TWW 3.0.8 ubernaut (ax) v NTSH (al)
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@LaFayette do we know the status of this issue? is there anything i can do to help?
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With apologies, the problem is underspecified to be able to comment. Please post a bug-report with exact details of what you are seeing and the steps one could take to reproduce it.
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@LaFayette ok thanks will do
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@LaFayette here is the bug report let me know if I need any more info.

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@nothingtoseehere sounds like there is a fix at hand just need to wait for the next stable release i think.

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@ubernaut Give it a try now, fix was with forum settings and forum software.
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@lafayette something is still off when I try the test post I get this:

and when I click view forum I get this one evne though the topic id is in there and this forum is selected:

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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 09:23:23
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 09:23:23
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Germany Trigger ItalyShareTech: Setting shareTechnology to Germany for playerAttachment attached to Italy Trigger BritainShareTech: Setting shareTechnology to Usa for playerAttachment attached to Britain Trigger germanaTAAT: Germany gains access to AdvancedAntiTankCombat Hit Differential Summary :
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@ubernaut Seems to still be a problem that only you have (or maybe also other mac users)
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@nothingtoseehere yeah hopefully we can play soon though think he the problem is actually with the forum not the app.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.403, time: 4:04:11 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.784, time: 11:54:14
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.784, time: 11:56:43
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 11:59:03
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Germany Trigger ItalyShareTech: Setting shareTechnology to Germany for playerAttachment attached to Italy Trigger BritainShareTech: Setting shareTechnology to Usa for playerAttachment attached to Britain Trigger germanaTAAT: Germany gains access to AdvancedAntiTankCombat Hit Differential Summary :
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@nothingtoseehere: Ok this is weird. When I tried posting with the stable version previously it didn't work. Now as you recommended I did try it with a recent pre-release and it worked, but now I can also successfully post with the stable version again. Now that the technical problems seem to be resolved I'll look at doing a german combat move soon.
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@nothingtoseehere i think i should still be axis since we were never able to get this game going. i think we need to settle a few other items as well such if we are playing with stable or not i should test it bc in the current version of the engine there is a bug that can screw up naval battles if there is a carrier there.
also since this is our second round curious if you want to try something new which is to share techs with neutrals. the idea i had for this is that if all of your other factions have tech then you can share it with any neutrals you have swayed as well. the idea is to compensate for the disadvantage of swaying versus invading.
let me know what you think about that one
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@ubernaut said in TWW 3.0.8 ubernaut (ax) v NTSH (al):
@nothingtoseehere i think i should still be axis since we were never able to get this game going. i think we need to settle a few other items as well such if we are playing with stable or not i should test it bc in the current version of the engine there is a bug that can screw up naval battles if there is a carrier there.
Your playing axis is fine with me I just didn't remember how we were distributed when this game started and didn't realize that I just needed to look at the title of the threat.I usually deal with the carrier bug like this: I sacrifice their first hp when I usually would in a fight and keep their last hitpoints until the end. If they kill anything with their 1 power, then I replace any casualties of the damaged carrier after the battle with edit mode. It is usually possible to get the result that would occur if there was no bug.
@ubernaut said in TWW 3.0.8 ubernaut (ax) v NTSH (al):
also since this is our second round curious if you want to try something new which is to share techs with neutrals. the idea i had for this is that if all of your other factions have tech then you can share it with any neutrals you have swayed as well. the idea is to compensate for the disadvantage of swaying versus invading.
let me know what you think about that one
So you want to play with War vs. Neutral deactivated so with bribing neutrals? And you think that if one side is constantly bribing the neutrals while the other side either ignores or declares war vs. them that the latter has an advantage that you want to compensate with the tech idea? I don't even think I would agree with you about the bribing party being at a disadvantage in such a situation unless they are exceptionally unlucky and never manage to bribe successfully.
Also, I don't understand how you would even give them a tech? As far as I know, they (including the true neutrals) already have some minor techs like Special Warfare, improved defensive structures, and improved destroyers. I suppose you were thinking of using edit mode?
I just tried it in a local game and I can only give technologies to major axis or allied powers. The menu to choose a technology to add doesn't appear if you try selecting a neutral or minor power.
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