TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)



  • @Gully: Scramble. In this case it's actually not clear I think.



  • @Nothingtoseehere scramble. And Standard OOL - sub Tr DD Nav



  • TripleA Turn Summary: Usa round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 9
    
        Research Technology - Usa
                Usa roll 1,12,12,7,2,9,2,3,1 and gets 2 hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedSubmarines
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanSubmarine moved from 123 Sea Zone to 98 Sea Zone
            4 americanNavalFighters moved from 124 Sea Zone to 98 Sea Zone
            3 americanDestroyers moved from 88 Sea Zone to 78 Sea Zone
            1 americanDestroyer moved from 86 Sea Zone to 78 Sea Zone
            1 americanSubmarine moved from 86 Sea Zone to 78 Sea Zone
            1 americanInfantry moved from Gibraltar to 43 Sea Zone
            1 americanInfantry moved from 43 Sea Zone to Algeria
    
        Combat - Usa
            Japan scrambles 3 units out of Japan to defend against the attack in 98 Sea Zone
            VichyFrance scrambles 1 units out of Morrocco to defend against the attack in Algeria
            Battle in Algeria
                Usa attack with 1 americanInfantry
                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield, 1 germanBarracks and 2 germanEntrenchments; Italy defend with 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAntiAirGun, 3 germanInfantrys and 1 germanMarine
                    Usa roll dice for 1 americanBattleship in Algeria, round 2 : 1/2 hits, 0,83 expected hits
                    Usa roll dice for 1 americanInfantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
                    VichyFrance roll dice for 1 germanAntiAirGun, 2 germanEntrenchments, 3 germanInfantrys, 1 germanMarine and 1 italianNavalFighter in Algeria, round 2 : 2/8 hits, 3,42 expected hits
                    1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Algeria
                VichyFrance win with 2 germanEntrenchments, 3 germanInfantrys, 1 germanMarine and 1 italianNavalFighter remaining. Battle score for attacker is 1
                Casualties for Usa: 1 americanInfantry
                Casualties for Germany: 1 germanAntiAirGun
            Battle in 78 Sea Zone
                Usa attack with 4 americanDestroyers and 1 americanSubmarine; Britain loiter and taunt
                Japan defend with 1 japaneseSubmarine
                    Usa roll DepthChargeAttack dice in 78 Sea Zone : 1/4 hits, 0,33 expected hits
                    1 japaneseSubmarine owned by the Japan lost in 78 Sea Zone
                Usa win with 4 americanDestroyers and 1 americanSubmarine remaining. Battle score for attacker is 7
                Casualties for Japan: 1 japaneseSubmarine
            Battle in 98 Sea Zone
                Usa attack with 4 americanNavalFighters and 1 americanSubmarine
                Japan defend with 1 japaneseDestroyer, 3 japaneseNavalFighters, 1 japaneseSubmarine and 1 japaneseTransport
                    Usa roll dice for 1 americanSubmarine in 98 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits
                    Usa roll dice for 4 americanNavalFighters in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Japan roll dice for 1 japaneseDestroyer, 3 japaneseNavalFighters and 1 japaneseTransport in 98 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits
                    1 americanSubmarine owned by the Usa, 1 japaneseTransport owned by the Japan, 1 japaneseSubmarine owned by the Japan, 1 japaneseDestroyer owned by the Japan and 2 americanNavalFighters owned by the Usa lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is -7
                Casualties for Usa: 2 americanNavalFighters and 1 americanSubmarine
                Casualties for Japan: 1 japaneseDestroyer, 1 japaneseSubmarine and 1 japaneseTransport
            Moving scrambled unit from 98 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Japan
            Moving scrambled unit from Algeria back to originating territory: Morrocco
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            2 americanNavalFighters moved from 98 Sea Zone to 123 Sea Zone
            2 americanNavalFighters moved from Hawaiian Islands to 123 Sea Zone
            1 americanTransport moved from 124 Sea Zone to 115 Sea Zone
            1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
            1 americanArtillery and 1 americanInfantry moved from 124 Sea Zone to Wake Island
            2 americanInfantrys moved from Johnston Island to 116 Sea Zone
            2 Materials, 1 americanCarrier, 2 americanInfantrys and 2 americanTransports moved from 116 Sea Zone to 123 Sea Zone
            2 americanInfantrys moved from 123 Sea Zone to Marianas Island
            1 americanCombatEngineer and 1 americanMarine moved from Wake Island to 124 Sea Zone
            1 americanCombatEngineer, 1 americanMarine and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone
            1 americanCombatEngineer and 1 americanMarine moved from 123 Sea Zone to Marianas Island
            3 americanSubmarines moved from 126 Sea Zone to 123 Sea Zone
            2 americanCarriers, 4 americanDestroyers and 2 americanSubmarines moved from 124 Sea Zone to 123 Sea Zone
            1 americanNavalFighter moved from Dutch New Guinea to 123 Sea Zone
            1 americanNavalFighter moved from Labrador to Northern France
            1 Material moved from New York to 30 Sea Zone
            1 americanCombatEngineer moved from Washington to 30 Sea Zone
            1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            1 Material and 1 americanCombatEngineer moved from 39 Sea Zone to Azores
            1 americanNavalFighter moved from Gibraltar to Azores
            3 americanAntiAirGuns and 1 americanArtillery moved from New York to 30 Sea Zone
            3 americanAntiAirGuns, 1 americanArtillery and 2 americanTransports moved from 30 Sea Zone to 32 Sea Zone
            1 americanNavalFighter moved from 88 Sea Zone to Dutch New Guinea
            1 americanCarrier moved from 88 Sea Zone to 78 Sea Zone
            1 americanTransport moved from 76 Sea Zone to 75 Sea Zone
            1 americanTransport moved from 73 Sea Zone to 75 Sea Zone
            1 americanTransport and 2 britishInfantrys moved from 88 Sea Zone to 75 Sea Zone
            1 americanCarrier moved from 88 Sea Zone to 75 Sea Zone
            2 americanNavalFighters moved from 88 Sea Zone to 75 Sea Zone
            1 americanCruiser moved from 88 Sea Zone to 78 Sea Zone
            1 americanCombatEngineer and 1 americanInfantry moved from San Francisco to 156 Sea Zone
            1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
            1 americanCombatEngineer and 1 americanInfantry moved from 116 Sea Zone to Johnston Island
            1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
            1 americanTransport moved from 123 Sea Zone to 124 Sea Zone
            1 americanInfantry moved from Wake Island to 124 Sea Zone
            1 americanInfantry and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone
            1 americanInfantry moved from 123 Sea Zone to Marianas Island
            1 americanNavalFighter moved from Dutch New Guinea to 123 Sea Zone
            1 americanNavalFighter moved from Chicago to Labrador
            2 americanInfantrys moved from Gibraltar to 41 Sea Zone
            1 americanArtillery and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone
            1 americanArtillery, 2 americanInfantrys, 1 americanMech.Infantry and 2 americanTransports moved from 41 Sea Zone to 34 Sea Zone
            1 americanArtillery, 2 americanInfantrys and 1 americanMech.Infantry moved from 34 Sea Zone to Northern France
            1 Material and 1 Train moved from Washington to Los Angeles
            1 Train moved from Los Angeles to Central US
            1 Train moved from New York to Western US
            1 americanInfantry moved from Northwestern US to Western US
            1 Truck moved from New York to Detroit
    
        Purchase Units - Usa
            Usa buy 1 americanAirfield, 1 americanArtillery, 2 americanDestroyers, 2 americanInfantrys, 3 americanNavalFighters and 2 americanTransports; Remaining resources: 1 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            1 americanTransport placed in 156 Sea Zone
            1 americanInfantry placed in San Francisco
            1 americanTransport placed in 30 Sea Zone
            1 americanInfantry placed in Washington
            1 americanArtillery placed in New York
            1 americanNavalFighter placed in Chicago
            2 americanNavalFighters placed in Hawaiian Islands
            2 americanDestroyers placed in 124 Sea Zone
            Units in Azores being upgraded or consumed: 1 Material
            1 americanAirfield placed in Azores
    
        Activate Technology - Usa
            Usa activating ImprovedSubmarines
            Trigger americanImpS: Setting attack to 4 for unitAttachment attached to americanSubmarine
            Trigger americanImpS: Setting defense to 2 for unitAttachment attached to americanSubmarine
    
        Turn Complete - Usa
            Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
            Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
            Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
            Usa collect 75 PUs; end with 76 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa DepthChargeAttack : 0,67
    Japan regular : 1,17
    VichyFrance regular : -1,42
    Usa regular : 0,42
    

    Savegame



  • TripleA Move Summary: Germany round 10

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - Germany
            Trigger germanaTAT: Germany gains access to AdvancedTanks
            Germany spend 0 on tech rolls
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            2 germanInfantrys moved from Northern Germany to Western Germany
            2 germanInfantrys moved from Northern Germany to Low Countries
            2 germanTacticalBombers moved from Eastern Germany to Low Countries
            1 germanTank moved from Eastern Poland to Kharkov
            2 germanInfantrys moved from Western Ukraine to Kharkov
            1 germanAirTransport and 1 germanParatrooper moved from Belorussia to Eastern Ukraine
            1 germanFighter moved from Belorussia to Eastern Ukraine
            1 germanBattleship moved from 29 Sea Zone to 28 Sea Zone
            1 germanInfantry moved from Lithuania to 29 Sea Zone
            1 germanFighter moved from Sweden to Northern Sweden
            1 germanInfantry and 1 germanTransport moved from 29 Sea Zone to 28 Sea Zone
            1 germanInfantry moved from 28 Sea Zone to Northern Sweden
            1 germanInfantry moved from Western Ukraine to Kharkov
            1 germanFighter moved from Northern Germany to Western Germany
            1 germanFighter moved from Sweden to Northern Sweden
    

    Savegame



  • TripleA Turn Summary: Finland round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 11 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 11 PUs
    
        Research Technology - Germany
            Trigger germanaTAT: Germany gains access to AdvancedTanks
            Germany spend 0 on tech rolls
                Germany roll 8,1,10,1,7,11 and gets 0 hits
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            2 germanInfantrys moved from Northern Germany to Western Germany
            2 germanInfantrys moved from Northern Germany to Low Countries
            2 germanTacticalBombers moved from Eastern Germany to Low Countries
            1 germanTank moved from Eastern Poland to Kharkov
            2 germanInfantrys moved from Western Ukraine to Kharkov
            1 germanAirTransport and 1 germanParatrooper moved from Belorussia to Eastern Ukraine
            1 germanFighter moved from Belorussia to Eastern Ukraine
            1 germanBattleship moved from 29 Sea Zone to 28 Sea Zone
            1 germanInfantry moved from Lithuania to 29 Sea Zone
            1 germanFighter moved from Sweden to Northern Sweden
            1 germanInfantry and 1 germanTransport moved from 29 Sea Zone to 28 Sea Zone
            1 germanInfantry moved from 28 Sea Zone to Northern Sweden
            1 germanInfantry moved from Western Ukraine to Kharkov
            1 germanFighter moved from Northern Germany to Western Germany
            1 germanFighter moved from Sweden to Northern Sweden
    
        Combat - Germany
            Battle in Northern Sweden
                Germany attack with 2 germanFighters and 1 germanInfantry
                Britain defend with 1 Flagpole and 1 britishInfantry
                    Germany roll dice for 1 germanBattleship in Northern Sweden, round 2 : 0/2 hits, 0,83 expected hits
                    Germany roll dice for 2 germanFighters and 1 germanInfantry in Northern Sweden, round 2 : 3/3 hits, 0,83 expected hits
                    Sweden roll dice for 1 britishInfantry in Northern Sweden, round 2 : 1/1 hits, 0,33 expected hits
                    1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Northern Sweden
                Germany win with 2 germanFighters remaining. Battle score for attacker is 0
                Casualties for Germany: 1 germanInfantry
                Casualties for Britain: 1 britishInfantry
            Battle in Western Germany
                Germany attack with 1 germanFighter and 2 germanInfantrys
                Britain defend with 1 Flagpole, 1 Material and 1 britishInfantry
                    Germany roll dice for 1 germanFighter and 2 germanInfantrys in Western Germany, round 2 : 1/3 hits, 0,92 expected hits
                    Britain roll dice for 1 britishInfantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 britishInfantry owned by the Britain lost in Western Germany
                Germany win, taking Western Germany from Britain with 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Battle in Low Countries
                Germany attack with 2 germanInfantrys and 2 germanTacticalBombers
                ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry
                    Germany roll dice for 2 germanInfantrys and 2 germanTacticalBombers in Low Countries, round 2 : 1/4 hits, 1,33 expected hits
                    ExiledAllies roll dice for 1 britishInfantry in Low Countries, round 2 : 0/1 hits, 0,25 expected hits
                    1 britishInfantry owned by the Britain lost in Low Countries
                Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Battle in Kharkov
                Germany attack with 3 germanInfantrys and 1 germanTank
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Germany roll dice for 3 germanInfantrys and 1 germanTank in Kharkov, round 2 : 1/4 hits, 1,08 expected hits
                    Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 0/2 hits, 0,67 expected hits
                    1 russianInfantry owned by the Russia lost in Kharkov
                    Germany roll dice for 3 germanInfantrys and 1 germanTank in Kharkov, round 3 : 0/4 hits, 1,08 expected hits
                    Russia roll dice for 1 russianInfantry in Kharkov, round 3 : 1/1 hits, 0,33 expected hits
                    1 germanInfantry owned by the Germany lost in Kharkov
                    Germany roll dice for 2 germanInfantrys and 1 germanTank in Kharkov, round 4 : 0/3 hits, 0,83 expected hits
                    Russia roll dice for 1 russianInfantry in Kharkov, round 4 : 1/1 hits, 0,33 expected hits
                    1 germanInfantry owned by the Germany lost in Kharkov
                    Germany roll dice for 1 germanInfantry and 1 germanTank in Kharkov, round 5 : 1/2 hits, 0,58 expected hits
                    Russia roll dice for 1 russianInfantry in Kharkov, round 5 : 0/1 hits, 0,33 expected hits
                    1 russianInfantry owned by the Russia lost in Kharkov
                Germany win, taking Kharkov from Russia with 1 germanInfantry and 1 germanTank remaining. Battle score for attacker is 0
                Casualties for Russia: 2 russianInfantrys
                Casualties for Germany: 2 germanInfantrys
            Battle in Eastern Ukraine
                Germany attack with 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 2 : 0/3 hits, 0,75 expected hits
                    Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 0/1 hits, 0,25 expected hits
                    Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 3 : 0/3 hits, 0,75 expected hits
                    Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 3 : 0/1 hits, 0,25 expected hits
                    Germany roll dice for 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper in Eastern Ukraine, round 4 : 1/3 hits, 0,75 expected hits
                    Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 4 : 0/1 hits, 0,25 expected hits
                    1 russianInfantry owned by the Russia lost in Eastern Ukraine
                Germany win, taking Eastern Ukraine from Russia with 1 germanAirTransport, 1 germanFighter and 1 germanParatrooper remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            1 germanArtillery and 1 germanMech.Infantry moved from Western Ukraine to Voronezh
            1 germanAntiAirGun, 3 germanAntiTankGuns, 19 germanArtillerys, 2 germanCombatEngineers, 41 germanInfantrys, 7 germanMech.Infantrys and 5 germanTanks moved from Orel Kursk to Voronezh
            1 germanInfantry moved from Belorussia to Orel Kursk
            1 germanAirTransport and 1 germanFighter moved from Eastern Ukraine to Bessarabia
            1 Truck and 1 germanInfantry moved from Pinsk Marshes to Voronezh
            2 germanInfantrys and 2 germanMech.Infantrys moved from Belorussia to Voronezh
            2 Trucks, 1 germanCombatEngineer and 1 germanInfantry moved from Belorussia to Voronezh
            1 germanInfantry moved from Romania to Bessarabia
            3 germanInfantrys moved from Romania to Western Ukraine
            1 Truck moved from Orel Kursk to Belorussia
            1 germanFighter moved from Western Germany to Paris
            1 germanTacticalBomber moved from Low Countries to Paris
            1 germanTacticalBomber moved from Low Countries to Northern Germany
            1 germanArtillery, 1 germanCombatEngineer and 2 germanInfantrys moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan
            1 Material and 1 germanAirTransport moved from Vichy France to Al Kufrah
            1 germanInfantry moved from Vichy France to Paris
            1 Train and 2 germanInfantrys moved from Austria to Belorussia
            1 germanArtillery and 1 germanMech.Infantry moved from Murmansk to Eastern Finland
            1 germanInfantry moved from Eastern Finland to Murmansk
            1 Truck moved from Northern Finland to Eastern Finland
            1 Truck moved from Leningrad to Belorussia
            1 germanArtillery moved from Leningrad to Eastern Finland
            2 germanInfantrys moved from Finland to Eastern Finland
            1 germanInfantry moved from Finland to Northern Finland
            1 germanFighter moved from Northern Sweden to Belorussia
            1 Train moved from Lithuania to Vichy France
            1 germanSubmarine moved from 14 Sea Zone to 8 Sea Zone
            1 germanAlpineInfantry moved from Lithuania to 28 Sea Zone
            1 germanArtillery and 1 germanInfantry moved from Lativa Estonia to Belorussia
            1 germanInfantry moved from Lativa Estonia to Leningrad
            1 germanAlpineInfantry moved from 28 Sea Zone to Sweden
            1 germanInfantry moved from Sweden to Norway
            1 Truck moved from Eastern Finland to Finland
            2 germanInfantrys moved from Rome to 47 Sea Zone
            2 germanInfantrys and 1 germanTransport moved from 47 Sea Zone to 44 Sea Zone
            2 germanInfantrys moved from 44 Sea Zone to Vichy France
            1 Truck moved from Algeria to Cyrenaica
            1 Train moved from Belorussia to Poland
            1 Train moved from Eastern Poland to Romania
            1 germanFighter moved from Northern Sweden to Belorussia
    
        Purchase Units - Germany
            Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin
            Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
            Germany buy 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 9 germanInfantrys, 1 germanMech.Infantry and 2 germanMobileArtillerys; Remaining resources: 0 PUs; 6 techTokens; 
            Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin
    
        Place Units - Germany
            1 germanArtillery and 1 germanMech.Infantry placed in Western Ukraine
            2 germanMobileArtillerys placed in Eastern Poland
            1 germanFighter placed in Eastern Germany
            1 germanCombatEngineer placed in Paris
            2 germanInfantrys placed in Belorussia
            3 germanInfantrys placed in Sweden
            3 germanInfantrys placed in Paris
            1 germanInfantry placed in Northern Germany
    
        Turn Complete - Germany
            Germany collect 65 PUs; end with 65 PUs
            Units generate 6 techTokens; Germany end with 12 techTokens
            Units Change Ownership
                Some Units in Morrocco change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 1 Material
    
        Purchase Units - VichyFrance
            Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance
            VichyFrance buy 1 Truck and 3 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            1 Material, 1 Truck and 1 germanInfantry placed in Vichy France
            2 germanInfantrys placed in Algeria
    
        Turn Complete - VichyFrance
            VichyFrance collect 12 PUs; end with 12 PUs
            Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
            Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in Algeria change ownership: 2 germanInfantrys
                Some Units in Morrocco change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 2 Materials, 1 Truck and 1 germanInfantry
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            4 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Some Units in Romania change ownership: 4 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 3 germanInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Finland
            3 germanInfantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 8 PUs; end with 10 PUs
            Some Units in Finland change ownership: 3 germanInfantrys
    

    Combat Hit Differential Summary :

    Germany regular : -1,75
    ExiledAllies regular : -0,25
    Russia regular : -0,42
    Sweden regular : 0,67
    Britain regular : -0,33
    

    Savegame



  • Looking at Japan now. Who would have thought that bringing all my Alpines to Tsinghai is what I consider the central mistake of Jap9.

    Close call in Bengal. I decline, I think the line I have in mind is better.



  • When I calculate USA attacking Japan, the Battlecalc shows me extra Hitpoints as if USA had ImpCarriers, but not extra Hitpoints for Japan's Carriers. Probably just always gives it to the attackers. Best approximation for simulating is to replace them with Strat-Bombers.



  • @Gully USA has ImpCarriers.



  • ah ok. Guess I'll still somehow hold that seazone.

    Pretty sure you will attack Voronezh. The OOL is fairly simple (std except lose Germans before Italians, and lose unsupported infs before ATguns). I tested that Battle once and even with good dice for me (20:30 hits in my favor) Stalingrad holds afterwards. I feel (hope) this game isn't decided on cracking the fortresses anyway...



  • TripleA Move Summary: Russia round 10

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedDefensiveStructures
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            1 russianInfantry moved from Crimea to Southern Ukraine
                  Russia take Southern Ukraine from Italy
            1 russianFighter moved from Crimea to Voronezh
            1 russianAntiTankGun, 6 russianArtillerys, 1 russianFighter and 6 russianInfantrys moved from Stalingrad to Voronezh
            1 russianInfantry moved from Caucasus to Voronezh
            3 russianAntiTankGuns, 14 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 35 russianInfantrys, 3 russianMech.Infantrys, 4 russianParatroopers and 5 russianTanks moved from Smolensk to Voronezh
            1 russianFighter, 1 russianMech.Infantry, 2 russianTacticalBombers and 1 russianTank moved from Moscow to Voronezh
            1 russianAirTransport and 1 russianParatrooper moved from Urals to Voronezh
            3 russianInfantrys moved from Eastern Karelia to Leningrad
            1 russianInfantry moved from Western Karelia to Murmansk
            1 russianParatrooper moved from Kola Penninsula to Murmansk
    

    Savegame



  • TripleA Turn Summary: Russia round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 10,11,1,3,8,12,8,8,10 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedDefensiveStructures
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Crimea to Southern Ukraine
                  Russia take Southern Ukraine from Italy
            1 russianFighter moved from Crimea to Voronezh
            1 russianAntiTankGun, 6 russianArtillerys, 1 russianFighter and 6 russianInfantrys moved from Stalingrad to Voronezh
            1 russianInfantry moved from Caucasus to Voronezh
            3 russianAntiTankGuns, 14 russianArtillerys, 2 russianCombatEngineers, 2 russianFighters, 35 russianInfantrys, 3 russianMech.Infantrys, 4 russianParatroopers and 5 russianTanks moved from Smolensk to Voronezh
            1 russianFighter, 1 russianMech.Infantry, 2 russianTacticalBombers and 1 russianTank moved from Moscow to Voronezh
            1 russianAirTransport and 1 russianParatrooper moved from Urals to Voronezh
            3 russianInfantrys moved from Eastern Karelia to Leningrad
            1 russianInfantry moved from Western Karelia to Murmansk
            1 russianParatrooper moved from Kola Penninsula to Murmansk
    
        Combat - Russia
            Battle in Murmansk
                Russia attack with 1 russianInfantry and 1 russianParatrooper
                Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                    Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Murmansk, round 2 : 1/2 hits, 0,33 expected hits
                    Finland roll dice for 1 germanInfantry in Murmansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 germanInfantry owned by the Germany lost in Murmansk
                Russia win, taking Murmansk from Finland with 1 russianInfantry and 1 russianParatrooper remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Leningrad
                Russia attack with 3 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 3 russianInfantrys in Leningrad, round 2 : 0/3 hits, 0,75 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
                    Russia roll dice for 3 russianInfantrys in Leningrad, round 3 : 0/3 hits, 0,75 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 3 : 0/1 hits, 0,33 expected hits
                    Russia roll dice for 3 russianInfantrys in Leningrad, round 4 : 0/3 hits, 0,75 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 4 : 1/1 hits, 0,33 expected hits
                    1 russianInfantry owned by the Russia lost in Leningrad
                    Russia roll dice for 2 russianInfantrys in Leningrad, round 5 : 0/2 hits, 0,50 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 5 : 0/1 hits, 0,33 expected hits
                    Russia roll dice for 2 russianInfantrys in Leningrad, round 6 : 0/2 hits, 0,50 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 6 : 0/1 hits, 0,33 expected hits
                    Russia roll dice for 2 russianInfantrys in Leningrad, round 7 : 1/2 hits, 0,50 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 7 : 0/1 hits, 0,33 expected hits
                    1 germanInfantry owned by the Germany lost in Leningrad
                Russia win, taking Leningrad from Germany with 2 russianInfantrys remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Voronezh
                Russia attack with 1 russianAirTransport, 4 russianAntiTankGuns, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 42 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 6 russianTanks
                Italy defend with 1 Flagpole, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks; Germany defend with 3 Trucks, 1 germanAntiAirGun, 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 45 germanInfantrys, 10 germanMech.Infantrys and 5 germanTanks
                    Germany roll AntiAircraftGun dice in Voronezh : 0/1 hits, 0,08 expected hits
                    Germany roll AntiTankGun dice in Voronezh : 2/3 hits, 0,75 expected hits
                    2 russianTanks owned by the Russia lost in Voronezh
                    Russia roll dice for 1 russianAirTransport, 4 russianAntiTankGuns, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 42 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 4 russianTanks in Voronezh, round 2 : 24/89 hits, 21,92 expected hits
                    Italy roll dice for 1 germanAntiAirGun, 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 45 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 2 : 28/94 hits, 25,75 expected hits
                    24 russianInfantrys owned by the Russia, 23 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia and 1 germanAntiAirGun owned by the Germany lost in Voronezh
                    Germany roll AntiTankGun dice in Voronezh : 1/3 hits, 0,75 expected hits
                    1 russianTank owned by the Russia lost in Voronezh
                    Russia roll dice for 1 russianAirTransport, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 18 russianInfantrys, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 3 russianTanks in Voronezh, round 3 : 18/60 hits, 17,08 expected hits
                    Italy roll dice for 3 germanAntiTankGuns, 20 germanArtillerys, 3 germanCombatEngineers, 22 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 2 italianInfantrys, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 3 : 18/70 hits, 19,92 expected hits
                    18 russianInfantrys owned by the Russia, 11 germanInfantrys owned by the Germany, 5 germanArtillerys owned by the Germany and 2 italianInfantrys owned by the Italy lost in Voronezh
                    Germany roll AntiTankGun dice in Voronezh : 2/3 hits, 0,75 expected hits
                    2 russianTanks owned by the Russia lost in Voronezh
                    Russia roll dice for 1 russianAirTransport, 20 russianArtillerys, 2 russianCombatEngineers, 5 russianFighters, 4 russianMech.Infantrys, 5 russianParatroopers, 2 russianTacticalBombers and 1 russianTank in Voronezh, round 4 : 10/40 hits, 11,92 expected hits
                    Italy roll dice for 3 germanAntiTankGuns, 15 germanArtillerys, 3 germanCombatEngineers, 11 germanInfantrys, 10 germanMech.Infantrys, 5 germanTanks, 3 italianMech.Infantrys and 2 italianTanks in Voronezh, round 4 : 17/52 hits, 14,92 expected hits
                    5 russianParatroopers owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 germanInfantry owned by the Germany, 10 russianArtillerys owned by the Russia, 5 germanMech.Infantrys owned by the Germany, 1 germanArtillery owned by the Germany and 3 germanAntiTankGuns owned by the Germany lost in Voronezh
                10 russianArtillerys owned by the Russia, 1 russianTank owned by the Russia and 4 russianMech.Infantrys owned by the Russia retreated to Stalingrad
                Italy win with 14 germanArtillerys, 3 germanCombatEngineers, 10 germanInfantrys, 5 germanMech.Infantrys, 5 germanTanks, 3 italianMech.Infantrys and 2 italianTanks remaining. Battle score for attacker is -64
                Casualties for Russia: 4 russianAntiTankGuns, 10 russianArtillerys, 2 russianCombatEngineers, 42 russianInfantrys, 5 russianParatroopers and 5 russianTanks
                Casualties for Germany: 1 germanAntiAirGun, 3 germanAntiTankGuns, 6 germanArtillerys, 35 germanInfantrys and 5 germanMech.Infantrys
                Casualties for Italy: 2 italianInfantrys
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Russia to Tula: 1 russianCombatEngineer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Stalingrad: 1 russianArtillery
            EDIT: Turning off Edit Mode
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            1 russianAlpineInfantry moved from Southern Caucasus to Caucasus
            1 Train moved from Stalingrad to Southern Caucasus
            1 Train moved from Kansk to Novosibirsk
            1 russianArtillery moved from Novosibirsk to Altay
            2 russianInfantrys moved from Irkutsk to Yakut
            1 russianSubmarine moved from 86 Sea Zone to 78 Sea Zone
            1 russianAirTransport moved from Voronezh to Moscow
            1 russianFighter moved from Voronezh to Uzbek
            EDIT: Russia undo move 2.
            1 russianCombatEngineer moved from Tula to Stalingrad
            1 Train moved from Stalingrad to Southern Caucasus
            1 Train and 2 russianAlpineInfantrys moved from Southern Caucasus to Stalingrad
            1 Train moved from Stalingrad to Omsk
            2 Trucks and 2 russianInfantrys moved from Omsk to Stalingrad
            2 Trucks moved from Stalingrad to Volgarod
            3 russianInfantrys moved from Volgarod to Stalingrad
            3 Trucks moved from Volgarod to Vologda
            3 Trucks moved from Vologda to Stalingrad
            1 Truck moved from Vologda to Eastern Karelia
            1 Truck and 1 russianInfantry moved from Eastern Karelia to Moscow
            3 Trucks and 3 russianInfantrys moved from Vologda to Stalingrad
            1 Material and 1 Truck moved from Moscow to Stalingrad
            1 Truck moved from Stalingrad to Volgarod
            1 russianCombatEngineer moved from Smolensk to Moscow
            3 russianFighters moved from Voronezh to Stalingrad
            1 russianSubmarine and 1 russianTransport moved from 12 Sea Zone to 24 Sea Zone
            1 russianTacticalBomber moved from Voronezh to Moscow
            1 russianFighter moved from Voronezh to Moscow
            3 russianFighters and 1 russianTacticalBomber moved from Voronezh to Stalingrad
            1 russianInfantry moved from Pskov to Smolensk
            3 russianInfantrys moved from Novgorod to Smolensk
            3 russianInfantrys moved from Yakut to Far Eastern Republic
            2 russianInfantrys moved from Yakut to Lake Baikal
            2 russianInfantrys moved from Lake Baikal to Eastern Evenki
            1 Train and 2 russianArtillerys moved from Novosibirsk to Stalingrad
            1 Train moved from Stalingrad to Urals
            2 Trucks moved from Stalingrad to Volgarod
            2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Iraq to Northern Iran
            2 russianAlpineInfantrys, 1 russianArtillery and 1 russianInfantry moved from Iraq to Northern Iran
    
        Purchase Units - Russia
            Trigger russianAdvArt1: buyrussianHeavyArtillery added to russianProduction
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Stalingrad: 5 russianArtillerys
            EDIT: Adding units owned by Russia to Stalingrad: 2 russianCombatEngineers and 3 russianParatroopers
            EDIT: Turning off Edit Mode
            Russia buy 1 Material, 1 Truck, 2 russianAntiTankGuns, 1 russianArtillery, 1 russianEntrenchment, 16 russianInfantrys and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Stalingrad being upgraded or consumed: 1 Material
            2 russianAntiTankGuns, 1 russianEntrenchment and 1 russianInfantry placed in Stalingrad
            1 Material, 1 Truck and 1 russianArtillery placed in Novosibirsk
            3 russianInfantrys and 1 russianParatrooper placed in Moscow
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Smolensk
            2 russianInfantrys placed in Irkutsk
            2 russianInfantrys placed in Omsk
            2 russianInfantrys placed in Urals
            1 russianInfantry placed in Vologda
    
        Activate Technology - Russia
            Russia activating ImprovedDefensiveStructures
            Trigger russianIDS1: Setting hitPoints to 2 for unitAttachment attached to russianEntrenchment
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianBarracks
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianFactory
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianDocks
            Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to russianAircraftPlant
            Trigger russianIDS2: Setting hitPoints to 2 for unitAttachment attached to russianFortification
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianBarracks
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianFactory
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianDocks
            Trigger russianIDS3: Setting maxDamage to 15 for unitAttachment attached to russianAircraftPlant
    
        Turn Complete - Russia
            Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
            Trigger LLrAA: China has 1 chineseArtillery placed in Altay
            Russia collect 65 PUs; end with 65 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 68 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : 2,42
    Germany AntiAircraftGun : -0,08
    Germany regular : -1,00
    Germany AntiTankGun : 2,75
    Finland regular : -0,33
    Russia regular : -1,00
    

    Savegame



  • TripleA Turn Summary: Thailand round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 9 PUs
    
        Research Technology - Japan
            Turning on Edit Mode
            EDIT: Japan spend 0 on tech rolls
                EDIT: 2/6 hits, 0,00 expected hits
            EDIT: Japan removing all Technology Tokens after successful research.
            EDIT: Japan discover ImprovedArtillery
    
        Politics - Japan
            EDIT: Turning off Edit Mode
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone
            2 japaneseInfantrys moved from Sumatra to 87 Sea Zone
            2 japaneseInfantrys moved from 87 Sea Zone to Rangoon
            1 japaneseArtillery moved from Burma to Rangoon
            1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Kashmir
            1 japaneseInfantry moved from Tsinghai to Kashi
                  Japan take Kashi from China
            2 japaneseInfantrys moved from Inner Mongolia to Kansu
            3 japaneseFighters moved from Inner Mongolia to Kansu
            1 japaneseFighter moved from Shansi to Kansu
            1 japaneseInfantry moved from Soviet Far East to Kamchatka
                  Japan take Kamchatka from Russia
            1 japaneseNavalFighter moved from 148 Sea Zone to Rangoon
            1 japaneseNavalFighter moved from 148 Sea Zone to Rangoon
            1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
            1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
            1 japaneseNavalFighter moved from Northern Manchuria to Far Eastern Republic
            2 japaneseNavalFighters moved from Manchuria to Far Eastern Republic
    
        Combat - Japan
            Japan lands units in Kashmir
            Japan creates battle in territory Kashmir
            Battle in Far Eastern Republic
                Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters
                Russia defend with 1 Flagpole, 1 Rail and 3 russianInfantrys
                    Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Far Eastern Republic, round 2 : 3/5 hits, 1,08 expected hits
                    Russia roll dice for 3 russianInfantrys in Far Eastern Republic, round 2 : 1/3 hits, 1,25 expected hits
                    3 russianInfantrys owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic
                Some non-combat units are destroyed: 
                Japan win, taking Kashmir from India, taking Far Eastern Republic from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 6
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Russia: 3 russianInfantrys
            Battle in Kansu
                Japan attack with 4 japaneseFighters and 2 japaneseInfantrys
                China defend with 1 Flagpole, 2 chineseArtillerys and 1 chineseInfantry
                    Japan roll dice for 4 japaneseFighters and 2 japaneseInfantrys in Kansu, round 2 : 3/6 hits, 2,00 expected hits
                    China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
                    2 chineseArtillerys owned by the China, 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                Japan win, taking Kansu from China with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 8
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 2 chineseArtillerys and 1 chineseInfantry
            Battle in Rangoon
                Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters
                Britain defend with 1 Flagpole and 1 britishInfantry
                    Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters in Rangoon, round 2 : 1/5 hits, 1,33 expected hits
                    Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0,42 expected hits
                    1 britishInfantry owned by the Britain lost in Rangoon
                Japan win, taking Rangoon from Britain with 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            1 japaneseAlpineInfantry moved from Java to 148 Sea Zone
            1 japaneseAlpineInfantry and 1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone
            1 japaneseTransport moved from 148 Sea Zone to 87 Sea Zone
            2 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from Sumatra to 87 Sea Zone
            3 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from 87 Sea Zone to Burma
            1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone
            2 japaneseInfantrys moved from Saigon to 91 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 92 Sea Zone
            2 japaneseInfantrys moved from 92 Sea Zone to Sumatra
            1 japaneseCarrier moved from 148 Sea Zone to 92 Sea Zone
            2 japaneseNavalFighters moved from Rangoon to 92 Sea Zone
            1 japaneseAirTransport moved from Shansi to Burma
            2 japaneseFighters moved from Kansu to Inner Mongolia
            1 japaneseNavalFighter moved from Far Eastern Republic to Hokkaido
            2 japaneseNavalFighters moved from Far Eastern Republic to 99 Sea Zone
            1 japaneseCombatEngineer and 1 japaneseInfantry moved from Shensi to Inner Mongolia
            1 Material, 1 Train and 1 japaneseAntiAirGun moved from Korea to Inner Mongolia
            1 Train moved from Inner Mongolia to Peking
            1 Train moved from Inner Mongolia to Saigon
            1 Train moved from Inner Mongolia to Manchuria
            1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
            1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
            1 Material moved from Japan to 98 Sea Zone
            1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
            1 Material, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
            1 Material and 1 japaneseInfantry moved from 97 Sea Zone to Peking
            3 japaneseArtillerys, 3 japaneseMech.Infantrys and 3 japaneseTanks moved from Tsinghai to Kashmir
            1 Truck and 1 japaneseCombatEngineer moved from Tsinghai to Kashmir
            1 japaneseAirTransport moved from Kashmir to Tsinghai
            1 japaneseInfantry moved from Manchuria to Northern Manchuria
            1 japaneseNavalFighter moved from Japan to Hokkaido
            2 japaneseNavalFighters moved from 148 Sea Zone to Kyushu Shikoku
            1 japaneseCombatEngineer moved from Sumatra to 148 Sea Zone
            2 japaneseBattleships, 3 japaneseCarriers, 1 japaneseCombatEngineer, 2 japaneseCruisers, 3 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 148 Sea Zone to 93 Sea Zone
            1 japaneseCombatEngineer moved from 93 Sea Zone to Brunei
            3 japaneseInfantrys moved from Thailand to Burma
            1 Truck moved from Japan to Tokyo
            1 japaneseSubmarine moved from 92 Sea Zone to 128 Sea Zone
            4 Trucks, 3 japaneseAlpineInfantrys and 1 japaneseParatrooper moved from Tsinghai to Kashmir
            1 japaneseNavalFighter moved from 93 Sea Zone to Japan
            1 japaneseFighter moved from Kansu to Shansi
            1 japaneseFighter moved from Kansu to Burma
            1 japaneseNavalFighter moved from 93 Sea Zone to Japan
    
        Purchase Units - Japan
            Japan buy 1 ResearchCenter, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseEntrenchment, 7 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            Units in Inner Mongolia being upgraded or consumed: 1 Material
            1 japaneseEntrenchment placed in Inner Mongolia
            Units in Tokyo being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Tokyo
            2 japaneseInfantrys placed in Shensi
            2 japaneseInfantrys placed in Luzon
            2 japaneseInfantrys placed in Saigon
            1 japaneseInfantry placed in Kyushu Shikoku
            1 japaneseDestroyer, 1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone
            Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
            1 japaneseCarrier, 1 japaneseCruiser and 1 japaneseNavalFighter placed in 99 Sea Zone
    
        Activate Technology - Japan
            Japan activating ImprovedArtillery
            Trigger japaneseImpArt1: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseArtillery} with name: supportAttachmentArtilleryImpjapanese
    
        Turn Complete - Japan
            Japan collect 77 PUs; end with 77 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 80 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
    
        Purchase Units - Thailand
            Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            3 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 3 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Japan regular : 2,58
    China regular : 0,00
    Russia regular : -0,25
    EDIT: : 2,00
    Britain regular : -0,42
    

    Savegame



  • Forgot to save yesterday night, that's why I edited the tech.

    I found a new mechanic: When producing (finishing) a Carrier, new Navals can be placed directly on the new Carrier. Didn't know that. Perhaps it requires the Aircraft Plant to be in the same place as the Factory/Shipyard.



  • TripleA Move Summary: China round 10

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - China
            Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
            China removing all Technology Tokens after successful research.
            China discover ImprovedArtillery
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Some non-combat units are destroyed: 
            1 chineseInfantry moved from Singkiang to Tsinghai
                  China take Tsinghai from Japan
            3 chineseInfantrys moved from Singkiang to Kashi
            1 chineseArtillery moved from Singkiang to Kashi
            1 chineseInfantry moved from Ningsia to Kansu
            1 chineseInfantry moved from Northern China to Kansu
            1 chineseInfantry moved from Western Szechwan to Kansu
            2 chineseFighters moved from Singkiang to Kansu
            2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi
            2 chineseInfantrys moved from Hupeh to Hunan
            1 chineseTank moved from Chungking to Hunan
            1 chineseInfantry moved from Kweichow to Kwangsi
                  China take Kwangsi from Japan
    

    Savegame



  • @Gully: I doubt you'll scramble but maybe you'll surprise me.



  • @Nothingtoseehere hmm. I'm Not Home atm, cant Look at the map. The only interesting place is Shensi i think. A 6 vs 5 with firepower Advantage for me and the price is a barracks. Hmm.



  • Hmmm. Tough decision. On average I lose one fgt, and I think that's totally worth it. In LowLuck I would certainly scramble. Here, well, randomness ftw.

    Scramble 3fgt to Shensi, OOL inf fgt-Shansi fgt-InnerMongo.



  • TripleA Turn Summary: China round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - China
            Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                China roll 12,5,9 and gets 1 hit
            China removing all Technology Tokens after successful research.
            China discover ImprovedArtillery
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Some non-combat units are destroyed: 
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Singkiang to Tsinghai
                  China take Tsinghai from Japan
            3 chineseInfantrys moved from Singkiang to Kashi
            1 chineseArtillery moved from Singkiang to Kashi
            1 chineseInfantry moved from Ningsia to Kansu
            1 chineseInfantry moved from Northern China to Kansu
            1 chineseInfantry moved from Western Szechwan to Kansu
            2 chineseFighters moved from Singkiang to Kansu
            2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi
            2 chineseInfantrys moved from Hupeh to Hunan
            1 chineseTank moved from Chungking to Hunan
            1 chineseInfantry moved from Kweichow to Kwangsi
                  China take Kwangsi from Japan
    
        Combat - China
            Japan scrambles 1 units out of Shansi to defend against the attack in Shensi
            Japan scrambles 2 units out of Inner Mongolia to defend against the attack in Shensi
            Battle in Kashi
                China attack with 1 chineseArtillery and 3 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseArtillery and 3 chineseInfantrys in Kashi, round 2 : 1/4 hits, 0,50 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Kashi
                China win, taking Kashi from Japan with 1 chineseArtillery and 3 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 2 chineseArtillerys and 4 chineseInfantrys
                Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 3 japaneseFighters and 2 japaneseInfantrys
                    China roll dice for 2 chineseArtillerys and 4 chineseInfantrys in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 3/5 hits, 2,25 expected hits
                    1 japaneseFighter owned by the Japan, 3 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shensi
                    China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Shensi, round 3 : 1/3 hits, 0,75 expected hits
                    Japan roll dice for 2 japaneseFighters in Shensi, round 3 : 1/2 hits, 1,17 expected hits
                    1 japaneseFighter owned by the Japan and 1 chineseInfantry owned by the China lost in Shensi
                    China roll dice for 2 chineseArtillerys in Shensi, round 4 : 1/2 hits, 0,50 expected hits
                    Japan roll dice for 1 japaneseFighter in Shensi, round 4 : 1/1 hits, 0,58 expected hits
                    1 japaneseFighter owned by the Japan and 1 chineseArtillery owned by the China lost in Shensi
                China converts japaneseBarracks into different units
                China win, taking Shensi from Japan with 1 chineseArtillery remaining. Battle score for attacker is 23
                Casualties for China: 1 chineseArtillery and 4 chineseInfantrys
                Casualties for Japan: 3 japaneseFighters and 2 japaneseInfantrys
            Battle in Kansu
                China attack with 2 chineseFighters and 3 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 0/5 hits, 1,17 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Kansu
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 3 : 1/4 hits, 1,00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is -3
                Casualties for China: 2 chineseInfantrys
                Casualties for Japan: 1 japaneseInfantry
            Battle in Hunan
                China attack with 2 chineseInfantrys and 1 chineseTank
                Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry
                    China roll dice for 2 chineseInfantrys and 1 chineseTank in Hunan, round 2 : 1/3 hits, 0,67 expected hits
                    Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Hunan
                China win, taking Hunan from Japan with 2 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 Material and 1 chineseMech.Infantry moved from Chungking to Hupeh
            1 chineseMech.Infantry moved from Hupeh to Chungking
            4 Trucks, 1 chineseArtillery and 3 chineseInfantrys moved from Singkiang to Hupeh
            1 chineseArtillery moved from Altay to Ningsia
            2 chineseFighters moved from Kansu to Hupeh
            1 chineseInfantry moved from Chungking to Kweichow
            1 chineseInfantry moved from Chungking to Hupeh
            1 chineseCombatEngineer moved from Singkiang to Ningsia
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseAirfield, 1 chineseAlpineInfantry and 6 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - China
            Units in Hupeh being upgraded or consumed: 1 Material
            1 chineseAirfield placed in Hupeh
            1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
            3 chineseInfantrys placed in Chungking
            2 chineseInfantrys placed in Singkiang
    
        Activate Technology - China
            China activating ImprovedArtillery
            Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
    
        Turn Complete - China
            China collect 26 PUs; end with 26 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 29 PUs
            Units generate 3 techTokens; China end with 3 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : 1,67
    China regular : 2,08
    

    Savegame



  • TripleA Turn Summary: China round 10

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0

    Game History

    Round: 10
    
        Research Technology - China
            Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                China roll 12,5,9 and gets 1 hit
            China removing all Technology Tokens after successful research.
            China discover ImprovedArtillery
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Some non-combat units are destroyed: 
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Singkiang to Tsinghai
                  China take Tsinghai from Japan
            3 chineseInfantrys moved from Singkiang to Kashi
            1 chineseArtillery moved from Singkiang to Kashi
            1 chineseInfantry moved from Ningsia to Kansu
            1 chineseInfantry moved from Northern China to Kansu
            1 chineseInfantry moved from Western Szechwan to Kansu
            2 chineseFighters moved from Singkiang to Kansu
            2 chineseArtillerys and 4 chineseInfantrys moved from Hupeh to Shensi
            2 chineseInfantrys moved from Hupeh to Hunan
            1 chineseTank moved from Chungking to Hunan
            1 chineseInfantry moved from Kweichow to Kwangsi
                  China take Kwangsi from Japan
    
        Combat - China
            Japan scrambles 1 units out of Shansi to defend against the attack in Shensi
            Japan scrambles 2 units out of Inner Mongolia to defend against the attack in Shensi
            Battle in Kashi
                China attack with 1 chineseArtillery and 3 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseArtillery and 3 chineseInfantrys in Kashi, round 2 : 1/4 hits, 0,50 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kashi, round 2 : 0/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Kashi
                China win, taking Kashi from Japan with 1 chineseArtillery and 3 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 2 chineseArtillerys and 4 chineseInfantrys
                Japan defend with 1 Flagpole, 1 Rail, 1 japaneseBarracks, 3 japaneseFighters and 2 japaneseInfantrys
                    China roll dice for 2 chineseArtillerys and 4 chineseInfantrys in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Japan roll dice for 3 japaneseFighters and 2 japaneseInfantrys in Shensi, round 2 : 3/5 hits, 2,25 expected hits
                    1 japaneseFighter owned by the Japan, 3 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shensi
                    China roll dice for 2 chineseArtillerys and 1 chineseInfantry in Shensi, round 3 : 1/3 hits, 0,75 expected hits
                    Japan roll dice for 2 japaneseFighters in Shensi, round 3 : 1/2 hits, 1,17 expected hits
                    1 japaneseFighter owned by the Japan and 1 chineseInfantry owned by the China lost in Shensi
                    China roll dice for 2 chineseArtillerys in Shensi, round 4 : 1/2 hits, 0,50 expected hits
                    Japan roll dice for 1 japaneseFighter in Shensi, round 4 : 1/1 hits, 0,58 expected hits
                    1 japaneseFighter owned by the Japan and 1 chineseArtillery owned by the China lost in Shensi
                China converts japaneseBarracks into different units
                China win, taking Shensi from Japan with 1 chineseArtillery remaining. Battle score for attacker is 23
                Casualties for China: 1 chineseArtillery and 4 chineseInfantrys
                Casualties for Japan: 3 japaneseFighters and 2 japaneseInfantrys
            Battle in Kansu
                China attack with 2 chineseFighters and 3 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 0/5 hits, 1,17 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China lost in Kansu
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 3 : 1/4 hits, 1,00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is -3
                Casualties for China: 2 chineseInfantrys
                Casualties for Japan: 1 japaneseInfantry
            Battle in Hunan
                China attack with 2 chineseInfantrys and 1 chineseTank
                Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry
                    China roll dice for 2 chineseInfantrys and 1 chineseTank in Hunan, round 2 : 1/3 hits, 0,67 expected hits
                    Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Hunan
                China win, taking Hunan from Japan with 2 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 Material and 1 chineseMech.Infantry moved from Chungking to Hupeh
            1 chineseMech.Infantry moved from Hupeh to Chungking
            4 Trucks, 1 chineseArtillery and 3 chineseInfantrys moved from Singkiang to Hupeh
            1 chineseArtillery moved from Altay to Ningsia
            2 chineseFighters moved from Kansu to Hupeh
            1 chineseInfantry moved from Chungking to Kweichow
            1 chineseInfantry moved from Chungking to Hupeh
            1 chineseCombatEngineer moved from Singkiang to Ningsia
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseAirfield, 1 chineseAlpineInfantry and 6 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - China
            Units in Hupeh being upgraded or consumed: 1 Material
            1 chineseAirfield placed in Hupeh
            1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
            3 chineseInfantrys placed in Chungking
            2 chineseInfantrys placed in Singkiang
    
        Activate Technology - China
            China activating ImprovedArtillery
            Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese
    
        Turn Complete - China
            China collect 26 PUs; end with 26 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 29 PUs
            Units generate 3 techTokens; China end with 3 techTokens
    

    Combat Hit Differential Summary :

    Japan regular : 1,67
    China regular : 2,08
    

    Savegame



  • ugh, lost all 3 and the barracks. I clicked through the battle 5 times and it only happened once. Losing 1fgt would be totally worth, losing 2 was about even imo, losing 3 would be bad, but losing all 3 AND the barracks is terrible.

    At least your army is still in Hupeh. That was the thought behind the scramble-decision: You must stay in Hupeh or you aren't able to attack the barracks again next turn.


Log in to reply
 

42212
2040
2284
Who's Online
Visitors Today