TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin scramble time
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TripleA Turn Summary: Usa round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 8 Research Technology - Usa Trigger americanaTIL: Usa gains access to ImprovedLogistics Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures Usa spend 0 on tech rolls Usa roll 4,5,6,9,5,4,3,10,7 and gets 0 hits Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success! Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 1 americanSubmarine moved from 131 Sea Zone to 130 Sea Zone 2 americanNavalFighters moved from 131 Sea Zone to 130 Sea Zone 2 americanNavalFighters and 1 americanSubmarine moved from 131 Sea Zone to 126 Sea Zone Combat - Usa Battle in 130 Sea Zone Usa attack with 2 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 130 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanNavalFighters in 130 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japan roll dice for 1 japaneseDestroyer in 130 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 130 Sea Zone Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in 126 Sea Zone Usa attack with 2 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanNavalFighters in 126 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japan roll dice for 1 japaneseDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseDestroyer owned by the Japan lost in 126 Sea Zone Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseDestroyer Battle in Southern Spain Usa attack with 1 americanInfantry Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianAntiAirGun; Germany defend with 2 germanInfantrys Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits Italy roll dice for 2 germanInfantrys and 1 italianAntiAirGun in Southern Spain, round 2 : 1/3 hits, 0.75 expected hits 1 germanInfantry owned by the Germany, 1 italianAntiAirGun owned by the Italy and 1 americanInfantry owned by the Usa lost in Southern Spain Italy win with 1 germanInfantry remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanInfantry Casualties for Germany: 1 germanInfantry Casualties for Italy: 1 italianAntiAirGun Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 130 Sea Zone to Queensland 1 americanNavalFighter moved from 130 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from 126 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from San Francisco to 116 Sea Zone 2 americanNavalFighters moved from Azores to 39 Sea Zone 1 americanNavalFighter moved from San Francisco to Johnston Island 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 2 americanInfantrys moved from Azores to 40 Sea Zone 1 Material and 1 Truck moved from Central Britain to 21 Sea Zone 1 Material, 1 Truck and 1 americanTransport moved from 21 Sea Zone to 40 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 2 americanInfantrys moved from 41 Sea Zone to Gibraltar 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanInfantrys moved from Washington to 30 Sea Zone 1 americanCarrier, 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 Material and 1 Truck moved from 40 Sea Zone to Azores 2 americanInfantrys moved from 39 Sea Zone to Azores 8 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone 2 americanCarriers, 1 americanCruiser, 10 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 7 americanSubmarines and 5 americanTransports moved from 131 Sea Zone to 116 Sea Zone 8 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island 1 americanBattleship, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 americanTransport moved from 116 Sea Zone to 156 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Central US to Los Angeles 1 Truck and 1 americanAntiAirGun moved from Central US to Washington 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 3 americanDestroyers, 1 americanInfantry, 2 americanMarines, 4 americanSubmarines and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanDestroyer, 2 americanSubmarines and 1 americanTransport placed in 156 Sea Zone 2 americanDestroyers and 2 americanSubmarines placed in 30 Sea Zone 1 americanInfantry and 2 americanMarines placed in Washington Activate Technology - Usa Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 2.17 Japan : -0.50 Italy : 0.25 -
@colin go for :germany: R9
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TripleA Turn Summary: Finland round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,3,9,5,2,3,2,9,9,9,10,4,1,7,9,2,11,12 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedDefensiveStructures Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Leningrad to Eastern Karelia Germany take Eastern Karelia from Russia 1 germanArtillery and 1 germanCombatEngineer moved from West Africa to 64 Sea Zone 1 germanArtillery, 1 germanCombatEngineer and 1 germanTransport moved from 64 Sea Zone to 71 Sea Zone 1 germanArtillery and 1 germanCombatEngineer moved from 71 Sea Zone to Cape Town 1 germanInfantry moved from Bessarabia to Southern Ukraine Germany take Southern Ukraine from Russia 1 germanInfantry moved from Western Ukraine to Kharkov Germany take Kharkov from Russia 3 germanInfantrys moved from Leningrad to Pskov 2 germanFighters moved from Belorussia to Pskov 4 germanFighters and 2 germanTacticalBombers moved from Eastern Poland to Pskov 2 germanStrategicBombers moved from Northern Germany to Orel Kursk Combat - Germany Strategic bombing raid in Orel Kursk Bombing raid in Orel Kursk rolls: 0,3 and causes: 3 damage to unit: russianAirfield Bombing raid in Orel Kursk causes 3 damage total. Battle in Pskov Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 7/11 hits, 3.67 expected hits Russia roll dice for 3 russianInfantrys in Pskov, round 2 : 1/3 hits, 1.00 expected hits 3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win, taking Pskov from Russia with 6 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 6 Casualties for Germany: 1 germanInfantry Casualties for Russia: 3 russianInfantrys Battle in Cape Town Germany attack with 1 germanArtillery and 1 germanCombatEngineer SouthAfrica defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 1 britishArtillery and 1 britishInfantry Germany roll dice for 1 germanArtillery and 1 germanCombatEngineer in Cape Town, round 2 : 2/2 hits, 0.83 expected hits SouthAfrica roll dice for 1 britishArtillery and 1 britishInfantry in Cape Town, round 2 : 0/2 hits, 0.67 expected hits 1 britishInfantry owned by the Britain and 1 britishArtillery owned by the Britain lost in Cape Town Germany destroys 7PUs while taking SouthAfrica capital Some non-combat units are destroyed: Germany converts britishBarracks into different units Germany converts britishDocks into different units Germany converts britishFactory into different units Germany win, taking Cape Town from SouthAfrica with 1 germanArtillery and 1 germanCombatEngineer remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishArtillery and 1 britishInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 Truck and 1 germanArtillery moved from Finland to Lativa Estonia 2 germanAntiTankGuns, 1 germanArtillery, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Lativa Estonia 1 germanInfantry moved from Western Karelia to Leningrad 1 germanInfantry moved from Western Karelia to Eastern Finland 2 germanInfantrys moved from Finland to Eastern Finland 1 Train moved from Poland to Western Ukraine 1 Train and 2 germanAntiTankGuns moved from Western Ukraine to Belorussia 1 Train moved from Belorussia to Poland 13 germanArtillerys, 5 germanMech.Infantrys and 11 germanTanks moved from Belorussia to Eastern Poland 2 germanCombatEngineers moved from Belorussia to Eastern Poland 3 germanInfantrys moved from Romania to Eastern Poland 3 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Eastern Poland 1 germanCombatEngineer moved from Poland to Eastern Poland 1 Train moved from Eastern Germany to Berlin 1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland 1 Train moved from Eastern Poland to Eastern Germany 1 Train moved from Poland to Eastern Germany 1 Train and 2 germanInfantrys moved from Eastern Germany to Eastern Poland 1 Train moved from Eastern Poland to Berlin 2 germanStrategicBombers moved from Orel Kursk to Eastern Poland 6 germanFighters and 2 germanTacticalBombers moved from Pskov to Eastern Poland 1 germanAntiAirGun moved from Eastern Germany to 27 Sea Zone 1 germanAntiAirGun, 1 germanCruiser and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone 1 germanAntiAirGun moved from 25 Sea Zone to Denmark 1 germanSubmarine moved from 42 Sea Zone to 62 Sea Zone 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 2 germanInfantrys moved from Algeria to Morrocco 2 germanMech.Infantrys and 2 germanTanks moved from Morrocco to West Africa 2 germanInfantrys moved from Western Sahara to West Africa 1 germanNavalFighter moved from Northern France to Sardinia 2 germanNavalFighters moved from Northern Germany to Northern France 1 germanNavalFighter moved from Southern Germany to Western France 1 Train and 1 germanAntiAirGun moved from Vichy France to Madrid 1 Train moved from Madrid to Vichy France 1 Train and 1 germanAntiAirGun moved from Vichy France to Northern Spain 1 Train moved from Northern Spain to Vichy France 1 Truck moved from Western France to Northern Spain 1 Truck and 1 germanAntiAirGun moved from Northern Spain to Southern Spain 1 Truck moved from Southern Spain to Northern Spain 1 germanSubmarine moved from 22 Sea Zone to 24 Sea Zone 1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanArtillery moved from Western Germany to Low Countries 2 germanArtillerys moved from Northern Spain to Western France 2 germanInfantrys moved from Western France to Northern France 1 germanInfantry moved from Belorussia to Pinsk Marshes 1 germanInfantry moved from Northern Spain to Southern Spain 1 germanInfantry moved from Northern Spain to Western France 1 germanAirTransport moved from Vichy France to Berlin 1 germanAirTransport moved from Morrocco to Vichy France 2 germanArtillerys and 2 germanMarines moved from Norway to 25 Sea Zone 2 germanArtillerys and 2 germanMarines moved from 25 Sea Zone to Low Countries 3 germanInfantrys moved from Belorussia to Eastern Poland 1 germanInfantry moved from Belorussia to Eastern Poland 1 Truck moved from Morrocco to Algeria 1 germanAlpineInfantry moved from Northern Norway to Central Norway 2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from Northern Spain to 44 Sea Zone 2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry and 2 germanTransports moved from 44 Sea Zone to 45 Sea Zone 2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from 45 Sea Zone to Algeria 1 germanInfantry moved from Algeria to Morrocco Purchase Units - Germany Germany buy 1 germanAntiAirGun, 1 germanDestroyer, 1 germanFighter, 8 germanInfantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanDestroyer and 1 germanTransport placed in 25 Sea Zone 1 germanAntiAirGun and 1 germanFighter placed in Eastern Germany 3 germanInfantrys placed in Poland 2 germanInfantrys placed in Eastern Germany 1 germanTransport placed in 27 Sea Zone 1 germanInfantry placed in Northern Germany 2 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating ImprovedDefensiveStructures Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant Turn Complete - Germany Germany collect 69 PUs; end with 69 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 72 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanAntiAirGuns; Remaining resources: 5 PUs; Place Units - VichyFrance 1 Material and 2 germanAntiAirGuns placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 16 PUs; end with 21 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 3 Materials and 2 germanAntiAirGuns Purchase Units - DanubeAxis DanubeAxis buy 1 germanMech.Infantry and 1 germanTank; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanMech.Infantry and 1 germanTank placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry and 1 germanTank Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 11 PUs Some Units in Finland change ownership: 3 germanInfantrysCombat Hit Differential Summary :
SouthAfrica : -0.67 Germany : 4.50 Russia : 0.00 -
@ubernaut back to you
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TripleA Move Summary: Russia round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success! Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Soviet Far East to Kamchatka Russia take Kamchatka from Japan 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Vologda to Eastern Karelia 2 russianInfantrys moved from Novgorod to Leningrad 3 russianInfantrys moved from Novgorod to Pskov 2 russianInfantrys moved from Voronezh to Kharkov 2 russianFighters moved from Smolensk to Kharkov 2 russianTacticalBombers moved from Moscow to Pskov 1 russianFighter moved from Moscow to Leningrad 1 russianFighter moved from Vologda to Leningrad 1 russianFighter moved from Vologda to Eastern Karelia 1 russianFighter moved from Urals to Eastern Karelia 15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia -
@colin got one or two things here.
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TripleA Turn Summary: Russia round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 3,6,8,4,10,12,10,7,12,1,5,12,2,5,3,5,12,7,11,3,3,8,10,10,6,8,5 and gets 4 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success! Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Soviet Far East to Kamchatka Russia take Kamchatka from Japan 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Vologda to Eastern Karelia 2 russianInfantrys moved from Novgorod to Leningrad 3 russianInfantrys moved from Novgorod to Pskov 2 russianInfantrys moved from Voronezh to Kharkov 2 russianFighters moved from Smolensk to Kharkov 2 russianTacticalBombers moved from Moscow to Pskov 1 russianFighter moved from Moscow to Leningrad 1 russianFighter moved from Vologda to Leningrad 1 russianFighter moved from Vologda to Eastern Karelia 1 russianFighter moved from Urals to Eastern Karelia 15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia Combat - Russia Battle in Khabarovskiy Kray Russia attack with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys in Khabarovskiy Kray, round 2 : 5/24 hits, 5.17 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray Russia win, taking Khabarovskiy Kray from Manchuria with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Belorussia Russia attack with 15 russianArtillerys and 15 russianInfantrys Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys Russia roll dice for 15 russianArtillerys and 15 russianInfantrys in Belorussia, round 2 : 7/30 hits, 7.50 expected hits Germany roll dice for 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys in Belorussia, round 2 : 3/15 hits, 3.00 expected hits 3 russianInfantrys owned by the Russia, 6 germanInfantrys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Belorussia 12 russianInfantrys owned by the Russia and 15 russianArtillerys owned by the Russia retreated to Orel Kursk Germany win with 3 germanAntiAirGuns and 5 germanAntiTankGuns remaining. Battle score for attacker is 13 Casualties for Russia: 3 russianInfantrys Casualties for Germany: 1 germanAntiTankGun and 6 germanInfantrys Battle in Pskov Russia attack with 3 russianInfantrys and 2 russianTacticalBombers Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianInfantrys and 2 russianTacticalBombers in Pskov, round 2 : 2/5 hits, 1.17 expected hits Germany roll dice for 2 germanInfantrys in Pskov, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Pskov Russia win, taking Pskov from Germany with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Kharkov Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Kharkov, round 2 : 1/4 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Leningrad Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 2/4 hits, 1.00 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Leningrad Russia win, taking Leningrad from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Eastern Karelia Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Eastern Karelia, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Russia roll dice for 2 russianFighters and 1 russianInfantry in Eastern Karelia, round 3 : 2/3 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win with 2 russianFighters remaining. Battle score for attacker is -3 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Pskov to Moscow 2 russianFighters moved from Eastern Karelia to Smolensk 2 russianFighters moved from Leningrad to Orel Kursk 2 russianFighters moved from Kharkov to Orel Kursk 1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk 1 russianAirTransport moved from Orel Kursk to Moscow 1 russianInfantry moved from Crimea to 56 Sea Zone 1 russianInfantry moved from 56 Sea Zone to Eastern Ukraine 1 Train and 2 russianAlpineInfantrys moved from Kansk to Yakut 1 Train moved from Yakut to Omsk 1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut 1 Train moved from Yakut to Novosibirsk 1 Truck and 1 russianCombatEngineer moved from Vologda to Orel Kursk 1 Truck moved from Vologda to Novgorod 1 Truck moved from Smolensk to Novgorod 2 Trucks and 2 russianAntiAirGuns moved from Novgorod to Smolensk 2 Trucks moved from Smolensk to Moscow 2 Materials, 3 Trucks and 1 russianAntiAirGun moved from Moscow to Orel Kursk 3 Trucks moved from Orel Kursk to Smolensk 1 Truck and 1 russianAntiAirGun moved from Caucasus to Orel Kursk 1 Truck moved from Orel Kursk to Smolensk 1 Truck moved from Yakut to Novosibirsk 1 Truck moved from Eastern Iran to Stalingrad 1 russianMech.Infantry moved from Smolensk to Novgorod 1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Smolensk 1 russianAntiAirGun and 1 russianMech.Infantry moved from Smolensk to Orel Kursk 1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Orel Kursk 1 russianMech.Infantry moved from Orel Kursk to Stalingrad 4 russianMech.Infantrys moved from Orel Kursk to Smolensk 3 russianAntiAirGuns, 3 russianMech.Infantrys and 3 russianTanks moved from Smolensk to Orel Kursk 1 russianInfantry moved from Vologda to Novgorod 1 russianCombatEngineer moved from Novgorod to Smolensk 2 russianArtillerys, 1 russianInfantry and 1 russianParatrooper moved from Moscow to Smolensk 3 russianArtillerys and 2 russianInfantrys moved from Voronezh to Orel Kursk 1 russianAntiTankGun moved from Novosibirsk to Altay 2 russianInfantrys moved from Irkutsk to Yakut Purchase Units - Russia Russia buy 1 russianAirfield, 2 russianAlpineInfantrys, 5 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 10 russianInfantrys, 1 russianMech.Infantry and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Orel Kursk being upgraded or consumed: 3 Materials and 1 russianEntrenchment 1 russianAirfield, 1 russianEntrenchment and 1 russianFortification placed in Orel Kursk 1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Moscow 1 russianArtillery and 2 russianInfantrys placed in Stalingrad 3 russianArtillerys placed in Novosibirsk 2 russianAlpineInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating ImprovedAntiAircraft triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun Turn Complete - Russia Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay Russia collect 72 PUs; end with 72 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 75 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Manchuria : -0.42 Germany : 2.00 Russia : 1.17 -
@colin battle stats for :russia:
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@colin actually might have a battle if you are still up coming from :brazil:
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TripleA Move Summary: Brazil round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone -
@colin gotta head out for errands so here is the battle sorry about the marti roll i realized this battle could get funky if you scramble since the sub can only hit the other sub which is why i ran it by accident after i had in in pbem/pbf
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@ubernaut I forgot there would be brazil, I won't scramble so you can run it when you have time
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@colin shit i accidentally scramble still a bit early over here.
but i missed the depth charges so i think he only way to fix it is to rerun it and edit if i hit your sub the next time. -
TripleA Turn Summary: Brazil round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone Combat - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Rio de Janeiro to Western South Africa 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Rio de Janeiro 1 brazilianInfantry moved from Southern Brazil to Rio de Janeiro 1 brazilianTank moved from Rio de Janeiro to Northern Brazil Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin figured out a way to do it without re rolling
go for 
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TripleA Turn Summary: Thailand round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 6,6,11,10,6,7,3,8,8 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber moved from Inner Mongolia to Shensi 3 japaneseInfantrys and 1 japaneseMech.Infantry moved from French Indochina to Kwangtung 1 japaneseFighter moved from Thailand to Kwangtung 1 japaneseInfantry moved from Inner Mongolia to Shensi Combat - Japan Battle in Kwangtung Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 2 : 1/5 hits, 1.08 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 3 : 2/5 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in Shensi Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Shensi, round 2 : 2/5 hits, 1.42 expected hits China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Shensi Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Train moved from Peking to Inner Mongolia 1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria 1 japaneseFighter moved from Kwangtung to French Indochina 2 japaneseInfantrys moved from Thailand to French Indochina 1 japaneseInfantry moved from Thailand to Burma 1 japaneseAntiTankGun moved from Northern Manchuria to Chahar 1 Train moved from Manchuria to Peking 5 japaneseTanks moved from Inner Mongolia to Chahar 3 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Inner Mongolia to Chahar 2 Trucks and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria 2 Materials moved from Japan to 98 Sea Zone 2 Materials and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone 2 Materials moved from 128 Sea Zone to Brunei 2 japaneseBattleship-damageds, 2 japaneseCarriers, 3 japaneseCruisers and 7 japaneseDestroyers moved from 148 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 japaneseAirTransport moved from Korea to Eastern Manchuria 1 japaneseAirTransport moved from Eastern Manchuria to Japan 2 japaneseInfantrys moved from Peking to Shantung 1 Train moved from Peking to Inner Mongolia 1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Manchuria 8 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseCombatEngineers and 5 japaneseInfantrys moved from Inner Mongolia to Shansi 1 japaneseStrategicBomber moved from Shensi to Shansi 2 japaneseFighters moved from Shensi to Shansi 2 japaneseFighters moved from Eastern Manchuria to Manchuria 2 japaneseFighters moved from Manchuria to Northern Manchuria 1 japaneseNavalFighter moved from Japan to Manchuria 1 japaneseNavalFighter moved from 127 Sea Zone to Manchuria 2 japaneseNavalFighters moved from 148 Sea Zone to Shanghai 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone 1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 121 Sea Zone 1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 5 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 2 japaneseFighters moved from Shansi to Northern Manchuria Purchase Units - Japan Japan buy 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseDocks, 6 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseInfantry and 1 japaneseParatrooper placed in Peking 1 japaneseAntiAirGun and 1 japaneseAntiTankGun placed in Shanghai 1 japaneseTransport placed in 96 Sea Zone 2 japaneseArtillerys placed in Korea 1 japaneseNavalFighter placed in Japan 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseInfantrys placed in Tokyo 2 japaneseDestroyers placed in 99 Sea Zone Units in Brunei being upgraded or consumed: 2 Materials 1 japaneseDocks placed in Brunei Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 70 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Eastern Manchuria being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Eastern Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 1.42 China : -1.25 -
@ubernaut back to you
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TripleA Turn Summary: China round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - China China spend 0 on tech rolls China roll 11,7,10 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Anhwei to Fo Kien China take Fo Kien from Japan 1 chineseInfantry moved from Anhwei to Shensi 1 chineseInfantry moved from Hupeh to Shensi 3 chineseFighters moved from Chungking to Shensi 10 chineseAlpineInfantrys, 10 chineseArtillerys and 9 chineseInfantrys moved from Kansu to Inner Mongolia 1 chineseInfantry moved from Hupeh to Inner Mongolia Combat - China Battle in Inner Mongolia China attack with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 2 japaneseAirfields and 1 japaneseInfantry China roll dice for 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys in Inner Mongolia, round 2 : 3/30 hits, 5.83 expected hits Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia Some non-combat units are destroyed: China win, taking Inner Mongolia from Japan with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 3 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 2 japaneseInfantrys China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits Japan roll dice for 2 japaneseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits 2 japaneseInfantrys owned by the Japan lost in Shensi China win, taking Shensi from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 3 chineseFighters moved from Shensi to Chungking 1 chineseFighter moved from Eastern Szechwan to Chungking 1 Truck and 1 chineseAntiAirGun moved from Ningsia to Hupeh 1 Truck and 1 chineseAntiAirGun moved from Kansu to Inner Mongolia 1 Truck moved from Inner Mongolia to Kansu 2 Materials and 2 Trucks moved from Chungking to Hupeh 2 Trucks moved from Hupeh to Kansu 2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Kansu to Hupeh 2 chineseMech.Infantrys moved from Hupeh to Inner Mongolia 2 chineseAntiAirGuns, 4 chineseAntiTankGuns, 1 chineseCombatEngineer, 2 chineseMech.Infantrys and 4 chineseTanks moved from Kansu to Inner Mongolia 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Hupeh 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Chungking 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Chungking to Kweichow 1 chineseArtillery moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Eastern Szechwan to Yunnan 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Ningsia to Kansu 3 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseAntiTankGun moved from Altay to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 Material, 1 chineseBarracks, 3 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 13 PUs; 3 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 2 Materials 1 chineseBarracks placed in Hupeh 1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 30 PUs; end with 43 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : -2.42 Japan : -0.83 -
@colin battle stats for china
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