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    new production unit - barracks

    Scheduled Pinned Locked Moved Map Making
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    • B Online
      beelee
      last edited by

      @Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is 🙂

      F 1 Reply Last reply Reply Quote 0
      • N Offline
        Numetalfan
        last edited by

        sure, thxWW2v4-1941.zip

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Numetalfan
          last edited by

          @Numetalfan hey you wanna just upload the whole game ? The new units will be needed for testing. It's a World War II v3 1941 mod correct ?

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          • N Offline
            Numetalfan
            last edited by

            the zip file has now a size of 13,6 MB - too large to attach it here -any idea what to do?

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            • F Offline
              ff03k64
              last edited by

              I use google drive (or something similar) for things like that.

              1 Reply Last reply Reply Quote 0
              • N Offline
                Numetalfan
                last edited by

                yes, its a v3-41 mod - I did not get the meaning of the google drive , how to use it?

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                • B Online
                  beelee @Numetalfan
                  last edited by

                  @Numetalfan hmm...just send the units folder for now. That and the xml only thing different ? No objectives ?

                  Don't have any type of right click compress button ? I don't really know much about computer stuff really. Just push a bunch of buttons till it works lol. Not a recommended process.

                  I used to put stuff in sendspace and send it that way too but probably not a lot of changes. Just send what's different and all add it

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                  • F Offline
                    ff03k64 @Numetalfan
                    last edited by

                    @Numetalfan Google drive is basically a storage space on the internet. Other versions are dropbox, microsoft onedrive, and apple has icloud. I am sure there are a million other ones as well, you could do a search for cloud storage and probably find a few of those other options.

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                    • F Offline
                      ff03k64 @beelee
                      last edited by ff03k64

                      @beelee

                      @ Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is 🙂

                      I think you would want to just copy and paste it into a text editor, but you will need the new icons and graphics anyway. Though i think it will play without them, it will just be annoying.

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @ff03k64
                        last edited by

                        @ff03k64 yea if you don't have the image it'll keep throwing the error but yea units folder should be all that's really needed. Can ignore the other stuff

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                        • B Online
                          beelee @Numetalfan
                          last edited by

                          @Numetalfan this will take a bit to go through but one thing is when you do your unitAttachment do them all at once. So instead of this:

                          <!-- Barracks -->

                          <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

                          <option name="isFactory" value="true"/>

                          </attachment>

                          <attachment name='unitAttachment' attachTo='barracks' javaClass='UnitAttachment' type='unitType'>

                          <option name='canProduceXUnits' value='2'/>

                          </attachment>

                          it'd be:

                          <!-- Barracks -->
                          <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                          <option name="isFactory" value="true"/>
                          <option name='canProduceXUnits' value='2'/>
                          </attachment>

                          we probably don't want barracks as a factory as mentioned previously but will get to that 🙂

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                          • wc_sumptonW Offline
                            wc_sumpton
                            last edited by

                            @ff03k64

                            You want to require different production facilities to produce different units. You have that worked out. But you also want China to be able to place units without production facilities. Triggers will need to be created that '-reset-' the 'requiresUnits' values prior to China's placement, and then reassign those values. Or China will need a different set of units.

                            Cheers...

                            1 Reply Last reply Reply Quote 1
                            • N Offline
                              Numetalfan
                              last edited by

                              the online help has an example

                              <attachment name='conditionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='RulesAttachment' type='player'>
                              <option name='switch' value='true'/>
                              </attachment>
                              <attachment name='triggerAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='TriggerAttachment' type='player'>
                              <option name='resource' value='PUs'/>
                              <option name='resourceCount' value='6'/>
                              <option name='players' value='British'/>
                              </attachment>
                              <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
                              <option name='conditions' value='conditionAttachment_Americans_Aid_UK'/>
                              <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
                              <option name='text' value='AMERICANS_AID_UK'/>
                              <option name='chance' value='6:6'/>
                              <option name='costPU' value='10'/>
                              <option name='attemptsPerTurn' value='1'/>
                              <option name='actionAccept' value='Americans'/>
                              </attachment>

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                              • N Offline
                                Numetalfan
                                last edited by

                                OK, I need help doing that.

                                first I added triggers to my properties:

                                <property name='Use Triggers' value='true' editable='false'>
                                <boolean/>
                                </property>

                                now in the attachment section I need the correct coding. the trigger should be activated when it is the Chinese to play and the trigger has to be switched back when the Germans start at the latest, even better when the Chinese end their turn.

                                my first code lines are

                                <attachment name='conditionAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='RulesAttachment' type='player'>
                                <property name="Unit Placement Restrictions" value='true'/>
                                </attachment>

                                <attachment name='triggerAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='triggerAttachment' type='player'>
                                <option name='switch' value='true'/>
                                </attachment>

                                but I know this is just crap - I have no idea how to program such a trigger - please help

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                                • F Offline
                                  ff03k64 @Numetalfan
                                  last edited by

                                  @Numetalfan There is probably a game property that you need to set as well but i think you need some rulesattachments as well. Maybe not all of these, but some depending on exactly what you are trying.

                                      <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung"/>
                                        <option name="movementRestrictionType" value="allowed"/>
                                        <option name="productionPerXTerritories" value="2"/>
                                        <option name="placementAnyTerritory" value="true"/>
                                        <option name="placementCapturedTerritory" value="true"/>
                                        <option name="placementPerTerritory" value="3"/>
                                      </attachment>
                                  
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                                  • N Offline
                                    Numetalfan
                                    last edited by

                                    @ff03k64

                                    I have all this already, as my game is a derivate of the wwii v3-41 where the chinese are part of

                                    the problem is:

                                    with my

                                    <property name="Unit Placement Restrictions" value="true" editable="false">
                                    <boolean/>
                                    </property>

                                    the Chinese functions are blocked, especially

                                    <option name="placementAnyTerritory" value="true"/>

                                    now Infantry require a factory or SmallFactory or barracks and the Chinese have none of it

                                    thats why I need a trigger for the Chinese to deactivate the placment restrection for them, the reactivate that

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                                    • F Offline
                                      ff03k64 @Numetalfan
                                      last edited by ff03k64

                                      @Numetalfan edit: deleted a bunch of stuff.

                                      I would make a new unit for chinese infantry

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @ff03k64
                                        last edited by

                                        @ff03k64 yea a separate chinese unit would be the way to go imo. Probably similar amount of work and will give more flexibility. Will have fewer triggers firing as well, which should help game speed. Maybe not a lot but ...

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                                        • N Offline
                                          Numetalfan
                                          last edited by

                                          sounds like a plan, indeed:

                                          <unit name="Chinese_infantry"/>
                                          </unitList>

                                          <!-- Chinese Infantry -->

                                          <attachment name="unitAttachment" attachTo="Chinese_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="movement" value="1"/>
                                          <option name="transportCost" value="2"/>
                                          <option name="isInfantry" value="true"/>
                                          <option name="isAirTransportable" value="false"/>
                                          <option name="attack" value="1"/>
                                          <option name="defense" value="2"/>
                                          <option name="artillerySupportable" value="false"/>
                                          </attachment>

                                          next:

                                            <!-- US Chinese Placements -->
                                          
                                            <unitPlacement unitType="Chinese_infantry" territory="Fukien" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="Chinese_infantry" territory="Hupeh" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="Chinese_infantry" territory="Suiyuan" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="Chinese_infantry" territory="Yunnan" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="fighter" territory="Sikang" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="Chinese_infantry" territory="Sikang" quantity="1" owner="Chinese"/>
                                            <unitPlacement unitType="Chinese_infantry" territory="Ningxia" quantity="1" owner="Chinese"/>
                                          

                                          so far so good.
                                          where is the coding that the Chinese get one -new- Chinese_infantry instead of the normal infantry? Have not found that in the xml.

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                                          • wc_sumptonW Offline
                                            wc_sumpton
                                            last edited by

                                            @ff03k64

                                            Let's change the infantry for the Chinese:

                                            <!-- Always True condition first -->
                                            <attachment name="conditionAttachmentAlwaysTrue" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                               <option name="switch" value="true"/>
                                            </attachment>
                                            
                                            <!-- Now the triggers -->
                                            <!-- Reset requiresUnits to be empty -->
                                            <attachment name="triggerAttachmentResetInfantry" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                               <option name="conditons" value="conditionAttachmentAlwaysTrue"/>
                                               <option name="unitType" value="infantry"/>
                                               <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                               <option name="unitProperty" value="requiresUnits" count="-reset-"/>
                                               <option name="when" value="before:chinesePlace"/>
                                            </attachment>
                                            
                                            <!-- Add values to requiresUnits -->
                                            <attachment name="triggerAttachmentSetInfantry" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                               <option name="conditons" value="conditionAttachmentAlwaysTrue"/>
                                               <option name="unitType" value="infantry"/>
                                               <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                               <option name="unitProperty" value="requiresUnits" count="-reset-barracks"/>
                                               <option name="unitProperty" value="requiresUnits" count="factory"/>
                                               <option name="unitProperty" value="requiresUnits" count="SmallFactory"/>
                                               <option name="when" value="after:chinesePlace"/>
                                            </attachment>
                                            

                                            The above is untested but should work.

                                            Cheers...

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