TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Aggression 1941

    Scheduled Pinned Locked Moved Maps & Mods
    32 Posts 6 Posters 8.8k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CrazyGC Offline
      CrazyG Moderators
      last edited by

      Those changes look like a good direction. Japan has some actual competition.

      You could consider giving fighters artillery support to infantry, so they effectively get 3 attack on land but still only 2 at sea.

      IDK about bombers. Their only advantage right now is high movement, bombing raids don't hurt the factories much.

      1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz
        last edited by Schulz

        I'am almost certain that strengening figters/bombers alone would make them overpowered. Do you agree? They are worse at offense than regular fighters but currently mass fighters perform better than mass armours on offense cost efficiently and losing them don't hurt much despite AA rollings. Plus they are more cost effective defenders also can be used at escort/intercept.

        I think giving support ability to fighters/bombers alone could render artillery almost useless and armours very situational. Or it is possible to increase artillery support ability to +2 giving +1 support ability to airs and +1 support ability for armours.

        I am not sure about how good aor bad bombers are in here. But the main advatage is losing bomber in a strategic bombing campaign was huge deal now its insignificant. They were able to damage max half of their prices which is the same in here.

        CrazyGC 1 Reply Last reply Reply Quote 2
        • CrazyGC Offline
          CrazyG Moderators @Schulz
          last edited by

          @Schulz
          That fighter idea was just an idea for hypotheticals, if fighters aren't doing well in land.

          I think tanks are a much better choice for land heavy combat because they can help defend. But a few fighters can be a decent buy just because it forces the enemy to build more ships while also being okay.

          I tried bombing more seriously. One thing is that Germany can ignore about 15 points (so 150 PUs) of bombing damage just because the territory has such a high value.

          It is really nice that the damage from AA guns is less swingy (I lose 1 artillery of PUs, instead of 3-4 artillery worth). That is a big improvement.

          I haven't tried bombing anywhere else: Germany often loses it's bomber in El Alamein on turn 1 and no other Axis start with bombers.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @CrazyG
            last edited by

            @CrazyG

            Yes I agree fighters/bombers need an improvement in land warfare.

            Tanks should remain better choice for land heavy combat as it is in all A&A games because of air's versatility.

            Germany can tolerate and ignore getting bombed at certain points. I'm fine with that and consider it a small boost for Axis and deter Allies a bit relyting on only bombing in early rounds.

            I have no idea what is the best deal with Africa in r1 German round. Looks like reinforcing Lybia or attacking Cairo in r1 just as good as attacking El Alamein.

            1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz
              last edited by Schulz

              New version is just uploaded.

              General

              • +100 American, +100 English +50 Russian starting incomes.
              • +1 attack for artillery,armour,fighter,bomber,tankette,siberian,h.cavalry.
              • +1 defense for sea combatants except carrier.
                Carrier cost decreased to 50.

              Germany

              • 2 German trench moves to Crete from Norway.

              Japan

              • Japan Navy in sz 50 moves to sz 57, l.cruiser in sz 59 moves to 64.
              • 1 Japanese infantry moves to kwangtung from shanghai.
                Replacing 1 Japan fighter with 1 bomber in the mainland.

              Russia

              • +2 trench to leningrad.
                Raising Siberian upkeep to 2.

              England

              • Replacing English fighter in El Alamein with additional infantry.
              • New English factories to W.Australia and Queensland.
              • Adding English cruiser/carrier/fighter to Indian Ocean .
              • Removing English infantres from Sumatra and Java.
                1 English fighter to Victoria.

              America

              • Removing American destroyer and transport from sz51.

              China

              • l.cavalry and h.cavalry upkeep raised to 2.
              1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz
                last edited by Schulz

                I decided to add "draw" option other than victory/lose. Loser side will try to drag the game to stalemate to not losing hence giving a strong reason to continue rather than early surrenderings anti-climaticly.

                New victory condition

                • Axis achieves more than 1500 production power. (Means No Axis victory without Sea Lion)
                • Allies achieves more than 2000 production power. (Means No Allies victory without invading Germany or Japan)

                If no side achive its objective until the end of round 25, the game ends with draw.

                I'm still not sure if Round 25 is way too long and harder to achieve and probably will be needed to give defensive bonuses to capitals to make it more possible outcome. If we consider every rounds to represent 2 months, 25.th rounds means mid-late August 1945 which is super historically the real ending date of WWII.

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  • Lack of Chinese suppresed factory images are added.
                  • New victory and draw conditions.
                  • German capital provides +2 defense whereas the other ones provide +1 defense.
                  1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz
                    last edited by Schulz

                    Hypotetical/realistic minimum victory requirements if Axis victory requires 1500+ and Allies one +2000.

                    axis_victory_1.png

                    axis_victory_2.png

                    allies_victory_1.png

                    allies_victory_2.png

                    1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators
                      last edited by

                      Just at a glance, the allied conditions are much harder to achieve than the axis conditions.

                      I actually saw the axis take roughly that much income several times in games that were still undecided. I could easily imagine the allies win in the first picture if something was going well (say the USA was beating Japan at sea).

                      If the axis hold only Germany, Italy and Hungary. that doesn't sound like a tie, it's a pretty clear loss. I can see Germany technically holding in that situation (with it's plus 2 defense) but if I achieved a tie that way (so technically not a loss) it would feel pretty hollow.

                      1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz
                        last edited by Schulz

                        Currently Allies needs to exceed 2000 production power whereas Axis has to exceed 1500, the reason of the difference is Axis suffers more with the new factory rule.

                        Endings would be anti-climatic if Allies victories would be possibe without invading Germany or Japan. The same as for Axis they need to take Britain and Moscow in most cases.

                        I accept the round limit isn't the best but I really want to have a draw option and I would want to keep it unless I find out better alternative.

                        I was thinking the opposite, Round 25 is too long to achieve one of these draw options even capital defense rules.

                        1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz
                          last edited by Schulz

                          +100 American +100 Chinese and +50 Russian starting incomes.

                          Trench costs increased to 35, its upkeep increased to 2.

                          Bomber attack decreased to 2.

                          W.Sahara opened up.

                          Draw may occur at the end of 20.th round (though not sure if 25 is better or differentiating draw points between these rounds).

                          Minor changes.

                          1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by Schulz

                            • All territories are determinated to be controllable by only one nation in both sides. The new maps that added notes shows it.

                            axisplan.png

                            alliesplan.png

                            • Crete is Italian instead of German (Aesthetic purpose).

                            • W.Sahara is impassable (again)

                            • Victory and draw conditions are same, but players are free to extend it up to 25.th round.

                            • German submarine in SZ16 moved to SZ12.

                            • 1 Japanese infantry from Shanghai removed.

                            • British destroyer in SZ16 replaced with cruiser.

                            • Cruiser attack value increased to 4.

                            • Submarine attack increased to 3, movement decreased to 2

                            • Naval unit upkeeps decreased to 2 from 3. L.Cruiser remained 2.

                            • l.cavalry cost raised to 30, h. cavalry cost raised to 40 attack/defense decreased to 3. Both units are now transportable.

                            • Last update dates will always be shown in the top of notes.

                            • Unneeded images file is gone.

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by

                              • Map version is corrected. I Hadn't notice that 0.1 represents pre-release.

                              • Hawaii bug fixed which had lack of ownership rule.

                              • Armour upkeep increased to 4, trench upkeep decreased to 1.

                              • L.cavalry cost decreased to 20, h.cavalry cost decreased to 30.

                              • Tankette cost increased to 40.

                              • 2 infantry from Germany and 2 trench from Leningrad are removed.

                              1 Reply Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz
                                last edited by Schulz

                                New flags:

                                Germany_flag.pngRussia_flag.pngJapan_flag.pngEngland_flag.pngItaly_flag.pngAmerica_flag.pngChina_flag.png

                                1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  • The map resolution increased by 10%.
                                  • Right and bottom bars are shrinked as much as possible.
                                  • Denmark decreased to 5, S.Manchuria decreased to 20.
                                  1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz
                                    last edited by Schulz

                                    I'am toying with the idea of adding Manchukuo as 8.th power, Any suggestion is welcome.

                                    Pros

                                    • More symetrical power distirbutions which would enable to take 2 nations in 2v2 multi games.
                                    • Easier handling of capital defensive bonuses which could provide flat +1 or +2 defensive bonus instead of +2 German and rest +1.
                                    • Representation of Japan's rivalries of its land and naval forces.
                                    • Manchukuo's presenca could make the front more interesting.
                                    • Usual capital victory condition could be brough back even better considering "capture 3 capitals" sounds like more exciting than exceed x production capacity.

                                    Cons

                                    • Slowing down the game,
                                    • Might be harder to rebalancing the already questionable balance.
                                    1 Reply Last reply Reply Quote 0
                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      • %25 more zoom in ability.
                                      • Eye friendly new Japanese yellow.
                                      • Simplified victory condition: Capture all capitals in 20 rounds which provides +2 bonus defense.
                                      • Enhanced small map.
                                      • New bunker image.
                                      • Customized sounds which mostly based on default ones.
                                      ebbeE 1 Reply Last reply Reply Quote 0
                                      • ebbeE Offline
                                        ebbe @Schulz
                                        last edited by

                                        @schulz Hej Schulz, you asked me to use Soundfiles I made/ adapted for the recently released WW2 Oil & Snow project, which is fine, ( except the intro tune , I prefer to keep that unique ) nice to see another 1941 map and I like your ingredients...

                                        1 Reply Last reply Reply Quote 0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better 💗

                                        Register Login
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums