Steampunk 1915
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Hi all. This map looks intriguing. Has anyone played it recently? Any tips please?
In particular, the Germans in Mexico can't get out without killing Mexicans. There seems to be a "no neutral flyover" rule embedded. I expect the Germans may march north towards the US border. But if they prefer to head to the caribbean or south america, what would be a natural route please?
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Hey, is it deliberate that the Martians and Pirates are each Allied to the Communists (but not allied to each other)?
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BTW, there's a factory in India with nil production. Is that deliberate? Also, there are 2 adjacent in canada that you can't move between.
Loving the map though. Lots of fun and interesting dynamics.
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Hi Matt, I have tried to contact the original author of this map to no avail. The issues you mention are indeed bizarre and I think they are mistakes. I made a new version of this game (with new units) called Steampunk Advanced... I fixed some of these issues in my version (the 0 production factory), but some still remain. I can tell you that I have a new non-released version that fixes all the connection issues (including those in Canada you mention). I should be releasing this soon. I will also consider updating the other issues you mention (strange alliances). This map has alot of potential.
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@mattbarnes Never seen AI try south America so IDK what you will do. The Caribbean is easy since you try to find an area to then strike the east coast
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@mattbarnes Caribbean would mean you need to take the Yucatan so you can even take 2 of the 3 Cuban Territories which allow you to try threatening the US South East. you would have to do it fast though before US builds up its navy b/c they have a huge naval advantage. Austrians can go down in Central America and usually sweep it.
South America can be done once you go to Cuba and have the US pinned down to not be able to build a navy or once you take Yucatan. You go to Panama, or the Galapagos Islands (better choice) and take them. You move in position to then try to take Lima and reinforce it. If you can fight of a Martian Counter Attack, you basically build a factory to make gas and wipe out the remaining force or brute strength your way.
Pacific can be done if you go south and Island Hop to some remaining German Islands. You have to reinforce Solomon Islands or get lucky that Samoa isn't taken. On Turn 2 your bring your force there and you can begin your Island Hopping ... remember reinforcements take 2 turns (going back to Mexico and back) and the US will not be threatened as a result. You can however with great routing, slow down Nemo Pirate Expansion or screw the British in defending south pacific. you can move to the North the threaten Japan if you want as well