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    new unit with special rules - is it possible?

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @Numetalfan
      last edited by

      @Numetalfan seems as if it has something to do with placement. Maybe check and make sure you don't have two of something.

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      • wc_sumptonW Offline
        wc_sumpton
        last edited by wc_sumpton

        @Numetalfan

        Here I think @beelee is right. You have made a lot of map changes since the last time I looked at the xml. Take things slow. Lots of changes causes errors. I'm the "King of Errors"! I think I have learned more about xml scripting, and coding, by fixing all the errors I have made.

        So lets debug! First run the 'Map Creator' and double check your centers. When checking the with the "Polygons Grabber" insure that the 'old' territories do not include the new. Reselect the old territories, then select the new, to insure each is as you want. Next would be the "Placement Picker". Select the old territories and remove all the placements. Then reset the old territory. After that setup your new territory placements.

        Last is the minimap, or smallMap.jpeg. This needs to be the same as the base map, only smaller. The "Map Creator" can reduce your main map, but for better quality it is better to use a outside editor, the same one that you used to edit the base map. If the smallMap.jpeg does not match, the game can error on overlapping placements.

        I will continue to review you xml.

        Cheers...

        1 Reply Last reply Reply Quote 0
        • N Offline
          Numetalfan
          last edited by

          @wc_sumpton

          thx. I will do all this later, when back at home

          1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan
            last edited by

            all problems fixed - the game runs!
            thanks alot @ all 👍 :beaming_face_with_smiling_eyes:

            1 Reply Last reply Reply Quote 2
            • Brent StoudtB Offline
              Brent Stoudt @Zaroph
              last edited by

              @Zaroph

              I would like to have an new Variant of Global 1940 made.
              Does anyone hire to do this ....?
              I have an Excel Spreadsheet of the changes / Variant I would like to make.

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              • wc_sumptonW Offline
                wc_sumpton
                last edited by

                @Brent-Stoudt

                Welcome. If you would like to make changes to Global 1940 for you own use, then I would suggest that you start a new topic about it. Post some of you ideas so that the board may discuss them. Editing the xml may seem daunting, so we are here to help.

                Cheers...

                1 Reply Last reply Reply Quote 2
                • N Offline
                  Numetalfan
                  last edited by

                  what has to be done, to enable the ATG, the new unit, to give +1 Attack to an infantry
                  like the artillery does? This case will be more complicated than artillery support, as this happens always,
                  but I want to link the ATG-Infantry attack bonus to an event where a tank and an ATG also participate in that batlle

                  where do I find the artillery coding in the xml file?

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                  • B Offline
                    beelee
                    last edited by

                    Add this in unitAttachment to ATG

                    <!--<option name="artillery" value="true"/>-->

                    Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @beelee
                      last edited by

                      @beelee said in new unit with special rules - is it possible?:

                      Add this in unitAttachment to ATG

                      <!--<option name="artillery" value="true"/>-->

                      Then in "Support Attachments" make an attachment like "artillery" has and give it to ATG. If you don't want inf to get a bonus from artillery at same time as ATG, then "bonusType" has to be the same as the artillery one. I think. I could have that backwards.

                      If he gives both the (uncommented) option to the unit and makes a support attachment for the same, then that unit will have two
                      support abilities (and the "artillery" option is deprecated).

                      1 Reply Last reply Reply Quote 1
                      • N Offline
                        Numetalfan
                        last edited by

                        I found out that in an battle 1 Armour attacks 1 ATG
                        the ATG only defends on a "2"

                        that means there must be an error somewhere:

                        <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                        <option name="unitType" value="ATG"/>
                        <option name="faction" value="enemy"/>
                        <option name="side" value="defence"/>
                        <option name="dice" value="strength"/>
                        <option name="bonus" value="1"/>
                        <option name="number" value="1"/>
                        <option name="bonusType" value="AntiTankSupport"/>
                        </attachment>

                        <!-- ATG-->
                        <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                        <option name="movement" value="1"/>
                        <option name="transportCost" value="3"/>
                        <option name="attack" value="2"/>
                        <option name="defense" value="2"/>
                        <option name="requiresUnits" value="factory"/>
                        </attachment>

                        what can it be?

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                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by wc_sumpton

                          @Numetalfan

                          I think "side" refers to the "attachTo" unit which in this case is "armour". Change it to "offense" and see what happens.

                          As to your other question about finding the artillery support information. In your xml the commands used are deprecated and should be removed:

                          <!-- Infantry -->
                          <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                             <option name="movement" value="1"/>
                             <option name="transportCost" value="2"/>
                             <!-- <option name="isInfantry" value="true"/> Remove -->
                             <option name="isLandTransportable" value ="true"/> <!-- Add -->
                             <option name="isAirTransportable" value="true"/>
                             <option name="attack" value="1"/>
                             <option name="defense" value="2"/>
                             <!-- <option name="artillerySupportable" value="true"/> Remove -->
                             <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                             <!-- <boolean/> Remove -->
                             <!-- </property> Remove -->
                             <!-- </attachment> Remove -->
                          </attachment>
                          
                          <!-- Artillery -->
                          <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                             <option name="movement" value="1"/>
                             <option name="transportCost" value="3"/>
                             <option name="attack" value="2"/>
                             <option name="defense" value="2"/>
                             <!-- <option name="artillery" value="true"/> Remove -->
                           <option name="requiresUnits" value="factory"/>
                             <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                             <!-- <boolean/> Remove -->
                             <!-- </property> Remove -->
                             <!-- </attachment> Remove -->
                          </attachment>
                          

                          Now lets rebuild it:

                          <!-- Artillery support -->
                          <attachment name="supportAttachmentArtillery" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                             <option name="unitType" value="infantry"/>
                             <option name="faction" value="allied"/>
                             <option name="side" value="offence"/>
                             <option name="dice" value="strength"/>
                             <option name="bonus" value="1"/>
                             <option name="number" value="1"/>
                             <option name="bonusType" value="ArtyOld"/>
                             <option name="impArtTech" value="true"/>
                          </attachment>-->
                          

                          To allow the ATG to support infantry just create another support attachment for the ATG just like the artillery.

                          What can not be done is to have the ATG's support only be applied when there is an enemy tank present.

                          Cheers...

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Numetalfan
                            last edited by

                            Hi,

                            I tried, I have no syntax errors - but - my changes have no effects

                            1. Mortar - the mortar unit works like the old artillery, in offence an infantry gets +1 attack:

                            the units
                            <!-- Infantry -->
                            <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                            <option name="movement" value="1"/>
                            <option name="transportCost" value="2"/>
                            <option name="isInfantry" value="true"/>
                            <option name="isAirTransportable" value="true"/>
                            <option name="attack" value="1"/>
                            <option name="defense" value="2"/>
                            </attachment>

                            <!-- Mortar  -->
                            <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                              <option name="movement" value="1"/>
                              <option name="transportCost" value="3"/>
                              <option name="attack" value="2"/>
                              <option name="defense" value="2"/>
                              <option name="artillery" value="true"/>
                            

                            <option name="requiresUnits" value="factory"/>
                            </attachment>

                            <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                            <option name="unitType" value="infantry"/>
                            <option name="faction" value="allied"/>
                            <option name="side" value="offense"/>
                            <option name="dice" value="strength"/>
                            <option name="bonus" value="1"/>
                            <option name="number" value="1"/>
                            <option name="bonusType" value="MortarInfantrySupport"/>
                            </attachment>

                            what might be the problem?

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                            • N Offline
                              Numetalfan
                              last edited by

                              secont the "new" artillery

                              it give +1 def to both, an infantry and an ATG

                              the units

                              <!-- Artillery -->
                              <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                <option name="movement" value="1"/>
                                <option name="transportCost" value="3"/>
                                <option name="attack" value="2"/>
                                <option name="defense" value="2"/>
                                <option name="artillery" value="true"/>
                              

                              <option name="requiresUnits" value="factory"/>
                              </attachment>

                              <!-- ATG-->
                              <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                              <option name="movement" value="1"/>
                              <option name="transportCost" value="3"/>
                              <option name="attack" value="2"/>
                              <option name="defense" value="2"/>
                              <option name="requiresUnits" value="factory"/>
                              </attachment>

                              und the bonus:

                              <!-- ArtilleryI support -->
                              <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                              <option name="unitType" value="infantry"/>
                              <option name="faction" value="allied"/>
                              <option name="side" value="offence"/>
                              <option name="dice" value="strength"/>
                              <option name="bonus" value="1"/>
                              <option name="number" value="1"/>
                              <option name="bonusType" value="ArtilleryInfantrySupport"/>
                              </attachment>

                              <!-- ArtilleryA support -->
                              <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                              <option name="unitType" value="ATG"/>
                              <option name="faction" value="allied"/>
                              <option name="side" value="offence"/>
                              <option name="dice" value="strength"/>
                              <option name="bonus" value="1"/>
                              <option name="number" value="1"/>
                              <option name="bonusType" value="ArtilleryATGSupport"/>
                              </attachment>

                              I tried some battles, but the effects were not visible
                              what can be the reason?

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                              • wc_sumptonW Offline
                                wc_sumpton
                                last edited by

                                @Numetalfan

                                There are no players assigned to the supportAttachment's. You need to add:

                                <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>
                                

                                This will allow each country to use the support.

                                Cheers...

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Numetalfan
                                  last edited by

                                  @wc_sumpton said in new unit with special rules - is it possible?:

                                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans"/>

                                  thx. I added this, but unfortunately, nothing works:

                                  1. ATG support with:

                                  <!-- ATG support-->
                                  <attachment name="supportAttachmentTankATG" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                  <option name="unitType" value="ATG"/>
                                  <option name="faction" value="enemy"/>
                                  <option name="side" value="offence:defence"/>
                                  <option name="dice" value="strength"/>
                                  <option name="bonus" value="1"/>
                                  <option name="number" value="1"/>
                                  <option name="bonusType" value="AntiTankSupport"/>
                                  </attachment>

                                  and

                                  <!-- ATG-->
                                  <attachment name="unitAttachment" attachTo="ATG" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="movement" value="1"/>
                                  <option name="transportCost" value="3"/>
                                  <option name="attack" value="2"/>
                                  <option name="defense" value="2"/>
                                  <option name="requiresUnits" value="factory"/>
                                  </attachment>

                                  and

                                  <!-- Armour -->
                                  <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="canBlitz" value="true"/>
                                    <option name="isLandTransport" value="true"/>
                                    <option name="attack" value="3"/>
                                    <option name="defense" value="3"/>
                                  

                                  <option name="requiresUnits" value="factory"/>
                                  </attachment>

                                  1. Artillery support to Infantry and ATG with

                                    <!-- Artillery -->
                                    <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="1"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="attack" value="2"/>
                                    <option name="defense" value="2"/>
                                    <option name="requiresUnits" value="factory"/>
                                    </attachment>

                                  and

                                  <!-- ArtilleryI support -->
                                  <attachment name="supportAttachmentArtilleryI" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                  <option name="unitType" value="infantry"/>
                                  <option name="faction" value="allied"/>
                                  <option name="side" value="defence"/>
                                  <option name="dice" value="strength"/>
                                  <option name="bonus" value="1"/>
                                  <option name="number" value="1"/>
                                  <option name="bonusType" value="ArtilleryInfantrySupport"/>
                                  </attachment>

                                  <!-- ArtilleryA support -->
                                  <attachment name="supportAttachmentArtilleryA" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                  <option name="unitType" value="ATG"/>
                                  <option name="faction" value="allied"/>
                                  <option name="side" value="defence"/>
                                  <option name="dice" value="strength"/>
                                  <option name="bonus" value="1"/>
                                  <option name="number" value="1"/>
                                  <option name="bonusType" value="ArtilleryATGSupport"/>
                                  </attachment>

                                  1. Mortar support for an infantry (like original artillery)

                                  <!-- Mortar support -->
                                  <attachment name="supportAttachmentMortar" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                  <option name="players" value="Germans:Russians:Japanese:British:Italians:Chinese:Americans_west:USA"/>
                                  <option name="unitType" value="infantry"/>
                                  <option name="faction" value="allied"/>
                                  <option name="side" value="offence"/>
                                  <option name="dice" value="strength"/>
                                  <option name="bonus" value="1"/>
                                  <option name="number" value="1"/>
                                  <option name="bonusType" value="MortarInfantrySupport"/>
                                  </attachment>

                                  with

                                  <!-- Mortar  -->
                                  <attachment name="unitAttachment" attachTo="mortar" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="1"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="attack" value="2"/>
                                    <option name="defense" value="2"/>
                                    <option name="artillery" value="true"/>
                                  

                                  <option name="requiresUnits" value="factory"/>
                                  </attachment>

                                  and

                                     <!-- Infantry -->
                                  

                                  <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="movement" value="1"/>
                                  <option name="transportCost" value="2"/>
                                  <option name="isInfantry" value="true"/>
                                  <option name="isAirTransportable" value="true"/>
                                  <option name="attack" value="1"/>
                                  <option name="defense" value="2"/>
                                  </attachment>

                                  why do they all fail?

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                                  • B Offline
                                    beelee
                                    last edited by beelee

                                    Im not a 100% sure how this works but try adding

                                    <option name="impArtTech" value="true"/>

                                    and see what happens

                                    To your support attachment

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Numetalfan
                                      last edited by

                                      Hi beelee,

                                      I tried again and everything worked, my saved test game was probably buggy.

                                      Your syntax file does not seem necessary. But thx

                                      1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton
                                        last edited by

                                        @Numetalfan

                                        Glad to hear everything is now working. I don't use a saved game to test, because the saved game carries a copy of the xml, not the one being tested. I usually use edit mode on a new game to remove units, reset territory ownership and add units to mock up battles to test changes.

                                        @beelee

                                        "impArtTech" deal with the technology 'improvedArtillerySupport' which if 'true', will double the number of supported units when this technology is received.

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1

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