TWW 3.0.8 ubernaut (ax) v NTSH (al)
-
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Germany Trigger ItalyShareTech: Setting shareTechnology to Germany for playerAttachment attached to Italy Trigger BritainShareTech: Setting shareTechnology to Usa for playerAttachment attached to Britain Trigger germanaTAAT: Germany gains access to AdvancedAntiTank
Combat Hit Differential Summary :
-
@ubernaut Seems to still be a problem that only you have (or maybe also other mac users)
-
@nothingtoseehere yeah hopefully we can play soon though think he the problem is actually with the forum not the app.
-
Testing Forum poster
Test summary from TripleA, engine version: 2.6.403, time: 4:04:11 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.784, time: 11:54:14
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.784, time: 11:56:43
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:59:03
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Germany Trigger ItalyShareTech: Setting shareTechnology to Germany for playerAttachment attached to Italy Trigger BritainShareTech: Setting shareTechnology to Usa for playerAttachment attached to Britain Trigger germanaTAAT: Germany gains access to AdvancedAntiTank
Combat Hit Differential Summary :
-
@nothingtoseehere: Ok this is weird. When I tried posting with the stable version previously it didn't work. Now as you recommended I did try it with a recent pre-release and it worked, but now I can also successfully post with the stable version again. Now that the technical problems seem to be resolved I'll look at doing a german combat move soon.
-
@nothingtoseehere i think i should still be axis since we were never able to get this game going. i think we need to settle a few other items as well such if we are playing with stable or not i should test it bc in the current version of the engine there is a bug that can screw up naval battles if there is a carrier there.
also since this is our second round curious if you want to try something new which is to share techs with neutrals. the idea i had for this is that if all of your other factions have tech then you can share it with any neutrals you have swayed as well. the idea is to compensate for the disadvantage of swaying versus invading.
let me know what you think about that one
-
@ubernaut said in TWW 3.0.8 ubernaut (ax) v NTSH (al):
@nothingtoseehere i think i should still be axis since we were never able to get this game going. i think we need to settle a few other items as well such if we are playing with stable or not i should test it bc in the current version of the engine there is a bug that can screw up naval battles if there is a carrier there.
Your playing axis is fine with me I just didn't remember how we were distributed when this game started and didn't realize that I just needed to look at the title of the threat.I usually deal with the carrier bug like this: I sacrifice their first hp when I usually would in a fight and keep their last hitpoints until the end. If they kill anything with their 1 power, then I replace any casualties of the damaged carrier after the battle with edit mode. It is usually possible to get the result that would occur if there was no bug.
@ubernaut said in TWW 3.0.8 ubernaut (ax) v NTSH (al):
also since this is our second round curious if you want to try something new which is to share techs with neutrals. the idea i had for this is that if all of your other factions have tech then you can share it with any neutrals you have swayed as well. the idea is to compensate for the disadvantage of swaying versus invading.
let me know what you think about that one
So you want to play with War vs. Neutral deactivated so with bribing neutrals? And you think that if one side is constantly bribing the neutrals while the other side either ignores or declares war vs. them that the latter has an advantage that you want to compensate with the tech idea? I don't even think I would agree with you about the bribing party being at a disadvantage in such a situation unless they are exceptionally unlucky and never manage to bribe successfully.
Also, I don't understand how you would even give them a tech? As far as I know, they (including the true neutrals) already have some minor techs like Special Warfare, improved defensive structures, and improved destroyers. I suppose you were thinking of using edit mode?
I just tried it in a local game and I can only give technologies to major axis or allied powers. The menu to choose a technology to add doesn't appear if you try selecting a neutral or minor power. -
@nothingtoseehere yes often times you can fix the battle after the fact or there is no real effect but all things being equal i think 2.5 would be better if it will work unless there is a patch to fix TWW in later versions.
regarding the neutrals, i think there is a slight disadvantage for several reasons but primarily it is because you are limited to the nuetrals production capacity. When you capture the territories you can produce with no restrictions. Obviously not having to invade is a slight advantage to politics but i don't think it's actually even close to balancing that factor out. Giving the shared tech isn't a very big change as you state they start out with a few already but it will help a little to balance things out so that's why i wanted to try it out at some point.
-
@ubernaut Ok so even if I were to agree that it is compensation, that is justified by the disadvantages for the side that relies more heavily on bribing or is luckier in its bribery attempts (in this case it clearly isn't justified in my opinion).
How would you implement the tech transfer?
I was not able to simply add the tech with edit mode. So how did you think this would be achieved?
If we would need to somehow alter the map to make it work I'm against doing it because that is way too much effort for us two who haven't really done anything like modifying a map (or maybe I should speak for myself here). -
@ubernaut: Since I suspect that neither of us is about to make this our last game, I would suggest we start our game without this house rule and while playing it maybe you can find out if and how it could be done or you could think of another mechanism that is more easily implemented to make engaging in politics more appealing and we can discuss what idea to use in a future game.
Assuming you agree to a game without this or any other house rule, is there anything you want to change about the settings as they are configured in the latest save game?
-
@nothingtoseehere hmm i figured you could just add it with edit mode are you sure it doesn't work?
-
@ubernaut: you can try it out yourself.
-
@nothingtoseehere ok i will test that out when i test 2.5 probably won't have time today tho
-
@nothingtoseehere maybe we won't have to choose the version
-
@nothingtoseehere yeah you're right you cant even add the techs lol so much for that theory
i sitll think we should either try to modify the theme or wait for @Cernel to so it so we wont have to worry about botched battles. -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 21:19:03
Savegame