Trigger help
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 I am trying to emulate some triggers from the warcraft map, but it isn't working. I am making units create other units for a single turn, but they aren't disappearing like the should. Thanks for any help! Warcraft code that i used as a model <attachment name="conditionEveryTurn" attachTo="Nature" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="rounds" value="1-+"/> </attachment> <attachment name="triggerAttachment_The_Judgment-Spell_is_packed_away" attachTo="Humans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionEveryTurn"/> <option name="when" value="after:HumansBattle"/> <option name="removeUnits" value="all:Judgment-Spell" count="1"/> <option name="players" value="$AllPlayers$"/> </attachment>The code i think should work <attachment name="conditionEveryTurn" attachTo="XCOM" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="rounds" value="1-+"/> </attachment> <attachment name="triggerAttachment_Unused_XCOM_grenades" attachTo="XCOM" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionEveryTurn"/> <option name="when" value="after:XCOMBattle"/> <option name="removeUnits" value="all:grenade" count="10000"/> </attachment>
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 @ff03k64 said in Trigger help: the only thing I see is you don't have "players" <option name="players" value="$AllPlayers$"/> Idk if u need it or not but u could try it 
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 If there are no players, then the trigger will take the 'attachTo' information. The only thing I can think of is 'count="10000"' being to high. Maybe try with a lower number like 99. Also check your properties for: <property name="Use Triggers" value="true" editable="true"> <boolean/> </property>Cheers... 
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 It was even easier than either of those two, it was capitalization  Thanks for your help though! 
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 Is there a good guide beyond the POS map for triggers? 
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 @ff03k64 @RogerCooper might have idk 
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 @beelee I have found no better source than POS2.