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    second currency - possible?

    Scheduled Pinned Locked Moved Maps & Mods
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    • N Offline
      Numetalfan
      last edited by

      currently, IPC is/are the only currency.

      With IPC units are bought, as well as repair costs, tech dice etc.

      Is it possible to introduce a second currency "X" and define the some units require both to build, IPC and "X".
      Logically there must be some countries the create "X" so the some nations have more or less "X".

      Despite that, the tripleA engine should be able to colltet that new ressource, know how much each nations has and be able to allow a nation to spare that currency, everything like IPC now.

      is this possible?

      F 1 Reply Last reply Reply Quote 0
      • F Offline
        ff03k64 @Numetalfan
        last edited by

        @Numetalfan Yep, you can. The Pact of Steel 2 xml acts as a tutorial for map making. There is some info at about line 610 and right around line 870 that will help you.

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        • N Offline
          Numetalfan
          last edited by

          Do I have the right version? I don't see anything special in line 610 or 870.

          <?xml version="1.0"?>
          <!DOCTYPE game SYSTEM "game.dtd">
          <game>
          <info name="Pact of Steel" version="2.2"/>
          <loader javaClass="games.strategy.triplea.TripleA"/>
          <triplea minimumVersion="1.5"/>

          PantherP 1 Reply Last reply Reply Quote 0
          • PantherP Offline
            Panther Admin Moderators @Numetalfan
            last edited by Panther

            @Numetalfan That is from the wrong XML. Please look into the

            pact_of_steel_2.xml
            

            It starts with

            <?xml version="1.0"?>
            <!DOCTYPE game SYSTEM "game.dtd">
            <game>
              <info name="Pact of Steel 2" version="3.8"/>
            

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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