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    isLandTransportable for units with 0 movement

    Map Making
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    • TorpedoA
      TorpedoA last edited by

      My Flak 88 has 0 movement and isLandTransportable but should be able to attack as far as the isLandTransport unit (truck at mov 2) can attack. Like now a truck with 2 movement can pick up a infantry which only has movment 1 and let it attack at max movement distance of the IsLandTransport unit (2 in this case).
      I tried to fiddle around with the GivesMovement option but that also doesnt function because in both ways it seams that movement has to be >=1 for the isLandTransportable unit.(?)

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      • C
        Cernel Moderators last edited by

        Moved to Map Making.

        I assume you don't have the "Selectable Zero Movement Units" property true.

        However, you may still want to make a Feature Request about handling this matter in a better way.

        TorpedoA 1 Reply Last reply Reply Quote 1
        • TorpedoA
          TorpedoA @Cernel last edited by

          @Cernel

          @Cernel said in isLandTransportable for units with 0 movement:

          don't have the "Selectable Zero Movement Units" property true.

          Oh thank you so much, but i really cannot remember that option even though its not totaly foreign to my brain. Must be long time since i used that i guess.

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @TorpedoA last edited by

            @TorpedoA this is Roger's site. It explains most, if not all, properties. Not custom ones, but is useful

            https://axisandallies.fandom.com/wiki/Special:Search?search=game+property&fulltext=Search&page=2&ns0=1&ns14=1&searchUID=a8ba190b-03fe-4696-a8c4-2209ad4fd997

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            • TorpedoA
              TorpedoA last edited by

              <property name="Selectable Zero Movement Units"
              It seems that this only effects the player?
              Example:

              <attachment name="unitAttachment" attachTo="Mot.Inf"
              <option name="attack" value="1"/>
              <option name="defense" value="2"/>
              <option name="movement" value="2"/>
              <option name="canBlitz" value="true"/>
              <option name="transportCost" value="4"/>
              <option name="isLandTransport" value="true"/>
              <option name="createsResourcesList" value="-1:PUs"/>
              

              With above isLandTransport unit, AI is able to pick up below isLandTransportable Unit and move it.

              <attachment name="unitAttachment" attachTo="Infantry"
              <option name="attack" value="1"/>
              <option name="defense" value="2"/>
              <option name="movement" value="1"/>
              <option name="transportCost" value="2"/>
              <option name="isLandTransportable" value="true"/>
              <option name="createsResourcesList" value="-1:PUs"/>
              

              But AI seems not be able to pick up following one:

              <attachment name="unitAttachment" attachTo="FlaK88"
              <option name="attack" value="2"/>
              <option name="defense" value="2"/>
              <option name="movement" value="0"/>
              <option name="transportCost" value="3"/>
              <option name="isLandTransportable" value="true"/>
              <option name="typeAA" value="AA"/>
              <option name="attackAA" value="3"/>
              <option name="maxAAattacks" value="1"/>
              <option name="mayOverStackAA" value="true"/>
              <option name="isAAforFlyOverOnly" value="true"/>
              <option name="createsResourcesList" value="-1:PUs"/>
              

              Seems its only for the player, and at least thats ok as long only the human player has units with movement=0.
              But i have a unit which is for all players, so thats problematic as i like to have it at 0 movement while still being transportable by the AI.
              Is there something i dont know?

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