TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
-
@colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.
-
@ubernaut I figured since we're not doing much more in this game, I can just leave them unplaced and it's as if I bought them. As for the other game, I can make some time, but I didn't want to do the whole game myself right now is what I was saying
-
@colin i think we should maybe chat in a bit i'll have a battle in a minute.

-
@ubernaut ok I have to leave in like 15 minutes though
-
@colin it wil be less than that almost ready now

-
TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar -
@colin scramble time
-
TripleA Turn Summary: Russia round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 3,3,6,2,4,11,12,5,2,5,5,12,10,4,1,7,2,10 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Changing PUs for Germany from 82 to 80 EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar Combat - Russia Strategic bombing raid in Romania Bombing raid in Romania rolls: 2,1 and causes: 3 damage to unit: Rail Bombing raid in Romania rolls: 2 and causes: 2 damage to unit: germanAirTransport Bombing raid in Romania causes 5 damage total. Damaged units is as follows: Rail = 3, germanAirTransport = 2 1 germanAirTransport owned by the Germany lost in Romania Battle in Pskov Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Pskov, round 2 : 1/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Pskov from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Kharkov Russia attack with 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters in Kharkov, round 2 : 4/10 hits, 3.50 expected hits Germany roll dice for 2 germanInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 4 russianFighters, 1 russianInfantry and 4 russianNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Eastern Karelia Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Eastern Karelia, round 2 : 0/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Russia roll dice for 1 russianFighter and 1 russianInfantry in Eastern Karelia, round 3 : 1/2 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win with 1 russianFighter remaining. Battle score for attacker is -3 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 1 germanInfantry Battle in Chahar Russia attack with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys in Chahar, round 2 : 12/45 hits, 10.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Chahar Russia win, taking Chahar from Manchuria with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 14 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Orel Kursk Russia attack with 1 russianInfantry and 2 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry and 2 russianTacticalBombers in Orel Kursk, round 2 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianInfantry and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianTacticalBombers moved from Romania to Turkey 4 russianNavalFighters moved from Kharkov to Voronezh 4 russianFighters moved from Kharkov to Smolensk 2 russianTacticalBombers moved from Orel Kursk to Moscow 1 russianFighter moved from Pskov to Moscow 1 russianFighter moved from Eastern Karelia to Moscow 1 Material and 1 russianAirTransport moved from Moscow to Stalingrad 1 russianAirTransport moved from Urals to Moscow 1 russianAirTransport moved from Novosibirsk to Irkutsk 1 Material, 1 Train and 1 russianInfantry moved from Moscow to Irkutsk 1 Train and 2 russianInfantrys moved from Omsk to Irkutsk 1 Train moved from Irkutsk to Omsk 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 2 Trucks and 2 russianInfantrys moved from Moscow to Voronezh 2 Trucks moved from Voronezh to Tula 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 4 Trucks moved from Smolensk to Voronezh 4 Trucks and 4 russianHeavyArtillerys moved from Voronezh to Novgorod 1 Material and 1 Truck moved from Stalingrad to Novgorod 4 russianMobileArtillerys moved from Moscow to Voronezh 2 russianMobileArtillerys moved from Stalingrad to Voronezh 1 russianAlpineInfantry, 3 russianAntiAirGuns, 2 russianArtillerys, 1 russianCombatEngineer, 3 russianInfantrys, 1 russianMarine, 11 russianMech.Infantrys and 9 russianTanks moved from Southern Caucasus to Voronezh 2 russianTanks moved from Western Kazahk to Voronezh 1 russianInfantry moved from Vologda to Novgorod 2 russianInfantrys moved from Moscow to Novgorod 2 russianArtillerys, 1 russianHeavyArtillery and 1 russianParatrooper moved from Smolensk to Novgorod 2 russianAlpineInfantrys, 10 russianArtillerys, 3 russianCombatEngineers, 5 russianHeavyArtillerys and 4 russianParatroopers moved from Voronezh to Smolensk 1 russianInfantry moved from Volgarod to Moscow 3 russianInfantrys moved from Stalingrad to Voronezh 1 russianHeavyArtillery and 1 russianInfantry moved from Novosibirsk to Kansk 1 russianCombatEngineer moved from Kansk to Irkutsk 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry moved from Khabarovskiy Kray to Yakut Purchase Units - Russia Russia buy 1 russianAirTransport, 1 russianCombatEngineer, 1 russianEntrenchment, 12 russianInfantrys and 5 russianMobileArtillerys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 1 russianAirTransport placed in Urals 1 russianInfantry and 3 russianMobileArtillerys placed in Moscow 1 russianInfantry and 2 russianMobileArtillerys placed in Stalingrad 1 russianCombatEngineer and 2 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedTanks Trigger russianAdvTanks2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTank} with name:supportAttachmentTankAdvrussian Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Manchuria : 0.75 Germany : 1.08 Russia : 1.42 -
@colin :russia: stats
-
TripleA Turn Summary: Brazil round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - Brazil 2 brazilianTransports moved from 64 Sea Zone to 62 Sea Zone 1 brazilianTransport moved from 64 Sea Zone to 63 Sea Zone 2 brazilianInfantrys moved from Eastern Brazil to 63 Sea Zone 2 brazilianInfantrys and 1 brazilianTransport moved from 63 Sea Zone to 64 Sea Zone 4 brazilianInfantrys moved from Western Sahara to 62 Sea Zone 4 brazilianInfantrys and 2 brazilianTransports moved from 62 Sea Zone to 64 Sea Zone 6 brazilianInfantrys moved from 64 Sea Zone to Liberia 1 brazilianTank moved from Western Sahara to Liberia 1 brazilianArtillery, 2 brazilianFighters and 1 brazilianInfantry moved from West Africa to Liberia Combat - Brazil Battle in Liberia Brazil attack with 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole and 3 Infantrys Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank in Liberia, round 2 : 1/11 hits, 2.25 expected hits Neutral roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Liberia, round 2 : 1/5 hits, 1.50 expected hits 1 brazilianInfantry owned by the Brazil and 1 Artillery owned by the Neutral lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 6 brazilianInfantrys and 1 brazilianTank in Liberia, round 3 : 1/10 hits, 2.08 expected hits Neutral roll dice for 1 Fighter and 3 Infantrys in Liberia, round 3 : 4/4 hits, 1.25 expected hits 1 Fighter owned by the Neutral and 4 brazilianInfantrys owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 2 brazilianInfantrys and 1 brazilianTank in Liberia, round 4 : 0/6 hits, 1.42 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 4 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 1 brazilianInfantry and 1 brazilianTank in Liberia, round 5 : 1/5 hits, 1.25 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 5 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil and 1 Infantry owned by the Neutral lost in Liberia 1 brazilianArtillery and 1 brazilianTank retreated to West Africa Neutral win with 2 Infantrys remaining. Battle score for attacker is -3 Casualties for Brazil: 7 brazilianInfantrys Casualties for Neutral: 1 Artillery, 1 Fighter and 1 Infantry 2 brazilianFighters moved from Liberia to West Africa 2 brazilianArtillerys moved from Western Sahara to West Africa 1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Rio de Janeiro to Eastern Brazil Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Neutral : 2.25 Brazil : -4.00 -
-
TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Training Troops - Manchuria Manchuria collect 0 PUs; end with 6 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 1,1,8,8,3,6,9,11,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 6 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Burma to Southern Thailand 2 japaneseArtillerys moved from Burma to Southern Thailand 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Shantung to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Shantung to Shansi Japan take Shansi from China 1 japaneseAntiTankGun moved from Fo Kien to Hong Kong Japan take Hong Kong from Britain 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Fo Kien to Kwangtung 1 japaneseInfantry moved from Manchuria to Northern Manchuria Manchuria take Northern Manchuria from Russia 1 japaneseInfantry moved from Manchuria to Peking Japan take Peking from China 1 japaneseMech.Infantry moved from Manchuria to Vladivostok Manchuria take Vladivostok from Russia 3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 127 Sea Zone 3 japaneseInfantrys, 3 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 128 Sea Zone to Brunei 5 japaneseTanks moved from Burma to Southern Thailand 3 japaneseInfantrys moved from French Indochina to Kwangtung Combat - Japan Battle in Brunei Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys in Kwangtung, round 2 : 2/5 hits, 0.92 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 2/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Kwangtung Japan win, taking Brunei from Britain, taking Kwangtung from China with 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseInfantrys Battle in Southern Thailand Japan attack with 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks Britain defend with 1 Flagpole, 1 Rail and 5 britishInfantrys Japan roll dice for 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Southern Thailand, round 2 : 5/15 hits, 3.75 expected hits Britain roll dice for 5 britishInfantrys in Southern Thailand, round 2 : 1/5 hits, 1.67 expected hits 5 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 5 britishInfantrys Non Combat Move - Japan Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Southern Thailand to Burma 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Shantung to Anhwei 1 japaneseSubmarine moved from 95 Sea Zone to 94 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 3 japaneseInfantrys moved from 97 Sea Zone to Manchuria 6 japaneseFighters moved from Manchuria to Luzon 1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Luzon 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseInfantry moved from Manchuria to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseCombatEngineer, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 2 PUs; 9 techTokens; Place Units - Japan Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseInfantry placed in Luzon 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone placed in 99 Sea Zone 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseCombatEngineer placed in Tokyo 3 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 58 PUs; end with 60 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 63 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 66 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Manchuria change ownership: 3 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 3 japaneseCombatEngineers and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.33 China : 1.50 Britain : -0.67 -
@ubernaut back to you
-
TripleA Turn Summary: China round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Inner Mongolia to Shensi 2 chineseFighters moved from Chungking to Shensi 2 chineseFighters moved from Chungking to Yunnan 1 chineseInfantry moved from Eastern Szechwan to Yunnan Combat - China Battle in Yunnan China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan China win with 2 chineseFighters remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi China win, taking Shensi from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Shensi to Chungking 2 chineseFighters moved from Yunnan to Chungking 3 Trucks and 3 chineseInfantrys moved from Singkiang to Eastern Szechwan 3 Trucks moved from Eastern Szechwan to Singkiang 2 chineseAlpineInfantrys and 2 chineseMech.Infantrys moved from Hupeh to Eastern Szechwan 4 chineseMech.Infantrys moved from Chungking to Hupeh 4 chineseAntiAirGuns and 4 chineseMech.Infantrys moved from Hupeh to Kweichow 3 chineseMech.Infantrys moved from Eastern Szechwan to Chungking 3 Materials and 3 chineseMech.Infantrys moved from Chungking to Kweichow 1 chineseMech.Infantry moved from Eastern Szechwan to Tsinghai 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking 2 chineseMech.Infantrys moved from Eastern Szechwan to Hupeh 1 chineseCombatEngineer moved from Singkiang to Tsinghai 1 chineseCombatEngineer moved from Hupeh to Kweichow 1 chineseAlpineInfantry moved from Chungking to Eastern Szechwan 2 chineseAntiTankGuns and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseBarracks and 8 chineseInfantrys; Remaining resources: 33 PUs; 21 techTokens; Place Units - China Units in Kweichow being upgraded or consumed: 3 Materials 1 chineseBarracks placed in Kweichow 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Hupeh 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 26 PUs; end with 59 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 62 PUs Units generate 3 techTokens; China end with 24 techTokensCombat Hit Differential Summary :
China : 0.17 Japan : 0.42 -
@colin :china: stats
-
TripleA Move Summary: Britain round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishASW2: Setting combatDefenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills Trigger britishASW6: Setting combatDefenseEffect to 3:britishMarine for territoryEffectAttachment attached to Island Trigger britishASW5: Setting combatDefenseEffect to 1:britishMarine for territoryEffectAttachment attached to Coast Trigger britishASW4: Setting combatDefenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban Trigger britishASW3: Setting combatDefenseEffect to 3:britishAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 4 units repaired. 4 britishBattleship-damageds owned by the Britain removed in 21 Sea Zone 4 britishBattleships owned by the Britain added in 21 Sea Zone Some non-combat units are destroyed: 1 britishSubmarine moved from 23 Sea Zone to 22 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 34 Sea Zone 2 britishSubmarines moved from 23 Sea Zone to 21 Sea Zone 7 britishNavalFighters moved from Central Britain to 22 Sea Zone 8 britishNavalFighters moved from Southern Britain to 22 Sea Zone 1 britishInfantry moved from Algeria to Tunisia ExiledAllies take Tunisia from Germany 1 britishInfantry moved from Western Egypt to Tobruk Britain take Tobruk from Italy 1 britishInfantry moved from Western Egypt to Al Kufrah Egypt take Al Kufrah from Italy 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone 1 britishArtillery moved from Western Egypt to 53 Sea Zone 2 britishInfantrys moved from Cairo to 53 Sea Zone 1 britishArtillery and 2 britishInfantrys moved from 53 Sea Zone to Crete 3 britishNavalFighters and 1 britishTacticalBomber moved from Cairo to Crete 3 britishStrategicBombers moved from Turkey to Romania 2 britishNavalFighters moved from Calcutta to Thailand 3 britishInfantrys moved from Rangoon to 87 Sea Zone 2 britishBattleships, 1 britishCruiser, 3 britishInfantrys and 1 britishTransport moved from 87 Sea Zone to 91 Sea Zone 3 britishInfantrys moved from 91 Sea Zone to Thailand 2 britishNavalFighters moved from 87 Sea Zone to Thailand 5 britishInfantrys and 1 britishMarine moved from Papua to New Guinea 2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 3 britishMarines moved from Dutch New Guinea to New Guinea -
@colin got a thing or two if you are around
-
TripleA Turn Summary: Australia round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 30 PUs Some Units in Algeria change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 11,10,1,12,1,4,5,5,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishASW2: Setting combatDefenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills Trigger britishASW6: Setting combatDefenseEffect to 3:britishMarine for territoryEffectAttachment attached to Island Trigger britishASW5: Setting combatDefenseEffect to 1:britishMarine for territoryEffectAttachment attached to Coast Trigger britishASW4: Setting combatDefenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban Trigger britishASW3: Setting combatDefenseEffect to 3:britishAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 4 units repaired. 4 britishBattleship-damageds owned by the Britain removed in 21 Sea Zone 4 britishBattleships owned by the Britain added in 21 Sea Zone Some non-combat units are destroyed: AntiAircraftGun fire in Burma : 0/1 hits, 0.08 expected hits Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishSubmarine moved from 23 Sea Zone to 22 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 34 Sea Zone 2 britishSubmarines moved from 23 Sea Zone to 21 Sea Zone 7 britishNavalFighters moved from Central Britain to 22 Sea Zone 8 britishNavalFighters moved from Southern Britain to 22 Sea Zone 1 britishInfantry moved from Algeria to Tunisia ExiledAllies take Tunisia from Germany 1 britishInfantry moved from Western Egypt to Tobruk Britain take Tobruk from Italy 1 britishInfantry moved from Western Egypt to Al Kufrah Egypt take Al Kufrah from Italy 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone 1 britishArtillery moved from Western Egypt to 53 Sea Zone 2 britishInfantrys moved from Cairo to 53 Sea Zone 1 britishArtillery and 2 britishInfantrys moved from 53 Sea Zone to Crete 3 britishNavalFighters and 1 britishTacticalBomber moved from Cairo to Crete 3 britishStrategicBombers moved from Turkey to Romania 2 britishNavalFighters moved from Calcutta to Thailand 3 britishInfantrys moved from Rangoon to 87 Sea Zone 2 britishBattleships, 1 britishCruiser, 3 britishInfantrys and 1 britishTransport moved from 87 Sea Zone to 91 Sea Zone 3 britishInfantrys moved from 91 Sea Zone to Thailand 2 britishNavalFighters moved from 87 Sea Zone to Thailand 5 britishInfantrys and 1 britishMarine moved from Papua to New Guinea 2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 3 britishMarines moved from Dutch New Guinea to New Guinea Combat - Britain Thailand scrambles 1 units out of Burma to defend against the attack in Thailand Strategic bombing raid in Romania Bombing raid in Romania rolls: 0,2,1 and causes: 3 damage to unit: germanBarracks Bombing raid in Romania causes 3 damage total. Battle in Crete Britain attack with 1 britishArtillery, 2 britishInfantrys, 3 britishNavalFighters and 1 britishTacticalBomber Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole Britain roll dice for 1 britishArtillery, 2 britishInfantrys, 3 britishNavalFighters and 1 britishTacticalBomber in Crete, round 2 : 3/7 hits, 2.58 expected hits Germany roll dice for 1 italianInfantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Crete Britain win, taking Crete from Germany with 1 britishArtillery, 1 britishInfantry, 3 britishNavalFighters and 1 britishTacticalBomber remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Italy: 1 italianInfantry Battle in Thailand Britain attack with 3 britishInfantrys and 4 britishNavalFighters Japan defend with 1 Truck, 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber; Thailand defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield, 1 japaneseBarracks, 1 japaneseDocks and 1 japaneseFactory AntiAircraftGun fire in Thailand : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishBattleships and 1 britishCruiser in Thailand, round 2 : 3/5 hits, 1.92 expected hits Britain roll dice for 3 britishInfantrys and 4 britishNavalFighters in Thailand, round 2 : 2/7 hits, 1.83 expected hits Thailand roll dice for 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Thailand, round 2 : 1/5 hits, 1.17 expected hits 1 japaneseAntiAirGun owned by the Japan, 1 britishInfantry owned by the Britain, 1 japaneseTacticalBomber owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Thailand Britain destroys 7PUs while taking Thailand capital Some non-combat units are destroyed: Britain converts japaneseBarracks into different units Britain converts japaneseFactory into different units Britain converts japaneseDocks into different units Britain win, taking Thailand from Thailand with 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 22 Casualties for Britain: 1 britishInfantry Casualties for Japan: 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber Battle in New Guinea Britain attack with 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys and 4 britishMarines Japan defend with 1 Flagpole, 3 japaneseInfantrys and 3 japaneseMarines Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys and 4 britishMarines in New Guinea, round 2 : 3/15 hits, 1.83 expected hits Japan roll dice for 3 japaneseInfantrys and 3 japaneseMarines in New Guinea, round 2 : 1/6 hits, 2.50 expected hits 1 britishInfantry owned by the Britain and 3 japaneseInfantrys owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 3 : 1/14 hits, 1.75 expected hits Japan roll dice for 3 japaneseMarines in New Guinea, round 3 : 0/3 hits, 1.25 expected hits 1 japaneseMarine owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 4 : 0/14 hits, 1.75 expected hits Japan roll dice for 2 japaneseMarines in New Guinea, round 4 : 0/2 hits, 0.83 expected hits Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 5 : 1/14 hits, 1.75 expected hits Japan roll dice for 2 japaneseMarines in New Guinea, round 5 : 1/2 hits, 0.83 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 6 britishInfantrys and 4 britishMarines in New Guinea, round 6 : 1/13 hits, 1.67 expected hits Japan roll dice for 1 japaneseMarine in New Guinea, round 6 : 1/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in New Guinea Britain win, taking New Guinea from Japan with 2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 4 britishMarines remaining. Battle score for attacker is 12 Casualties for Britain: 3 britishInfantrys Casualties for Japan: 3 japaneseInfantrys and 3 japaneseMarines Battle in 22 Sea Zone Britain attack with 15 britishNavalFighters and 1 britishSubmarine Germany defend with 1 germanDestroyer Britain roll dice for 1 britishSubmarine in 22 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 15 britishNavalFighters in 22 Sea Zone, round 2 : 11/15 hits, 8.75 expected hits Germany roll dice for 1 germanDestroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishSubmarine owned by the Britain and 1 germanDestroyer owned by the Germany lost in 22 Sea Zone Britain win with 15 britishNavalFighters remaining. Battle score for attacker is 1 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 1 germanDestroyer Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger UnitsEATunisia: ExiledAllies has 1 britishInfantry placed in Tunisia Trigger britishProd1: Britain has 1 Material placed in London 8 britishNavalFighters moved from 22 Sea Zone to Gibraltar 7 britishNavalFighters moved from 22 Sea Zone to Central Britain 3 britishNavalFighters and 1 britishTacticalBomber moved from Crete to Cairo 3 britishStrategicBombers moved from Romania to Cairo 2 britishNavalFighters moved from Thailand to Sumatra 2 britishNavalFighters moved from Thailand to 91 Sea Zone 2 britishAirTransports moved from Gibraltar to Central Britain 3 Materials and 2 britishAirTransports moved from Belgian Congo to West Africa 2 Materials and 1 britishAirTransport moved from Italian Somaliland to Calcutta 1 britishFighter and 1 britishNavalFighter moved from Iraq to Calcutta 1 britishAirTransport and 2 britishInfantrys moved from New Zealand to Northwestern Australia 4 britishBattleships, 4 britishCruisers and 3 britishDestroyers moved from 21 Sea Zone to 40 Sea Zone 3 Materials moved from Quebec to 19 Sea Zone 3 Materials, 1 britishDestroyer and 1 britishTransport moved from 19 Sea Zone to 40 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 39 Sea Zone to 40 Sea Zone 1 Material moved from Bombay to 75 Sea Zone 1 britishArtillery moved from Western Madras to 75 Sea Zone 1 Material, 1 britishArtillery and 1 britishTransport moved from 75 Sea Zone to 73 Sea Zone 1 Truck moved from Italian Somaliland to 73 Sea Zone 1 Material, 1 Truck, 1 britishArtillery and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone 1 Material, 1 Truck and 1 britishArtillery moved from 72 Sea Zone to Cairo 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone 1 britishCombatEngineer moved from Bengal to 85 Sea Zone 1 britishAntiAirGun and 1 britishInfantry moved from Calcutta to 85 Sea Zone 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 85 Sea Zone to 88 Sea Zone 1 britishAntiAirGun, 1 britishCombatEngineer and 1 britishInfantry moved from 88 Sea Zone to Sumatra 1 britishCarrier, 1 britishCruiser and 3 britishTransports moved from 87 Sea Zone to 91 Sea Zone 1 britishTransport moved from 146 Sea Zone to 151 Sea Zone 10 britishDestroyers, 10 britishSubmarines and 2 britishTransports moved from 146 Sea Zone to 144 Sea Zone 2 britishTransports moved from 145 Sea Zone to 144 Sea Zone 1 Train moved from Bombay to Iraq 1 Train moved from New South Wales to Southwestern Australia 1 Train, 2 britishAntiAirGuns and 1 britishInfantry moved from Southwestern Australia to Queensland 1 Train moved from Queensland to New South Wales 1 Material and 1 Truck moved from London to Central Britain 1 Truck moved from Central Britain to London 1 Material and 1 Truck moved from London to Southern Britain 1 Truck moved from Southern Britain to London 1 Material and 1 Truck moved from Central Egpyt to Trans Jordan 1 Truck and 1 britishCombatEngineer moved from Cairo to Trans Jordan 1 Truck moved from Trans Jordan to Iraq 1 Truck moved from Cairo to Iraq 1 Truck moved from Italian Somaliland to Central Egpyt 1 Material and 1 Truck moved from Cape Town to Belgian Congo 1 Truck moved from Belgian Congo to Cape Town 1 Truck moved from Nigeria to Anglo Egyptian Sudan 2 Trucks moved from French West Africa to Cameroon 3 Trucks moved from Bengal to Calcutta 3 Trucks and 3 britishAntiAirGuns moved from Calcutta to Bengal 3 Trucks moved from Bengal to Calcutta 1 Truck moved from Northwestern Australia to Southwestern Australia 1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia 1 britishMech.Infantry and 1 britishTank moved from West Africa to Western Sahara 1 britishMech.Infantry and 1 britishTank moved from Gold Coast to West Africa 4 britishInfantrys moved from London to Central Britain 1 britishInfantry moved from Cairo to Western Egypt 7 britishArtillerys and 7 britishInfantrys moved from Western Turkey to Turkey 6 britishInfantrys moved from Northern Iran to Iraq 2 britishInfantrys moved from Calcutta to Bengal 1 britishInfantry moved from Bengal to Rangoon 3 britishInfantrys moved from New South Wales to Queensland Purchase Units - Britain Britain buy 1 Rail, 2 britishAirTransports, 1 britishInfantry, 2 britishNavalFighters, 1 britishParatrooper and 1 britishSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Trans Jordan being upgraded or consumed: 1 Material 1 Rail placed in Trans Jordan 2 britishNavalFighters placed in Central Britain 1 britishSubmarine placed in 21 Sea Zone 2 britishAirTransports, 1 britishInfantry and 1 britishParatrooper placed in London Activate Technology - Britain Britain activating ImprovedTacticalBombers triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish Britain giving technology to Usa: ImprovedTacticalBombers Turn Complete - Britain Britain collect 44 PUs; end with 44 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 47 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 50 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 52 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 53 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 54 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 55 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material Some Units in Cairo change ownership: 1 Material Some Units in Calcutta change ownership: 2 Materials Some Units in New Guinea change ownership: 1 britishCombatEngineer Some Units in Northern Territory change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 Material Some Units in Sumatra change ownership: 1 Material and 1 britishCombatEngineer Some Units in West Africa change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 Materials, 1 britishAirfield, 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 2 PUs; Place Units - ExiledAllies Units in Sumatra being upgraded or consumed: 1 Material 1 britishAirfield placed in Sumatra 1 britishMech.Infantry and 1 britishTank placed in Gold Coast 2 Materials placed in Belgian Congo 2 britishInfantrys placed in West Africa Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 38 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 3 Materials Some Units in Gold Coast change ownership: 1 britishMech.Infantry and 1 britishTank Some Units in Sumatra change ownership: 1 britishCombatEngineer Some Units in Tunisia change ownership: 1 britishInfantry Some Units in West Africa change ownership: 3 Materials, 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Cairo change ownership: 1 Material and 3 britishInfantrys Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 Material; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 Material placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 britishArtillery and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry Some Units in Calcutta change ownership: 2 Materials and 2 britishInfantrys Purchase Units - Australia Australia buy 1 britishHull and 1 britishParatrooper; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 161 Sea Zone 1 britishParatrooper placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in New Guinea change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 1 britishParatrooper Some Units in Northern Territory change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 MaterialCombat Hit Differential Summary :
AntiAircraftGun fire in Thailand : : -0.08 AntiAircraftGun fire in Burma : : -0.08 Japan : -2.83 Britain : 0.92 Thailand : -0.17 Germany : 1.42 -
@colin go for :sweden:
-
TripleA Turn Summary: Italy round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 7,5,3,12,2,5,7,7,10,8,6,11,7,5,3,2,4,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover IncreasedFighterRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 5 italianAlpineInfantrys, 1 italianArtillery, 2 italianInfantrys and 2 italianMarines moved from Rome to 46 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from Sicily to 46 Sea Zone 6 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys, 2 italianMarines and 4 italianTransports moved from 46 Sea Zone to 52 Sea Zone 6 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys and 2 italianMarines moved from 52 Sea Zone to Western Turkey Combat - Italy Battle in Western Turkey Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from Rome to 46 Sea Zone 2 Materials and 1 italianAirTransport moved from Rome to Istanbul 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone 1 italianCombatEngineer and 2 italianInfantrys moved from 52 Sea Zone to Istanbul 1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys and 2 italianInfantrys moved from Bessarabia to Romania 2 italianArtillerys and 2 italianMech.Infantrys moved from Southern Ukraine to Romania 1 italianCombatEngineer moved from Southern Ukraine to Bessarabia Purchase Units - Italy Italy buy 2 italianDestroyers, 1 italianEntrenchment, 1 italianHeavyDestroyer, 2 italianInfantrys and 1 italianTransport; Remaining resources: 1 PUs; 0 techTokens; Place Units - Italy Units in Istanbul being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Istanbul 2 italianInfantrys placed in Greece 2 italianDestroyers and 1 italianHeavyDestroyer placed in 46 Sea Zone 1 italianTransport placed in 49 Sea Zone Activate Technology - Italy Italy activating IncreasedFighterRange Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 35 PUs; end with 36 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 39 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login