TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in.
seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not.
anywaty open to whatever whenever we always have good battles. 
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@ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning
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i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have.

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TripleA Turn Summary: Finland round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 9 PUs Research Technology - Germany Trigger germanaTAT: Germany gains access to AdvancedTanks Germany spend 0 on tech rolls Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedTanks Execute Operation Lila - Germany Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5 for Trigger SZ44PlaceGermanBattleship) Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanCruiser) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7 for Trigger SZ44PlaceGermanTransport) Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone 2 germanBattleships owned by the Germany added in 34 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone 2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone 3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone 1 germanNavalFighter moved from Southern Germany to 23 Sea Zone 2 germanNavalFighters moved from Northern France to 23 Sea Zone 1 germanInfantry moved from Belorussia to Orel Kursk Germany take Orel Kursk from Russia 1 germanInfantry moved from Eastern Poland to Pinsk Marshes Germany take Pinsk Marshes from Russia 1 germanInfantry moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Southern Ukraine to Kharkov 4 germanFighters moved from Romania to Kharkov 1 germanTransport moved from 43 Sea Zone to 46 Sea Zone Combat - Germany Battle in Kharkov Germany attack with 4 germanFighters and 3 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Battle in 23 Sea Zone Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers Britain defend with 4 britishSubmarines DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits 4 britishSubmarines owned by the Britain Submerged Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanFighters moved from Kharkov to Southern Ukraine 1 germanMech.Infantry moved from Bessarabia to Southern Ukraine 1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine 1 germanAirTransport moved from Southern Ukraine to Romania 1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine 1 Truck moved from Southern Ukraine to Hungary Slovakia 1 Truck moved from Romania to Hungary Slovakia 1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia 1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia 1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia 1 germanAirTransport moved from Belorussia to Poland 1 Train moved from Northern Italy to Austria 1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain 3 germanFighters moved from Northern Spain to Morrocco 1 germanCombatEngineer moved from Northern Spain to Vichy France 1 germanTransport moved from 44 Sea Zone to 46 Sea Zone 2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco 2 germanAlpineInfantrys moved from Northern Spain to Southern Spain 6 germanArtillerys moved from Northern Spain to Southern Spain 10 germanInfantrys moved from Northern Spain to Vichy France 12 germanInfantrys moved from Northern Spain to Southern Spain 1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France 1 Train moved from Eastern France to Northern France 1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France 1 Train moved from Berlin to Northern Germany 1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France 1 Train moved from Vichy France to Berlin 1 Train moved from Vichy France to Low Countries 1 Train moved from Vichy France to Eastern France 3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France 1 Train moved from Northern Spain to Austria 1 germanCombatEngineer moved from Western France to Northern Spain 1 germanCombatEngineer moved from Northern France to Western France 1 germanCombatEngineer moved from Low Countries to Northern France 1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone 1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad 1 Truck moved from Eastern Finland to Finland Purchase Units - Germany Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco Germany undo move 1. Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco Germany undo move 1. 1 germanDestroyer placed in 22 Sea Zone 2 germanDestroyers placed in 23 Sea Zone 1 germanAlpineInfantry and 2 germanInfantrys placed in Austria 1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany 1 germanFighter placed in Southern Germany 1 germanArtillery and 1 germanTank placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification EDIT: Removing units owned by Germany from Morrocco: 2 Materials EDIT: Turning off Edit Mode Activate Technology - Germany Germany activating AdvancedTanks Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Units Change Ownership Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 1 germanArtillery placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanArtillery Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrysCombat Hit Differential Summary :
DepthChargeAttack fire in 23 Sea Zone : : -0.58 Germany : 1.58 Russia : 0.33 -
@ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams
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@colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.
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@Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation.
at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time. -
@colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.
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@ubernaut I figured since we're not doing much more in this game, I can just leave them unplaced and it's as if I bought them. As for the other game, I can make some time, but I didn't want to do the whole game myself right now is what I was saying
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@colin i think we should maybe chat in a bit i'll have a battle in a minute.

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@ubernaut ok I have to leave in like 15 minutes though
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@colin it wil be less than that almost ready now

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TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar -
@colin scramble time
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TripleA Turn Summary: Russia round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 3,3,6,2,4,11,12,5,2,5,5,12,10,4,1,7,2,10 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Changing PUs for Germany from 82 to 80 EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar Combat - Russia Strategic bombing raid in Romania Bombing raid in Romania rolls: 2,1 and causes: 3 damage to unit: Rail Bombing raid in Romania rolls: 2 and causes: 2 damage to unit: germanAirTransport Bombing raid in Romania causes 5 damage total. Damaged units is as follows: Rail = 3, germanAirTransport = 2 1 germanAirTransport owned by the Germany lost in Romania Battle in Pskov Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Pskov, round 2 : 1/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Pskov from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Kharkov Russia attack with 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters in Kharkov, round 2 : 4/10 hits, 3.50 expected hits Germany roll dice for 2 germanInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 4 russianFighters, 1 russianInfantry and 4 russianNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Eastern Karelia Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Eastern Karelia, round 2 : 0/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Russia roll dice for 1 russianFighter and 1 russianInfantry in Eastern Karelia, round 3 : 1/2 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win with 1 russianFighter remaining. Battle score for attacker is -3 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 1 germanInfantry Battle in Chahar Russia attack with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys in Chahar, round 2 : 12/45 hits, 10.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Chahar Russia win, taking Chahar from Manchuria with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 14 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Orel Kursk Russia attack with 1 russianInfantry and 2 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry and 2 russianTacticalBombers in Orel Kursk, round 2 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianInfantry and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianTacticalBombers moved from Romania to Turkey 4 russianNavalFighters moved from Kharkov to Voronezh 4 russianFighters moved from Kharkov to Smolensk 2 russianTacticalBombers moved from Orel Kursk to Moscow 1 russianFighter moved from Pskov to Moscow 1 russianFighter moved from Eastern Karelia to Moscow 1 Material and 1 russianAirTransport moved from Moscow to Stalingrad 1 russianAirTransport moved from Urals to Moscow 1 russianAirTransport moved from Novosibirsk to Irkutsk 1 Material, 1 Train and 1 russianInfantry moved from Moscow to Irkutsk 1 Train and 2 russianInfantrys moved from Omsk to Irkutsk 1 Train moved from Irkutsk to Omsk 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 2 Trucks and 2 russianInfantrys moved from Moscow to Voronezh 2 Trucks moved from Voronezh to Tula 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 4 Trucks moved from Smolensk to Voronezh 4 Trucks and 4 russianHeavyArtillerys moved from Voronezh to Novgorod 1 Material and 1 Truck moved from Stalingrad to Novgorod 4 russianMobileArtillerys moved from Moscow to Voronezh 2 russianMobileArtillerys moved from Stalingrad to Voronezh 1 russianAlpineInfantry, 3 russianAntiAirGuns, 2 russianArtillerys, 1 russianCombatEngineer, 3 russianInfantrys, 1 russianMarine, 11 russianMech.Infantrys and 9 russianTanks moved from Southern Caucasus to Voronezh 2 russianTanks moved from Western Kazahk to Voronezh 1 russianInfantry moved from Vologda to Novgorod 2 russianInfantrys moved from Moscow to Novgorod 2 russianArtillerys, 1 russianHeavyArtillery and 1 russianParatrooper moved from Smolensk to Novgorod 2 russianAlpineInfantrys, 10 russianArtillerys, 3 russianCombatEngineers, 5 russianHeavyArtillerys and 4 russianParatroopers moved from Voronezh to Smolensk 1 russianInfantry moved from Volgarod to Moscow 3 russianInfantrys moved from Stalingrad to Voronezh 1 russianHeavyArtillery and 1 russianInfantry moved from Novosibirsk to Kansk 1 russianCombatEngineer moved from Kansk to Irkutsk 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry moved from Khabarovskiy Kray to Yakut Purchase Units - Russia Russia buy 1 russianAirTransport, 1 russianCombatEngineer, 1 russianEntrenchment, 12 russianInfantrys and 5 russianMobileArtillerys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 1 russianAirTransport placed in Urals 1 russianInfantry and 3 russianMobileArtillerys placed in Moscow 1 russianInfantry and 2 russianMobileArtillerys placed in Stalingrad 1 russianCombatEngineer and 2 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedTanks Trigger russianAdvTanks2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTank} with name:supportAttachmentTankAdvrussian Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Manchuria : 0.75 Germany : 1.08 Russia : 1.42 -
@colin :russia: stats
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TripleA Turn Summary: Brazil round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - Brazil 2 brazilianTransports moved from 64 Sea Zone to 62 Sea Zone 1 brazilianTransport moved from 64 Sea Zone to 63 Sea Zone 2 brazilianInfantrys moved from Eastern Brazil to 63 Sea Zone 2 brazilianInfantrys and 1 brazilianTransport moved from 63 Sea Zone to 64 Sea Zone 4 brazilianInfantrys moved from Western Sahara to 62 Sea Zone 4 brazilianInfantrys and 2 brazilianTransports moved from 62 Sea Zone to 64 Sea Zone 6 brazilianInfantrys moved from 64 Sea Zone to Liberia 1 brazilianTank moved from Western Sahara to Liberia 1 brazilianArtillery, 2 brazilianFighters and 1 brazilianInfantry moved from West Africa to Liberia Combat - Brazil Battle in Liberia Brazil attack with 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole and 3 Infantrys Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank in Liberia, round 2 : 1/11 hits, 2.25 expected hits Neutral roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Liberia, round 2 : 1/5 hits, 1.50 expected hits 1 brazilianInfantry owned by the Brazil and 1 Artillery owned by the Neutral lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 6 brazilianInfantrys and 1 brazilianTank in Liberia, round 3 : 1/10 hits, 2.08 expected hits Neutral roll dice for 1 Fighter and 3 Infantrys in Liberia, round 3 : 4/4 hits, 1.25 expected hits 1 Fighter owned by the Neutral and 4 brazilianInfantrys owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 2 brazilianInfantrys and 1 brazilianTank in Liberia, round 4 : 0/6 hits, 1.42 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 4 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 1 brazilianInfantry and 1 brazilianTank in Liberia, round 5 : 1/5 hits, 1.25 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 5 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil and 1 Infantry owned by the Neutral lost in Liberia 1 brazilianArtillery and 1 brazilianTank retreated to West Africa Neutral win with 2 Infantrys remaining. Battle score for attacker is -3 Casualties for Brazil: 7 brazilianInfantrys Casualties for Neutral: 1 Artillery, 1 Fighter and 1 Infantry 2 brazilianFighters moved from Liberia to West Africa 2 brazilianArtillerys moved from Western Sahara to West Africa 1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Rio de Janeiro to Eastern Brazil Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Neutral : 2.25 Brazil : -4.00 -
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TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Training Troops - Manchuria Manchuria collect 0 PUs; end with 6 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 1,1,8,8,3,6,9,11,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 6 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Burma to Southern Thailand 2 japaneseArtillerys moved from Burma to Southern Thailand 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Shantung to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Shantung to Shansi Japan take Shansi from China 1 japaneseAntiTankGun moved from Fo Kien to Hong Kong Japan take Hong Kong from Britain 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Fo Kien to Kwangtung 1 japaneseInfantry moved from Manchuria to Northern Manchuria Manchuria take Northern Manchuria from Russia 1 japaneseInfantry moved from Manchuria to Peking Japan take Peking from China 1 japaneseMech.Infantry moved from Manchuria to Vladivostok Manchuria take Vladivostok from Russia 3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 127 Sea Zone 3 japaneseInfantrys, 3 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 128 Sea Zone to Brunei 5 japaneseTanks moved from Burma to Southern Thailand 3 japaneseInfantrys moved from French Indochina to Kwangtung Combat - Japan Battle in Brunei Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys in Kwangtung, round 2 : 2/5 hits, 0.92 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 2/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Kwangtung Japan win, taking Brunei from Britain, taking Kwangtung from China with 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseInfantrys Battle in Southern Thailand Japan attack with 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks Britain defend with 1 Flagpole, 1 Rail and 5 britishInfantrys Japan roll dice for 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Southern Thailand, round 2 : 5/15 hits, 3.75 expected hits Britain roll dice for 5 britishInfantrys in Southern Thailand, round 2 : 1/5 hits, 1.67 expected hits 5 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 5 britishInfantrys Non Combat Move - Japan Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Southern Thailand to Burma 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Shantung to Anhwei 1 japaneseSubmarine moved from 95 Sea Zone to 94 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 3 japaneseInfantrys moved from 97 Sea Zone to Manchuria 6 japaneseFighters moved from Manchuria to Luzon 1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Luzon 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseInfantry moved from Manchuria to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseCombatEngineer, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 2 PUs; 9 techTokens; Place Units - Japan Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseInfantry placed in Luzon 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone placed in 99 Sea Zone 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseCombatEngineer placed in Tokyo 3 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 58 PUs; end with 60 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 63 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 66 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Manchuria change ownership: 3 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 3 japaneseCombatEngineers and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.33 China : 1.50 Britain : -0.67
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