• Roger's Scenario Thread

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    RogerCooperR
    Name Ultimate World: Revised Description World War II in 1940 on a large map with many nations https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised [image: 1783115058871-1622bd4c-47f3-40ca-91f9-86b84f257327-image.jpeg] Good Points Lots of conflict all over the world Easy to understand rules Bad Points No victory conditions Favors the allies
  • Triplea Maps

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  • The Triplea Game Engine

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  • World War I with more territories?

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    SchulzS
    Players should be free to choose. But being forced to play too defensively and cautiously in every single game would be boring, and it wasn't politically feasible at that time. Both offensive and defensive Russia should have their own pros and cons.
  • Global 40 Expansion UHD Boxes

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    Update to 2.59 [image: 1782944315142-screenshot-from-2026-07-01-17-16-45.png]
  • Warcraft: Lordaeron Wars - Official Thread

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    @gr8gamerguy It has certainly been a long time since I worked on this project but I really want to finish it and condensed things down. With the advent of chatgpt I think ill come to finish it. (In case you ever see this message, thank you for all.the big reports)
  • Jurassic v2.0

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    UPDATED: http://john.gregorek.com/Games/Generic.zip Added caveER_png to help identify territories for removal/addition. Shifted place_txt values to represent top-left corner of unit images. Corrected polygons_txt fragments for defining territories across map borders. Not happy with glyph branding. It's optional. Still have an issue with border fragments that requires your inspection. The reliefTiles hide the map border edge well, but note the dinosaur has been beheaded. [image: 1782669793495-tripleabeheaded.png]
  • WW1 contour baseline map 4000px

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    SchulzS
    I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
  • world_war_ii_v5_1942 is incorrectly linked and installed

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    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • 💥 1941 Global Command Decision - Official Thread

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    Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Power of Politics 1914 : A WWI scenario

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    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
  • Churchills 1939

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  • Proposed Map: Domination 1941

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    @Schulz Been a while. If you want to use this threads map you are welcome to use it. It is used in 1941 Global Command Decision, but be aware it has nearly 800 locations so is probably best for solo play.
  • Domination 1914 No Man's Land - Official Thread

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    SchulzS
    @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides. I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map. There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.
  • War Plan Red-Orange

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    Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
  • World War II V6 - Balanced

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  • East & West

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    This is now available through the in-game downloader.
  • Global 40 Expansion UHD Boxes Recorded Games

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    deleted.
  • Can we fix TWW?

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    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • North Africa - TripleA Module

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    wc_sumptonW
    @victoryfirst said in North Africa - TripleA Module: This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West. Cheers...

Recent Posts

  • Name Ultimate World: Revised
    Description World War II in 1940 on a large map with many nations
    https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
    1622bd4c-47f3-40ca-91f9-86b84f257327-image.jpeg

    Good Points

    Lots of conflict all over the world Easy to understand rules

    Bad Points

    No victory conditions Favors the allies
    read more

  • Players should be free to choose. But being forced to play too defensively and cautiously in every single game would be boring, and it wasn't politically feasible at that time.

    Both offensive and defensive Russia should have their own pros and cons.

    read more

  • @Schulz said:

    Historically, they had to launch major offensives due to political pressure from their allies.

    This is the kind of question that comes up in many wargames, should a player be forced to replicate a bad historical strategy. The Brusilov offensive (1916) achieved some tactical success, but did little to take pressure off the French at Verdun and used up Russia's limited resources. The Kerensky offensive (1917) resulted in Russia's complete collapse.

    By they way, my grandfather (Austrian army) was captured in the Brusilov offensive.

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  • If Russia is still in the war by round 10 with roughly the same income it had at the beginning, I don't see how the Central Powers could realistically win. Giving Russian infantry weaker offensive power doesn't seem punishing enough to me. It would also limit Russia's strategic options. Historically, they had to launch major offensives due to political pressure from their allies.

    I think Russia's role of "destroying as many Central Powers units as possible before its eventual collapse" sounds much more interesting than simply spamming infantry and waiting.

    By 1917, Russia was struggling just to keep its troops on the front line, let alone mobilize new armies. I even think its income should be close to 0 by round 10 (August 1917), even if it hasn't lost a single territory. With a -2 income modifier that increases by 2 each round, Russia would be at -20 IPC by round 10, leaving it almost bankrupt.

    read more