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    Zero movement cost to enter transports.

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    • C
      Cernel Moderators @Panther last edited by Cernel

      @Panther said in Zero movement cost to enter transports.:

      @Cernel said in Zero movement cost to enter transports.:

      @Panther Do you think that a mobility 0 unit that can be loaded onto a transport can be actually loaded onto the transport or is the mobility 0 making this impossible unless something gives a mobility bonus to the unit?

      I know that all units that are transportable have mobility 1 or more in the basic games. So, for example, I'm saying how about if I change the infantry mobility to 0, rest the same.

      The rules say that loading/offloading of a unit counts as the unit's entire move. Moving requires movement points. So I would conclude that a unit with "movement 0" can't move at all (unless - as you say - it receives a mobility bonus by whatever) . How would an infantry with "movement 0" physically move onto a transport?

      What we are talking about here is nothing else than moving a unit from a territory to a seazone and/or vice versa!

      I can't see how this could be allowed while movement between territories would be denied because of "movement 0"
      (again: unless - as you say - the unit receives a mobility bonus by whatever).

      Any considerations about the fact that TripleA requires units to be mobile to load onto transport ships, but allows offloading immobile units, instead? How can this be explained? For example, if a transport starts the game with mobility 0 infantries on board, does it make sense that they can be offloaded?

      Why should a mobility 0 infantry be unable to load onto a transport, while an already loaded mobility 0 infantry is able to offload from the same?


      I'm getting more and more convinced that whether or not an immobile unit can load onto a transport ship should be dependent on a property. The first post at this topic should be updated with a name proposal for such a property.

      Moreover, it is necessary to keep an eye on the handling of fuel costs (since currently loading onto a transport is a 1 point movement, loading onto a transport consumes fuel, like if you moved of 1 zone).

      I think that if loading onto a transport would be allowed for mobility 0 units, then this should mean that it takes 0 movement points for whatever units (also those having mobility 1 or more, that currently have to use 1 mobility point to load). Therefore, in this case, the fuelCost charged should be nothing (both when loading and when offloading), and I suppose the fuelFlatCost too.

      Side note, currently the fuel cost is paid when loading but not when offloading (since loading is 1 movement and offloading is 0 movement). This is not much on topic, but I think it would be better if the fuel cost is paid on offloading. That is I would make loading take 0 movement and offloading take 1 movement, instead of 1 and 0 (which is the current behaviour).

      Panther 1 Reply Last reply Reply Quote 0
      • Panther
        Panther Admin Moderators @Cernel last edited by Panther

        @Cernel said in Zero movement cost to enter transports.:

        @Panther said in Zero movement cost to enter transports.:

        @Cernel said in Zero movement cost to enter transports.:

        @Panther Do you think that a mobility 0 unit that can be loaded onto a transport can be actually loaded onto the transport or is the mobility 0 making this impossible unless something gives a mobility bonus to the unit?

        I know that all units that are transportable have mobility 1 or more in the basic games. So, for example, I'm saying how about if I change the infantry mobility to 0, rest the same.

        The rules say that loading/offloading of a unit counts as the unit's entire move. Moving requires movement points. So I would conclude that a unit with "movement 0" can't move at all (unless - as you say - it receives a mobility bonus by whatever) . How would an infantry with "movement 0" physically move onto a transport?

        What we are talking about here is nothing else than moving a unit from a territory to a seazone and/or vice versa!

        I can't see how this could be allowed while movement between territories would be denied because of "movement 0"
        (again: unless - as you say - the unit receives a mobility bonus by whatever).

        Any considerations about the fact that TripleA requires units to be mobile to load onto transport ships, but allows offloading immobile units, instead? How can this be explained? For example, if a transport starts the game with mobility 0 infantries on board, does it make sense that they can be offloaded?

        Why should a mobility 0 infantry be unable to load onto a transport, while an already loaded mobility 0 infantry is able to offload from the same?

        It cannot be explained- at least not by the rules.
        From a rules perspective - as stated before - that does not make any sense.

        I can only recommend that a setup of a game does not include this constellation
        (again: unless - as you say - the unit receives a mobility bonus by whatever).

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