isLandTransportable for units with 0 movement
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My Flak 88 has 0 movement and isLandTransportable but should be able to attack as far as the isLandTransport unit (truck at mov 2) can attack. Like now a truck with 2 movement can pick up a infantry which only has movment 1 and let it attack at max movement distance of the IsLandTransport unit (2 in this case).
I tried to fiddle around with the GivesMovement option but that also doesnt function because in both ways it seams that movement has to be >=1 for the isLandTransportable unit.(?) -
Moved to Map Making.
I assume you don't have the "Selectable Zero Movement Units" property true.
However, you may still want to make a Feature Request about handling this matter in a better way.
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@Cernel said in isLandTransportable for units with 0 movement:
don't have the "Selectable Zero Movement Units" property true.
Oh thank you so much, but i really cannot remember that option even though its not totaly foreign to my brain. Must be long time since i used that i guess.
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@TorpedoA this is Roger's site. It explains most, if not all, properties. Not custom ones, but is useful
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<property name="Selectable Zero Movement Units"
It seems that this only effects the player?
Example:<attachment name="unitAttachment" attachTo="Mot.Inf" <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="movement" value="2"/> <option name="canBlitz" value="true"/> <option name="transportCost" value="4"/> <option name="isLandTransport" value="true"/> <option name="createsResourcesList" value="-1:PUs"/>
With above isLandTransport unit, AI is able to pick up below isLandTransportable Unit and move it.
<attachment name="unitAttachment" attachTo="Infantry" <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="movement" value="1"/> <option name="transportCost" value="2"/> <option name="isLandTransportable" value="true"/> <option name="createsResourcesList" value="-1:PUs"/>
But AI seems not be able to pick up following one:
<attachment name="unitAttachment" attachTo="FlaK88" <option name="attack" value="2"/> <option name="defense" value="2"/> <option name="movement" value="0"/> <option name="transportCost" value="3"/> <option name="isLandTransportable" value="true"/> <option name="typeAA" value="AA"/> <option name="attackAA" value="3"/> <option name="maxAAattacks" value="1"/> <option name="mayOverStackAA" value="true"/> <option name="isAAforFlyOverOnly" value="true"/> <option name="createsResourcesList" value="-1:PUs"/>
Seems its only for the player, and at least thats ok as long only the human player has units with movement=0.
But i have a unit which is for all players, so thats problematic as i like to have it at 0 movement while still being transportable by the AI.
Is there something i dont know?