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    Danny en Laurence Axis en Allies

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    • DanLeeDR01D Offline
      DanLeeDR01
      last edited by

      The Americans prevend the invasion of South America!

      The Americans use the destroyers and submarines to destroy the Italian naval fleet at the coast of Gibraltar, with the support of a bomber from London.

      The Fuhrer made an error in the previous Air to Naval Battle in London, not expecting the two submarines to survive. Two brave submarines submerged just in time to escape the onslaught ready to join the Americans at the sea of Gibraltar. With the two extra submarines, they just had enough numbers to give the Italians a cribbling defeat!
      The Fuhrer is furious! Making the mistake himself he still blamed the failure on Hermann Göring commander in charge of the attack and the German Luftwaffe. He was last reported in Paris, bud mysteriously choked on a meatball in his soup, so read the report. He is succeeded by Robert Ritter von Greim. He will be for sure not to make such costly mistakes and lead germany to victory!

      Bud doing so they leave the American transport in London without any anti-air support. The British build 3 new submarines, bud they will be unable to attack air targets.

      The Last two tank regiments in South Africa managed to destroy the Italian invaders in the North, a unique battle took place, where both forces knocked out each other at the same time! This will go into the history books for sure!

      laurencccc.jpg

      Retreat! It's DanLeeDR01!

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      • DanLeeDR01D Offline
        DanLeeDR01
        last edited by

        TripleA Turn Summary: Germans round 7

        TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

        Game History

        Round: 7
        
            Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
        
            Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 artilleries moved from Novgorod to Belarus
                9 infantry moved from Novgorod to Belarus
                8 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                2 tactical_bombers moved from Eastern Poland to Ukraine
                2 fighters moved from Eastern Poland to Ukraine
                1 armour moved from Western Ukraine to Rostov
                      Germans take Bryansk from Russians
                      Germans take Rostov from Russians
                1 armour moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Western Ukraine to Bryansk
                5 armour moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                4 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from France to 110 Sea Zone
                4 bombers moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Bessarabia to Belarus
                2 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
        
            Combat - Germans
                Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Ukraine
                    Germans attack with 5 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor, 2 fighters and 3 infantry
                        Germans roll dice for 5 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 5/1 hits, 5,50 expected hits
                        Russians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/1 hits, 2,33 expected hits
                        3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 fighters and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers and 4 tactical_bombers
                    British defend with 3 submarines; Americans defend with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports
                    3 submarines owned by the British submerged
                        Germans roll dice for 5 bombers and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/1 hits, 5,33 expected hits
                        Americans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                        1 armour owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in 110 Sea Zone
                    Germans win with 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports
        
            Non Combat Move - Germans
                5 bombers moved from 110 Sea Zone to Normandy Bordeaux
                3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Bessarabia to Romania
                2 tactical_bombers moved from Ukraine to Western Ukraine
                2 fighters moved from Ukraine to Western Ukraine
        
            Place Units - Germans
                2 destroyers and 2 submarines placed in 112 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western Germany
                Germans undo move 2.
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 fighter placed in Normandy Bordeaux
        
            Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 58 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        

        Combat Hit Differential Summary :

        Americans regular : -0,33
        Russians regular : -0,33
        Germans regular : -0,83
        

        Territory Summary for Germans :

        Normandy Bordeaux : 1 flag, 3 aaGuns, 5 bombers, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
        Romania : 1 aaGun
        Germany : 1 factory_major
        Belarus : 1 flag, 1 armour, 8 artilleries and 9 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
        Rostov : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 mech_infantrys
        Tambov : 1 flag, 1 armour
        Ukraine : 1 flag, 5 armour and 1 factory_minor
        Western Ukraine : 1 flag, 2 fighters, 8 infantry and 2 tactical_bombers
        Vologda : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag, 1 artillery
        112 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        

        Production/PUs Summary :

        Germans : 58 / 74
        Russians : 9 / 35
        Americans : 35 / 60
        British : 22 / 25
        Italians : 36 / 57
        French : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0
        

        Dice Statistics:

        Total
                1 was rolled 30 times
                2 was rolled 28 times
                3 was rolled 24 times
                4 was rolled 21 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3,445
            Median : 3,000
            Variance : 0,785
            Standard Deviation : 0,886
            Total rolls : 155
        
        Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3,875
            Median : 4,000
            Variance : 1,022
            Standard Deviation : 1,011
            Total rolls : 16
        
        Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,897
            Median : 4,000
            Variance : 0,882
            Standard Deviation : 0,939
            Total rolls : 39
        
        British Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3,240
            Median : 3,000
            Variance : 0,618
            Standard Deviation : 0,786
            Total rolls : 25
        
        Italians Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 2,897
            Median : 2,000
            Variance : 1,244
            Standard Deviation : 1,115
            Total rolls : 29
        
        French Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,483
            Standard Deviation : 0,695
            Total rolls : 11
        
        Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,333
            Median : 3,000
            Variance : 0,909
            Standard Deviation : 0,953
            Total rolls : 12
        
        Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2,571
            Median : 2,000
            Variance : 1,139
            Standard Deviation : 1,067
            Total rolls : 7
        
        Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3,875
            Median : 4,000
            Variance : 1,022
            Standard Deviation : 1,011
            Total rolls : 16
        

        Savegame

        Retreat! It's DanLeeDR01!

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        • DanLeeDR01D Offline
          DanLeeDR01
          last edited by

          The Italians Conquer South Africa!

          The Italians use their sea transports in the Harbor of Egypt to load infantry and artillery from Anglo-Egyptian Sudan to conquer the undefended factories in South Africa.

          Persia is also taken after heavy resistance, the British forces in Eastern Persia did not join the defenders, so the Italians did not have to use all their tanks, so one regiment was sent up North to conquer the Caucasus. With the Caucasus now under Axis control they receive a Bonus of 5 PU.
          The Germans still have to send one land unit to Egypt to get an extra bonus of 5 PU.

          The Italian airforce in Gibraltar was sent out again to defeat the two destroyers and submarines after the Naval Battle in Gibraltar. This time with only air units present, the American Submarines could escape the onslaught undetected.

          The Germans take Ukraine!

          After surrounding Ukraine on the West and North the Russians did not retreat! No step back!
          The last two infantry divisions and fighters fought bravely, the germans had to bomb the city to the ground before the Russians could be defeated. Bud they did not surrender, not one man. They Gloriously give their lives for the motherland. HypnidhogLR01 is not pleased that they only have one life to give! Ukraine had to be held at all cost!!

          The Axis forces move towards Capital Russia!

          The Axis Blitz to surround the Capital, and cut its supply lines towards the capital, preventing the Russian to get their resources for new recruits.

          Will the Russians leave the safety of their city to attack the small surrounding forces or will they wait for reinforcements to arrive?

          No one knows because HypNidhogLR01 has only Top Secret Battle plans!

          laurence is in gevaar.jpg

          Retreat! It's DanLeeDR01!

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          • HypNidhogLR01H Offline
            HypNidhogLR01
            last edited by

            TripleA Turn Summary: British round 7

            TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

            Game History

            Round: 7
            
                Purchase Units - British
                    British buy 1 cruiser and 1 destroyer; Remaining resources: 5 PUs; 
            
                Combat Move - British
            
                Place Units - British
                    1 cruiser and 1 destroyer placed in 110 Sea Zone
            
                Turn Complete - British
                    British collect 22 PUs; end with 27 PUs
            

            Combat Hit Differential Summary :

            Territory Summary for British :

            Iceland : 1 airfield
            Quebec : 1 armour, 1 factory_minor and 1 infantry
            New Brunswick Nova Scotia : 1 harbour
            Ontario : 1 artillery and 1 infantry
            Scotland : 1 aaGun, 1 airfield and 2 infantry
            Malta : 1 aaGun and 1 infantry
            United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 11 infantry
            French Central Africa : 1 flag
            French Madagascar : 1 flag
            French Guiana : 1 flag
            French West Africa : 1 flag
            Eire : 1 flag
            Eastern Persia : 1 flag, 1 infantry
            110 Sea Zone : 1 cruiser, 1 destroyer and 3 submarines
            

            Production/PUs Summary :

            Germans : 58 / 74
            Russians : 9 / 23
            Americans : 35 / 60
            British : 22 / 27
            Italians : 36 / 57
            French : 0 / 0
            Neutral_Axis : 0 / 0
            Neutral_Allies : 2 / 0
            Neutral_True : 18 / 0
            

            Dice Statistics:

            Total
                    1 was rolled 28 times
                    2 was rolled 26 times
                    3 was rolled 22 times
                    4 was rolled 19 times
                    5 was rolled 20 times
                    6 was rolled 24 times
                Average roll : 3,353
                Median : 3,000
                Variance : 0,441
                Standard Deviation : 0,664
                Total rolls : 139
            
            Null / Other
                    1 was rolled 1 times
                    5 was rolled 1 times
                Average roll : 3,000
                Median : 3,000
                Variance : 1,333
                Standard Deviation : 1,155
                Total rolls : 2
            
            Germans Combat
                    1 was rolled 5 times
                    2 was rolled 5 times
                    3 was rolled 6 times
                    4 was rolled 4 times
                    5 was rolled 11 times
                    6 was rolled 8 times
                Average roll : 3,897
                Median : 4,000
                Variance : 0,882
                Standard Deviation : 0,939
                Total rolls : 39
            
            British Combat
                    1 was rolled 6 times
                    2 was rolled 4 times
                    3 was rolled 4 times
                    4 was rolled 5 times
                    5 was rolled 1 times
                    6 was rolled 5 times
                Average roll : 3,240
                Median : 3,000
                Variance : 0,618
                Standard Deviation : 0,786
                Total rolls : 25
            
            Italians Combat
                    1 was rolled 7 times
                    2 was rolled 9 times
                    3 was rolled 4 times
                    4 was rolled 2 times
                    5 was rolled 3 times
                    6 was rolled 4 times
                Average roll : 2,897
                Median : 2,000
                Variance : 1,244
                Standard Deviation : 1,115
                Total rolls : 29
            
            French Combat
                    1 was rolled 3 times
                    2 was rolled 2 times
                    3 was rolled 1 times
                    4 was rolled 1 times
                    5 was rolled 3 times
                    6 was rolled 1 times
                Average roll : 3,182
                Median : 3,000
                Variance : 0,483
                Standard Deviation : 0,695
                Total rolls : 11
            
            Americans Combat
                    1 was rolled 2 times
                    2 was rolled 1 times
                    3 was rolled 4 times
                    4 was rolled 3 times
                    6 was rolled 2 times
                Average roll : 3,333
                Median : 3,000
                Variance : 0,909
                Standard Deviation : 0,953
                Total rolls : 12
            
            Neutral_Allies Combat
                    1 was rolled 1 times
                    2 was rolled 3 times
                    3 was rolled 1 times
                    4 was rolled 2 times
                Average roll : 2,571
                Median : 2,000
                Variance : 1,139
                Standard Deviation : 1,067
                Total rolls : 7
            
            Russians Combat
                    1 was rolled 3 times
                    2 was rolled 2 times
                    3 was rolled 2 times
                    4 was rolled 2 times
                    5 was rolled 1 times
                    6 was rolled 4 times
                Average roll : 3,571
                Median : 3,500
                Variance : 0,410
                Standard Deviation : 0,641
                Total rolls : 14
            

            Savegame

            Attack when the enemy is retreating!

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            • DanLeeDR01D Offline
              DanLeeDR01
              last edited by

              The Allies mass their forces!

              The russian produce 5 new tanks in Russia, facing overwhelming odds.

              The Americans produce new Cruisers and submarines and ship their Sherman tanks over the Atlantic.

              The British launch a new naval fleet in close range of all the Axis fighters and bombers in Normandy.

              bijna rusland kapot.jpg

              Retreat! It's DanLeeDR01!

              1 Reply Last reply Reply Quote 0
              • DanLeeDR01D Offline
                DanLeeDR01
                last edited by

                TripleA Turn Summary: Germans round 8

                TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

                Game History

                Round: 8
                
                    Purchase Units - Germans
                        Germans buy 3 armour, 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Germans
                        1 armour moved from Vologda to Urals
                              Germans take Urals from Russians
                        1 armour moved from Urals to Nenetsia
                              Germans take Nenetsia from Russians
                        2 fighters moved from Western Ukraine to Bryansk
                        2 tactical_bombers moved from Western Ukraine to Bryansk
                        2 mech_infantrys moved from Bessarabia to Bryansk
                        8 infantry moved from Western Ukraine to Bryansk
                        2 artilleries moved from Belarus to Bryansk
                        1 artillery moved from Smolensk to Vologda
                        1 armour moved from Tambov to Samara
                              Germans take Samara from Russians
                        1 armour moved from Samara to Volgograd
                              Germans take Volgograd from Russians
                        1 armour moved from Rostov to Bryansk
                        3 armour moved from Ukraine to Bryansk
                        1 infantry moved from Bryansk to Tambov
                        1 mech_infantry moved from Bryansk to Samara
                        1 infantry moved from Belarus to Smolensk
                        4 artilleries moved from Belarus to Bryansk
                        2 artilleries moved from Belarus to Bryansk
                        1 armour moved from Belarus to Bryansk
                        2 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Belarus to Bryansk
                        1 infantry moved from Novgorod to Vyborg
                        1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                        1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                        1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                        1 submarine moved from 112 Sea Zone to 125 Sea Zone
                        1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                        1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                        1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                        2 infantry moved from Western Germany to Switzerland
                        1 infantry moved from Western Germany to Switzerland
                        1 transport moved from 112 Sea Zone to 113 Sea Zone
                        2 infantry moved from Western Germany to 113 Sea Zone
                        1 submarine moved from 112 Sea Zone to 110 Sea Zone
                        1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                        1 bomber moved from Normandy Bordeaux to 110 Sea Zone
                        3 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
                        1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                        1 tactical_bomber moved from Western Germany to 110 Sea Zone
                        1 fighter moved from Western Germany to Switzerland
                        1 infantry moved from Western Germany to Switzerland
                        2 armour moved from Ukraine to Bryansk
                
                    Combat - Germans
                        Battle in 125 Sea Zone
                            Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                            Russians defend with 1 submarine
                                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                                Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                1 submarine owned by the Russians lost in 125 Sea Zone
                            Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                            Casualties for Russians: 1 submarine
                        Battle in 110 Sea Zone
                            Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers
                            British defend with 3 submarines
                                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
                                British roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                                1 submarine owned by the Germans and 3 submarines owned by the British lost in 110 Sea Zone
                            Germans win with 1 bomber, 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
                            Casualties for Germans: 1 submarine
                            Casualties for British: 3 submarines
                        Battle in Switzerland
                            Germans attack with 1 fighter and 4 infantry
                            Neutral_True defend with 2 infantry
                        Battle in 108 Sea Zone
                            Germans attack with 4 bombers
                            Americans defend with 5 armour, 2 destroyers, 2 infantry, 2 submarines and 5 transports
                            2 submarines owned by the Americans submerged
                                Germans roll dice for 4 bombers in 108 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                                Americans roll dice for 2 destroyers and 5 transports in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                                2 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
                                4 armour owned by the Americans, 1 infantry owned by the Americans and 4 transports owned by the Americans lost in 108 Sea Zone
                            Germans winGermans win, taking Switzerland from Neutral_True with 1 fighter and 4 infantry remaining with 3 bombers remaining. Battle score for attacker is 75
                            Casualties for Germans: 1 bomber
                            Casualties for Americans: 5 armour, 2 destroyers, 2 infantry and 5 transports
                
                    Non Combat Move - Germans
                        1 fighter moved from Switzerland to Western Germany
                        1 bomber moved from 110 Sea Zone to Normandy Bordeaux
                        1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                        1 fighter moved from 110 Sea Zone to Western Germany
                        1 tactical_bomber moved from 110 Sea Zone to Western Germany
                        2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                        3 bombers moved from 108 Sea Zone to Normandy Bordeaux
                        2 infantry moved from 113 Sea Zone to Norway
                        1 aaGun moved from Romania to Yugoslavia
                
                    Place Units - Germans
                        3 armour placed in Ukraine
                        3 infantry placed in Novgorod
                        Germans undo move 2.
                        1 bomber placed in Novgorod
                        2 artilleries and 8 infantry placed in Western Germany
                        2 artilleries placed in Novgorod
                        1 artillery placed in Germany
                
                    Turn Complete - Germans
                        Germans collect 62 PUs; end with 62 PUs
                        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 0,33
                Russians regular : -0,17
                Germans regular : 0,17
                British regular : 0,50
                

                Savegame

                Retreat! It's DanLeeDR01!

                1 Reply Last reply Reply Quote 0
                • DanLeeDR01D Offline
                  DanLeeDR01
                  last edited by

                  The Italians declare the War on all true Neutrals!

                  Shortly after Italy declared war on all the neutrals, Germany followed.

                  With all Axis at war with the neutrals, the neutrals change sides and are now pro-Allied. If the Allies manage to get a land unit in one of the neutral countries, they will take control of all their armed forces. Bud almost all true neutrals are closed in on all sides!

                  The Italians start with an air attack on the British fleet at the coast of London, and retreating to Morocco soon after, the Italians still have the plan to conquer south America after the previous disaster!

                  Shortly after declaring war on the Neutrals, the Italians invade Spain from the North with a Normandy infantry division and Southern France with the support of a fighter and tactical bomber from Italy.

                  French Madagasker is taken without any resistance, South West Africa, French West Africa, and French Central Africa are also taken without any resistance.

                  The true neutral nation of Saudi Arabia is invaded from Iraq and the last remaining British infantry division in Eastern Persia is killed with no mercy.

                  An Italian tank division Blitz north deep into Russan Kazakhstan and Novosibirsk, preventing the Russian from getting their 9 PU bonus.

                  The Germans attack!

                  The Germans invade the neutral country of Switzerland. After many years the Switzer people believed to be no part of the war are now facing the harsh reality of the brutal war!

                  The germans use their long-range bombers to bomb the American convoy with Sherman tanks into the depths of the sea. There were only 5 survivors, bud they were soon eaten by sharks. Americans are a tasty snack for these creatures!

                  The Russian submarine Blockade in the North has finally been dealt with and the germans land infantry divisions in Norway to attack the Neutral country of Sweden in the coming winter!

                  Russia with its many tank divisions is still too strong for the Axis to take, they mass in Bryansk waiting for their infantry to catch up on the front line. The Russians are still a force to be reckoned with! They can still mass 7 infantry divisions in the next round, even when Incircled on all sides!

                  Will the Americans start peace negotiations or will they continue the war?

                  lol.jpg

                  Retreat! It's DanLeeDR01!

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                  • HypNidhogLR01H Offline
                    HypNidhogLR01
                    last edited by

                    TripleA Turn Summary: British round 8

                    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

                    Game History

                    Round: 8
                    
                        Politics - British
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Chile
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Argentina
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Venezuela
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Sweden
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Switzerland
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Spain
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Portugal
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Turkey
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Saudi Arabia
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Afghanistan
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Mozambique
                            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:Russians for territoryAttachment attached to Angola
                    
                        Purchase Units - British
                            British buy 4 submarines; Remaining resources: 3 PUs; 
                    
                        Combat Move - British
                    
                        Place Units - British
                            4 submarines placed in 110 Sea Zone
                    
                        Turn Complete - British
                            British collect 18 PUs; end with 21 PUs
                    

                    Combat Hit Differential Summary :

                    Territory Summary for British :

                    Iceland : 1 airfield
                    Quebec : 1 armour, 1 factory_minor and 1 infantry
                    New Brunswick Nova Scotia : 1 harbour
                    Ontario : 1 artillery and 1 infantry
                    Scotland : 1 aaGun, 1 airfield and 2 infantry
                    Malta : 1 aaGun and 1 infantry
                    United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 11 infantry
                    French Guiana : 1 flag
                    Eire : 1 flag
                    110 Sea Zone : 4 submarines
                    

                    Production/PUs Summary :

                    Germans : 62 / 77
                    Russians : 3 / 5
                    Americans : 35 / 60
                    British : 18 / 21
                    Italians : 46 / 69
                    French : 0 / 0
                    Neutral_Axis : 0 / 0
                    Neutral_Allies : 2 / 0
                    Neutral_True : 14 / 0
                    

                    Dice Statistics:

                    Total
                            1 was rolled 29 times
                            2 was rolled 31 times
                            3 was rolled 29 times
                            4 was rolled 19 times
                            5 was rolled 21 times
                            6 was rolled 24 times
                        Average roll : 3,288
                        Median : 3,000
                        Variance : 0,786
                        Standard Deviation : 0,887
                        Total rolls : 153
                    
                    Null / Other
                            1 was rolled 1 times
                            5 was rolled 1 times
                        Average roll : 3,000
                        Median : 3,000
                        Variance : 1,333
                        Standard Deviation : 1,155
                        Total rolls : 2
                    
                    Germans Combat
                            1 was rolled 6 times
                            2 was rolled 7 times
                            3 was rolled 8 times
                            4 was rolled 4 times
                            5 was rolled 12 times
                            6 was rolled 8 times
                        Average roll : 3,733
                        Median : 4,000
                        Variance : 0,807
                        Standard Deviation : 0,898
                        Total rolls : 45
                    
                    British Combat
                            1 was rolled 6 times
                            2 was rolled 6 times
                            3 was rolled 5 times
                            4 was rolled 5 times
                            5 was rolled 1 times
                            6 was rolled 5 times
                        Average roll : 3,143
                        Median : 3,000
                        Variance : 0,642
                        Standard Deviation : 0,801
                        Total rolls : 28
                    
                    Italians Combat
                            1 was rolled 7 times
                            2 was rolled 9 times
                            3 was rolled 6 times
                            4 was rolled 2 times
                            5 was rolled 3 times
                            6 was rolled 4 times
                        Average roll : 2,903
                        Median : 2,000
                        Variance : 1,161
                        Standard Deviation : 1,078
                        Total rolls : 31
                    
                    French Combat
                            1 was rolled 3 times
                            2 was rolled 2 times
                            3 was rolled 1 times
                            4 was rolled 1 times
                            5 was rolled 3 times
                            6 was rolled 1 times
                        Average roll : 3,182
                        Median : 3,000
                        Variance : 0,483
                        Standard Deviation : 0,695
                        Total rolls : 11
                    
                    Americans Combat
                            1 was rolled 2 times
                            2 was rolled 2 times
                            3 was rolled 5 times
                            4 was rolled 3 times
                            6 was rolled 2 times
                        Average roll : 3,214
                        Median : 3,000
                        Variance : 1,026
                        Standard Deviation : 1,013
                        Total rolls : 14
                    
                    Neutral_Allies Combat
                            1 was rolled 1 times
                            2 was rolled 3 times
                            3 was rolled 1 times
                            4 was rolled 2 times
                        Average roll : 2,571
                        Median : 2,000
                        Variance : 1,139
                        Standard Deviation : 1,067
                        Total rolls : 7
                    
                    Russians Combat
                            1 was rolled 3 times
                            2 was rolled 2 times
                            3 was rolled 3 times
                            4 was rolled 2 times
                            5 was rolled 1 times
                            6 was rolled 4 times
                        Average roll : 3,533
                        Median : 3,000
                        Variance : 0,393
                        Standard Deviation : 0,627
                        Total rolls : 15
                    

                    Savegame

                    Attack when the enemy is retreating!

                    1 Reply Last reply Reply Quote 0
                    • DanLeeDR01D Offline
                      DanLeeDR01
                      last edited by

                      It's quiet on the Eastern front

                      The Russians manage to recruit 7 infantry divisions despite their encirclement.

                      The Americans send their two submarines to destroy the lonely german destroyer. One submarine was lost due to one depth charge exploding closeby.

                      After the Battle, the Americans sends 3 cruisers and 4 submarines over the Atlantic towards Britain. I hope they won't be spotted by German bombers!

                      The Britains launch more submarines in the waters of London, will they be spotted by the German destroyers in the North?

                      round 8 russia america england door laurence.jpg

                      Retreat! It's DanLeeDR01!

                      1 Reply Last reply Reply Quote 0
                      • DanLeeDR01D Offline
                        DanLeeDR01
                        last edited by

                        TripleA Turn Summary: Germans round 9

                        TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

                        Game History

                        Round: 9
                        
                            Purchase Units - Germans
                                Germans buy 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
                        
                            Combat Move - Germans
                                1 armour moved from Nenetsia to Russia
                                1 artillery moved from Vologda to Russia
                                1 infantry moved from Tambov to Russia
                                2 tactical_bombers moved from Bryansk to Russia
                                7 armour, 9 artilleries, 2 fighters, 16 infantry and 3 mech_infantrys moved from Bryansk to Russia
                                1 infantry moved from Smolensk to Russia
                                1 bomber moved from Novgorod to Russia
                                2 infantry moved from Norway to Sweden
                                1 artillery moved from Germany to 113 Sea Zone
                                1 infantry moved from Western Germany to 113 Sea Zone
                                1 infantry moved from 113 Sea Zone to Sweden
                                1 artillery moved from 113 Sea Zone to Sweden
                                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                                4 bombers moved from Normandy Bordeaux to 108 Sea Zone
                                1 tactical_bomber moved from Western Germany to Sweden
                                1 fighter moved from Western Germany to Sweden
                                1 infantry moved from Vyborg to Finland
                                2 artilleries moved from Novgorod to Karelia
                                1 armour moved from Volgograd to Northwest Persia
                                1 armour moved from Ukraine to Russia
                                1 armour moved from Ukraine to Russia
                                1 armour moved from Ukraine to Russia
                                1 fighter moved from Western Germany to Sweden
                                6 infantry moved from Switzerland to France
                                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                                1 mech_infantry moved from Samara to Turkmenistan
                                      Germans take Turkmenistan from Russians
                                3 tactical_bombers moved from Normandy Bordeaux to Spain
                        
                            Combat - Germans
                                Battle in Sweden
                                    Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                                    Neutral_True defend with 6 infantry
                                Battle in Russia
                                    Germans attack with 11 armour, 10 artilleries, 1 bomber, 2 fighters, 18 infantry, 3 mech_infantrys and 2 tactical_bombers
                                    Russians defend with 2 aaGuns, 1 airfield, 16 armour, 1 factory_major and 10 infantry
                                        Russians roll AA dice in Russia : 1/1 hits, 0,83 expected hits
                                        1 fighter owned by the Germans lost in Russia
                                        Germans roll dice for 11 armour, 10 artilleries, 1 bomber, 1 fighter, 18 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/1 hits, 16,50 expected hits
                                        Russians roll dice for 2 aaGuns, 16 armour and 10 infantry in Russia, round 2 : 11/1 hits, 11,33 expected hits
                                        10 infantry owned by the Russians, 4 armour owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                                        Germans roll dice for 11 armour, 10 artilleries, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/1 hits, 14,67 expected hits
                                        Russians roll dice for 12 armour in Russia, round 3 : 6/0 hits, 6,00 expected hits
                                        12 armour owned by the Russians and 6 infantry owned by the Germans lost in Russia
                                    Germans captures 5PUs while taking Russians capital
                                    Germans converts factory_major into different units
                                    Germans winGermans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining, taking Russia from Russians with 11 armour, 10 artilleries, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 75
                                    Casualties for Germans: 1 fighter and 17 infantry
                                    Casualties for Russians: 2 aaGuns, 16 armour and 10 infantry
                                Battle in 108 Sea Zone
                                    Germans attack with 4 bombers
                                    Americans defend with 3 cruisers and 4 submarines
                                    4 submarines owned by the Americans submerged
                                        Germans roll dice for 4 bombers in 108 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                                        Americans roll dice for 3 cruisers in 108 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                                        3 cruisers owned by the Americans and 2 bombers owned by the Germans lost in 108 Sea Zone
                                    Germans win with 2 bombers remaining. Battle score for attacker is 12
                                    Casualties for Germans: 2 bombers
                                    Casualties for Americans: 3 cruisers
                        
                            Non Combat Move - Germans
                                2 bombers moved from 108 Sea Zone to Spain
                                2 fighters moved from Sweden to France
                                1 tactical_bomber moved from Sweden to France
                                1 fighter and 2 tactical_bombers moved from Russia to Bessarabia
                                1 bomber moved from Russia to Romania
                                1 aaGun moved from Normandy Bordeaux to Spain
                                1 aaGun moved from Normandy Bordeaux to Spain
                                1 aaGun moved from Yugoslavia to Northern Italy
                        
                            Place Units - Germans
                                1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
                                1 destroyer placed in 113 Sea Zone
                                Germans undo move 1.
                                Germans undo move 1.
                                1 destroyer placed in 110 Sea Zone
                                2 bombers placed in Normandy Bordeaux
                                2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
                        
                            Turn Complete - Germans
                                Germans collect 68 PUs; end with 73 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 0,50
                        Russians regular : -0,33
                        Germans regular : 0,17
                        Russians AA : 0,17
                        

                        Territory Summary for Germans :

                        Normandy Bordeaux : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 harbour and 5 infantry
                        France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 6 infantry and 1 tactical_bomber
                        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
                        Romania : 1 bomber
                        Germany : 1 factory_major
                        Northern Italy : 1 aaGun
                        Belarus : 1 flag
                        Karelia : 1 flag, 2 artilleries
                        Baltic States : 1 flag
                        Bryansk : 1 flag
                        Rostov : 1 flag
                        Nenetsia : 1 flag
                        Urals : 1 flag
                        Vyborg : 1 flag
                        Archangel : 1 flag
                        Eastern Poland : 1 flag
                        Bessarabia : 1 flag, 1 fighter and 2 tactical_bombers
                        Russia : 1 flag, 1 airfield, 11 armour, 10 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
                        Tambov : 1 flag
                        Ukraine : 1 flag, 1 factory_minor
                        Western Ukraine : 1 flag
                        Vologda : 1 flag
                        Volgograd : 1 flag, 1 factory_minor
                        Turkmenistan : 1 flag, 1 mech_infantry
                        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
                        Smolensk : 1 flag
                        Samara : 1 flag
                        125 Sea Zone : 1 flag
                        113 Sea Zone : 1 transport
                        Switzerland : 1 flag
                        106 Sea Zone : 1 flag
                        Bulgaria : 1 flag
                        Northwest Persia : 1 armour
                        Sweden : 1 flag, 1 artillery and 9 infantry
                        Yugoslavia : 1 flag
                        Spain : 2 aaGuns, 2 bombers and 3 tactical_bombers
                        Finland : 1 flag, 1 infantry
                        110 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
                        

                        Production/PUs Summary :

                        Germans : 68 / 98
                        Russians : 0 / 0
                        Americans : 35 / 60
                        British : 14 / 21
                        Italians : 52 / 76
                        French : 0 / 0
                        Neutral_Axis : 0 / 0
                        Neutral_Allies : 2 / 0
                        Neutral_True : 9 / 0
                        

                        Dice Statistics:

                        Total
                                1 was rolled 31 times
                                2 was rolled 33 times
                                3 was rolled 29 times
                                4 was rolled 23 times
                                5 was rolled 21 times
                                6 was rolled 26 times
                            Average roll : 3,294
                            Median : 3,000
                            Variance : 0,672
                            Standard Deviation : 0,820
                            Total rolls : 163
                        
                        Null / Other
                                1 was rolled 1 times
                                5 was rolled 1 times
                            Average roll : 3,000
                            Median : 3,000
                            Variance : 1,333
                            Standard Deviation : 1,155
                            Total rolls : 2
                        
                        Germans Combat
                                1 was rolled 7 times
                                2 was rolled 7 times
                                3 was rolled 8 times
                                4 was rolled 5 times
                                5 was rolled 12 times
                                6 was rolled 9 times
                            Average roll : 3,729
                            Median : 4,000
                            Variance : 0,596
                            Standard Deviation : 0,772
                            Total rolls : 48
                        
                        British Combat
                                1 was rolled 6 times
                                2 was rolled 6 times
                                3 was rolled 5 times
                                4 was rolled 7 times
                                5 was rolled 1 times
                                6 was rolled 6 times
                            Average roll : 3,290
                            Median : 3,000
                            Variance : 0,761
                            Standard Deviation : 0,872
                            Total rolls : 31
                        
                        Italians Combat
                                1 was rolled 7 times
                                2 was rolled 10 times
                                3 was rolled 6 times
                                4 was rolled 2 times
                                5 was rolled 3 times
                                6 was rolled 4 times
                            Average roll : 2,875
                            Median : 2,000
                            Variance : 1,398
                            Standard Deviation : 1,182
                            Total rolls : 32
                        
                        French Combat
                                1 was rolled 3 times
                                2 was rolled 2 times
                                3 was rolled 1 times
                                4 was rolled 1 times
                                5 was rolled 3 times
                                6 was rolled 1 times
                            Average roll : 3,182
                            Median : 3,000
                            Variance : 0,483
                            Standard Deviation : 0,695
                            Total rolls : 11
                        
                        Americans Combat
                                1 was rolled 2 times
                                2 was rolled 3 times
                                3 was rolled 5 times
                                4 was rolled 3 times
                                6 was rolled 2 times
                            Average roll : 3,133
                            Median : 3,000
                            Variance : 0,964
                            Standard Deviation : 0,982
                            Total rolls : 15
                        
                        Neutral_Allies Combat
                                1 was rolled 1 times
                                2 was rolled 3 times
                                3 was rolled 1 times
                                4 was rolled 2 times
                            Average roll : 2,571
                            Median : 2,000
                            Variance : 1,139
                            Standard Deviation : 1,067
                            Total rolls : 7
                        
                        Russians Combat
                                1 was rolled 4 times
                                2 was rolled 2 times
                                3 was rolled 3 times
                                4 was rolled 3 times
                                5 was rolled 1 times
                                6 was rolled 4 times
                            Average roll : 3,412
                            Median : 3,000
                            Variance : 0,427
                            Standard Deviation : 0,654
                            Total rolls : 17
                        

                        Savegame

                        Retreat! It's DanLeeDR01!

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                        • DanLeeDR01D Offline
                          DanLeeDR01
                          last edited by

                          The Axis win the War!

                          All the German forces around Russia move in to take the last Victory City to win the war. The Russians fought bravely to the last man to hold the city! They all died gloriously for their motherland, and as a sign of respect, they will be buried in a marked grave with their family name.

                          With France, Germany, Poland, Southern Italy, Egypt, Novgorod, Volgograd, and Russia under Axis control they meet the Victory conditions of the Axis.
                          The allies are out of range to prevent the Germans to hold these cities for one more round.

                          The Fuhrer sends his Ambassadors to the United States of America to talk with its Glorious leader HypNidhogLR01 to start peace negotiations and to invite him to Versailles to sign the Declaration of Peace.

                          His conditions are as followed:

                          Start a new game with a world map and have some fun! :P.

                          The Axis win the war.png

                          Retreat! It's DanLeeDR01!

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                          • HypNidhogLR01H Offline
                            HypNidhogLR01
                            last edited by

                            Sure, let's fight for the world.

                            Attack when the enemy is retreating!

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                            • DanLeeDR01D Offline
                              DanLeeDR01
                              last edited by

                              TripleA Turn Summary: Russians round 1

                              TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                              Game History

                              Round: 1
                              
                                  Purchase Units - Russians
                                      Russians buy 9 infantry; Remaining resources: 2 PUs; 
                              
                                  Combat Move - Russians
                                      2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Smolensk
                                      1 armour and 1 mech_infantry moved from Volgograd to Rostov
                                      1 artillery, 1 fighter and 4 infantry moved from Novgorod to Belarus
                                      1 armour and 4 infantry moved from Archangel to Belarus
                                      1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Rostov to Ukraine
                                      2 infantry moved from Bryansk to Ukraine
                                      1 artillery moved from Bryansk to Ukraine
                                      1 infantry moved from Bryansk to Ukraine
                                      1 infantry moved from Kazakhstan to Volgograd
                                      1 infantry moved from Caucasus to Rostov
                                      3 armour moved from Urals to Smolensk
                                      1 fighter moved from Urals to Belarus
                                      2 infantry moved from Evenkiyskiy to Urals
                                      1 infantry moved from Novosibirsk to Samara
                                      2 infantry moved from Siberia to Sakha
                                      1 infantry moved from Yakut S.S.R. to Buryatia
                                      1 submarine moved from 127 Sea Zone to 125 Sea Zone
                              
                                  Combat - Russians
                                      Battle in Ukraine
                                          Russians attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                                          Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
                                              Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Ukraine, round 2 : 3/1 hits, 2,83 expected hits
                                              Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/1 hits, 2,50 expected hits
                                              2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                                              Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Ukraine, round 3 : 3/1 hits, 2,50 expected hits
                                              Germans roll dice for 1 armour, 1 artillery and 1 fighter in Ukraine, round 3 : 1/1 hits, 1,50 expected hits
                                              1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                                          Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                                          Casualties for Russians: 3 infantry
                                          Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                                      Battle in Smolensk
                                          Russians attack with 5 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                                          Germans defend with 1 armour, 1 artillery and 3 infantry
                                              Russians roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 5/0 hits, 5,00 expected hits
                                              Germans roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 2/1 hits, 1,83 expected hits
                                              2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                                          Russians win, taking Smolensk from Germans with 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                                          Casualties for Russians: 2 infantry
                                          Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                                      Battle in Belarus
                                          Russians attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
                                          Germans defend with 1 armour and 3 infantry
                                              Russians roll dice for 1 armour, 1 artillery, 2 fighters and 8 infantry in Belarus, round 2 : 3/1 hits, 3,33 expected hits
                                              Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/1 hits, 1,50 expected hits
                                              2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                                              Russians roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Belarus, round 3 : 3/0 hits, 3,00 expected hits
                                              Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
                                              1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                                          Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
                                          Casualties for Russians: 3 infantry
                                          Casualties for Germans: 1 armour and 3 infantry
                              
                                  Non Combat Move - Russians
                                      1 fighter moved from Smolensk to Novgorod
                                      2 fighters moved from Belarus to Novgorod
                                      1 tactical_bomber moved from Smolensk to Novgorod
                              
                                  Place Units - Russians
                                      3 infantry placed in Novgorod
                                      3 infantry placed in Volgograd
                                      3 infantry placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 33 PUs; end with 35 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                              

                              Combat Hit Differential Summary :

                              Germans regular : 0,17
                              Russians regular : 0,33
                              

                              Territory Summary for Russians :

                              Sakha : 2 infantry
                              Buryatia : 3 infantry
                              Belarus : 1 armour, 1 artillery and 5 infantry
                              Karelia : 1 infantry
                              Bryansk : 1 infantry
                              Rostov : 1 infantry
                              Urals : 2 infantry
                              Vyborg : 1 infantry
                              Russia : 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                              Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
                              Volgograd : 1 aaGun, 1 factory_minor and 4 infantry
                              Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                              Smolensk : 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
                              Samara : 1 infantry
                              125 Sea Zone : 1 submarine
                              

                              Production/PUs Summary :

                              Russians : 33 / 40
                              Japanese : 48 / 48
                              Americans : 50 / 50
                              Chinese : 12 / 12
                              Germans : 50 / 54
                              British : 31 / 31
                              UK_Pacific : 10 / 10
                              Italians : 10 / 10
                              ANZAC : 10 / 10
                              French : 7 / 0
                              Dutch : 0 / 0
                              Mongolians : 0 / 0
                              Neutral_Axis : 2 / 0
                              Neutral_Allies : 2 / 0
                              Neutral_True : 18 / 0
                              

                              Dice Statistics:

                              Total
                                      1 was rolled 3 times
                                      2 was rolled 1 times
                                      3 was rolled 2 times
                                      5 was rolled 2 times
                                  Average roll : 2,625
                                  Median : 2,500
                                  Variance : 1,048
                                  Standard Deviation : 1,024
                                  Total rolls : 8
                              
                              Germans Combat
                                      1 was rolled 2 times
                                      3 was rolled 1 times
                                      5 was rolled 2 times
                                  Average roll : 3,000
                                  Median : 3,000
                                  Variance : 1,208
                                  Standard Deviation : 1,099
                                  Total rolls : 5
                              
                              Russians Combat
                                      1 was rolled 1 times
                                      2 was rolled 1 times
                                      3 was rolled 1 times
                                  Average roll : 2,000
                                  Median : 2,000
                                  Variance : 0,750
                                  Standard Deviation : 0,866
                                  Total rolls : 3
                              

                              Savegame

                              Retreat! It's DanLeeDR01!

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                              • DanLeeDR01D Offline
                                DanLeeDR01
                                last edited by

                                It's summer 1942, 2 years later of the previous two battles for Europe and the Pacific.
                                France and Poland have already fallen, and Japan has already conquered parts of China and the Islands in the Pacific.

                                DanLeeDR01 starts the offensive with a attack from Russia on the germans invading the homeland of mother Russia. No step back soldiers!

                                HypnidhogLR01 will command the Axis to victory! : Japan, Germany and Italie
                                DanLeeDR01 will take command of all Allied forces, trying to stop the onslaught with: Russians, Americans, Chinese, British, UK Pacific (India Colonies), ANZAC (Australia), and the French.

                                The Mongolians will be True and Strict Neutrals. If you declare on them, they will side with the enemy!
                                And the Dutch are Pro allied, bud all their forces are defeated and will not be commanded.

                                1942 russia starts.jpg

                                Retreat! It's DanLeeDR01!

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                                • HypNidhogLR01H Offline
                                  HypNidhogLR01
                                  last edited by

                                  TripleA Turn Summary: Japanese round 1

                                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - Japanese
                                          Japanese buy 1 battleship, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Combat Move - Japanese
                                          1 infantry moved from Jehol to Anhwe
                                          1 artillery and 1 infantry moved from Shantung to Anhwe
                                          1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
                                          1 infantry moved from Kiangsi to Hunan
                                                Japanese take Hunan from Chinese
                                          1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                          1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                                          1 infantry moved from Siam to Shan State
                                                Japanese take Shan State from UK_Pacific
                                          1 artillery, 1 fighter and 2 infantry moved from French Indo China to Shan State
                                          1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Manchuria to Amur
                                                Japanese take Amur from Russians
                                          1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                                          1 infantry moved from Korea to Manchuria
                                          1 armour and 1 infantry moved from Japan to 6 Sea Zone
                                          1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                                          1 carrier, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
                                          1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                                  
                                      Combat - Japanese
                                          Japanese creates battle in territory 49 Sea Zone
                                          Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                                          Battle in 26 Sea Zone
                                              Japanese attack with 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                                              Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                                                  Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/1 hits, 3,17 expected hits
                                              Units damaged: 1 carrier owned by the Americans
                                                  Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                                  Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits
                                              Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                                                  2 submarines owned by the Americans lost in 26 Sea Zone
                                                  Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 3/1 hits, 3,17 expected hits
                                                  Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
                                                  1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                                                  Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 3/1 hits, 2,83 expected hits
                                                  Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
                                                  1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                                              Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                                              Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                                              Casualties for Japanese: 2 carriers, 1 destroyer and 1 fighter
                                          Battle in Yunnan
                                              Japanese attack with 1 artillery and 3 infantry
                                              Chinese defend with 2 infantry
                                                  Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                                                  Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                                                  1 infantry owned by the Chinese lost in Yunnan
                                                  Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits
                                                  Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                                                  1 infantry owned by the Chinese lost in Yunnan
                                              Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                                              Casualties for Chinese: 2 infantry
                                          Battle in Anhwe
                                              Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                                              Chinese defend with 2 infantry
                                                  Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/1 hits, 3,17 expected hits
                                                  Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
                                                  1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                                              Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                              Casualties for Japanese: 1 infantry
                                              Casualties for Chinese: 2 infantry
                                          Battle in 49 Sea Zone
                                              Japanese attack with 1 submarine
                                              Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                                                  Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                              Units damaged: 1 battleship owned by the Americans
                                                  Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                                                  1 submarine owned by the Japanese lost in 49 Sea Zone
                                              Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                                              Casualties for Japanese: 1 submarine
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                                          Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                                          Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                                          Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                                  
                                      Non Combat Move - Japanese
                                          1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
                                          1 fighter and 1 tactical_bomber moved from Amur to Korea
                                          1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Korea
                                          1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                                          1 fighter moved from Shan State to French Indo China
                                  
                                      Place Units - Japanese
                                          1 battleship, 2 destroyers and 2 submarines placed in 6 Sea Zone
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 53 PUs; end with 53 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : -0,67
                                  Americans regular : 0,50
                                  Japanese regular : 0,33
                                  

                                  Territory Summary for Japanese :

                                  Caroline Islands : 1 airfield, 1 harbour and 2 infantry
                                  Iwo Jima : 1 infantry
                                  Paulau Island : 1 infantry
                                  Shantung : 1 flag
                                  Formosa : 1 fighter
                                  Kwangsi : 1 flag, 1 artillery and 1 infantry
                                  Korea : 1 bomber, 2 fighters and 2 tactical_bombers
                                  Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
                                  Kiangsi : 1 flag
                                  Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
                                  Jehol : 1 flag
                                  Okinawa : 1 infantry
                                  Manchuria : 1 flag, 1 infantry
                                  Yunnan : 1 flag, 1 artillery and 3 infantry
                                  Hunan : 1 flag, 1 infantry
                                  Anhwe : 1 flag, 2 artilleries and 5 infantry
                                  Gilbert Islands : 1 flag, 1 infantry
                                  Shan State : 1 flag, 1 artillery and 3 infantry
                                  Malaya : 1 flag, 1 harbour and 1 infantry
                                  Borneo : 1 flag, 1 infantry
                                  Kwangtung : 1 flag, 1 harbour
                                  New Britain : 1 flag, 2 infantry
                                  New Guinea : 1 flag
                                  Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                                  Guam : 1 flag, 1 airfield and 1 infantry
                                  Wake Island : 1 flag, 1 airfield and 1 infantry
                                  Amur : 1 flag, 1 artillery and 3 infantry
                                  French Indo China : 1 flag, 1 fighter
                                  Java : 1 flag, 2 infantry
                                  Dutch New Guinea : 1 flag
                                  Sumatra : 1 flag, 2 infantry
                                  47 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
                                  37 Sea Zone : 1 battleship, 1 carrier and 2 fighters
                                  26 Sea Zone : 1 flag, 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                                  19 Sea Zone : 1 destroyer and 1 transport
                                  6 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
                                  

                                  Production/PUs Summary :

                                  Russians : 32 / 40
                                  Japanese : 53 / 53
                                  Americans : 50 / 50
                                  Chinese : 9 / 12
                                  Germans : 50 / 54
                                  British : 31 / 31
                                  UK_Pacific : 9 / 10
                                  Italians : 10 / 10
                                  ANZAC : 10 / 10
                                  French : 7 / 0
                                  Dutch : 0 / 0
                                  Mongolians : 0 / 0
                                  Neutral_Axis : 2 / 0
                                  Neutral_Allies : 2 / 0
                                  Neutral_True : 18 / 0
                                  

                                  Dice Statistics:

                                  Total
                                          1 was rolled 6 times
                                          2 was rolled 2 times
                                          3 was rolled 6 times
                                          5 was rolled 5 times
                                          6 was rolled 2 times
                                      Average roll : 3,095
                                      Median : 3,000
                                      Variance : 1,575
                                      Standard Deviation : 1,255
                                      Total rolls : 21
                                  
                                  Germans Combat
                                          1 was rolled 2 times
                                          3 was rolled 1 times
                                          5 was rolled 2 times
                                      Average roll : 3,000
                                      Median : 3,000
                                      Variance : 1,208
                                      Standard Deviation : 1,099
                                      Total rolls : 5
                                  
                                  Americans Combat
                                          1 was rolled 1 times
                                          2 was rolled 1 times
                                          3 was rolled 2 times
                                          6 was rolled 1 times
                                      Average roll : 3,000
                                      Median : 3,000
                                      Variance : 0,708
                                      Standard Deviation : 0,842
                                      Total rolls : 5
                                  
                                  Chinese Combat
                                          1 was rolled 1 times
                                          3 was rolled 1 times
                                          5 was rolled 1 times
                                      Average roll : 3,000
                                      Median : 3,000
                                      Variance : 0,750
                                      Standard Deviation : 0,866
                                      Total rolls : 3
                                  
                                  Russians Combat
                                          1 was rolled 1 times
                                          2 was rolled 1 times
                                          3 was rolled 1 times
                                      Average roll : 2,000
                                      Median : 2,000
                                      Variance : 0,750
                                      Standard Deviation : 0,866
                                      Total rolls : 3
                                  
                                  Japanese Combat
                                          1 was rolled 1 times
                                          3 was rolled 1 times
                                          5 was rolled 2 times
                                          6 was rolled 1 times
                                      Average roll : 4,000
                                      Median : 5,000
                                      Variance : 0,708
                                      Standard Deviation : 0,842
                                      Total rolls : 5
                                  

                                  Savegame

                                  Attack when the enemy is retreating!

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                                  • DanLeeDR01D Offline
                                    DanLeeDR01
                                    last edited by

                                    The Japanese continue their assault on the Chinees mainland!

                                    The Japanese factories start the production of 2 new destroyers, two new submarines, and a brand new Battleship the Yamamoto in the name of our great Commander!

                                    "She and her sister ship, Musashi, were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tonnes at full load and armed with nine 46 cm (18.1 in) Type 94 main guns, which were the largest guns ever mounted on a warship."

                                    The Japanese conquered the Chinese province of Anwhe , and Yunnan with overwhelming force.

                                    In the South, they take Shan State from the British with three infantry, an artillery division, and one fighter squadron.

                                    While in the North the Japanese take Amur without any resistance, the Russians are on full retreat in the face of the mighty Japanese. The cowards! Come and fight like man, where are you now with no step back?

                                    The Japanese fleet near Java moves to port in Malaya.

                                    While the main Japanese navy moves from Caroline Island to attack the defenseless American ships in Pearl harbor. The Japanese carrier is destroyed preventing a Japanese fighter and tactical bomber from the land. They had to ditch their aircraft at sea. The skilled and highly trained pilots were all saved by the damaged Battleship the Musashi. The pilots can't wait to return to their duty and fight the sky in the name of the Emperor.

                                    All the attacks are a great success for the Japanese with minimum losses.

                                    All the new Ships are ready for launch and leave the safe ports of Kure in Japan.

                                    laurence attacks pearl.jpg

                                    Retreat! It's DanLeeDR01!

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                                    • DanLeeDR01D Offline
                                      DanLeeDR01
                                      last edited by

                                      TripleA Turn Summary: Chinese round 1

                                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                      Game History

                                      Round: 1
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Chinese
                                              1 infantry moved from Kweichow to Shensi
                                              1 fighter moved from Szechwan to Shensi
                                              1 infantry moved from Szechwan to Shensi
                                              1 infantry moved from Szechwan to Shensi
                                      
                                          Combat - Chinese
                                      
                                          Non Combat Move - Chinese
                                      
                                          Place Units - Chinese
                                              4 infantry placed in Shensi
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 9 PUs; end with 9 PUs
                                      

                                      Savegame

                                      Retreat! It's DanLeeDR01!

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                                      • DanLeeDR01D Offline
                                        DanLeeDR01
                                        last edited by

                                        Amerika Strikes Back!

                                        After the attack on Pearl Harbor, the remaining Japanese fleet was lacking defensive capabilities from their fighter, if they had sent their submarine from the Solomon Islands and an extra fighter from mainland Japan maybe they had not had to sacrifice their carrier.....
                                        The Americans used this to their advantage and Immediately send their navy from the American coast with fighter support to the Island and sink the main Japanese navy.

                                        The small naval fleet of japan near the Island of New Britain was also defeated, why were they left in this vulnerable position seeing no action in the last attack?

                                        With the help of a destroyer from the Eastern United states the two german submarines in the Atlantic were easily spotted using advanced sonar technology. With the help of a destroyer, the American air force could spot the submerged submarines and unleash their bombs on them.!

                                        Massive infantry, armored forces, and mechanized infantry were shipped to French West Africa. Their tasks are to march to Egypt and defend against Rommels Africa Corps currently stationed in Tobruk.
                                        Will, they rendezvous with the British and ANZAC forces in time defending Egypt?

                                        No one knows because it's the Fuhrer's turn now to expand the Deutsches Reich!

                                        The Chinese fall back to Shensi!

                                        Facing overwhelming numbers of the Japanese. The Japanese are technologically more advanced than the Chinese. The Chinese have only one fighter and are lacking the means to produce more, and without the province of Yunnan, they lack the capacity to produce artillery. They all fall back to the relative safety of the province Shensi, bud how long will it take the Japanese to reach them?

                                        amerika en china round 1.jpg

                                        Retreat! It's DanLeeDR01!

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                                        • DanLeeDR01D Offline
                                          DanLeeDR01
                                          last edited by DanLeeDR01

                                          Overview of the Rulez and Objectives

                                          Blitz and Paratroopers
                                          To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints). Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry.

                                          Edit Mode
                                          If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally).
                                          The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific. You may also need to use edit mode to correct things listed below.

                                          Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point. Each item starts with a code in parentheses that represents how you may fix or correct the rule.

                                          (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
                                          (CL) = Comment Log = You must record what you are doing in the comment log, because TripleA does not keep that information around. (To access the comment log, go to the 'view' menu, and click 'show comment log', then type a comment there.) (SR) = Save/Reload = You may save the game now or at the start of the phase, then reload it, in order to solve this problem.
                                          (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
                                          (NA) = None Available = There is no fix available for this yet.

                                          Rules specific to 1940 the engine does not do, but you must follow:
                                          (EM) You may ask for permission during your turn to move through a canal owned by a power you are not yet at war with (use edit mode to move them).
                                          (CL) TripleA does not keep track of which neutral territories have been previously attacked (use comment log to keep track of this instead).
                                          (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                                          (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
                                          (PE) You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
                                          (PE) Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power.
                                          (PE) You may not build facilities on territories that were Dutch at the start of your turn.
                                          (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
                                          (PE) USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).
                                          (EM) Japan can fly over UK and French territories before going to war with them.
                                          (EM) USA does not have to declare war at the end of USA 3 if they do not want to. (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport. * (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia's national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).
                                          (EM) If UK Pacific captures Japan, the money should go to UK Pacific, even if UK Pacific's capital is occupied.
                                          (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
                                          (PE) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy's next turn).
                                          (EM) Rocket damage to an airfield should occur after scrambling, which means if an airbase is disabled by the rocket attack, it could still scramble this turn.
                                          (PE) Paratroopers (airborne) may not attack multiple territories from a single airbase.

                                          General rules for all A&A games that the engine does not do, but you must follow:
                                          (PE) Battles should be resolved in this order: all SBR, then all Amphibious Assaults, then all others.
                                          (SR or EM) Repairing and Purchase are should actually be done at the same time. (CL) TripleA does keep track of which units are on which transports, but there is no easy way to see this information when it is not your turn.
                                          (CL) TripleA should, but does not keep track of which air units are on which carriers. (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
                                          (PE) TripleA should not allow non-combat moves to be done during combat move phase.
                                          (PE) Only non-air units that did not move during combat move and did not participate in combat, may move during non-combat-move.
                                          (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
                                          (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
                                          (NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group. (EM) If you select for a bombardment from a sea zone, you should be able to select which units you want to have bombard, but currently all possible units are used.


                                          +++++++++++++++++++++++++++++++++++++++++++++++++++++

                                          Victory Conditions

                                          To win with the following victory conditions, a side must maintain it for a complete round of play and must also control at least one of its own capital cities.

                                          Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.

                                          Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.


                                          +++++++++++++++++++++++++++++++++++++++++++++++++++++

                                          Canals/Straits
                                          There are 5 canals/straits in the game with the following set of conditions.

                                          Panama Canal
                                          Central America is one territory through which ships can move.
                                          Land Movement Restriction: None. It requires no movement to cross.
                                          Control for Ship Movement: Central America

                                          Suez Canal
                                          Connects Trans-Jordan and Egypt. Connects sea zone 81 and 98.
                                          Land Movement Restriction: Possible.
                                          Control for Ship Movement: Egypt and Trans-Jordan

                                          Strait of Gibraltar
                                          Connects sea zone 91 and 92.
                                          Land Movement Restriction: Not possible.
                                          Control for Ship Movement: Only Gibraltar, except there are no control restrictions on submarines.

                                          Danish Straits
                                          Connects sea zone 112 and 113.
                                          Land Movement Restriction: Not possible.
                                          Control for Ship Movement: Only Denmark.

                                          Turkish Straits
                                          Connects sea zones 99 and 100. Turkey is one territory through which ships can move.
                                          Land Movement Restriction: None. It requires no movement to cross.
                                          Control for Ship Movement: Turkey

                                          Air units have no restrictions for any strait or canal.


                                          ++++++++++++++++++++++++++++++++++++++++++++++++++

                                          Kamikaze Attacks
                                          Japan starts the game with 6 attack tokens, and may begin doing Kamikaze Attacks at the start of the game. These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas]. At the end of Japan's enemy's combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks, ONLY if the enemy is attacking Japanese units there or is conducting an Amphibious Assault from that sea zone. For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.

                                          Submarines Prevent Unescorted Transports From Making Amphibious Assaults
                                          In any Sea Zone containing an enemy submarine, but not containing an owned warship, the submarine will prevent the offloading of troops for an amphibious assault.

                                          Scrambling
                                          Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they're given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round.

                                          Strategic Bombing Runs (SBR)
                                          Bombing can now happen against both types of ICs, harbours, and airfields (attackers choice)[tactical bombers can not target factories though]. Fighters can participate in the bombing run as escorts. Fighters in the territory being bombed can be launched as interceptors (no airfield necessary).

                                          If interceptors are launched: a one-round air battle takes place right away all air involved roll at 1 (jets rolls at 2). Either attacking bombers or fighters can be taken as casualties.

                                          After the air battle, or if there were no interceptors, the escorts are retreated and any bombers/tacs remaining can now be divied up to attack specific targets. Each target rolls its built-in AA gun against the bombers/tacs targetting it. If there is an AA gun in the territory being bombed it does not roll because its there to defend combat units and not complexes/bases.

                                          Blockade Zones
                                          If any enemy ships are in a power's blockade zones at the end of that power's turn, and the power controls the adjacent ground territory, then the power may lose some of the PUs it would have otherwise collected. Surface warships roll 1 dice, Submarines and Air units roll 2 dice, and carriers and transports roll zero dice. For any roll of 3 or less, that amount of PUs will not be collected by the surrounding land territories. The power in question cannot lose more PUs from a blockade zones then the worth of the adjacent ground territory to those zones.

                                          Placement Restrictions

                                          • Major Industrial Complexes can only go in territories worth 3 or more, and must be originally owned territories in the 1940 scenario.
                                          • Minor Industrial Complexes can only go in territories worth 2 or more.
                                          • Industrial Complexes can't be built on islands.
                                          • Over-purchase is returned and money is reimbursed.
                                          • Aircraft can be placed on the ground or on a [new] carrier in the adjacent sea zone that has a spot(s) open.

                                          Units
                                          These changes to units are things other than price/movement which you can see in the buy menu.

                                          • Bombers now do 2 additional damage in strategic bombing raids, in addition to their dice roll.
                                          • Carriers are two hit.
                                          • Minor Industrial Complexes have 3 production capacity. A Minor IC can be upgraded to a Major IC for 20 PUs, but only on originally owned territories.
                                          • Major Industrial Complexes have 10 production capacity. When a Major IC is captured it automatically becomes a minor IC.
                                          • AA Guns may be taken casualty in combat, and may only fire at up to 3 aircraft each.

                                          New Units
                                          Tactical Bombers: can land on carriers, can bomb, and if paired with a tank or fighter the Tac attacks at 4. Tactical Bombers can also strategic bomb Airfields and Harbours (but not factories).
                                          Mechanized Infantry: can blitz when paired with a tank, and are supportable by artillery.
                                          Carriers: now have 2 hitpoints, and when damaged they do not allow fighters to land, or to leave if cargo.

                                          New Buildings
                                          Harbour: Any ships that start their turn in a sea zone adjacent to a harbour get +1 movement points. Any damaged ships are repaired by a harbour at the start of the player's purchase and repair turn phase. Lastly, harbours can be bombed, and if they have 3 or more damage then they do not provide the above bonuses.
                                          Airfield: Any air that start their turn on the ground territory with an airfield get +1 movement points. Airfields allow up to 3 planes on that island to scramble (see Scramble section above). Airfields can be bombed, and if they have 3 or more damage then they do not provide the movement bonus.


                                          ++++++++++++++++++++++++++++++++++++++++++++++++++

                                          Political Situation:

                                          There will be NO major neutral Powers. ALL Powers begin the game AT WAR. Both the Soviet Union and the US may attack anyone from the onset of the game.

                                          Japan
                                          If Japan attacks a Russian territory next to Mongolia, all Mongolian territories and units are transferred to Russia. This does not occur if Russia previously attacked Korea or any Japan-controlled territory bordering Mongolia.

                                          Neutrals
                                          There are three types of neutrals:

                                          • pro-Axis: When an Axis unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                                          • pro-Allies: When an Allied unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.

                                          • Regular: If a power attacks a regular neutral, all the other regular neutrals on the board become friendly to the other team.

                                          Note: Capture of friendly neutrals must be done during Non Combat Movement.

                                          When a country moves into a regular or non-friendly neutral during the combat move, it must conduct combat with the number of infantry specified on the map for that neutral. If it loses or retreats, however many infantry that remain are how many that stay in the zone. This means that if Finland was +4 for Axis, and Russia kills 2 infantry and retreats, then Axis only get 2 infantry when they move into Finland.


                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++

                                          National Objectives

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          Germany

                                          • 5 PUs for each German controlled territory: Volgograd or Novgorod or Russia.
                                          • 5 PUs if Axis controls the Caucasus.
                                          • 5 PUs if there is at least one German land unit in Egypt, whether or not it is controlled by Italy or Germany or Japan.
                                          • 5 PUs if Germany controls both Denmark and Norway and Sweden is not allied-controlled or pro-allied.
                                          • 2 PUs for each German controlled territory: Iraq or Persia or Northwest Persia.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          Russia

                                          • 5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.
                                          • 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls.
                                          • 10 PUs one time only, the first time Russia conquers Germany (Berlin).

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          Japan

                                          • 5 PUs if Axis controls all of Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.
                                          • 5 PUs for each Axis controlled territory: Hawaii, India, New South Wales, and Western United States.
                                          • 5 PUs if Axis controls all of Sumatra, Java, Borneo, and Celebes.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          UK

                                          • 5 PUs for UK Europe if UK Europe controls of its original territories.
                                          • 5 PUs for UK Pacific if UK Pacific controls both Kwangtung and Malaya.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          ANZAC

                                          • 5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories.
                                          • 5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          Italy

                                          • 5 PUs if no Allied ships are in the Med: sz92,...,sz99.
                                          • 5 PUs if Axis control at least 3 of: Gibraltar, Egypt, Southern France and Greece.*
                                          • 5 PUs if Axis controll all of: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria.
                                          • 2 PUs for each Italian controlled territory: Iraq or Persia or Northwest Persia.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          USA

                                          • 10 PUs if EUS, WUS, and CUS are American-controlled.
                                          • 5 PUs if Alaska, Aleutian Islands, Hawaiian Islands, and Johnston Island, and Line Islands are American-controlled.
                                          • 5 PUs if Mexico, South Eastern Mexico, Central America, and West Indies are American-controlled.
                                          • 5 PUs if the Philippines is American-controlled.
                                          • 5 PUs each turn the USA has one land unit in France.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                          • China
                                          • 6 PUs and may build artillery if the Allies control India, Burma, Yunnan, and Szechwan.

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                          French

                                          • 12 PUs worth of free units in France the first time France is Liberated (The engine will give you 4 infantry automatically. Use edit mode if you want something other than 4 infantry by deleting the infantry and replacing them with what you really want).

                                          ++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                          MAP of Bonus PU objectives:
                                          Yellow stars give extra PU.
                                          Green stars are about Russia/Japan over Mongolian Neutrality.
                                          Control of original territories is not shown for UK/ANZAC and Russia Objectives.

                                          objectives.jpg

                                          Retreat! It's DanLeeDR01!

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                                          • DanLeeDR01D Offline
                                            DanLeeDR01
                                            last edited by

                                            TripleA Turn Summary: Chinese round 1

                                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

                                            Game History

                                            Round: 1
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Kweichow to Shensi
                                                    1 fighter moved from Szechwan to Shensi
                                                    1 infantry moved from Szechwan to Shensi
                                                    1 infantry moved from Szechwan to Shensi
                                            
                                                Combat - Chinese
                                            
                                                Non Combat Move - Chinese
                                            
                                                Place Units - Chinese
                                                    4 infantry placed in Shensi
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 9 PUs; end with 9 PUs
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Japanese from Amur: 1 artillery and 3 infantry
                                                    EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 3 infantry
                                                    EDIT: Changing ownership of Amur from Japanese to Russians
                                                    EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
                                                    EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
                                                    EDIT: Changing ownership of Dzavhan from Russians to Mongolians
                                                    EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
                                                    EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
                                                    EDIT: Changing ownership of Olgiy from Russians to Mongolians
                                                    EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                                                    EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                                                    EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                                                    EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                                                    EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                                                    EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                                                    EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                                                    EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                                                    EDIT: Editing Political Relationship for Mongolians and Americans from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and UK_Pacific from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and French from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and Russians from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and British from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and Neutral_Allies from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and Chinese from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and ANZAC from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Editing Political Relationship for Mongolians and Dutch from Friendly_Neutral to Strict_Neutral
                                                    EDIT: Turning off Edit Mode
                                            

                                            Savegame

                                            Retreat! It's DanLeeDR01!

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