Danny en Laurence Axis en Allies
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Japan bombs India to the ground!
Japan fly's its bombers to India doing major damage to its factories.
Yunnan is conquered and all air units are forced to land in Hunan, leaving their ground units without aircover.
The Japanese navy tactically falls back to japan to start loading its troop's transports.

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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 cruiser moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 3 fighters moved from Burma to India 1 bomber moved from New South Wales to Philippines 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone Combat - ANZAC Battle in Shantung Non Combat Move - ANZAC 1 aaGun moved from Shan State to Malaya Place Units - ANZAC 1 bomber and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
America is threatening the Japanese homeland!
With the combined allied fleet near the Japanese homeland, the Japanese navy has little room to maneuver.

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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour and 1 cruiser; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Kiangsu to Shantung 1 armour moved from Kiangsu to Shantung 2 armour moved from Kiangsu to Hopei 2 tactical_bombers moved from Anhwe to Hopei 3 armour moved from Kweichow to Shensi 1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 infantry moved from Yunnan to Burma 2 bombers moved from Hunan to Burma 5 tactical_bombers moved from Hunan to Burma 2 infantry moved from Yunnan to Shan State 10 fighters moved from Hunan to Shan State Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 armour and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Hopei from Chinese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour and 1 fighter ANZAC defend with 1 infantry Japanese win, taking Shantung from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 4 infantry Battle in Shan State Japanese attack with 10 fighters and 2 infantry ANZAC defend with 1 infantry Japanese win, taking Shan State from British with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 armour Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers and 4 tactical_bombers moved from Burma to Yunnan 10 fighters moved from Shan State to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Shantung to Yunnan 2 tactical_bombers moved from Hopei to Yunnan Place Units - Japanese 3 armour placed in Kiangsu 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1 Japanese collect 32 PUs (1 lost to blockades); end with 39 PUs -
Japan takes back China!
Japan is taking back large parts of China with its fast-moving tanks.

Type 95 Tank

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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from India to Shan State 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to Okinawa 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Queensland to Sumatra Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 2 infantry ANZAC win, taking Shan State from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Shan State to India Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
America destroys the Japanese Navy!
After a great battle at sea, with huge losses on both sides. The American's come out as the great winner. Now with a navy blockade at the Japanese mainland. It will be tough for the Japanese to receive shipments from overseas.

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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Politics - Japanese Purchase Units - Japanese Japanese buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery, 1 infantry and 1 mech_infantry moved from Sikang to Tsinghai 3 armour moved from Shensi to Suiyuan 2 armour moved from Hopei to Chahar Combat - Japanese Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese win, taking Suiyuan from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,2,2,1,5,6 Japanese collect 19 PUs (10 lost to blockades); end with 19 PUs -
Japan conquers China!
More and more provinces are lost to japan.

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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 tactical_bomber moved from Sumatra to Burma 3 fighters moved from India to Burma 1 bomber moved from Philippines to Japan 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 2 fighters moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 bomber moved from Okinawa to Japan Combat - ANZAC Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6 and causes: 0 damage to unit: factory_major Bombing raid in Japan causes 0 damage total. Battle in Hainan Non Combat Move - ANZAC 1 bomber moved from Japan to Korea Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese AA : 0,67 -
The Allies take Kiangsu!
With Kiangsu under allied control, the Japanese have no means of production on the Chinees mainland.

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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0
Game History
Round: 8 Politics - Japanese Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,5,1,5,4,2,4,4,5 Japanese collect 14 PUs (5 lost to blockades); end with 15 PUs -
@hypnidhoglr01 An American seaplane scout reported new japanese movement in the pacific, can we expect new movement after 1 year of sillence?
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After many years a new war has begon!
General DanLeeDR01 and HypnidhogLR01 combined their military genius and joined forces! Together we will destroy the allies! And take over the world!

Germany is preparing to take Russia!

@danleedr01 laurence germany danny japan vs the allied ai.tsvg
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@danleedr01 Yes unprovoked aggression will not be tolerated !

Eternal peace is a utopian dream. Sadly many refuse to recognize this. "Peace through Strength" is the most effective way to prevent conflict.
Sadly that is no longer an option as the war starts anew

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TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Bid Purchase - Germany Note to players Germany: Total World War The following options are available by purchasing and placing them under the logo within Greenland: - No Notifications Play the game without those nice images to sp.... Germany buy 1 BonusTechnology and 1 ShareTechnology; 3 PU unused Germany retains 3 PUS not spent in bid phase Bid Placement - Germany 1 BonusTechnology and 1 ShareTechnology placed in Optionsland Trigger ItalyNationalAdv2: Setting attack to 7 for unitAttachment attached to italianBattleship Trigger ItalyNationalAdv1: Setting attack to 6 for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting isAAforCombatOnly to true for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting isAAforBombingThisUnitOnly to true for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting mayOverStackAA to true for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting isAAforFlyOverOnly to true for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting maxAAattacks to 1 for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting maxRoundsAA to -1 for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to italianCruiser Trigger ItalyNationalAdv1: Setting targetsAA to germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiser Trigger JapanNationalAdv1: Setting offensiveAttackAA to 2 for unitAttachment attached to japaneseDestroyer Trigger BritainNationalAdv1: Setting attackAA to 2 for unitAttachment attached to britishAntiAirGun Trigger BritainNationalAdv1: Setting defense to 2 for unitAttachment attached to britishAntiAirGun Trigger GermanyNationalAdv1: Setting attackAA to 3 for unitAttachment attached to germanAntiTankGun Trigger ItalyNationalAdv3: Setting attack to 7 for unitAttachment attached to italianBattleship-damaged Trigger GermanyNationalAdv: Germany activates ImprovedAntiTank Trigger RussiaNationalAdv: Russia activates Logistics Trigger ItalyNationalAdv: Italy activates ImprovedHulls Trigger BritainNationalAdv: Britain activates ImprovedAntiAircraft Trigger UsaNationalAdv: Usa activates Production Trigger JapanNationalAdv: Japan activates ImprovedDestroyers Digging Trenches - Germany Germany collect 71 PUs; end with 109 PUs Objective GermanBidsaver1: Germany met a national objective for an additional -109 PUs; end with 0 PUs Units generate 3 techTokens; Germany end with 3 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 11 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Trigger Starttechtokens: Germany met a national objective for an additional 2 techTokens; end with 5 techTokens Trigger StartPUs: Germany met a national objective for an additional 35 PUs; end with 35 PUs Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body> Trigger ItalyShareTech: Setting shareTechnology to Germany for playerAttachment attached to Italy Trigger BritainShareTech: Setting shareTechnology to Usa for playerAttachment attached to Britain Trigger germanaTAAT: Germany gains access to AdvancedAntiTank Germany rolls : 0/1 hits, 0,00 expected hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 11 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger GermanProduction: Germany has their production frontier changed to: germanProduction Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanTank moved from Eastern Poland to Western Ukraine 1 germanTacticalBomber moved from Poland to Eastern Poland 1 germanInfantry moved from Poland to Eastern Poland 1 germanInfantry moved from Poland to Eastern Poland 1 germanMech.Infantry moved from Poland to Eastern Poland 1 germanTank moved from Eastern Germany to Eastern Poland 1 germanCombatEngineer moved from Eastern Germany to Poland 1 germanInfantry moved from Eastern Germany to Poland 1 germanParatrooper moved from Eastern Germany to Poland 1 germanInfantry moved from Bohemia Moravia to Poland 1 germanAlpineInfantry moved from Austria to Bohemia Moravia 1 germanArtillery moved from Austria to Bohemia Moravia 1 germanInfantry moved from Paris to Northern France 1 germanTank moved from Paris to Northern France 1 germanCombatEngineer moved from Paris to Northern France 1 germanMech.Infantry moved from Paris to Northern France 1 germanArtillery moved from Paris to Northern France 1 germanInfantry moved from Eastern France to Northern France 1 germanInfantry moved from Western Germany to Low Countries 1 germanInfantry moved from Western Germany to Low Countries 1 germanFighter moved from Northern Germany to Low Countries 1 germanDestroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Germany Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger GermanySpring1: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Germany Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger GermanySpring2: has removed 1 Winter owned by Germany in Novgorod Trigger GermanySpring2: has removed 1 Winter owned by Germany in Orel Kursk Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lativa Estonia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Smolensk Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Norway Trigger GermanySpring2: has removed 1 Winter owned by Germany in Belorussia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Finland Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pskov Trigger GermanySpring2: has removed 1 Winter owned by Germany in Kharkov Trigger GermanySpring2: has removed 1 Winter owned by Germany in Western Karelia Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lithuania Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pinsk Marshes Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Finland Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Ukraine 1 Truck moved from Austria to Eastern Poland 1 Truck moved from Southern Germany to Poland 1 germanInfantry moved from Southern Germany to Eastern Germany Purchase Units - Germany Germany buy 1 germanAntiAirGun, 4 germanInfantrys and 2 germanTanks; Remaining resources: 2 PUs; 5 techTokens; Place Units - Germany 1 germanAntiAirGun placed in Western Germany 4 germanInfantrys placed in Eastern Germany 2 germanTanks placed in Western Germany Activate Technology - Germany triggerAttachmengermanImpAT: Setting defense to 2 for unitAttachment attached to germanAntiTankGun Turn Complete - Germany Germany collect 71 PUs; end with 73 PUs Units generate 3 techTokens; Germany end with 8 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance VichyFrance buy 1 germanFighter; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanFighter placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 germanFighter Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 10 PUs Some Units in Finland change ownership: 1 Material, 1 germanCombatEngineer and 2 germanInfantrysCombat Hit Differential Summary :
Germany rolls : 0,00 -
It's Italy turn now to conquer the Mediterranean! And take Cairo.
Cairo is the key to conquering Africa!
Sir I think we should attack them from Ai Kufrah they woudnt expect such a genius move!

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Dear Fuhrer you have any plans of attack? Let's study our battleplan carefully!

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