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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin scramble time

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Usa round 8

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 8
        
            Research Technology - Usa
                Trigger americanaTIL: Usa gains access to ImprovedLogistics
                Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
                Usa spend 0 on tech rolls
                    Usa roll 4,5,6,9,5,4,3,10,7 and gets 0 hits
        
            Politics - Usa
                Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                    Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success!
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied
                    Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied
        
            Combat Move - Usa
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                1 americanInfantry moved from Azores to 40 Sea Zone
                1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                1 americanInfantry moved from 41 Sea Zone to Southern Spain
                1 americanSubmarine moved from 131 Sea Zone to 130 Sea Zone
                2 americanNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                2 americanNavalFighters and 1 americanSubmarine moved from 131 Sea Zone to 126 Sea Zone
        
            Combat - Usa
                Battle in 130 Sea Zone
                    Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                    Japan defend with 1 japaneseDestroyer
                        Usa roll dice for 1 americanSubmarine in 130 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Usa roll dice for 2 americanNavalFighters in 130 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Japan roll dice for 1 japaneseDestroyer in 130 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                        1 japaneseDestroyer owned by the Japan lost in 130 Sea Zone
                    Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                    Casualties for Japan: 1 japaneseDestroyer
                Battle in 126 Sea Zone
                    Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                    Japan defend with 1 japaneseDestroyer
                        Usa roll dice for 1 americanSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Usa roll dice for 2 americanNavalFighters in 126 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Japan roll dice for 1 japaneseDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                        1 japaneseDestroyer owned by the Japan lost in 126 Sea Zone
                    Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                    Casualties for Japan: 1 japaneseDestroyer
                Battle in Southern Spain
                    Usa attack with 1 americanInfantry
                    Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianAntiAirGun; Germany defend with 2 germanInfantrys
                        Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                        Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits
                        Italy roll dice for 2 germanInfantrys and 1 italianAntiAirGun in Southern Spain, round 2 : 1/3 hits, 0.75 expected hits
                        1 germanInfantry owned by the Germany, 1 italianAntiAirGun owned by the Italy and 1 americanInfantry owned by the Usa lost in Southern Spain
                    Italy win with 1 germanInfantry remaining. Battle score for attacker is 4
                    Casualties for Usa: 1 americanInfantry
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Italy: 1 italianAntiAirGun
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanNavalFighter moved from 130 Sea Zone to Queensland
                1 americanNavalFighter moved from 130 Sea Zone to 116 Sea Zone
                2 americanNavalFighters moved from 126 Sea Zone to 116 Sea Zone
                1 americanNavalFighter moved from San Francisco to 116 Sea Zone
                2 americanNavalFighters moved from Azores to 39 Sea Zone
                1 americanNavalFighter moved from San Francisco to Johnston Island
                1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                2 americanInfantrys moved from Azores to 40 Sea Zone
                1 Material and 1 Truck moved from Central Britain to 21 Sea Zone
                1 Material, 1 Truck and 1 americanTransport moved from 21 Sea Zone to 40 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                2 americanInfantrys moved from 41 Sea Zone to Gibraltar
                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                2 americanInfantrys moved from Washington to 30 Sea Zone
                1 americanCarrier, 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                1 Material and 1 Truck moved from 40 Sea Zone to Azores
                2 americanInfantrys moved from 39 Sea Zone to Azores
                8 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
                2 americanCarriers, 1 americanCruiser, 10 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 7 americanSubmarines and 5 americanTransports moved from 131 Sea Zone to 116 Sea Zone
                8 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                1 americanBattleship, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                1 americanTransport moved from 116 Sea Zone to 156 Sea Zone
                1 Truck and 1 americanAntiAirGun moved from Central US to Los Angeles
                1 Truck and 1 americanAntiAirGun moved from Central US to Washington
                1 Material and 1 Train moved from Washington to Los Angeles
                1 Train moved from Los Angeles to Washington
        
            Purchase Units - Usa
                Usa buy 3 americanDestroyers, 1 americanInfantry, 2 americanMarines, 4 americanSubmarines and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                1 americanDestroyer, 2 americanSubmarines and 1 americanTransport placed in 156 Sea Zone
                2 americanDestroyers and 2 americanSubmarines placed in 30 Sea Zone
                1 americanInfantry and 2 americanMarines placed in Washington
        
            Activate Technology - Usa
                Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
                Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
        
            Turn Complete - Usa
                Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                Usa collect 72 PUs; end with 72 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                Units generate 9 techTokens; Usa end with 18 techTokens
        

        Combat Hit Differential Summary :

        Usa : 2.17
        Japan : -0.50
        Italy : 0.25
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin go for :germany: R9

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Finland round 9

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 9
            
                Reconnaissance Missions - Finland
                    Finland collect 0 PUs; end with 10 PUs
            
                Reinforcing - DanubeAxis
                    DanubeAxis collect 0 PUs; end with 13 PUs
            
                Counter Intelligence Operations - VichyFrance
                    VichyFrance collect 0 PUs; end with 13 PUs
            
                Research Technology - Germany
                    Germany spend 0 on tech rolls
                        Germany roll 1,3,9,5,2,3,2,9,9,9,10,4,1,7,9,2,11,12 and gets 1 hit
                    Germany removing all Technology Tokens after successful research.
                    Germany discover ImprovedDefensiveStructures
            
                Politics - Germany
                    Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                        Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                        Germany fails on action: Political Action AxisProposeAlliancewithSweden
            
                Combat Move - Germany
                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        Some non-combat units are destroyed: 
                    Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                    Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                    Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                    1 germanInfantry moved from Leningrad to Eastern Karelia
                          Germany take Eastern Karelia from Russia
                    1 germanArtillery and 1 germanCombatEngineer moved from West Africa to 64 Sea Zone
                    1 germanArtillery, 1 germanCombatEngineer and 1 germanTransport moved from 64 Sea Zone to 71 Sea Zone
                    1 germanArtillery and 1 germanCombatEngineer moved from 71 Sea Zone to Cape Town
                    1 germanInfantry moved from Bessarabia to Southern Ukraine
                          Germany take Southern Ukraine from Russia
                    1 germanInfantry moved from Western Ukraine to Kharkov
                          Germany take Kharkov from Russia
                    3 germanInfantrys moved from Leningrad to Pskov
                    2 germanFighters moved from Belorussia to Pskov
                    4 germanFighters and 2 germanTacticalBombers moved from Eastern Poland to Pskov
                    2 germanStrategicBombers moved from Northern Germany to Orel Kursk
            
                Combat - Germany
                    Strategic bombing raid in Orel Kursk
                        Bombing raid in Orel Kursk rolls: 0,3 and causes: 3 damage to unit: russianAirfield
                        Bombing raid in Orel Kursk causes 3 damage total. 
                    Battle in Pskov
                        Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                        Russia defend with 1 Flagpole and 3 russianInfantrys
                            Germany roll dice for 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 7/11 hits, 3.67 expected hits
                            Russia roll dice for 3 russianInfantrys in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                            3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                        Germany win, taking Pskov from Russia with 6 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                        Casualties for Germany: 1 germanInfantry
                        Casualties for Russia: 3 russianInfantrys
                    Battle in Cape Town
                        Germany attack with 1 germanArtillery and 1 germanCombatEngineer
                        SouthAfrica defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 1 britishArtillery and 1 britishInfantry
                            Germany roll dice for 1 germanArtillery and 1 germanCombatEngineer in Cape Town, round 2 : 2/2 hits, 0.83 expected hits
                            SouthAfrica roll dice for 1 britishArtillery and 1 britishInfantry in Cape Town, round 2 : 0/2 hits, 0.67 expected hits
                            1 britishInfantry owned by the Britain and 1 britishArtillery owned by the Britain lost in Cape Town
                        Germany destroys 7PUs while taking SouthAfrica capital
                        Some non-combat units are destroyed: 
                        Germany converts britishBarracks into different units
                        Germany converts britishDocks into different units
                        Germany converts britishFactory into different units
                        Germany win, taking Cape Town from SouthAfrica with 1 germanArtillery and 1 germanCombatEngineer remaining. Battle score for attacker is 7
                        Casualties for Britain: 1 britishArtillery and 1 britishInfantry
            
                Non Combat Move - Germany
                    Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                    Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                    Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                    Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                    Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                    Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                    Trigger germanProd: Germany has 1 Material placed in Berlin
                    1 Truck and 1 germanArtillery moved from Finland to Lativa Estonia
                    2 germanAntiTankGuns, 1 germanArtillery, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Lativa Estonia
                    1 germanInfantry moved from Western Karelia to Leningrad
                    1 germanInfantry moved from Western Karelia to Eastern Finland
                    2 germanInfantrys moved from Finland to Eastern Finland
                    1 Train moved from Poland to Western Ukraine
                    1 Train and 2 germanAntiTankGuns moved from Western Ukraine to Belorussia
                    1 Train moved from Belorussia to Poland
                    13 germanArtillerys, 5 germanMech.Infantrys and 11 germanTanks moved from Belorussia to Eastern Poland
                    2 germanCombatEngineers moved from Belorussia to Eastern Poland
                    3 germanInfantrys moved from Romania to Eastern Poland
                    3 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Eastern Poland
                    1 germanCombatEngineer moved from Poland to Eastern Poland
                    1 Train moved from Eastern Germany to Berlin
                    1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
                    1 Train moved from Eastern Poland to Eastern Germany
                    1 Train moved from Poland to Eastern Germany
                    1 Train and 2 germanInfantrys moved from Eastern Germany to Eastern Poland
                    1 Train moved from Eastern Poland to Berlin
                    2 germanStrategicBombers moved from Orel Kursk to Eastern Poland
                    6 germanFighters and 2 germanTacticalBombers moved from Pskov to Eastern Poland
                    1 germanAntiAirGun moved from Eastern Germany to 27 Sea Zone
                    1 germanAntiAirGun, 1 germanCruiser and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone
                    1 germanAntiAirGun moved from 25 Sea Zone to Denmark
                    1 germanSubmarine moved from 42 Sea Zone to 62 Sea Zone
                    1 germanTransport moved from 45 Sea Zone to 44 Sea Zone
                    2 germanInfantrys moved from Algeria to Morrocco
                    2 germanMech.Infantrys and 2 germanTanks moved from Morrocco to West Africa
                    2 germanInfantrys moved from Western Sahara to West Africa
                    1 germanNavalFighter moved from Northern France to Sardinia
                    2 germanNavalFighters moved from Northern Germany to Northern France
                    1 germanNavalFighter moved from Southern Germany to Western France
                    1 Train and 1 germanAntiAirGun moved from Vichy France to Madrid
                    1 Train moved from Madrid to Vichy France
                    1 Train and 1 germanAntiAirGun moved from Vichy France to Northern Spain
                    1 Train moved from Northern Spain to Vichy France
                    1 Truck moved from Western France to Northern Spain
                    1 Truck and 1 germanAntiAirGun moved from Northern Spain to Southern Spain
                    1 Truck moved from Southern Spain to Northern Spain
                    1 germanSubmarine moved from 22 Sea Zone to 24 Sea Zone
                    1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone
                    2 germanInfantrys moved from Northern Germany to Low Countries
                    1 germanArtillery moved from Western Germany to Low Countries
                    2 germanArtillerys moved from Northern Spain to Western France
                    2 germanInfantrys moved from Western France to Northern France
                    1 germanInfantry moved from Belorussia to Pinsk Marshes
                    1 germanInfantry moved from Northern Spain to Southern Spain
                    1 germanInfantry moved from Northern Spain to Western France
                    1 germanAirTransport moved from Vichy France to Berlin
                    1 germanAirTransport moved from Morrocco to Vichy France
                    2 germanArtillerys and 2 germanMarines moved from Norway to 25 Sea Zone
                    2 germanArtillerys and 2 germanMarines moved from 25 Sea Zone to Low Countries
                    3 germanInfantrys moved from Belorussia to Eastern Poland
                    1 germanInfantry moved from Belorussia to Eastern Poland
                    1 Truck moved from Morrocco to Algeria
                    1 germanAlpineInfantry moved from Northern Norway to Central Norway
                    2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from Northern Spain to 44 Sea Zone
                    2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry and 2 germanTransports moved from 44 Sea Zone to 45 Sea Zone
                    2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from 45 Sea Zone to Algeria
                    1 germanInfantry moved from Algeria to Morrocco
            
                Purchase Units - Germany
                    Germany buy 1 germanAntiAirGun, 1 germanDestroyer, 1 germanFighter, 8 germanInfantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Germany
                    1 germanDestroyer and 1 germanTransport placed in 25 Sea Zone
                    1 germanAntiAirGun and 1 germanFighter placed in Eastern Germany
                    3 germanInfantrys placed in Poland
                    2 germanInfantrys placed in Eastern Germany
                    1 germanTransport placed in 27 Sea Zone
                    1 germanInfantry placed in Northern Germany
                    2 germanInfantrys placed in Berlin
            
                Activate Technology - Germany
                    Germany activating ImprovedDefensiveStructures
                    Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment
                    Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification
                    Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks
                    Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory
                    Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks
                    Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant
                    Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks
                    Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory
                    Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks
                    Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant
            
                Turn Complete - Germany
                    Germany collect 69 PUs; end with 69 PUs
                    Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 72 PUs
                    Units generate 9 techTokens; Germany end with 9 techTokens
                    Units Change Ownership
                        Some Units in Algeria change ownership: 1 germanCombatEngineer
                        Some Units in Vichy France change ownership: 2 Materials
            
                Purchase Units - VichyFrance
                    Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                    VichyFrance buy 2 germanAntiAirGuns; Remaining resources: 5 PUs; 
            
                Place Units - VichyFrance
                    1 Material and 2 germanAntiAirGuns placed in Vichy France
            
                Turn Complete - VichyFrance
                    VichyFrance collect 16 PUs; end with 21 PUs
                    Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs
                    Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs
                    Units Change Ownership
                        Some Units in Algeria change ownership: 1 germanCombatEngineer
                        Some Units in Vichy France change ownership: 3 Materials and 2 germanAntiAirGuns
            
                Purchase Units - DanubeAxis
                    DanubeAxis buy 1 germanMech.Infantry and 1 germanTank; Remaining resources: 2 PUs; 
            
                Place Units - DanubeAxis
                    1 germanMech.Infantry and 1 germanTank placed in Hungary Slovakia
            
                Turn Complete - DanubeAxis
                    DanubeAxis collect 12 PUs; end with 14 PUs
                    Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry and 1 germanTank
            
                Purchase Units - Finland
                    Finland buy 3 germanInfantrys; Remaining resources: 1 PUs; 
            
                Place Units - Finland
                    3 germanInfantrys placed in Finland
            
                Turn Complete - Finland
                    Finland collect 10 PUs; end with 11 PUs
                    Some Units in Finland change ownership: 3 germanInfantrys
            

            Combat Hit Differential Summary :

            SouthAfrica : -0.67
            Germany : 4.50
            Russia : 0.00
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 4 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Russia round 9

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 9
                
                    Research Technology - Russia
                        Russia spend 0 on tech rolls
                        Russia removing all Technology Tokens after successful research.
                        Russia discover ImprovedAntiAircraft
                
                    Politics - Russia
                        Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                            Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                            Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
                
                    Combat Move - Russia
                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        1 russianInfantry moved from Soviet Far East to Kamchatka
                              Russia take Kamchatka from Japan
                        6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                        2 russianInfantrys moved from Vologda to Eastern Karelia
                        2 russianInfantrys moved from Novgorod to Leningrad
                        3 russianInfantrys moved from Novgorod to Pskov
                        2 russianInfantrys moved from Voronezh to Kharkov
                        2 russianFighters moved from Smolensk to Kharkov
                        2 russianTacticalBombers moved from Moscow to Pskov
                        1 russianFighter moved from Moscow to Leningrad
                        1 russianFighter moved from Vologda to Leningrad
                        1 russianFighter moved from Vologda to Eastern Karelia
                        1 russianFighter moved from Urals to Eastern Karelia
                        15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin got one or two things here.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Russia round 9

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 9
                    
                        Research Technology - Russia
                            Russia spend 0 on tech rolls
                                Russia roll 3,6,8,4,10,12,10,7,12,1,5,12,2,5,3,5,12,7,11,3,3,8,10,10,6,8,5 and gets 4 hits
                            Russia removing all Technology Tokens after successful research.
                            Russia discover ImprovedAntiAircraft
                    
                        Politics - Russia
                            Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                                Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
                    
                        Combat Move - Russia
                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                            1 russianInfantry moved from Soviet Far East to Kamchatka
                                  Russia take Kamchatka from Japan
                            6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                            2 russianInfantrys moved from Vologda to Eastern Karelia
                            2 russianInfantrys moved from Novgorod to Leningrad
                            3 russianInfantrys moved from Novgorod to Pskov
                            2 russianInfantrys moved from Voronezh to Kharkov
                            2 russianFighters moved from Smolensk to Kharkov
                            2 russianTacticalBombers moved from Moscow to Pskov
                            1 russianFighter moved from Moscow to Leningrad
                            1 russianFighter moved from Vologda to Leningrad
                            1 russianFighter moved from Vologda to Eastern Karelia
                            1 russianFighter moved from Urals to Eastern Karelia
                            15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
                    
                        Combat - Russia
                            Battle in Khabarovskiy Kray
                                Russia attack with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys
                                Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry
                                    Russia roll dice for 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys in Khabarovskiy Kray, round 2 : 5/24 hits, 5.17 expected hits
                                    Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits
                                    1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray
                                Russia win, taking Khabarovskiy Kray from Manchuria with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys remaining. Battle score for attacker is 3
                                Casualties for Japan: 1 japaneseInfantry
                            Battle in Belorussia
                                Russia attack with 15 russianArtillerys and 15 russianInfantrys
                                Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys
                                    Russia roll dice for 15 russianArtillerys and 15 russianInfantrys in Belorussia, round 2 : 7/30 hits, 7.50 expected hits
                                    Germany roll dice for 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys in Belorussia, round 2 : 3/15 hits, 3.00 expected hits
                                    3 russianInfantrys owned by the Russia, 6 germanInfantrys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Belorussia
                                12 russianInfantrys owned by the Russia and 15 russianArtillerys owned by the Russia retreated to Orel Kursk
                                Germany win with 3 germanAntiAirGuns and 5 germanAntiTankGuns remaining. Battle score for attacker is 13
                                Casualties for Russia: 3 russianInfantrys
                                Casualties for Germany: 1 germanAntiTankGun and 6 germanInfantrys
                            Battle in Pskov
                                Russia attack with 3 russianInfantrys and 2 russianTacticalBombers
                                Germany defend with 1 Flagpole and 2 germanInfantrys
                                    Russia roll dice for 3 russianInfantrys and 2 russianTacticalBombers in Pskov, round 2 : 2/5 hits, 1.17 expected hits
                                    Germany roll dice for 2 germanInfantrys in Pskov, round 2 : 1/2 hits, 0.67 expected hits
                                    1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Pskov
                                Russia win, taking Pskov from Germany with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3
                                Casualties for Russia: 1 russianInfantry
                                Casualties for Germany: 2 germanInfantrys
                            Battle in Kharkov
                                Russia attack with 2 russianFighters and 2 russianInfantrys
                                Germany defend with 1 Flagpole and 1 germanInfantry
                                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Kharkov, round 2 : 1/4 hits, 1.17 expected hits
                                    Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 1/1 hits, 0.33 expected hits
                                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                                Russia win, taking Kharkov from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                                Casualties for Russia: 1 russianInfantry
                                Casualties for Germany: 1 germanInfantry
                            Battle in Leningrad
                                Russia attack with 2 russianFighters and 2 russianInfantrys
                                Germany defend with 1 Flagpole and 1 germanInfantry
                                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
                                    Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                                    1 germanInfantry owned by the Germany lost in Leningrad
                                Russia win, taking Leningrad from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                                Casualties for Germany: 1 germanInfantry
                            Battle in Eastern Karelia
                                Russia attack with 2 russianFighters and 2 russianInfantrys
                                Germany defend with 1 Flagpole and 1 germanInfantry
                                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Eastern Karelia, round 2 : 0/4 hits, 1.00 expected hits
                                    Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits
                                    1 russianInfantry owned by the Russia lost in Eastern Karelia
                                    Russia roll dice for 2 russianFighters and 1 russianInfantry in Eastern Karelia, round 3 : 2/3 hits, 0.83 expected hits
                                    Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits
                                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia
                                Russia win with 2 russianFighters remaining. Battle score for attacker is -3
                                Casualties for Russia: 2 russianInfantrys
                                Casualties for Germany: 1 germanInfantry
                            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger AltayLLRussia2: China takes ownership of territory Altay
                            Trigger russianAP2: Russia has 1 Material placed in Moscow
                            Trigger russianProd1: Russia has 1 Material placed in Moscow
                            2 russianTacticalBombers moved from Pskov to Moscow
                            2 russianFighters moved from Eastern Karelia to Smolensk
                            2 russianFighters moved from Leningrad to Orel Kursk
                            2 russianFighters moved from Kharkov to Orel Kursk
                            1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
                            1 russianAirTransport moved from Orel Kursk to Moscow
                            1 russianInfantry moved from Crimea to 56 Sea Zone
                            1 russianInfantry moved from 56 Sea Zone to Eastern Ukraine
                            1 Train and 2 russianAlpineInfantrys moved from Kansk to Yakut
                            1 Train moved from Yakut to Omsk
                            1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut
                            1 Train moved from Yakut to Novosibirsk
                            1 Truck and 1 russianCombatEngineer moved from Vologda to Orel Kursk
                            1 Truck moved from Vologda to Novgorod
                            1 Truck moved from Smolensk to Novgorod
                            2 Trucks and 2 russianAntiAirGuns moved from Novgorod to Smolensk
                            2 Trucks moved from Smolensk to Moscow
                            2 Materials, 3 Trucks and 1 russianAntiAirGun moved from Moscow to Orel Kursk
                            3 Trucks moved from Orel Kursk to Smolensk
                            1 Truck and 1 russianAntiAirGun moved from Caucasus to Orel Kursk
                            1 Truck moved from Orel Kursk to Smolensk
                            1 Truck moved from Yakut to Novosibirsk
                            1 Truck moved from Eastern Iran to Stalingrad
                            1 russianMech.Infantry moved from Smolensk to Novgorod
                            1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Smolensk
                            1 russianAntiAirGun and 1 russianMech.Infantry moved from Smolensk to Orel Kursk
                            1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Orel Kursk
                            1 russianMech.Infantry moved from Orel Kursk to Stalingrad
                            4 russianMech.Infantrys moved from Orel Kursk to Smolensk
                            3 russianAntiAirGuns, 3 russianMech.Infantrys and 3 russianTanks moved from Smolensk to Orel Kursk
                            1 russianInfantry moved from Vologda to Novgorod
                            1 russianCombatEngineer moved from Novgorod to Smolensk
                            2 russianArtillerys, 1 russianInfantry and 1 russianParatrooper moved from Moscow to Smolensk
                            3 russianArtillerys and 2 russianInfantrys moved from Voronezh to Orel Kursk
                            1 russianAntiTankGun moved from Novosibirsk to Altay
                            2 russianInfantrys moved from Irkutsk to Yakut
                    
                        Purchase Units - Russia
                            Russia buy 1 russianAirfield, 2 russianAlpineInfantrys, 5 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 10 russianInfantrys, 1 russianMech.Infantry and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Russia
                            Units in Orel Kursk being upgraded or consumed: 3 Materials and 1 russianEntrenchment
                            1 russianAirfield, 1 russianEntrenchment and 1 russianFortification placed in Orel Kursk
                            1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Moscow
                            1 russianArtillery and 2 russianInfantrys placed in Stalingrad
                            3 russianArtillerys placed in Novosibirsk
                            2 russianAlpineInfantrys placed in Omsk
                            2 russianInfantrys placed in Vologda
                            3 russianInfantrys placed in Volgarod
                            2 russianInfantrys placed in Irkutsk
                    
                        Activate Technology - Russia
                            Russia activating ImprovedAntiAircraft
                            triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun
                            triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun
                    
                        Turn Complete - Russia
                            Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay
                            Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay
                            Russia collect 72 PUs; end with 72 PUs
                            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 75 PUs
                            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 78 PUs
                            Units generate 9 techTokens; Russia end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    Manchuria : -0.42
                    Germany : 2.00
                    Russia : 1.17
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin battle stats for :russia:

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin actually might have a battle if you are still up coming from :brazil:

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Brazil round 9

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 9
                          
                              Combat Move - Brazil
                                  Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
                                  Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
                                  Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
                                  Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
                                  Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
                                  Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
                                  Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
                                  1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                                  1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin gotta head out for errands so here is the battle sorry about the marti roll i realized this battle could get funky if you scramble since the sub can only hit the other sub which is why i ran it by accident after i had in in pbem/pbf

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              @ubernaut I forgot there would be brazil, I won't scramble so you can run it when you have time

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin shit i accidentally scramble still a bit early over here. 😛 but i missed the depth charges so i think he only way to fix it is to rerun it and edit if i hit your sub the next time.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Brazil round 9

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Brazil
                                          Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
                                          Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
                                          Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
                                          Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
                                          Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
                                          Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
                                          Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
                                          1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                                          1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
                                  
                                      Combat - Brazil
                                  
                                      Non Combat Move - Brazil
                                          1 brazilianFighter moved from Rio de Janeiro to Western South Africa
                                          1 Truck moved from Rio de Janeiro to Central Brazil
                                          1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Rio de Janeiro
                                          1 brazilianInfantry moved from Southern Brazil to Rio de Janeiro
                                          1 brazilianTank moved from Rio de Janeiro to Northern Brazil
                                  
                                      Purchase Units - Brazil
                                          Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun
                                          Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer
                                          Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine
                                          Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport
                                          Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery
                                          Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank
                                          Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer
                                          Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry
                                          Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter
                                  
                                      Turn Complete - Brazil
                                          Brazil collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin figured out a way to do it without re rolling 🙂 go for 🗾

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Thailand round 9

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 9
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 10 PUs
                                      
                                          Consolidating - Thailand
                                              Thailand collect 0 PUs; end with 11 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 6,6,11,10,6,7,3,8,8 and gets 0 hits
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber moved from Inner Mongolia to Shensi
                                              3 japaneseInfantrys and 1 japaneseMech.Infantry moved from French Indochina to Kwangtung
                                              1 japaneseFighter moved from Thailand to Kwangtung
                                              1 japaneseInfantry moved from Inner Mongolia to Shensi
                                      
                                          Combat - Japan
                                              Battle in Kwangtung
                                                  Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry
                                                  China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                                                      Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 2 : 1/5 hits, 1.08 expected hits
                                                      China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 chineseInfantry owned by the China lost in Kwangtung
                                                      Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 3 : 2/5 hits, 1.08 expected hits
                                                      China roll dice for 1 chineseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits
                                                      1 chineseInfantry owned by the China lost in Kwangtung
                                                  Japan win, taking Kwangtung from China with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                                                  Casualties for China: 2 chineseInfantrys
                                              Battle in Shensi
                                                  Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber
                                                  China defend with 1 Flagpole and 2 chineseInfantrys
                                                      Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Shensi, round 2 : 2/5 hits, 1.42 expected hits
                                                      China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                                                      2 chineseInfantrys owned by the China lost in Shensi
                                                  Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 6
                                                  Casualties for China: 2 chineseInfantrys
                                      
                                          Non Combat Move - Japan
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                              3 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                              1 Train moved from Peking to Inner Mongolia
                                              1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
                                              1 japaneseFighter moved from Kwangtung to French Indochina
                                              2 japaneseInfantrys moved from Thailand to French Indochina
                                              1 japaneseInfantry moved from Thailand to Burma
                                              1 japaneseAntiTankGun moved from Northern Manchuria to Chahar
                                              1 Train moved from Manchuria to Peking
                                              5 japaneseTanks moved from Inner Mongolia to Chahar
                                              3 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Inner Mongolia to Chahar
                                              2 Trucks and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
                                              2 Materials moved from Japan to 98 Sea Zone
                                              2 Materials and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                                              2 Materials moved from 128 Sea Zone to Brunei
                                              2 japaneseBattleship-damageds, 2 japaneseCarriers, 3 japaneseCruisers and 7 japaneseDestroyers moved from 148 Sea Zone to 93 Sea Zone
                                              2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone
                                              2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                              1 Material and 1 Truck moved from Tokyo to Japan
                                              1 Truck moved from Japan to Tokyo
                                              1 Material and 1 japaneseAirTransport moved from Korea to Eastern Manchuria
                                              1 japaneseAirTransport moved from Eastern Manchuria to Japan
                                              2 japaneseInfantrys moved from Peking to Shantung
                                              1 Train moved from Peking to Inner Mongolia
                                              1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Manchuria
                                              8 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseCombatEngineers and 5 japaneseInfantrys moved from Inner Mongolia to Shansi
                                              1 japaneseStrategicBomber moved from Shensi to Shansi
                                              2 japaneseFighters moved from Shensi to Shansi
                                              2 japaneseFighters moved from Eastern Manchuria to Manchuria
                                              2 japaneseFighters moved from Manchuria to Northern Manchuria
                                              1 japaneseNavalFighter moved from Japan to Manchuria
                                              1 japaneseNavalFighter moved from 127 Sea Zone to Manchuria
                                              2 japaneseNavalFighters moved from 148 Sea Zone to Shanghai
                                              2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
                                              1 japaneseInfantry moved from Phillippines to 127 Sea Zone
                                              1 japaneseCruiser and 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                                              1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
                                              2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
                                              1 japaneseSubmarine moved from 127 Sea Zone to 121 Sea Zone
                                              1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
                                              1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
                                              1 japaneseInfantry moved from Phillippines to 127 Sea Zone
                                              1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone
                                              1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone
                                              1 japaneseCombatEngineer and 5 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
                                              2 japaneseFighters moved from Shansi to Northern Manchuria
                                      
                                          Purchase Units - Japan
                                              Japan buy 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseDocks, 6 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
                                      
                                          Place Units - Japan
                                              1 japaneseInfantry and 1 japaneseParatrooper placed in Peking
                                              1 japaneseAntiAirGun and 1 japaneseAntiTankGun placed in Shanghai
                                              1 japaneseTransport placed in 96 Sea Zone
                                              2 japaneseArtillerys placed in Korea
                                              1 japaneseNavalFighter placed in Japan
                                              3 japaneseInfantrys placed in Kyushu Shikoku
                                              2 japaneseInfantrys placed in Tokyo
                                              2 japaneseDestroyers placed in 99 Sea Zone
                                              Units in Brunei being upgraded or consumed: 2 Materials
                                              1 japaneseDocks placed in Brunei
                                      
                                          Turn Complete - Japan
                                              Japan collect 67 PUs; end with 67 PUs
                                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 70 PUs
                                              Units generate 9 techTokens; Japan end with 18 techTokens
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                                  Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
                                                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              Units in Eastern Manchuria being upgraded or consumed: 1 Material
                                              1 japaneseEntrenchment placed in Eastern Manchuria
                                              3 japaneseInfantrys placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 7 PUs; end with 7 PUs
                                              Units Change Ownership
                                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Manchuria change ownership: 3 japaneseInfantrys
                                                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
                                      
                                          Place Units - Thailand
                                              3 japaneseInfantrys placed in Thailand
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 9 PUs; end with 11 PUs
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                                  Some Units in Thailand change ownership: 3 japaneseInfantrys
                                      

                                      Combat Hit Differential Summary :

                                      Japan : 1.42
                                      China : -1.25
                                      

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 3 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: China round 9

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 9
                                          
                                              Research Technology - China
                                                  China spend 0 on tech rolls
                                                      China roll 11,7,10 and gets 0 hits
                                          
                                              Combat Move - China
                                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                  1 chineseInfantry moved from Anhwei to Fo Kien
                                                        China take Fo Kien from Japan
                                                  1 chineseInfantry moved from Anhwei to Shensi
                                                  1 chineseInfantry moved from Hupeh to Shensi
                                                  3 chineseFighters moved from Chungking to Shensi
                                                  10 chineseAlpineInfantrys, 10 chineseArtillerys and 9 chineseInfantrys moved from Kansu to Inner Mongolia
                                                  1 chineseInfantry moved from Hupeh to Inner Mongolia
                                          
                                              Combat - China
                                                  Battle in Inner Mongolia
                                                      China attack with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys
                                                      Japan defend with 1 Flagpole, 1 Rail, 2 japaneseAirfields and 1 japaneseInfantry
                                                          China roll dice for 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys in Inner Mongolia, round 2 : 3/30 hits, 5.83 expected hits
                                                          Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 japaneseInfantry owned by the Japan lost in Inner Mongolia
                                                      Some non-combat units are destroyed: 
                                                      China win, taking Inner Mongolia from Japan with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for Japan: 1 japaneseInfantry
                                                  Battle in Shensi
                                                      China attack with 3 chineseFighters and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 2 japaneseInfantrys
                                                          China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits
                                                          Japan roll dice for 2 japaneseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                                                          2 japaneseInfantrys owned by the Japan lost in Shensi
                                                      China win, taking Shensi from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 6
                                                      Casualties for Japan: 2 japaneseInfantrys
                                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseProd1: China has 1 Material placed in Chungking
                                                  3 chineseFighters moved from Shensi to Chungking
                                                  1 chineseFighter moved from Eastern Szechwan to Chungking
                                                  1 Truck and 1 chineseAntiAirGun moved from Ningsia to Hupeh
                                                  1 Truck and 1 chineseAntiAirGun moved from Kansu to Inner Mongolia
                                                  1 Truck moved from Inner Mongolia to Kansu
                                                  2 Materials and 2 Trucks moved from Chungking to Hupeh
                                                  2 Trucks moved from Hupeh to Kansu
                                                  2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Kansu to Hupeh
                                                  2 chineseMech.Infantrys moved from Hupeh to Inner Mongolia
                                                  2 chineseAntiAirGuns, 4 chineseAntiTankGuns, 1 chineseCombatEngineer, 2 chineseMech.Infantrys and 4 chineseTanks moved from Kansu to Inner Mongolia
                                                  1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Hupeh
                                                  2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Chungking
                                                  1 chineseInfantry moved from Chungking to Hupeh
                                                  1 chineseInfantry moved from Chungking to Kweichow
                                                  1 chineseArtillery moved from Chungking to Eastern Szechwan
                                                  1 chineseInfantry moved from Eastern Szechwan to Yunnan
                                                  1 chineseAlpineInfantry and 2 chineseInfantrys moved from Ningsia to Kansu
                                                  3 chineseInfantrys moved from Singkiang to Tsinghai
                                                  1 chineseAntiTankGun moved from Altay to Ningsia
                                          
                                              Purchase Units - China
                                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                  China buy 1 Material, 1 chineseBarracks, 3 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 13 PUs; 3 techTokens; 
                                          
                                              Place Units - China
                                                  Units in Hupeh being upgraded or consumed: 2 Materials
                                                  1 chineseBarracks placed in Hupeh
                                                  1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                                  3 chineseInfantrys placed in Singkiang
                                          
                                              Turn Complete - China
                                                  China collect 30 PUs; end with 43 PUs
                                                  Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs
                                                  Units generate 3 techTokens; China end with 6 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          China : -2.42
                                          Japan : -0.83
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin battle stats for china

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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