TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 11 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 14 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 17 PUs Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Trigger germanaTAL: Germany gains access to AdvancedLogistics Germany spend 0 on tech rolls Germany roll 2,11,1,6,12,6,10,9,11 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedLogistics Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 11 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Lativa Estonia to Leningrad 1 germanInfantry moved from Southern Ukraine to Kharkov 1 germanInfantry moved from Pinsk Marshes to Kharkov 2 germanStrategicBombers moved from Eastern Poland to Kharkov 1 germanMech.Infantry and 1 germanTank moved from Hungary Slovakia to Bulgaria 1 germanTank moved from Eastern Poland to Bulgaria Combat - Germany Battle in Leningrad Germany attack with 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys in Leningrad, round 2 : 0/7 hits, 2.25 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys in Leningrad, round 3 : 2/7 hits, 2.25 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 3 : 0/2 hits, 0.67 expected hits 2 russianInfantrys owned by the Russia lost in Leningrad Germany win, taking Leningrad from Russia with 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Bulgaria Germany attack with 1 germanMech.Infantry and 2 germanTanks Turkey defend with 1 Flagpole, 1 Rail and 1 turkishInfantry Germany roll dice for 1 germanMech.Infantry and 2 germanTanks in Bulgaria, round 2 : 1/3 hits, 0.92 expected hits Turkey roll dice for 1 turkishInfantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 turkishInfantry owned by the Turkey and 1 germanMech.Infantry owned by the Germany lost in Bulgaria Germany win, taking Bulgaria from Turkey with 2 germanTanks remaining. Battle score for attacker is -2 Casualties for Germany: 1 germanMech.Infantry Casualties for Turkey: 1 turkishInfantry Battle in Kharkov Germany attack with 2 germanInfantrys and 2 germanStrategicBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Kharkov, round 2 : 0/4 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Kharkov, round 3 : 1/4 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov Germany win, taking Kharkov from Russia with 1 germanInfantry and 2 germanStrategicBombers remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanSubmarine moved from 24 Sea Zone to 25 Sea Zone 1 germanSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 germanInfantry moved from Northern Germany to Low Countries 2 germanInfantrys moved from Berlin to Northern Germany 2 germanInfantrys moved from Eastern Germany to Northern Germany 3 germanInfantrys moved from Eastern Finland to Leningrad 3 germanInfantrys moved from Finland to Eastern Finland 1 Truck moved from Lativa Estonia to Finland 5 germanAntiTankGuns moved from Belorussia to Eastern Poland 1 germanInfantry moved from Eastern Poland to Belorussia 2 germanMech.Infantrys moved from Eastern Poland to Belorussia 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Belorussia to Eastern Poland 2 germanStrategicBombers moved from Kharkov to Eastern Germany 1 germanNavalFighter moved from Western France to Northern France 1 germanFighter moved from Eastern Germany to Northern France 6 germanFighters moved from Eastern Poland to Low Countries 2 germanTacticalBombers moved from Eastern Poland to Northern Germany 2 Materials and 1 Train moved from Berlin to Low Countries 1 Train moved from Low Countries to Vichy France 2 Materials and 1 Train moved from Vichy France to Low Countries 1 germanCombatEngineer moved from Norway to 25 Sea Zone 1 germanCombatEngineer moved from 25 Sea Zone to Low Countries 1 Train moved from Poland to Eastern Poland 1 Train moved from Eastern Germany to Eastern Poland 1 Train and 2 germanArtillerys moved from Eastern Poland to Northern Germany 1 Train moved from Northern Germany to Eastern Germany 2 germanInfantrys moved from Northern France to Low Countries 1 Train, 1 germanArtillery and 1 germanCombatEngineer moved from Eastern Poland to Low Countries 1 Train moved from Low Countries to Northern Germany 1 Material and 1 germanAirTransport moved from Berlin to Northern France 1 germanInfantry moved from Low Countries to Northern France 2 germanInfantrys moved from Poland to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone 2 germanInfantrys moved from 25 Sea Zone to Low Countries 1 Truck and 1 germanInfantry moved from Poland to Northern Germany 1 Truck moved from Northern Germany to Berlin 1 Train moved from Vichy France to Western France 1 Train and 2 germanArtillerys moved from Western France to Low Countries 1 Train moved from Low Countries to Vichy France 1 germanAlpineInfantry moved from Central Norway to Norway 1 germanAlpineInfantry moved from Northern Spain to Western France 1 germanAirTransport moved from Northern France to Western France 1 germanMech.Infantry moved from Eastern Poland to Belorussia 1 germanAntiAirGun and 1 germanMech.Infantry moved from Belorussia to Eastern Poland 3 Trucks moved from Romania to Eastern Poland 1 germanNavalFighter moved from Sardinia to Low Countries 1 Truck and 1 germanAntiAirGun moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 2 germanAntiAirGuns moved from Vichy France to 44 Sea Zone 2 germanAntiAirGuns and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 2 germanAntiAirGuns moved from 45 Sea Zone to Algeria 1 germanCombatEngineer moved from Algeria to Morrocco 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 Truck moved from Northern Spain to 44 Sea Zone 1 Material moved from Vichy France to 44 Sea Zone 1 Material, 1 Truck and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 Material and 1 Truck moved from 45 Sea Zone to Algeria 1 Truck moved from Algeria to Morrocco 2 germanArtillerys moved from Algeria to Morrocco 1 germanAlpineInfantry and 1 germanInfantry moved from Morrocco to Algeria 1 germanAlpineInfantry moved from Northern Spain to Western France 1 germanAirTransport moved from Vichy France to Western France Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 germanAirfield, 1 germanCombatEngineer, 1 germanDocks, 2 germanEntrenchments, 6 germanInfantrys, 1 germanStrategicBomber and 4 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany 4 germanTransports placed in 25 Sea Zone Units in Low Countries being upgraded or consumed: 4 Materials 1 germanAirfield and 1 germanDocks placed in Low Countries Units in Northern France being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern France 1 germanStrategicBomber placed in Southern Germany 4 germanInfantrys placed in Berlin 1 germanCombatEngineer and 2 germanInfantrys placed in Eastern Germany Units in Cape Town being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Cape Town Activate Technology - Germany Germany activating AdvancedLogistics Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport Turn Complete - Germany Germany collect 68 PUs; end with 68 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 7 PUs; Place Units - VichyFrance 1 Material, 1 germanAirTransport and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 16 PUs; end with 23 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 21 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAirTransport and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiTankGun and 3 germanInfantrys; Remaining resources: 1 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Hungary Slovakia DanubeAxis undo move 1. 1 germanAntiTankGun placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanAntiTankGun Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 12 PUs Some Units in Finland change ownership: 3 germanInfantrysCombat Hit Differential Summary :
Turkey : 0.67 Germany : -3.75 Russia : -1.00 -
@ubernaut back to you
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@colin don't think i'll need you for combat you tryign to do
today or no? -
@ubernaut I don't think so, I got some stuff to do and japan requires more thought these days
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@colin cool
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Russia Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft Russia spend 0 on tech rolls Russia roll 11,10,7,11,8,6,1,9,7 and gets 0 hits Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Vologda to Eastern Karelia Russia take Eastern Karelia from Germany 1 russianInfantry moved from Pskov to Belorussia 1 russianInfantry moved from Orel Kursk to Belorussia 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine Russia take Southern Ukraine from Germany 2 russianInfantrys moved from Orel Kursk to Kharkov 1 russianTacticalBomber moved from Moscow to Belorussia 1 russianFighter moved from Smolensk to Belorussia 2 russianFighters moved from Orel Kursk to Belorussia 1 russianTacticalBomber moved from Moscow to Kharkov 1 russianFighter moved from Smolensk to Kharkov 2 russianFighters moved from Orel Kursk to Kharkov Combat - Russia Battle in Belorussia Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanInfantry Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Belorussia, round 2 : 2/6 hits, 2.08 expected hits Germany roll dice for 1 germanInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia Some non-combat units are destroyed: Russia win, taking Belorussia from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Kharkov Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Kharkov, round 2 : 3/6 hits, 2.00 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Belorussia to Moscow 2 russianFighters moved from Kharkov to Moscow 1 russianFighter moved from Kharkov to Smolensk 1 russianFighter moved from Belorussia to Smolensk 1 russianTacticalBomber moved from Belorussia to Orel Kursk 1 russianTacticalBomber moved from Kharkov to Orel Kursk 1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk 1 russianAirTransport moved from Orel Kursk to Moscow 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 116 Sea Zone to 115 Sea Zone 1 Train and 2 russianAlpineInfantrys moved from Omsk to Yakut 1 Train moved from Yakut to Kansk 1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut 1 Train moved from Yakut to Novosibirsk 1 Material and 1 Truck moved from Moscow to Orel Kursk 1 Truck moved from Orel Kursk to Smolensk 1 Truck and 1 russianArtillery moved from Orel Kursk to Novgorod 1 Truck moved from Novgorod to Vologda 1 Truck and 1 russianAntiAirGun moved from Smolensk to Novgorod 1 Truck moved from Novgorod to Volgarod 2 Trucks and 2 russianAntiAirGuns moved from Smolensk to Orel Kursk 2 Trucks, 1 russianArtillery and 1 russianInfantry moved from Orel Kursk to Novgorod 1 Truck moved from Moscow to Volgarod 1 Truck and 1 russianInfantry moved from Volgarod to Novgorod 1 Truck moved from Smolensk to Orel Kursk 1 Truck and 1 russianAntiAirGun moved from Orel Kursk to Novgorod 1 Truck and 1 russianArtillery moved from Stalingrad to Novgorod 1 Truck and 1 russianArtillery moved from Novosibirsk to Yakut 1 russianInfantry and 1 russianMech.Infantry moved from Stalingrad to Smolensk 2 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianInfantry and 4 russianMech.Infantrys moved from Orel Kursk to Novgorod 1 russianMech.Infantry and 1 russianTank moved from Moscow to Smolensk 4 russianTanks moved from Orel Kursk to Smolensk 1 russianInfantry moved from Vologda to Novgorod 1 russianArtillery and 1 russianInfantry moved from Moscow to Novgorod 2 russianArtillerys, 1 russianCombatEngineer, 1 russianInfantry and 1 russianParatrooper moved from Smolensk to Novgorod 1 russianInfantry moved from Stalingrad to Voronezh 2 russianInfantrys moved from Volgarod to Moscow 2 russianInfantrys moved from Irkutsk to Yakut 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Khabarovskiy Kray to Yakut 1 russianInfantry moved from Kamchatka to Soviet Far East Purchase Units - Russia Russia buy 2 russianAlpineInfantrys, 4 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 7 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia Units in Orel Kursk being upgraded or consumed: 2 Materials and 1 russianEntrenchment 1 russianEntrenchment and 1 russianFortification placed in Orel Kursk 1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow 1 russianArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad 2 russianArtillerys placed in Novosibirsk 2 russianAlpineInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
Germany : -0.58 Russia : 0.92 -
@colin battle stats for :russia:
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TripleA Turn Summary: Brazil round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Brazil 1 brazilianTank moved from Northern Brazil to French Guyana ExiledAllies take French Guyana from VichyFrance Combat - Brazil 1 brazilianFighter moved from Western South Africa to Eastern Brazil 2 brazilianDestroyers and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianTransport placed in 65 Sea Zone Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin go for

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@ubernaut I don't think Ill get to it today or tomorrow so have a nice 4th of July
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@colin no worries you too!

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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 7 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,10,5,4,4,6,4,6,11,11,6,4,8,9,10,5,9,2 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 units repaired. 2 japaneseBattleship-damageds owned by the Japan removed in 93 Sea Zone 2 japaneseBattleships owned by the Japan added in 93 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Eastern Manchuria to Vladivostok Manchuria take Vladivostok from Russia 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseStrategicBomber moved from Shansi to Yakut 2 japaneseInfantrys moved from Kwangtung to Fo Kien 1 japaneseFighter moved from French Indochina to Fo Kien 2 japaneseNavalFighters moved from Shanghai to Fo Kien 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka Combat - Japan Strategic bombing raid in Yakut AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Bombing raid in Yakut rolls: 2 and causes: 2 damage to unit: Rail Bombing raid in Yakut causes 2 damage total. Battle in Kamchatka Battle in Fo Kien Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Fo Kien, round 2 : 2/5 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Fo Kien Japan win, taking Kamchatka from Russia, taking Fo Kien from China with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber moved from Yakut to Northern Manchuria 1 japaneseInfantry moved from Kwangtung to French Indochina 1 japaneseMech.Infantry moved from Kwangtung to Burma 1 japaneseFighter moved from Fo Kien to French Indochina 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseCruisers and 6 japaneseDestroyers moved from 127 Sea Zone to 129 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseCruisers and 12 japaneseDestroyers moved from 93 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 2 japaneseNavalFighters moved from Fo Kien to 129 Sea Zone 2 japaneseNavalFighters moved from Manchuria to 129 Sea Zone 1 japaneseSubmarine moved from 121 Sea Zone to 126 Sea Zone 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Luzon to 128 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 129 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 129 Sea Zone to Phillippines 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to 98 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone 4 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseAntiTankGun moved from Shanghai to Shantung 1 japaneseAntiTankGun moved from Shansi to Shantung 1 japaneseInfantry moved from Shansi to Suiyuan 3 japaneseInfantrys moved from Shansi to Shantung 8 japaneseAlpineInfantrys, 3 japaneseArtillerys and 2 japaneseCombatEngineers moved from Shansi to Peking 2 japaneseFighters moved from Northern Manchuria to Peking 3 japaneseInfantrys moved from Manchuria to Peking 1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Chahar to Shantung 2 japaneseArtillerys moved from Manchuria to Peking 3 japaneseArtillerys moved from Chahar to Northern Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 Train moved from Northern Manchuria to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone 2 japaneseMech.Infantrys and 5 japaneseTanks moved from Chahar to Northern Manchuria 2 japaneseArtillerys and 4 japaneseInfantrys moved from Northern Manchuria to Chahar 1 Train moved from Manchuria to Korea 1 Train and 2 japaneseArtillerys moved from Korea to Peking 1 Train moved from Peking to Manchuria 2 japaneseFighters moved from Peking to Northern Manchuria 2 japaneseInfantrys moved from Northern Manchuria to Chahar 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Japan 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Truck moved from Manchuria to Korea 1 japaneseAirTransport moved from Japan to Tokyo Purchase Units - Japan Japan buy 1 japaneseAirTransport, 4 japaneseDestroyers, 5 japaneseInfantrys, 2 japaneseMarines and 1 japaneseTransport; Remaining resources: 1 PUs; 18 techTokens; Place Units - Japan 1 japaneseAirTransport placed in Japan 2 japaneseDestroyers placed in 93 Sea Zone 2 japaneseMarines placed in Luzon 2 japaneseDestroyers placed in 96 Sea Zone 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseInfantrys placed in Peking 1 japaneseTransport placed in 98 Sea Zone Turn Complete - Japan Japan collect 63 PUs; end with 64 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 27 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
AntiAircraftGun fire in Yakut : : -0.17 Japan : 0.67 China : -0.25 -
@ubernaut back to you
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TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - China China spend 0 on tech rolls China roll 11,4,5,8,6,10 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Shensi to Shansi 2 chineseInfantrys moved from Inner Mongolia to Suiyuan 2 chineseFighters moved from Chungking to Shansi 2 chineseFighters moved from Chungking to Suiyuan Combat - China Battle in Shansi China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi Some non-combat units are destroyed: China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Suiyuan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Suiyuan Some non-combat units are destroyed: China win, taking Suiyuan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Shansi to Inner Mongolia 2 chineseFighters moved from Suiyuan to Inner Mongolia 3 Trucks moved from Kansu to Singkiang 1 Truck moved from Hupeh to Tsinghai 2 chineseMech.Infantrys moved from Inner Mongolia to Tsinghai 2 Materials and 2 chineseMech.Infantrys moved from Chungking to Kweichow 2 chineseMech.Infantrys moved from Kweichow to Chungking 2 chineseMech.Infantrys moved from Chungking to Hupeh 2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Hupeh to Kweichow 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Inner Mongolia to Hupeh 1 chineseMech.Infantry moved from Hupeh to Inner Mongolia 4 chineseTanks moved from Inner Mongolia to Chungking 3 chineseInfantrys moved from Singkiang to Tsinghai 3 chineseInfantrys moved from Tsinghai to Kansu 1 chineseAntiTankGun moved from Ningsia to Kansu 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Kansu to Chungking 10 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer and 8 chineseInfantrys moved from Inner Mongolia to Hupeh 1 chineseAlpineInfantry, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Hupeh to Kweichow 2 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China repair damage of 5x chineseBarracks, 2x chineseAirfield; Remaining resources: 39 PUs; 6 techTokens; China buy 1 Material, 5 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 2 PUs; 6 techTokens; Place Units - China Units in Kweichow being upgraded or consumed: 2 Materials 1 chineseBarracks placed in Kweichow 1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 2 chineseAlpineInfantrys placed in Hupeh 3 chineseAlpineInfantrys placed in Singkiang Turn Complete - China China collect 32 PUs; end with 34 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 37 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
China : 0.67 Japan : -0.50 -
@colin battle stats for :china:
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TripleA Turn Summary: Australia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 9 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Trigger britishaTAP: Britain gains access to AdvancedProduction Trigger britishaTADS: Britain gains access to AdvancedDefensiveStructures Britain spend 0 on tech rolls Britain roll 6,7,7,3,11,3,12,2,9 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishMarines moved from Sinai to 72 Sea Zone 2 britishInfantrys moved from Cairo to 72 Sea Zone 2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys and 2 britishMarines moved from 76 Sea Zone to Madagascar 1 britishInfantry and 1 britishMarine moved from Cameroon to 70 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone 1 britishInfantry and 1 britishMarine moved from 71 Sea Zone to Cape Town 1 britishArtillery moved from Western South Africa to Cape Town 1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern South Africa to Cape Town Combat - Britain Battle in Cape Town Britain attack with 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank Germany defend with 1 Flagpole, 2 Materials, 1 Rail, 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment Britain roll dice for 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank in Cape Town, round 2 : 1/6 hits, 1.92 expected hits Units damaged: 1 germanEntrenchment owned by the Germany Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 2 : 1/3 hits, 1.42 expected hits 1 britishInfantry owned by the Britain lost in Cape Town Britain roll dice for 2 britishArtillerys, 1 britishInfantry, 1 britishMarine and 1 britishTank in Cape Town, round 3 : 1/5 hits, 1.67 expected hits Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 3 : 2/3 hits, 1.42 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Cape Town Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 4 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 4 : 0/2 hits, 1.08 expected hits 1 germanCombatEngineer owned by the Germany lost in Cape Town Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 5 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 germanEntrenchment in Cape Town, round 5 : 0/1 hits, 0.58 expected hits 1 germanEntrenchment owned by the Germany lost in Cape Town Britain win, taking Cape Town from Germany with 2 britishArtillerys and 1 britishTank remaining. Battle score for attacker is 4 Casualties for Britain: 2 britishInfantrys and 1 britishMarine Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment Battle in Madagascar Britain attack with 2 britishInfantrys and 2 britishMarines VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry Britain roll dice for 2 britishInfantrys and 2 britishMarines in Madagascar, round 2 : 1/4 hits, 0.83 expected hits VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0.50 expected hits 1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar Some non-combat units are destroyed: Britain win, taking Madagascar from VichyFrance with 1 britishInfantry and 2 britishMarines remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Germany: 1 germanInfantry Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishProd1: Britain has 1 Material placed in London 4 britishNavalFighters and 2 britishStrategicBombers moved from Central Britain to London 1 britishAirTransport moved from London to Gibraltar 1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to London 2 britishNavalFighters moved from Gibraltar to Central Britain 1 britishTacticalBomber moved from Western Egypt to Cairo 2 britishNavalFighters moved from Cairo to Turkey 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria 1 britishAirTransport moved from Syria to Cairo 1 Material and 1 britishAirTransport moved from Ceylon to Cairo 1 Material and 1 britishAirTransport moved from Bombay to Eastern South Africa 1 britishNavalFighter moved from Queensland to Southwestern Australia 1 britishFighter moved from Queensland to New South Wales 1 britishTransport moved from 7 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 7 britishDestroyers, 2 britishInfantrys, 7 britishSubmarines and 4 britishTransports moved from 41 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from 21 Sea Zone to Central Britain 1 britishSubmarine and 1 britishTransport moved from 71 Sea Zone to 81 Sea Zone 1 britishSubmarine moved from 83 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 90 Sea Zone to 149 Sea Zone 2 britishSubmarines moved from 163 Sea Zone to 149 Sea Zone 2 britishBattleships, 2 britishCruisers, 9 britishDestroyers and 3 britishSubmarines moved from 151 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 161 Sea Zone to 162 Sea Zone 1 britishArtillery moved from Solomon Islands to 143 Sea Zone 1 britishArtillery and 1 britishTransport moved from 143 Sea Zone to 161 Sea Zone 1 britishArtillery moved from 161 Sea Zone to Queensland 1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 115 Sea Zone 1 Material and 1 Train moved from London to Central Britain 1 Train moved from Central Britain to Scotland 1 Train, 1 britishAntiAirGun and 1 britishCombatEngineer moved from Scotland to London 1 Train moved from London to Exiled Allies 1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Syria 1 Train moved from Syria to Bombay 1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland 1 Train moved from Queensland to Southern Australia 1 Truck moved from Central Britain to Scotland 1 Truck and 1 britishAntiAirGun moved from Scotland to Central Britain 2 Trucks moved from Central Britain to Exiled Allies 2 Trucks moved from Gold Coast to Western Anglo Egyptian Sudan 1 Truck moved from Cameroon to Eastern South Africa 1 Truck moved from Western South Africa to Cape Town 1 Truck and 1 britishArtillery moved from Bombay to Syria 1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia 1 Truck moved from Northwestern Australia to Southern Australia 1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia 1 britishTank moved from French West Africa to Gold Coast 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria 2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Sinai to Syria 1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia 1 britishTank moved from Southern Australia to Queensland 2 britishAlpineInfantrys, 1 britishArtillery and 9 britishInfantrys moved from Scotland to Central Britain 10 britishInfantrys moved from Central Britain to London 6 britishArtillerys and 7 britishInfantrys moved from French West Africa to Gold Coast 2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Western Egypt to Cairo 2 britishInfantrys moved from Cairo to Sinai 1 britishInfantry moved from Sinai to Trans Jordan 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys moved from Southern Australia to Northwestern Australia 6 britishInfantrys moved from Southern Australia to Queensland Purchase Units - Britain Britain buy 1 britishAirfield, 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Central Britain being upgraded or consumed: 1 Material 1 britishEntrenchment, 2 britishNavalFighters and 1 britishTank placed in Central Britain Units in London being upgraded or consumed: 1 Material 1 britishAirfield, 2 britishAntiAirGuns and 2 britishMech.Infantrys placed in London Activate Technology - Britain Britain activating ImprovedFighters Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter Britain giving technology to Usa: ImprovedFighters Turn Complete - Britain Britain collect 39 PUs; end with 39 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 2 Materials and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 Materials Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishCombatEngineers; Remaining resources: 1 PUs; Place Units - ExiledAllies 2 britishCombatEngineers placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 18 PUs; end with 19 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Some Units in Exiled Allies change ownership: 2 britishCombatEngineers Purchase Units - Egypt Egypt buy 1 britishEntrenchment, 1 britishFortification and 1 britishTransport; Remaining resources: 1 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 2 Materials and 1 britishEntrenchment 1 britishEntrenchment and 1 britishFortification placed in Cairo 1 britishTransport placed in 72 Sea Zone Turn Complete - Egypt Egypt collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in 72 Sea Zone change ownership: 1 britishTransport Some Units in Cairo change ownership: 2 britishCombatEngineers Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 Materials Some Units in Eastern South Africa change ownership: 1 Material Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery and 1 britishInfantry placed in Bombay 2 britishInfantrys placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Australia buy 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTransport; Remaining resources: 1 PUs; Place Units - Australia 1 britishTransport placed in 149 Sea Zone 1 britishCombatEngineer and 1 britishMech.Infantry placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishTransport Some Units in New South Wales change ownership: 1 britishCombatEngineer and 1 britishMech.Infantry Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 MaterialsCombat Hit Differential Summary :
VichyFrance : 0.50 Britain : -1.42 Germany : -1.50 -
@colin that was abit of a thinker you asw&l is pretty scary
go for :italy: -
TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,1,7,6,3,8,3,11,2,12,4,3,9,5,10,3,4,1,2,6,11,4,12,2,9,8,5 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedHulls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Cyrenaica to Tobruk Italy take Al Kufrah from Egypt Italy take Tobruk from Britain 1 italianArtillery and 1 italianInfantry moved from Greece to Istanbul 1 italianInfantry moved from Peloponnese to 52 Sea Zone 1 italianInfantry moved from 52 Sea Zone to Crete 1 italianTransport moved from 52 Sea Zone to 50 Sea Zone 1 italianArtillery moved from Southern Italy to 50 Sea Zone 1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 52 Sea Zone 1 italianMarine moved from Western Turkey to 52 Sea Zone 1 italianArtillery and 1 italianMarine moved from 52 Sea Zone to Istanbul 1 italianTacticalBomber moved from Romania to Istanbul 1 italianStrategicBomber moved from Greece to Istanbul 1 italianFighter moved from Greece to Istanbul 1 italianAirTransport and 1 italianParatrooper moved from Rome to Istanbul Combat - Italy Battle in Crete Battle in Istanbul Italy attack with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun and 1 turkishEntrenchment AntiAircraftGun fire in Istanbul : 0/1 hits, 0.08 expected hits Italy roll dice for 2 italianBattleships in Istanbul, round 2 : 4/4 hits, 1.67 expected hits Turkey roll dice for 1 turkishAntiAirGun and 1 turkishEntrenchment in Istanbul, round 2 : 1/2 hits, 0.75 expected hits 1 turkishAntiAirGun owned by the Turkey, 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Istanbul Italy win, taking Crete from Britain, taking Istanbul from Turkey with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianInfantry Casualties for Turkey: 1 turkishAntiAirGun and 1 turkishEntrenchment Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianAntiAirGun, 1 italianMech.Infantry and 2 italianTanks moved from Cyrenaica to Tobruk 1 italianTransport moved from 52 Sea Zone to 51 Sea Zone 1 italianAntiTankGun and 1 italianMech.Infantry moved from Cyrenaica to 51 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianAntiTankGun and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 Train and 2 italianAlpineInfantrys moved from Northern Italy to Greece 1 Train moved from Greece to Northern Italy 2 Trucks and 2 italianArtillerys moved from Northern Italy to Greece 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 2 italianInfantrys moved from Rome to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from 50 Sea Zone to Greece 1 italianCruiser moved from 46 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Rome to Southern Italy 2 italianArtillerys and 2 italianMech.Infantrys moved from Northern Spain to Northern Italy 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Madrid to Northern Spain 3 italianDestroyers moved from 45 Sea Zone to 50 Sea Zone 1 italianAirTransport moved from Istanbul to Greece 1 italianFighter moved from Madrid to Rome 1 italianFighter and 1 italianTacticalBomber moved from Istanbul to Romania 1 italianStrategicBomber moved from Istanbul to Romania 1 italianCruiser moved from 45 Sea Zone to 50 Sea Zone 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks, 1 italianAlpineInfantry and 1 italianCombatEngineer moved from Northern Spain to Northern Yugoslavia 2 italianAlpineInfantrys moved from Northern Spain to Vichy France Purchase Units - Italy Italy repair damage of 1x Rail; Remaining resources: 34 PUs; 0 techTokens; Italy buy 2 Materials, 1 italianArtillery, 3 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 Materials and 1 italianArtillery placed in Southern Italy 3 italianInfantrys and 1 italianMarine placed in Rome 1 italianTransport placed in 49 Sea Zone Activate Technology - Italy Italy activating AdvancedHulls Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged Italy giving technology to Germany: AdvancedHulls Turn Complete - Italy Italy collect 36 PUs; end with 36 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Turkey : 0.25 AntiAircraftGun fire in Istanbul : : -0.08 Italy : 2.33 -
@ubernaut back to you
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TripleA Move Summary: Usa round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Usa Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanInfantry moved from Azores to 39 Sea Zone 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain
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