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    new unit with special rules - is it possible?

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    • N
      Numetalfan last edited by

      I found out that in an battle 1 Armour attacks 1 ATG
      the ATG only defends on a "2"

      that means there must be an error somewhere:

      <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="ATG"/>
      <option name="faction" value="enemy"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="AntiTankSupport"/>
      </attachment>

      <!-- ATG-->
      <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="3"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <option name="requiresUnits" value="factory"/>
      </attachment>

      what can it be?

      1 Reply Last reply Reply Quote 0
      • W
        wc_sumpton last edited by wc_sumpton

        @Numetalfan

        I think "side" refers to the "attachTo" unit which in this case is "armour". Change it to "offense" and see what happens.

        As to your other question about finding the artillery support information. In your xml the commands used are deprecated and should be removed:

        <!-- Infantry -->
        <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
           <option name="movement" value="1"/>
           <option name="transportCost" value="2"/>
           <!-- <option name="isInfantry" value="true"/> Remove -->
           <option name="isLandTransportable" value ="true"/> <!-- Add -->
           <option name="isAirTransportable" value="true"/>
           <option name="attack" value="1"/>
           <option name="defense" value="2"/>
           <!-- <option name="artillerySupportable" value="true"/> Remove -->
           <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
           <!-- <boolean/> Remove -->
           <!-- </property> Remove -->
           <!-- </attachment> Remove -->
        </attachment>
        
        <!-- Artillery -->
        <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
           <option name="movement" value="1"/>
           <option name="transportCost" value="3"/>
           <option name="attack" value="2"/>
           <option name="defense" value="2"/>
           <!-- <option name="artillery" value="true"/> Remove -->
         <option name="requiresUnits" value="factory"/>
           <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
           <!-- <boolean/> Remove -->
           <!-- </property> Remove -->
           <!-- </attachment> Remove -->
        </attachment>
        

        Now lets rebuild it:

        <!-- Artillery support -->
        <attachment name="supportAttachmentArtillery" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
           <option name="unitType" value="infantry"/>
           <option name="faction" value="allied"/>
           <option name="side" value="offence"/>
           <option name="dice" value="strength"/>
           <option name="bonus" value="1"/>
           <option name="number" value="1"/>
           <option name="bonusType" value="ArtyOld"/>
           <option name="impArtTech" value="true"/>
        </attachment>-->
        

        To allow the ATG to support infantry just create another support attachment for the ATG just like the artillery.

        What can not be done is to have the ATG's support only be applied when there is an enemy tank present.

        Cheers...

        1 Reply Last reply Reply Quote 0
        • N
          Numetalfan last edited by

          Hi,

          I tried, I have no syntax errors - but - my changes have no effects

          1. Mortar - the mortar unit works like the old artillery, in offence an infantry gets +1 attack:

          the units
          <!-- Infantry -->
          <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          <option name="movement" value="1"/>
          <option name="transportCost" value="2"/>
          <option name="isInfantry" value="true"/>
          <option name="isAirTransportable" value="true"/>
          <option name="attack" value="1"/>
          <option name="defense" value="2"/>
          </attachment>

          <!-- Mortar  -->
          <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="movement" value="1"/>
            <option name="transportCost" value="3"/>
            <option name="attack" value="2"/>
            <option name="defense" value="2"/>
            <option name="artillery" value="true"/>
          

          <option name="requiresUnits" value="factory"/>
          </attachment>

          <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
          <option name="unitType" value="infantry"/>
          <option name="faction" value="allied"/>
          <option name="side" value="offense"/>
          <option name="dice" value="strength"/>
          <option name="bonus" value="1"/>
          <option name="number" value="1"/>
          <option name="bonusType" value="MortarInfantrySupport"/>
          </attachment>

          what might be the problem?

          1 Reply Last reply Reply Quote 0
          • N
            Numetalfan last edited by

            secont the "new" artillery

            it give +1 def to both, an infantry and an ATG

            the units

            <!-- Artillery -->
            <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              <option name="movement" value="1"/>
              <option name="transportCost" value="3"/>
              <option name="attack" value="2"/>
              <option name="defense" value="2"/>
              <option name="artillery" value="true"/>
            

            <option name="requiresUnits" value="factory"/>
            </attachment>

            <!-- ATG-->
            <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="movement" value="1"/>
            <option name="transportCost" value="3"/>
            <option name="attack" value="2"/>
            <option name="defense" value="2"/>
            <option name="requiresUnits" value="factory"/>
            </attachment>

            und the bonus:

            <!-- ArtilleryI support -->
            <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
            <option name="unitType" value="infantry"/>
            <option name="faction" value="allied"/>
            <option name="side" value="offence"/>
            <option name="dice" value="strength"/>
            <option name="bonus" value="1"/>
            <option name="number" value="1"/>
            <option name="bonusType" value="ArtilleryInfantrySupport"/>
            </attachment>

            <!-- ArtilleryA support -->
            <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
            <option name="unitType" value="ATG"/>
            <option name="faction" value="allied"/>
            <option name="side" value="offence"/>
            <option name="dice" value="strength"/>
            <option name="bonus" value="1"/>
            <option name="number" value="1"/>
            <option name="bonusType" value="ArtilleryATGSupport"/>
            </attachment>

            I tried some battles, but the effects were not visible
            what can be the reason?

            1 Reply Last reply Reply Quote 0
            • W
              wc_sumpton last edited by

              @Numetalfan

              There are no players assigned to the supportAttachment's. You need to add:

              <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>
              

              This will allow each country to use the support.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • N
                Numetalfan last edited by

                @wc_sumpton said in new unit with special rules - is it possible?:

                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>

                thx. I added this, but unfortunately, nothing works:

                1. ATG support with:

                <!-- ATG support-->
                <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                <option name="unitType" value="ATG"/>
                <option name="faction" value="enemy"/>
                <option name="side" value="offence:defence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="AntiTankSupport"/>
                </attachment>

                and

                <!-- ATG-->
                <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="1"/>
                <option name="transportCost" value="3"/>
                <option name="attack" value="2"/>
                <option name="defense" value="2"/>
                <option name="requiresUnits" value="factory"/>
                </attachment>

                and

                <!-- Armour -->
                <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="2"/>
                  <option name="transportCost" value="3"/>
                  <option name="canBlitz" value="true"/>
                  <option name="isLandTransport" value="true"/>
                  <option name="attack" value="3"/>
                  <option name="defense" value="3"/>
                

                <option name="requiresUnits" value="factory"/>
                </attachment>

                1. Artillery support to Infantry and ATG with

                  <!-- Artillery -->
                  <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="1"/>
                  <option name="transportCost" value="3"/>
                  <option name="attack" value="2"/>
                  <option name="defense" value="2"/>
                  <option name="requiresUnits" value="factory"/>
                  </attachment>

                and

                <!-- ArtilleryI support -->
                <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                <option name="unitType" value="infantry"/>
                <option name="faction" value="allied"/>
                <option name="side" value="defence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="ArtilleryInfantrySupport"/>
                </attachment>

                <!-- ArtilleryA support -->
                <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                <option name="unitType" value="ATG"/>
                <option name="faction" value="allied"/>
                <option name="side" value="defence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="ArtilleryATGSupport"/>
                </attachment>

                1. Mortar support for an infantry (like original artillery)

                <!-- Mortar support -->
                <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                <option name="unitType" value="infantry"/>
                <option name="faction" value="allied"/>
                <option name="side" value="offence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="MortarInfantrySupport"/>
                </attachment>

                with

                <!-- Mortar  -->
                <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="1"/>
                  <option name="transportCost" value="3"/>
                  <option name="attack" value="2"/>
                  <option name="defense" value="2"/>
                  <option name="artillery" value="true"/>
                

                <option name="requiresUnits" value="factory"/>
                </attachment>

                and

                   <!-- Infantry -->
                

                <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="movement" value="1"/>
                <option name="transportCost" value="2"/>
                <option name="isInfantry" value="true"/>
                <option name="isAirTransportable" value="true"/>
                <option name="attack" value="1"/>
                <option name="defense" value="2"/>
                </attachment>

                why do they all fail?

                1 Reply Last reply Reply Quote 0
                • B
                  beelee last edited by beelee

                  Im not a 100% sure how this works but try adding

                  <option name="impArtTech" value="true"/>

                  and see what happens

                  To your support attachment

                  1 Reply Last reply Reply Quote 0
                  • N
                    Numetalfan last edited by

                    Hi beelee,

                    I tried again and everything worked, my saved test game was probably buggy.

                    Your syntax file does not seem necessary. But thx

                    1 Reply Last reply Reply Quote 1
                    • W
                      wc_sumpton last edited by

                      @Numetalfan

                      Glad to hear everything is now working. I don't use a saved game to test, because the saved game carries a copy of the xml, not the one being tested. I usually use edit mode on a new game to remove units, reset territory ownership and add units to mock up battles to test changes.

                      @beelee

                      "impArtTech" deal with the technology 'improvedArtillerySupport' which if 'true', will double the number of supported units when this technology is received.

                      Cheers...

                      1 Reply Last reply Reply Quote 1
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