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    • GenerationKILLG Offline
      GenerationKILL
      last edited by

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 11
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
              Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
      
          Load Munitions - Italians
              Italians collect 0 PUs; end with 31 PUs
      
          Purchase Units - Italians
              Italians buy 7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              Italians creates battle in territory OVER THE TOP
              Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
      
          Non Combat Move - Italians
      
          Place Units - Italians
              7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome
      
          Turn Complete - Italians
              Italians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        TripleA Turn Summary: Americans round 11

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 11
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27
                1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 3 Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27
                4 Infantrys moved from SZ 27 to Gibraltar
                3 Elite-Defensive-Infantrys moved from SZ 27 to Gibraltar
                3 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar
                2 Freighters and 1 Troop-Transport moved from SZ 20 to SZ 24
                1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from United States to SZ 24
                1 Battlecruiser, 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20
                1 Troop-Transport moved from SZ 22 to SZ 20
                2 Elite-Offensive-Infantrys and 2 Tanks moved from Bordeaux to Marseilles
                1 Elite-Offensive-Infantry and 1 Infantry moved from Marseilles to Piedmont
                1 Fighter moved from Soissons to Vimy
        
            Load Munitions - Americans
                Americans collect 0 PUs; end with 58 PUs
                Americans creates 1 Munitions in SZ 20
        
            Purchase Units - Americans
                Americans buy 1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys and 12 Infantrys; Remaining resources: 0 PUs; 
        
            Combat - Americans
                Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                Americans creates battle in territory OVER THE TOP
                Americans creates battle in territory Piedmont
                Battle in Piedmont
                    Americans attack with 1 Elite-Offensive-Infantry and 1 Infantry
                    Austrians defend with 1 Factory and 1 Infantry
                        Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.50 expected hits
                        Austrians roll dice for 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.50 expected hits
                        Austrians roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 4 : 1/1 hits, 0.50 expected hits
                        Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits
                        1 Infantry owned by the Austrians lost in Piedmont
                    Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Austrians: 1 Infantry
                Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 20
        
            Non Combat Move - Americans
        
            Place Units - Americans
                1 Battleship and 1 Destroyer placed in SZ 24
                2 Elite-Offensive-Infantrys and 12 Infantrys placed in United States
        
            Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Americans creates 1 Munitions in SZ 20
                Americans creates 2 Munitionss in SZ 24
        

        Combat Hit Differential Summary :

        Americans regular : -0.50
        Austrians regular : -0.50
        

        Savegame

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        • djabwanaD Offline
          djabwana
          last edited by

          TripleA Turn Summary: Germans round 12

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 12
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                  Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  5 Railguns moved from RR 39 to RR 46
                  2 Heavy-Artillerys moved from Brussels to Vimy
                  2 Bombers moved from Innsbruck to RR 46
          
              Load Munitions - Germans
                  Germans collect 0 PUs; end with 135 PUs
                  Germans creates 3 Gas-Munitionss in Belarus
                  Germans creates 10 Munitionss in Kiel
                  Germans creates 10 Munitionss in RR 46
                  Germans creates 2 Munitionss in SZ 7
                  Germans creates 1 Gas-Munitions in Venice
                  Germans creates 2 Gas-Munitionss in Vimy
          
              Fire Munitions and Combat Move - Germans
                  1 Infantry moved from Brussels to Vimy
                  2 Cavalrys moved from Douamont to Vimy
                  1 Cavalry moved from Ardennes to Vimy
                  1 Cavalry moved from Bar-Le-Duc to Rhiems
                        Germans take Rhiems from French
                  2 Zeppelins moved from Innsbruck to Vimy
                  2 Fighters moved from Venice to Piedmont
                  2 Infantrys moved from Venice to Piedmont
                  1 Heavy-Artillery and 10 Infantrys moved from Venice to Tuscany
                  6 Infantrys moved from Innsbruck to Venice
                  6 Cavalrys moved from Bavaria to Venice
                  3 Cavalrys moved from Galacia to Trieste
                  1 Infantry moved from Galacia to Bohemia
                  2 Cavalrys moved from Belarus to Galacia
                  1 Cavalry moved from Smolensk to Poland
                  4 Infantrys moved from Poland to Silesia
                  3 Cavalrys moved from Berlin to Innsbruck
                  3 Heavy-Artillerys moved from Belarus to Poland
                  2 Field-Artillerys moved from Belarus to Poland
                  10 Infantrys moved from Northern Rhineland to RR 122
                  1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 122 to RR 119
                  10 Infantrys moved from RR 119 to Brussels
                  2 Fighters moved from Cologne to Brussels
                  3 Infantrys moved from Ruhr to Rhineland
                  6 Infantrys moved from Berlin to RR 20
                  1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 122
                  6 Infantrys moved from RR 122 to Northern Rhineland
                  10 Munitionss moved from RR 46 to Rome
          
              Purchase Units - Germans
                  Germans repair damage of 5x Factory; Remaining resources: 130 PUs; 
                  Germans buy 1 AA-Gun, 2 Destroyers, 1 Factory, 2 Heavy-Artillerys, 22 Infantrys, 2 Submarines, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
          
              Combat - Germans
                  Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Germans creates battle in territory OVER THE TOP
                  Germans creates battle in territory By DKJD
                  Germans creates battle in territory RR 46
                  Strategic bombing raid in Rome
                      Bombing raid in Rome rolls: 0,1,0,2,0,1,1,2,0,2 and causes: 9 damage to unit: Factory
                      Bombing raid in Rome causes 9 damage total. 
                          10 Munitionss owned by the Germans lost in Rome
                  Battle in RR 46
                      Germans attack with 2 Bombers and 5 Railguns
                      French defend with 1 Armored-Train
                          Germans roll dice for 2 Bombers and 5 Railguns in RR 46, round 2 : 1/0 hits, 1.00 expected hits
                          French roll dice for 1 Armored-Train in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                      1 Armored-Train owned by the French lost in RR 46
                      Germans win, taking By DKJD from British, taking RR 46 from Neutral with 2 Bombers and 5 Railguns remaining. Battle score for attacker is 5
                      Casualties for French: 1 Armored-Train
                  Battle in Piedmont
                      Germans attack with 2 Fighters and 2 Infantrys
                      Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry and 1 Infantry
                          Germans roll dice for 2 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 1.33 expected hits
                          Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.33 expected hits
                          1 Infantry owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Piedmont
                      Germans win, taking Piedmont from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 Infantry
                      Casualties for Americans: 1 Elite-Offensive-Infantry and 1 Infantry
                  Battle in Vimy
                      Germans attack with 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins
                      British defend with 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Factory, 2 Field-Artillerys and 3 Infantrys; Americans defend with 1 Fighter
                          Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits
                          British roll AA dice in Vimy : 0/1 hits, 0.33 expected hits
                      1 Field-Artillery owned by the British lost in Vimy
                          Germans roll dice for 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins in Vimy, round 2 : 4/1 hits, 3.33 expected hits
                          British roll dice for 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 3 Infantrys in Vimy, round 2 : 2/1 hits, 1.83 expected hits
                          1 Infantry owned by the Germans, 1 Zeppelin owned by the Germans, 2 Infantrys owned by the British and 2 AA-Guns owned by the British lost in Vimy
                      2 Gas-Munitionss owned by the Germans lost in Vimy
                          Germans roll dice for 3 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 3 : 3/1 hits, 2.83 expected hits
                          British roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 1 Infantry in Vimy, round 3 : 1/1 hits, 1.50 expected hits
                          1 Cavalry owned by the Germans, 1 Infantry owned by the British and 2 Elite-Offensive-Infantrys owned by the British lost in Vimy
                          Germans roll dice for 2 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 4 : 2/1 hits, 2.50 expected hits
                          British roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Fighter in Vimy, round 4 : 1/0 hits, 1.00 expected hits
                      1 Field-Artillery owned by the British, 1 Cavalry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy
                          Germans roll dice for 1 Cavalry, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 5 : 2/0 hits, 2.00 expected hits
                          British roll dice for 1 Fighter in Vimy, round 5 : 1/1 hits, 0.50 expected hits
                          1 Fighter owned by the Americans and 1 Cavalry owned by the Germans lost in Vimy
                      Germans win, taking Vimy from British with 2 Heavy-Artillerys and 1 Zeppelin remaining. Battle score for attacker is 17
                      Casualties for British: 2 AA-Guns, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 3 Infantrys
                      Casualties for Germans: 3 Cavalrys, 2 Gas-Munitionss, 1 Infantry and 1 Zeppelin
                      Casualties for Americans: 1 Fighter
                  Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice
                  Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                  Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Belarus
          
              Non Combat Move - Germans
                  1 Zeppelin moved from Vimy to Brussels
                  1 Infantry moved from Douamont to Mont Blanc
                  1 Cavalry moved from Metz to Douamont
                  1 AA-Gun moved from Luneville to Metz
                  1 AA-Gun moved from Innsbruck to Venice
                  1 AA-Gun moved from Saxony to Innsbruck
                  1 AA-Gun moved from Silesia to Berlin
                  2 Bombers moved from RR 46 to Venice
                  2 Fighters moved from Piedmont to Venice
          
              Place Units - Germans
                  1 Factory placed in Bar-Le-Duc
                  1 AA-Gun, 2 Heavy-Artillerys and 2 Trenchess placed in Brussels
                  2 Destroyers and 2 Submarines placed in SZ 7
                  6 Infantrys placed in Bavaria
                  1 Zeppelin placed in Kiel
                  16 Infantrys placed in Berlin
          
              Turn Complete - Germans
                  Germans collect 136 PUs; end with 136 PUs
                  Germans creates 2 Gas-Munitionss in Brussels
                  Germans creates 10 Munitionss in Kiel
                  Germans creates 3 Gas-Munitionss in Poland
                  Germans creates 10 Munitionss in RR 46
                  Germans creates 2 Munitionss in SZ 7
                  Germans creates 1 Gas-Munitions in Tuscany
                  Germans creates 2 Gas-Munitionss in Vimy
          

          Combat Hit Differential Summary :

          Germans Gas : -0.33
          Italians regular : 0.67
          French regular : -0.33
          British AA : -0.33
          Germans regular : 1.00
          British regular : 0.17
          

          Savegame

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          • djabwanaD Offline
            djabwana
            last edited by

            TripleA Turn Summary: Imperial-German-Afrika round 12

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 12
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
            
                Load Munitions - Imperial-German-Afrika
                    Imperial-German-Afrika collect 0 PUs; end with 18 PUs
                    Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
            
                Fire Munitions and Combat Move - Imperial-German-Afrika
                        Imperial-German-Afrika takes Uganda from British-Commonwealth
                        Imperial-German-Afrika takes Nye Lukemba from French-Colonial-Africa
                        Imperial-German-Afrika takes Lisala from French-Colonial-Africa
                        Imperial-German-Afrika takes Chad from French-Colonial-Africa
                    1 Infantry moved from Niangara to Uganda
                    1 Infantry moved from Niangara to Nye Lukemba
                    1 Infantry moved from Niangara to Lisala
                    1 Infantry moved from Niangara to Chad
                    10 Munitionss moved from German E. Afrika to Rhodesia
                    2 Bombers and 12 Infantrys moved from German E. Afrika to Rhodesia
            
                Purchase Units - Imperial-German-Afrika
                    Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
            
                Combat - Imperial-German-Afrika
                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Imperial-German-Afrika creates battle in territory OVER THE TOP
                    Battle in Rhodesia
                        Imperial-German-Afrika attack with 2 Bombers, 12 Infantrys and 10 Munitionss
                        French-Colonial-Africa defend with 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys
                            Imperial-German-Afrika roll dice for 2 Bombers, 12 Infantrys and 10 Munitionss in Rhodesia, round 2 : 7/1 hits, 6.67 expected hits
                            British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys in Rhodesia, round 2 : 5/0 hits, 5.00 expected hits
                        5 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 5 Infantrys owned by the Imperial-German-Afrika and 2 Infantrys owned by the French-Colonial-Africa lost in Rhodesia
                            10 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia
                            Imperial-German-Afrika roll dice for 2 Bombers and 7 Infantrys in Rhodesia, round 3 : 3/1 hits, 2.50 expected hits
                            British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 7 Field-Artillerys and 1 Fighter in Rhodesia, round 3 : 4/1 hits, 3.83 expected hits
                            4 Infantrys owned by the Imperial-German-Afrika and 3 Elite-Defensive-Infantrys owned by the French-Colonial-Africa lost in Rhodesia
                            Imperial-German-Afrika roll dice for 2 Bombers and 3 Infantrys in Rhodesia, round 4 : 2/1 hits, 1.83 expected hits
                            British-Commonwealth roll dice for 7 Field-Artillerys and 1 Fighter in Rhodesia, round 4 : 3/1 hits, 2.83 expected hits
                        2 Field-Artillerys owned by the French-Colonial-Africa and 3 Infantrys owned by the Imperial-German-Afrika lost in Rhodesia
                        2 Bombers owned by the Imperial-German-Afrika retreated
                        British-Commonwealth win
                        . Battle score for attacker is 14
                        Casualties for Imperial-German-Afrika: 12 Infantrys and 10 Munitionss
                        Casualties for French-Colonial-Africa: 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Field-Artillerys and 2 Infantrys
                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
            
                Non Combat Move - Imperial-German-Afrika
                    2 Bombers moved from Rhodesia to German E. Afrika
            
                Place Units - Imperial-German-Afrika
                    1 Fighter and 5 Infantrys placed in German E. Afrika
            
                Turn Complete - Imperial-German-Afrika
                    Imperial-German-Afrika collect 17 PUs; end with 17 PUs
                    Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
            

            Combat Hit Differential Summary :

            Imperial-German-Afrika regular : 1.00
            British-Commonwealth regular : 0.33
            

            Savegame

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            • djabwanaD Offline
              djabwana
              last edited by

              The tide has turned in the Central Powers' favor, which are now up in both production/PUs and TUV, but only slightly. America is shipping tons of men and tanks across the ocean and saved Rome at the last minute, and Germany is hanging on by a thread on the Western Front now that Vimy fell and is changing hands every round. It's too early to call, and the question that still remains is if the Ottomans can deal with the colonial forces out of Africa to buy enough time for Germany and Austria to make a move on Italy and France...

              b38ab556-0170-493e-978a-52c4910c4f3b-image.png

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              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                TripleA Turn Summary: French round 12

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 12
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                        Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            British-Commonwealth takes SZ 83 from Ottomans
                        2 Battlecruisers and 3 Battleships moved from SZ 35 to SZ 30
                        1 Submarine moved from SZ 35 to SZ 83
                        1 Submarine moved from SZ 83 to SZ 35
                
                    Load Munitions - French
                        French collect 0 PUs; end with 66 PUs
                        French creates 8 Munitionss in SZ 30
                
                    Fire Munitions and Combat Move - French
                        3 Munitionss moved from SZ 30 to SZ 32
                        5 Munitionss moved from SZ 30 to Tunis
                        1 Destroyer moved from SZ 35 to SZ 32
                        4 Destroyers moved from SZ 35 to SZ 30
                        1 Zeppelin moved from Marseilles to RR 46
                        1 Elite-Offensive-Infantry and 2 Infantrys moved from Marseilles to Piedmont
                        1 Freighter moved from SZ 30 to SZ 29
                        1 Elite-Defensive-Infantry and 2 Infantrys moved from Marseilles to SZ 29
                        1 Elite-Defensive-Infantry, 1 Freighter and 2 Infantrys moved from SZ 29 to SZ 30
                        1 Elite-Defensive-Infantry and 2 Infantrys moved from SZ 30 to Rome
                        6 Infantrys moved from Burgundy to Fontainbleu
                        3 Cavalrys moved from Chantilly to Bar-Le-Duc
                        4 Elite-Defensive-Infantrys, 8 Field-Artillerys and 4 Infantrys moved from Chaumont to Bar-Le-Duc
                        1 Zeppelin moved from Paris to Bar-Le-Duc
                        5 Infantrys moved from Picardy to Compiegne
                        2 Infantrys moved from Compiegne to Soissons
                        1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Soissons to Vimy
                
                    Purchase Units - French
                        French buy 3 Cavalrys, 1 Develop-Mech-Infantry, 2 Harbor-Defensess and 9 Infantrys; Remaining resources: 0 PUs; 
                
                    Combat - French
                        Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        French creates battle in territory OVER THE TOP
                        French creates battle in territory By DKJD
                        Battle in RR 46
                            French attack with 1 Zeppelin
                            Germans defend with 5 Railguns
                                French roll dice for 1 Zeppelin in RR 46, round 2 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 3 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 4 : 1/1 hits, 0.17 expected hits
                                1 Railgun owned by the Germans lost in RR 46
                                French roll dice for 1 Zeppelin in RR 46, round 5 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 6 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 7 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 8 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 9 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 10 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 11 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 12 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 13 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 14 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 15 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 16 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 17 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 18 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 19 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 20 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 21 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 22 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 23 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 24 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 25 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 26 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 27 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 28 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 29 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 30 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 31 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 32 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 33 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 34 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 35 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 36 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 37 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 38 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 39 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 40 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 41 : 1/1 hits, 0.17 expected hits
                                1 Railgun owned by the Germans lost in RR 46
                                French roll dice for 1 Zeppelin in RR 46, round 42 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 43 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 44 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 45 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 46 : 1/1 hits, 0.17 expected hits
                                1 Railgun owned by the Germans lost in RR 46
                                French roll dice for 1 Zeppelin in RR 46, round 47 : 1/1 hits, 0.17 expected hits
                                1 Railgun owned by the Germans lost in RR 46
                                French roll dice for 1 Zeppelin in RR 46, round 48 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 49 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 50 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 51 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 52 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 53 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 54 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 55 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 56 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 57 : 0/1 hits, 0.17 expected hits
                                French roll dice for 1 Zeppelin in RR 46, round 58 : 1/1 hits, 0.17 expected hits
                                1 Railgun owned by the Germans lost in RR 46
                            French win, taking By DKJD from Germans with 1 Zeppelin remaining. Battle score for attacker is 50
                            Casualties for Germans: 5 Railguns
                        Battle in Tunis
                            French attack with 5 Munitionss
                            Ottomans defend with 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys
                                French roll dice for 5 Munitionss in Tunis, round 2 : 1/1 hits, 1.67 expected hits
                                1 Infantry owned by the Ottomans lost in Tunis
                                5 Munitionss owned by the French lost in Tunis
                            Ottomans win with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 2
                            Casualties for Ottomans: 1 Infantry
                            Casualties for French: 5 Munitionss
                        Battle in SZ 32
                            French attack with 1 Destroyer and 3 Munitionss
                            Austrians defend with 2 Submarines
                                French roll dice for 1 Destroyer and 3 Munitionss in SZ 32, round 2 : 1/1 hits, 1.33 expected hits
                                Austrians roll dice for 2 Submarines in SZ 32, round 2 : 1/1 hits, 0.33 expected hits
                                1 Destroyer owned by the French and 1 Submarine owned by the Austrians lost in SZ 32
                                3 Munitionss owned by the French lost in SZ 32
                            Austrians win with 1 Submarine remaining. Battle score for attacker is -2
                            Casualties for French: 1 Destroyer and 3 Munitionss
                            Casualties for Austrians: 1 Submarine
                        Battle in Vimy
                            French attack with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys
                            Germans defend with 1 Factory and 2 Heavy-Artillerys
                                French roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys in Vimy, round 2 : 2/1 hits, 1.50 expected hits
                                Germans roll dice for 2 Heavy-Artillerys in Vimy, round 2 : 1/1 hits, 1.33 expected hits
                                1 Infantry owned by the French and 2 Heavy-Artillerys owned by the Germans lost in Vimy
                            French win, taking Vimy from Germans with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is 18
                            Casualties for French: 1 Infantry
                            Casualties for Germans: 2 Heavy-Artillerys
                        Battle in Piedmont
                            French attack with 1 Elite-Offensive-Infantry and 2 Infantrys
                            Germans defend with 1 Factory and 1 Infantry
                                French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.67 expected hits
                                Germans roll dice for 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.17 expected hits
                                1 Infantry owned by the French lost in Piedmont
                                French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits
                                Germans roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits
                                1 Infantry owned by the Germans lost in Piedmont
                            French win, taking Piedmont from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for French: 1 Infantry
                            Casualties for Germans: 1 Infantry
                        Battle in Bar-Le-Duc
                            French attack with 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin
                            Germans defend with 1 AA-Gun, 1 Factory, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess
                                Germans roll AA dice in Bar-Le-Duc : 0/1 hits, 0.17 expected hits
                                French roll dice for 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 2 : 7/1 hits, 6.33 expected hits
                            Units damaged: 7 Trenchess owned by the Germans
                                Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 2 : 4/1 hits, 3.67 expected hits
                            4 Elite-Defensive-Infantrys owned by the French lost in Bar-Le-Duc
                                French roll dice for 3 Cavalrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 3 : 5/1 hits, 5.67 expected hits
                                Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 3 : 4/1 hits, 3.67 expected hits
                                4 Trenchess owned by the Germans and 4 Infantrys owned by the French lost in Bar-Le-Duc
                                French roll dice for 3 Cavalrys, 8 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 4 : 5/1 hits, 4.33 expected hits
                                Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 4 Trenchess in Bar-Le-Duc, round 4 : 4/1 hits, 3.67 expected hits
                            1 AA-Gun owned by the Germans, 4 Trenchess owned by the Germans and 4 Field-Artillerys owned by the French lost in Bar-Le-Duc
                                French roll dice for 3 Cavalrys, 4 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 5 : 3/0 hits, 3.00 expected hits
                                Germans roll dice for 9 Field-Artillerys and 1 Red-Baron in Bar-Le-Duc, round 5 : 4/1 hits, 3.67 expected hits
                            2 Field-Artillerys owned by the French, 3 Field-Artillerys owned by the Germans and 2 Cavalrys owned by the French lost in Bar-Le-Duc
                            1 Zeppelin owned by the French retreated
                            2 Field-Artillerys owned by the French and 1 Cavalry owned by the French retreated to Chaumont
                            Germans win with 6 Field-Artillerys and 1 Red-Baron remaining. Battle score for attacker is -14
                            Casualties for French: 2 Cavalrys, 4 Elite-Defensive-Infantrys, 6 Field-Artillerys and 4 Infantrys
                            Casualties for Germans: 1 AA-Gun, 3 Field-Artillerys and 8 Trenchess
                        Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                
                    Non Combat Move - French
                        1 Zeppelin moved from Bar-Le-Duc to Chantilly
                        1 Zeppelin moved from RR 46 to Paris
                
                    Place Units - French
                        2 Harbor-Defensess placed in SZ 8
                        6 Infantrys placed in Marseilles
                        3 Infantrys placed in Chantilly
                        3 Cavalrys placed in Picardy
                        1 Develop-Mech-Infantry placed in Paris
                        Trigger -French-Develop-Mech-Infantry: buyDevelop-Mech-Infantry removed from French-Frontier
                        Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Frontier
                        Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Colonial-Africa-Frontier
                        Trigger -French-Develop-Mech-Infantry: has removed 1 Develop-Mech-Infantry owned by French in Paris
                
                    Turn Complete - French
                        French collect 67 PUs; end with 67 PUs
                        French creates 8 Munitionss in SZ 30
                

                Combat Hit Differential Summary :

                French regular : -4.50
                Germans AA : -0.17
                Germans regular : 1.67
                Austrians regular : 0.67
                

                Savegame

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                • GenerationKILLG Offline
                  GenerationKILL
                  last edited by

                  TripleA Turn Summary: French-Colonial-Africa round 12

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 12
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                          Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              French-Colonial-Africa takes Tunesia from Ottomans
                          1 Battlecruiser and 2 Battleships moved from SZ 35 to SZ 30
                          1 Troop-Transport moved from SZ 35 to SZ 30
                          1 Infantry moved from Algeria to Tunesia
                          1 Fighter moved from Algeria to Rome
                          3 Infantrys moved from Casablanca to Algeria
                  
                      Load Munitions - French-Colonial-Africa
                          French-Colonial-Africa collect 0 PUs; end with 39 PUs
                          French-Colonial-Africa creates 5 Munitionss in SZ 30
                  
                      Fire Munitions and Combat Move - French-Colonial-Africa
                              British-Commonwealth takes Mozambique from Imperial-German-Afrika
                          1 Elite-Offensive-Infantry moved from S. Rhodesia to Mozambique
                          1 Field-Artillery moved from Rhodesia to Nye Lukemba
                          1 Elite-Offensive-Infantry moved from Buchuanaland to Rhodesia
                          4 Field-Artillerys moved from Rhodesia to Nye Lukemba
                          2 Infantrys moved from Cameroon to Chad
                          2 Cavalrys moved from French Equitorial Africa to Lisala
                          1 Fighter moved from Bandundu to Lisala
                          1 Fighter moved from French Equitorial Africa to Chad
                          1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Angolia to Cabinda
                          1 Armored-Train and 1 Train moved from RR 101 to RR 104
                          1 Cavalry moved from Senegal to Casablanca
                          1 Train moved from RR 96 to RR 101
                  
                      Purchase Units - French-Colonial-Africa
                          French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry; Remaining resources: 0 PUs; 
                  
                      Combat - French-Colonial-Africa
                          Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          French-Colonial-Africa creates battle in territory OVER THE TOP
                          Battle in Chad
                              French-Colonial-Africa attack with 1 Fighter and 2 Infantrys
                              Imperial-German-Afrika defend with 1 Infantry
                                  French-Colonial-Africa roll dice for 1 Fighter and 2 Infantrys in Chad, round 2 : 1/1 hits, 0.83 expected hits
                                  Imperial-German-Afrika roll dice for 1 Infantry in Chad, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Chad
                              French-Colonial-Africa takes Chad from Imperial-German-Afrika
                              French-Colonial-Africa win
                              . Battle score for attacker is 2
                              Casualties for Imperial-German-Afrika: 1 Infantry
                          Battle in Nye Lukemba
                              French-Colonial-Africa attack with 5 Field-Artillerys
                              Imperial-German-Afrika defend with 1 Infantry
                                  French-Colonial-Africa roll dice for 5 Field-Artillerys in Nye Lukemba, round 2 : 1/1 hits, 1.67 expected hits
                                  Imperial-German-Afrika roll dice for 1 Infantry in Nye Lukemba, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Nye Lukemba
                              French-Colonial-Africa takes Nye Lukemba from Imperial-German-Afrika
                              French-Colonial-Africa win
                              . Battle score for attacker is 2
                              Casualties for Imperial-German-Afrika: 1 Infantry
                          Battle in Lisala
                              French-Colonial-Africa attack with 2 Cavalrys and 1 Fighter
                              Imperial-German-Afrika defend with 1 Infantry
                                  French-Colonial-Africa roll dice for 2 Cavalrys and 1 Fighter in Lisala, round 2 : 1/1 hits, 0.83 expected hits
                                  Imperial-German-Afrika roll dice for 1 Infantry in Lisala, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Imperial-German-Afrika lost in Lisala
                              French-Colonial-Africa takes Lisala from Imperial-German-Afrika
                              French-Colonial-Africa win
                              . Battle score for attacker is 2
                              Casualties for Imperial-German-Afrika: 1 Infantry
                          Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                          Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 30
                  
                      Non Combat Move - French-Colonial-Africa
                          1 Train moved from RR 86 to RR 90
                          1 Fighter moved from Chad to French Niger
                          1 Fighter moved from Lisala to French Niger
                          1 Fighter moved from Rhodesia to Cameroon
                          French-Colonial-Africa undo move 4.
                          1 Fighter moved from Rhodesia to Cameroon
                          1 Train moved from RR 74 to RR 87
                  
                      Place Units - French-Colonial-Africa
                          1 Battleship placed in SZ 28
                          1 Field-Artillery placed in Casablanca
                          1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal
                  
                      Turn Complete - French-Colonial-Africa
                          French-Colonial-Africa collect 40 PUs; end with 40 PUs
                          French-Colonial-Africa creates 2 Munitionss in SZ 28
                          French-Colonial-Africa creates 5 Munitionss in SZ 30
                  

                  Combat Hit Differential Summary :

                  Imperial-German-Afrika regular : -0.50
                  French-Colonial-Africa regular : -0.33
                  

                  Savegame

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                  • djabwanaD Offline
                    djabwana
                    last edited by

                    TripleA Turn Summary: Austrians round 12

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 12
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                            Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    
                        Load Munitions - Austrians
                            Austrians collect 0 PUs; end with 68 PUs
                            Austrians creates 7 Munitionss in SZ 31
                            Austrians creates 1 Gas-Munitions in Trieste
                            Austrians creates 1 Gas-Munitions in Tuscany
                    
                        Fire Munitions and Combat Move - Austrians
                            1 Submarine moved from SZ 32 to SZ 82
                                  Austrians take SZ 82 from Italians
                            2 Zeppelins moved from Trieste to Rome
                            5 Fighters moved from Venice to Piedmont
                            2 Infantrys moved from Venice to Piedmont
                            15 Infantrys moved from Venice to Tuscany
                            1 Infantry moved from Tuscany to Naples
                                  Austrians take Naples from Italians
                            1 Heavy-Artillery moved from Trieste to SZ 31
                            2 Infantrys moved from Trieste to SZ 31
                            2 Infantrys moved from SZ 31 to Tuscany
                            1 Heavy-Artillery moved from SZ 31 to Tuscany
                            6 Infantrys moved from Vienna to RR 40
                            1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39
                            6 Infantrys moved from RR 39 to Venice
                            1 Armored-Train and 2 Trains moved from RR 39 to RR 40
                            5 Infantrys moved from Vienna to Trieste
                    
                        Purchase Units - Austrians
                            Austrians buy 19 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                    
                        Combat - Austrians
                            Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Austrians creates battle in territory OVER THE TOP
                            Austrians creates battle in territory By DKJD
                            Strategic bombing raid in Rome
                                    Italians roll AA dice in Rome : 0/1 hits, 0.33 expected hits
                                Bombing raid in Rome rolls: 1,2 and causes: 3 damage to unit: Factory
                                Bombing raid in Rome causes 3 damage total. 
                            Battle in Piedmont
                                Austrians attack with 5 Fighters and 2 Infantrys
                                Italians defend with 1 Factory; French defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                    Austrians roll dice for 5 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 2.83 expected hits
                                    Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Infantry owned by the French and 1 Elite-Offensive-Infantry owned by the French lost in Piedmont
                                Austrians win, taking By DKJD from French, taking Piedmont from Italians with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                                Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry
                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                            Trigger Remove Austrians Munitions 1: has removed 7 Munitionss owned by Austrians in SZ 31
                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Tuscany
                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
                    
                        Non Combat Move - Austrians
                            2 Zeppelins moved from Rome to Trieste
                            5 Fighters moved from Piedmont to Tuscany
                    
                        Place Units - Austrians
                            2 Trenchess placed in Tuscany
                            6 Infantrys placed in Venice
                            6 Infantrys placed in Trieste
                            7 Infantrys and 2 Zeppelins placed in Vienna
                    
                        Turn Complete - Austrians
                            Austrians collect 70 PUs; end with 70 PUs
                            Austrians creates 7 Munitionss in SZ 31
                            Austrians creates 2 Gas-Munitionss in Tuscany
                    

                    Combat Hit Differential Summary :

                    Italians regular : -0.33
                    Austrians regular : -0.83
                    Italians AA : -0.33
                    

                    Savegame

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                    • djabwanaD Offline
                      djabwana
                      last edited by

                      TripleA Turn Summary: Ottomans round 12

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 12
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                              Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              2 Battlecruisers moved from SZ 37 to SZ 34
                              2 Battleships moved from SZ 37 to SZ 34
                              3 Submarines moved from SZ 37 to SZ 34
                      
                          Load Munitions - Ottomans
                              Ottomans collect 0 PUs; end with 92 PUs
                              Ottomans creates 6 Munitionss in SZ 34
                      
                          Fire Munitions and Combat Move - Ottomans
                                  Ottomans takes Hurghada from British-Commonwealth
                              1 Field-Artillery moved from Svastepole to SZ 37
                              1 Field-Artillery moved from Svastepole to SZ 37
                              1 Field-Artillery moved from Svastepole to SZ 37
                              1 Field-Artillery moved from Svastepole to SZ 37
                              4 Field-Artillerys and 1 Troop-Transport moved from SZ 37 to SZ 34
                              4 Field-Artillerys moved from SZ 34 to Greece
                              2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys moved from Tunis to Tunesia
                              2 Infantrys and 2 Mech-Infantrys moved from Trieste to Bavaria
                              2 Infantrys and 2 Mech-Infantrys moved from Greece to Sarajevo
                              2 Infantrys and 2 Mech-Infantrys moved from Sarajevo to Trieste
                              1 Infantry moved from Egypt to Hurghada
                              2 Field-Artillerys and 2 Infantrys moved from Egypt to Cairo
                              2 Fighters moved from Syria to Jerusalem
                              2 Infantrys moved from Arar to Jerusalem
                              4 Zeppelins moved from Syria to B. Somaliland
                              2 Fighters moved from Cairo to Syria
                              2 Infantrys moved from Arar to Jerusalem
                              4 Infantrys moved from Arar to Jerusalem
                      
                          Purchase Units - Ottomans
                              Ottomans buy 1 Battlecruiser, 1 Battleship, 3 Destroyers, 2 Harbor-Defensess, 7 Infantrys and 1 Troop-Transport; Remaining resources: 1 PUs; 
                      
                          Combat - Ottomans
                              Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Ottomans creates battle in territory OVER THE TOP
                              Battle in Tunesia
                                  Ottomans attack with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys
                                  French-Colonial-Africa defend with 1 Infantry
                                      Ottomans roll dice for 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys in Tunesia, round 2 : 3/1 hits, 2.83 expected hits
                                      French-Colonial-Africa roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.17 expected hits
                                      1 Infantry owned by the Ottomans and 1 Infantry owned by the French-Colonial-Africa lost in Tunesia
                                  Ottomans takes Tunesia from French-Colonial-Africa
                                  Ottomans win with 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 0
                                  Casualties for Ottomans: 1 Infantry
                                  Casualties for French-Colonial-Africa: 1 Infantry
                              Battle in B. Somaliland
                                  Ottomans attack with 4 Zeppelins
                                  British-Commonwealth defend with 1 Bomber and 1 Zeppelin
                                      Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 2 : 0/1 hits, 0.67 expected hits
                                      British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                                      Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 3 : 0/1 hits, 0.67 expected hits
                                      British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 3 : 1/1 hits, 0.17 expected hits
                                      1 Zeppelin owned by the Ottomans lost in B. Somaliland
                                      Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 4 : 1/1 hits, 0.50 expected hits
                                      British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 4 : 0/1 hits, 0.17 expected hits
                                      1 Zeppelin owned by the British-Commonwealth lost in B. Somaliland
                                      Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 5 : 1/1 hits, 0.50 expected hits
                                      British-Commonwealth roll dice for 1 Bomber in B. Somaliland, round 5 : 0/1 hits, 0.17 expected hits
                                      1 Bomber owned by the British-Commonwealth lost in B. Somaliland
                                  Ottomans win with 3 Zeppelins remaining. Battle score for attacker is 12
                                  Casualties for Ottomans: 1 Zeppelin
                                  Casualties for British-Commonwealth: 1 Bomber and 1 Zeppelin
                              Battle in Jerusalem
                                  Ottomans attack with 2 Fighters and 8 Infantrys
                                  British-Commonwealth defend with 1 Infantry
                                      Ottomans roll dice for 2 Fighters and 8 Infantrys in Jerusalem, round 2 : 3/1 hits, 2.33 expected hits
                                      British-Commonwealth roll dice for 1 Infantry in Jerusalem, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Infantry owned by the British-Commonwealth lost in Jerusalem
                                  Ottomans takes Jerusalem from British-Commonwealth
                                  Ottomans win with 2 Fighters and 8 Infantrys remaining. Battle score for attacker is 2
                                  Casualties for British-Commonwealth: 1 Infantry
                              Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                              Trigger Remove Ottomans Munitions 1: has removed 6 Munitionss owned by Ottomans in SZ 34
                      
                          Non Combat Move - Ottomans
                              2 Fighters moved from Jerusalem to Arar
                              5 Infantrys moved from Basrah to Bagdad
                              2 Infantrys moved from Syria to Arar
                              6 Infantrys moved from Istanbul to RR 59
                              1 Armored-Train, 6 Infantrys and 1 Train moved from RR 59 to RR 66
                              6 Infantrys moved from RR 66 to Syria
                              2 Infantrys moved from Syria to Arar
                              3 Zeppelins moved from B. Somaliland to Cairo
                      
                          Place Units - Ottomans
                              2 Harbor-Defensess placed in SZ 34
                              1 Battlecruiser, 1 Battleship and 2 Destroyers placed in SZ 34
                              1 Destroyer and 1 Troop-Transport placed in SZ 37
                              2 Infantrys placed in Cairo
                              3 Infantrys placed in Basrah
                              2 Infantrys placed in Cairo
                              Ottomans undo move 6.
                              2 Infantrys placed in Syria
                      
                          Turn Complete - Ottomans
                              Ottomans collect 92 PUs; end with 93 PUs
                              Ottomans creates 9 Munitionss in SZ 34
                      

                      Combat Hit Differential Summary :

                      British-Commonwealth regular : 0.17
                      French-Colonial-Africa regular : 0.83
                      Ottomans regular : 0.50
                      

                      Savegame

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                      • GenerationKILLG Offline
                        GenerationKILL
                        last edited by

                        TripleA Turn Summary: British round 12

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 12
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                2 Destroyers moved from SZ 30 to SZ 82
                        
                            Load Munitions - British
                                British collect 0 PUs; end with 58 PUs
                                British creates 4 Munitionss in SZ 8
                        
                            Fire Munitions and Combat Move - British
                                1 Zeppelin moved from Flanders to RR 119
                                1 Bomber moved from Ypres to RR 119
                                3 Bombers moved from Flanders to Bar-Le-Duc
                                1 Armored-Train and 1 Train moved from RR 124 to RR 118
                                2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from Picardy to Flanders
                                2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Paschendale to Vimy
                                6 Infantrys moved from Somme to Vimy
                                1 Field-Artillery moved from Arras to Somme
                                1 Infantry moved from Ypres to Arras
                        
                            Purchase Units - British
                                British buy 1 Battleship, 1 Destroyer, 1 Factory, 1 Harbor-Defenses, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                        
                            Combat - British
                                Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                British creates battle in territory OVER THE TOP
                                British creates battle in territory By DKJD
                                British creates battle in territory SZ 82
                                Strategic bombing raid in Bar-Le-Duc
                                        Germans roll AA dice in Bar-Le-Duc : 1/1 hits, 0.50 expected hits
                                    1 Bomber killed by AA
                                    Bombing raid in Bar-Le-Duc rolls: 3,2 and causes: 5 damage to unit: Factory
                                    Bombing raid in Bar-Le-Duc causes 5 damage total. 
                                Battle in RR 119
                                    British attack with 1 Bomber and 1 Zeppelin
                                    Germans defend with 1 Armored-Train and 2 Trains
                                        British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 2 : 1/1 hits, 0.67 expected hits
                                        Germans roll dice for 1 Armored-Train and 2 Trains in RR 119, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Train owned by the Germans lost in RR 119
                                        British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 3 : 0/1 hits, 0.67 expected hits
                                        Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 3 : 0/1 hits, 0.33 expected hits
                                        British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 4 : 1/1 hits, 0.67 expected hits
                                        Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 4 : 1/1 hits, 0.33 expected hits
                                        1 Train owned by the Germans and 1 Zeppelin owned by the British lost in RR 119
                                        British roll dice for 1 Bomber in RR 119, round 5 : 0/1 hits, 0.50 expected hits
                                        Germans roll dice for 1 Armored-Train in RR 119, round 5 : 0/1 hits, 0.33 expected hits
                                    1 Bomber owned by the British retreated
                                    Germans win, taking By DKJD from Austrians with 1 Armored-Train remaining. Battle score for attacker is 4
                                    Casualties for Germans: 2 Trains
                                    Casualties for British: 1 Zeppelin
                                Battle in SZ 82
                                    British attack with 2 Destroyers
                                    Austrians defend with 1 Submarine
                                        British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits
                                        Austrians roll dice for 1 Submarine in SZ 82, round 2 : 0/1 hits, 0.17 expected hits
                                        1 Submarine owned by the Austrians lost in SZ 82
                                    British win, taking SZ 82 from Austrians with 2 Destroyers remaining. Battle score for attacker is 6
                                    Casualties for Austrians: 1 Submarine
                                Trigger Remove British Munitions 1: has removed 4 Munitionss owned by British in SZ 8
                                Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                        
                            Non Combat Move - British
                                2 Bombers moved from Bar-Le-Duc to Chaumont
                                1 Bomber moved from RR 119 to Vimy
                        
                            Place Units - British
                                1 Factory and 2 Trenchess placed in Somme
                                1 Battleship, 1 Destroyer and 1 Harbor-Defenses placed in SZ 8
                                3 Infantrys placed in Flanders
                        
                            Turn Complete - British
                                British collect 54 PUs; end with 54 PUs
                                British creates 6 Munitionss in SZ 8
                        

                        Combat Hit Differential Summary :

                        Germans AA : 0.50
                        Germans regular : -0.33
                        Austrians regular : -0.17
                        British regular : -0.17
                        

                        Savegame

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                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          TripleA Turn Summary: British-Commonwealth round 12

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 12
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                  Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                  1 Battlecruiser and 3 Battleships moved from SZ 42 to SZ 50
                                  1 Destroyer moved from SZ 48 to SZ 50
                          
                              Load Munitions - British-Commonwealth
                                  British-Commonwealth collect 0 PUs; end with 64 PUs
                                  British-Commonwealth creates 7 Munitionss in SZ 50
                          
                              Fire Munitions and Combat Move - British-Commonwealth
                                      British-Commonwealth takes Mumbaza from Imperial-German-Afrika
                                  7 Munitionss moved from SZ 50 to German E. Afrika
                                  1 Armored-Train and 1 Train moved from RR 116 to RR 113
                                  2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 48 to SZ 50
                                  2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika
                                  1 Zeppelin moved from Tabuk to German E. Afrika
                                  1 Elite-Defensive-Infantry moved from British E. Africa to Mumbaza
                                  2 Elite-Offensive-Infantrys moved from I. Somaliland to SZ 42
                                  6 Elite-Offensive-Infantrys moved from British E. Africa to SZ 42
                                  8 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 42 to SZ 50
                                  8 Elite-Offensive-Infantrys moved from SZ 50 to German E. Afrika
                                  4 Bombers moved from S. Africa to German E. Afrika
                                  2 Elite-Defensive-Infantrys moved from Buchuanaland to S. Rhodesia
                                  1 Fighter moved from S. Africa to Rhodesia
                                  2 Elite-Defensive-Infantrys and 1 Infantry moved from British E. Africa to SZ 42
                                  2 Elite-Defensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 42 to SZ 50
                                  2 Elite-Defensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika
                                  3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Oman to SZ 42
                                  1 Field-Artillery moved from I. Somaliland to SZ 42
                                  1 Elite-Defensive-Infantry moved from I. Somaliland to SZ 42
                                  1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Troop-Transport moved from SZ 42 to SZ 50
                                  1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from SZ 50 to German E. Afrika
                                  1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Hejaz to Oman
                                  2 Freighters moved from SZ 43 to SZ 42
                                  3 Elite-Defensive-Infantrys moved from Oman to SZ 42
                                  1 Field-Artillery moved from I. Somaliland to SZ 42
                                  1 Elite-Defensive-Infantry moved from British E. Africa to SZ 42
                                  4 Elite-Defensive-Infantrys, 1 Field-Artillery and 2 Freighters moved from SZ 42 to SZ 50
                                  4 Elite-Defensive-Infantrys and 1 Field-Artillery moved from SZ 50 to German E. Afrika
                          
                              Purchase Units - British-Commonwealth
                                  British-Commonwealth buy 3 Bombers and 2 Zeppelins; Remaining resources: 4 PUs; 
                          
                              Combat - British-Commonwealth
                                  Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  British-Commonwealth creates battle in territory OVER THE TOP
                                  Battle in SZ 50
                                      British-Commonwealth attack with 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports
                                      Imperial-German-Afrika defend with 2 Harbor-Defensess
                                          British-Commonwealth roll dice for 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports in SZ 50, round 2 : 2/1 hits, 1.83 expected hits
                                          Imperial-German-Afrika roll dice for 2 Harbor-Defensess in SZ 50, round 2 : 0/1 hits, 0.33 expected hits
                                      2 Harbor-Defensess owned by the Imperial-German-Afrika lost in SZ 50
                                      British-Commonwealth takes SZ 50 from Imperial-German-Afrika
                                      British-Commonwealth win
                                      . Battle score for attacker is 6
                                      Casualties for Imperial-German-Afrika: 2 Harbor-Defensess
                                  Battle in German E. Afrika
                                      British-Commonwealth attack with 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin
                                      Imperial-German-Afrika defend with 1 AA-Gun, 2 Bombers, 1 Factory, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys, 1 Shipyard and 8 Trenchess
                                          Imperial-German-Afrika roll AA dice in German E. Afrika : 0/1 hits, 0.50 expected hits
                                          British-Commonwealth roll dice for 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin in German E. Afrika, round 2 : 13/0 hits, 13.00 expected hits
                                      Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 5 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika
                                          Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 2 : 5/0 hits, 5.00 expected hits
                                          2 Infantrys owned by the British-Commonwealth and 3 Elite-Defensive-Infantrys owned by the British-Commonwealth lost in German E. Afrika
                                          7 Munitionss owned by the British-Commonwealth lost in German E. Afrika
                                          British-Commonwealth roll dice for 4 Bombers, 4 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 3 : 9/1 hits, 9.83 expected hits
                                          Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 3 : 5/0 hits, 5.00 expected hits
                                      4 Elite-Defensive-Infantrys owned by the British-Commonwealth, 1 Elite-Offensive-Infantry owned by the British-Commonwealth, 8 Trenchess owned by the Imperial-German-Afrika and 1 AA-Gun owned by the Imperial-German-Afrika lost in German E. Afrika
                                          British-Commonwealth roll dice for 4 Bombers, 12 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 4 : 9/1 hits, 8.83 expected hits
                                          Imperial-German-Afrika roll dice for 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements and 5 Infantrys in German E. Afrika, round 4 : 5/0 hits, 5.00 expected hits
                                          5 Infantrys owned by the Imperial-German-Afrika, 5 Elite-Offensive-Infantrys owned by the British-Commonwealth, 2 Bombers owned by the Imperial-German-Afrika, 1 Fighter owned by the Imperial-German-Afrika and 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika lost in German E. Afrika
                                          British-Commonwealth roll dice for 4 Bombers, 7 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 5 : 7/1 hits, 7.17 expected hits
                                          Imperial-German-Afrika roll dice for 4 Heavy-Artillery-Emplacements in German E. Afrika, round 5 : 3/1 hits, 2.67 expected hits
                                      3 Elite-Offensive-Infantrys owned by the British-Commonwealth and 4 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in German E. Afrika
                                      British-Commonwealth captures 17PUs while taking Imperial-German-Afrika capital
                                      British-Commonwealth takes German E. Afrika from Imperial-German-Afrika
                                      British-Commonwealth win
                                      . Battle score for attacker is 19
                                      Casualties for British-Commonwealth: 7 Elite-Defensive-Infantrys, 9 Elite-Offensive-Infantrys, 2 Infantrys and 7 Munitionss
                                      Casualties for Imperial-German-Afrika: 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess
                                  Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                          
                              Non Combat Move - British-Commonwealth
                                  4 Bombers moved from German E. Afrika to Rhodesia
                                  1 Zeppelin moved from German E. Afrika to Oman
                          
                              Place Units - British-Commonwealth
                                  3 Bombers and 2 Zeppelins placed in India
                          
                              Turn Complete - British-Commonwealth
                                  British-Commonwealth collect 70 PUs; end with 91 PUs
                                  British-Commonwealth creates 7 Munitionss in SZ 50
                          

                          Combat Hit Differential Summary :

                          Imperial-German-Afrika regular : 0.00
                          British-Commonwealth regular : -0.67
                          Imperial-German-Afrika AA : -0.50
                          

                          Savegame

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: Americans round 12

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 12
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                    Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 4 Infantrys moved from Gibraltar to SZ 27
                                    3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys, 2 Tanks and 2 Troop-Transports moved from SZ 27 to SZ 30
                                    3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks moved from SZ 30 to Rome
                                    1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 2 Troop-Transports moved from SZ 20 to SZ 27
                                    1 Battlecruiser moved from SZ 20 to SZ 27
                                    2 Elite-Offensive-Infantrys and 12 Infantrys moved from United States to SZ 24
                                    1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 24 to SZ 20
                                    1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 27 to Portugal
                            
                                Load Munitions - Americans
                                    Americans collect 0 PUs; end with 56 PUs
                                    Americans creates 2 Munitionss in SZ 20
                                    Americans creates 1 Munitions in SZ 27
                            
                                Fire Munitions and Combat Move - Americans
                                    1 Elite-Offensive-Infantry moved from Marseilles to Piedmont
                                    1 Infantry moved from Marseilles to Piedmont
                                    1 Elite-Defensive-Infantry moved from Marseilles to Piedmont
                            
                                Purchase Units - Americans
                                    Americans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer and 2 Zeppelins; Remaining resources: 0 PUs; 
                            
                                Combat - Americans
                                    Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    Americans creates battle in territory OVER THE TOP
                                    Battle in Piedmont
                                        Americans attack with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry
                                        Austrians defend with 1 Factory and 2 Infantrys
                                            Americans roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.67 expected hits
                                            Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 1/1 hits, 0.33 expected hits
                                            1 Infantry owned by the Americans lost in Piedmont
                                            Americans roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits
                                            Austrians roll dice for 2 Infantrys in Piedmont, round 3 : 1/1 hits, 0.33 expected hits
                                        1 Elite-Defensive-Infantry owned by the Americans and 1 Infantry owned by the Austrians lost in Piedmont
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 4 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 5 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 5 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 6 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 6 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 7 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 7 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 8 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 8 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 9 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 9 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 10 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 10 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 11 : 0/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 11 : 0/1 hits, 0.17 expected hits
                                            Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 12 : 1/1 hits, 0.33 expected hits
                                            Austrians roll dice for 1 Infantry in Piedmont, round 12 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Austrians lost in Piedmont
                                        Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is -1
                                        Casualties for Americans: 1 Elite-Defensive-Infantry and 1 Infantry
                                        Casualties for Austrians: 2 Infantrys
                                    Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                    Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 27
                                    Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20
                            
                                Non Combat Move - Americans
                            
                                Place Units - Americans
                                    1 Bomber and 2 Zeppelins placed in United States
                                    1 Battlecruiser and 1 Destroyer placed in SZ 24
                            
                                Turn Complete - Americans
                                    Americans collect 56 PUs; end with 56 PUs
                                    Americans creates 2 Munitionss in SZ 20
                                    Americans creates 1 Munitions in SZ 24
                                    Americans creates 1 Munitions in SZ 27
                            

                            Combat Hit Differential Summary :

                            Americans regular : -2.17
                            Austrians regular : -0.17
                            

                            Savegame

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                            • djabwanaD Offline
                              djabwana
                              last edited by

                              TripleA Turn Summary: Germans round 13

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 13
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                      Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      2 Heavy-Artillerys moved from Brussels to Vimy
                                      1 Infantry moved from Brussels to Paschendale
                                            Germans take Paschendale from British
                                      1 Cavalry moved from Douamont to Argonne
                                            Germans take Argonne from French
                                      1 Infantry moved from Tuscany to Naples
                                      2 Infantrys moved from Tuscany to Naples
                                      1 Heavy-Artillery moved from Tuscany to Piedmont
                              
                                  Load Munitions - Germans
                                      Germans collect 0 PUs; end with 136 PUs
                                      Germans creates 10 Munitionss in Kiel
                                      Germans creates 1 Gas-Munitions in Piedmont
                                      Germans creates 3 Gas-Munitionss in Poland
                                      Germans creates 2 Munitionss in SZ 7
                                      Germans creates 2 Gas-Munitionss in Vimy
                              
                                  Fire Munitions and Combat Move - Germans
                                      7 Infantrys moved from Tuscany to Piedmont
                                      3 Cavalrys moved from Innsbruck to Piedmont
                                      6 Cavalrys moved from Venice to Tuscany
                                      2 Bombers moved from Venice to SZ 82
                                      6 Infantrys moved from Venice to Piedmont
                                      2 Fighters moved from Venice to Tuscany
                                      6 Infantrys moved from Bavaria to Innsbruck
                                      1 Infantry moved from Bohemia to Innsbruck
                                      2 Cavalrys moved from Galacia to Innsbruck
                                      1 Cavalry, 2 Field-Artillerys and 3 Heavy-Artillerys moved from Poland to Silesia
                                      1 Cavalry moved from Silesia to Bohemia
                                      1 Zeppelin moved from Brussels to Chaumont
                                      1 Cavalry moved from Rhiems to Chaumont
                                      6 Field-Artillerys and 1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                      1 Zeppelin moved from Kiel to Chaumont
                                      9 Infantrys moved from Brussels to Vimy
                                      2 Fighters moved from Brussels to Vimy
                                      6 Infantrys moved from Northern Rhineland to RR 122
                                      1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119
                                      6 Infantrys moved from RR 119 to Brussels
                                      3 Infantrys moved from Rhineland to Metz
                                      1 Infantry moved from Mont Blanc to Vimy
                                      5 Infantrys moved from Berlin to RR 20
                                      5 Infantrys and 1 Train moved from RR 20 to RR 39
                                      5 Infantrys moved from RR 39 to Venice
                              
                                  Purchase Units - Germans
                                      Germans repair damage of 5x Factory; Remaining resources: 131 PUs; 
                                      Germans buy 1 Battlecruiser, 2 Cavalrys, 2 Destroyers, 1 Harbor-Defenses, 3 Heavy-Artillerys, 10 Infantrys, 2 Submarines, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                              
                                  Combat - Germans
                                      Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      Germans creates battle in territory OVER THE TOP
                                      Germans creates battle in territory By DKJD
                                      Germans creates battle in territory Naples
                                      Battle in Chaumont
                                          Germans attack with 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins
                                          British defend with 2 Bombers; French defend with 1 AA-Gun, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess
                                              French roll AA dice in Chaumont : 0/1 hits, 0.33 expected hits
                                              Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins in Chaumont, round 2 : 4/1 hits, 3.67 expected hits
                                          Units damaged: 4 Trenchess owned by the French
                                              French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                              1 Zeppelin owned by the Germans lost in Chaumont
                                              Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 3 : 4/1 hits, 3.50 expected hits
                                              French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 3 : 1/1 hits, 1.17 expected hits
                                              2 Trenchess owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont
                                              Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 4 : 3/1 hits, 3.17 expected hits
                                              French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 4 Trenchess in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                              3 Trenchess owned by the French and 2 Field-Artillerys owned by the Germans lost in Chaumont
                                              Germans roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 5 : 3/1 hits, 2.50 expected hits
                                              French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 1 Trenches in Chaumont, round 5 : 2/1 hits, 1.17 expected hits
                                              1 Trenches owned by the French, 1 Cavalry owned by the French, 2 Field-Artillerys owned by the Germans and 1 AA-Gun owned by the French lost in Chaumont
                                              Germans roll dice for 1 Cavalry, 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 6 : 2/1 hits, 1.83 expected hits
                                              French roll dice for 2 Bombers and 2 Field-Artillerys in Chaumont, round 6 : 1/0 hits, 1.00 expected hits
                                              2 Bombers owned by the British and 1 Cavalry owned by the Germans lost in Chaumont
                                              Germans roll dice for 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 7 : 1/1 hits, 1.33 expected hits
                                              French roll dice for 2 Field-Artillerys in Chaumont, round 7 : 1/1 hits, 0.67 expected hits
                                          1 Field-Artillery owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont
                                          1 Red-Baron owned by the Germans and 1 Zeppelin owned by the Germans retreated
                                          French win, taking By DKJD from British with 1 Field-Artillery remaining. Battle score for attacker is 10
                                          Casualties for Germans: 1 Cavalry, 6 Field-Artillerys and 1 Zeppelin
                                          Casualties for French: 1 AA-Gun, 1 Cavalry, 1 Field-Artillery and 6 Trenchess
                                          Casualties for British: 2 Bombers
                                      Battle in Vimy
                                          Germans attack with 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys
                                          British defend with 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys; French defend with 1 Elite-Offensive-Infantry, 1 Factory, 1 Field-Artillery and 3 Infantrys
                                              Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits
                                          1 Field-Artillery owned by the British lost in Vimy
                                              Germans roll dice for 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys in Vimy, round 2 : 5/1 hits, 4.33 expected hits
                                              French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 11 Infantrys in Vimy, round 2 : 3/1 hits, 2.83 expected hits
                                              3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Vimy
                                          2 Gas-Munitionss owned by the Germans lost in Vimy
                                              Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 7 Infantrys in Vimy, round 3 : 4/1 hits, 3.83 expected hits
                                              French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys in Vimy, round 3 : 2/0 hits, 2.00 expected hits
                                              2 Infantrys owned by the Germans, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Vimy
                                              Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Vimy, round 4 : 4/1 hits, 3.50 expected hits
                                              French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Vimy, round 4 : 1/1 hits, 1.33 expected hits
                                              1 Infantry owned by the Germans, 2 Infantrys owned by the British, 1 Elite-Offensive-Infantry owned by the British and 1 Elite-Offensive-Infantry owned by the French lost in Vimy
                                              Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 4 Infantrys in Vimy, round 5 : 4/1 hits, 3.33 expected hits
                                              French roll dice for 1 Bomber, 1 Elite-Offensive-Infantry and 1 Field-Artillery in Vimy, round 5 : 1/1 hits, 0.67 expected hits
                                              1 Bomber owned by the British, 1 Field-Artillery owned by the French, 1 Infantry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy
                                          Germans win, taking Vimy from French with 2 Fighters, 2 Heavy-Artillerys and 3 Infantrys remaining. Battle score for attacker is 39
                                          Casualties for British: 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys
                                          Casualties for Germans: 2 Gas-Munitionss and 7 Infantrys
                                          Casualties for French: 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys
                                      Battle in SZ 82
                                          Germans attack with 2 Bombers
                                          British defend with 2 Destroyers
                                              Germans roll dice for 2 Bombers in SZ 82, round 2 : 1/0 hits, 1.00 expected hits
                                              British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits
                                              1 Destroyer owned by the British and 1 Bomber owned by the Germans lost in SZ 82
                                              Germans roll dice for 1 Bomber in SZ 82, round 3 : 0/1 hits, 0.50 expected hits
                                              British roll dice for 1 Destroyer in SZ 82, round 3 : 1/1 hits, 0.33 expected hits
                                              1 Bomber owned by the Germans lost in SZ 82
                                          British win with 1 Destroyer remaining. Battle score for attacker is -16
                                          Casualties for Germans: 2 Bombers
                                          Casualties for British: 1 Destroyer
                                      Battle in Naples
                                          Germans attack with 3 Infantrys
                                          Italians defend with 1 Infantry
                                              Germans roll dice for 3 Infantrys in Naples, round 2 : 0/1 hits, 0.50 expected hits
                                              Italians roll dice for 1 Infantry in Naples, round 2 : 0/1 hits, 0.17 expected hits
                                              Germans roll dice for 3 Infantrys in Naples, round 3 : 1/1 hits, 0.50 expected hits
                                              Italians roll dice for 1 Infantry in Naples, round 3 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Italians lost in Naples
                                          Germans win, taking Naples from Italians with 3 Infantrys remaining. Battle score for attacker is 2
                                          Casualties for Italians: 1 Infantry
                                      Battle in Piedmont
                                          Germans attack with 3 Cavalrys, 1 Gas-Munitions, 1 Heavy-Artillery and 13 Infantrys
                                          Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry
                                              Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits
                                          1 Elite-Offensive-Infantry owned by the Americans lost in Piedmont
                                          1 Gas-Munitions owned by the Germans lost in Piedmont
                                          Germans win, taking Piedmont from Italians with 3 Cavalrys, 1 Heavy-Artillery and 13 Infantrys remaining. Battle score for attacker is 3
                                          Casualties for Americans: 1 Elite-Offensive-Infantry
                                          Casualties for Germans: 1 Gas-Munitions
                                      Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                      Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Poland
                                      Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                              
                                  Non Combat Move - Germans
                                      2 Fighters moved from Vimy to Brussels
                                      1 Red-Baron moved from Chaumont to Bar-Le-Duc
                                      1 AA-Gun moved from Metz to Luneville
                                      1 Zeppelin moved from Chaumont to Bar-Le-Duc
                                      1 AA-Gun moved from Venice to Piedmont
                                      4 Infantrys moved from Berlin to Saxony
                                      2 Infantrys moved from Berlin to Saxony
                                      1 Infantry moved from Silesia to Saxony
                                      3 Infantrys moved from Silesia to Saxony
                                      2 Infantrys moved from Berlin to Saxony
                              
                                  Place Units - Germans
                                      1 Battlecruiser, 2 Destroyers, 1 Harbor-Defenses and 2 Submarines placed in SZ 7
                                      1 Heavy-Artillery, 1 Infantry and 2 Trenchess placed in Bar-Le-Duc
                                      1 Heavy-Artillery and 2 Infantrys placed in Brussels
                                      2 Cavalrys, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria
                                      1 Zeppelin placed in Kiel
                                      4 Infantrys and 1 Zeppelin placed in Berlin
                              
                                  Turn Complete - Germans
                                      Germans collect 142 PUs; end with 142 PUs
                                      Germans creates 1 Gas-Munitions in Bar-Le-Duc
                                      Germans creates 1 Gas-Munitions in Bavaria
                                      Germans creates 1 Gas-Munitions in Brussels
                                      Germans creates 10 Munitionss in Kiel
                                      Germans creates 1 Gas-Munitions in Piedmont
                                      Germans creates 3 Munitionss in SZ 7
                                      Germans creates 3 Gas-Munitionss in Silesia
                                      Germans creates 2 Gas-Munitionss in Vimy
                              

                              Combat Hit Differential Summary :

                              Germans Gas : 0.00
                              Italians regular : -0.33
                              French regular : 1.83
                              Germans regular : 2.50
                              British regular : 1.00
                              French AA : -0.33
                              

                              Savegame

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                              • djabwanaD Offline
                                djabwana
                                last edited by

                                TripleA Turn Summary: Imperial-German-Afrika round 13

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 13
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                        Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            Imperial-German-Afrika takes Abyssinia from British-Commonwealth
                                        1 Infantry moved from Uganda to Abyssinia
                                
                                    Combat - Imperial-German-Afrika
                                        Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Imperial-German-Afrika creates battle in territory OVER THE TOP
                                        Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                                
                                    Non Combat Move - Imperial-German-Afrika
                                
                                    Turn Complete - Imperial-German-Afrika
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • djabwanaD Offline
                                  djabwana
                                  last edited by

                                  Well well well... right after I said that the momentum was shifting towards the Central Powers, I forgot to defend my 5 railguns (TUV of 50) and a lone Zeppelin got them! British Commonwealth was finally able to ship enough troops across the Indian Ocean and East Africa finally fell. Only have one single infantry unit and 2 abandoned trains left....

                                  e0727917-76cc-4996-a07e-20d453fe80e1-image.png

                                  Rome is so heavily fortified now with French and American troops, it's not clear what the next move will be...

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                                  • GenerationKILLG Offline
                                    GenerationKILL
                                    last edited by

                                    TripleA Turn Summary: French round 13

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 13
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                                            Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            2 Battlecruisers and 3 Battleships moved from SZ 30 to SZ 34
                                                  French take SZ 32 from Austrians
                                            1 Zeppelin moved from Paris to SZ 34
                                            1 Submarine moved from SZ 35 to SZ 34
                                            3 Destroyers and 3 Submarines moved from SZ 30 to SZ 34
                                            1 Zeppelin moved from Chantilly to SZ 34
                                    
                                        Load Munitions - French
                                            French collect 0 PUs; end with 67 PUs
                                            French creates 8 Munitionss in SZ 34
                                    
                                        Fire Munitions and Combat Move - French
                                                French-Colonial-Africa takes Tunis from Ottomans
                                            1 Destroyer moved from SZ 30 to SZ 34
                                            3 Infantrys moved from Chantilly to Chaumont
                                            6 Infantrys moved from Fontainbleu to Chaumont
                                            5 Infantrys moved from Compiegne to Soissons
                                            3 Cavalrys moved from Picardy to Soissons
                                            1 Armored-Train and 1 Train moved from RR 37 to RR 17
                                            1 Freighter moved from SZ 30 to SZ 29
                                            3 Infantrys moved from Marseilles to SZ 29
                                            1 Freighter and 3 Infantrys moved from SZ 29 to SZ 30
                                            3 Infantrys moved from SZ 30 to Tunis
                                            1 Elite-Defensive-Infantry and 2 Infantrys moved from Rome to Naples
                                    
                                        Purchase Units - French
                                            French buy 6 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys, 4 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
                                    
                                        Combat - French
                                            Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            French creates battle in territory OVER THE TOP
                                            French creates battle in territory By DKJD
                                            Battle in SZ 34
                                                French attack with 2 Battlecruisers, 3 Battleships, 4 Destroyers, 8 Munitionss, 4 Submarines and 2 Zeppelins
                                                Ottomans defend with 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess, 3 Submarines and 1 Troop-Transport
                                                    French roll dice for 4 Submarines in SZ 34, round 2 : 2/0 hits, 2.00 expected hits
                                                Units damaged: 2 Battleships owned by the Ottomans
                                                    French roll dice for 2 Battlecruisers, 3 Battleships, 4 Destroyers, 8 Munitionss and 2 Zeppelins in SZ 34, round 2 : 7/0 hits, 7.00 expected hits
                                                Units damaged: 1 Battleship owned by the Ottomans
                                                    Ottomans roll dice for 3 Submarines in SZ 34, round 2 : 1/1 hits, 0.50 expected hits
                                                Units damaged: 1 Battleship owned by the French
                                                    Ottomans roll dice for 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess and 1 Troop-Transport in SZ 34, round 2 : 5/1 hits, 4.83 expected hits
                                                Units damaged: 2 Battleships owned by the French
                                                    2 Submarines owned by the French, 1 Submarine owned by the Ottomans, 1 Battleship owned by the French, 1 Troop-Transport owned by the Ottomans and 4 Harbor-Defensess owned by the Ottomans lost in SZ 34
                                                    8 Munitionss owned by the French lost in SZ 34
                                                    French roll dice for 2 Submarines in SZ 34, round 3 : 1/0 hits, 1.00 expected hits
                                                    French roll dice for 2 Battlecruisers, 2 Battleships, 4 Destroyers and 2 Zeppelins in SZ 34, round 3 : 4/0 hits, 4.00 expected hits
                                                    Ottomans roll dice for 2 Submarines in SZ 34, round 3 : 1/1 hits, 0.33 expected hits
                                                    Ottomans roll dice for 3 Battlecruisers, 3 Battleships and 2 Destroyers in SZ 34, round 3 : 4/1 hits, 4.17 expected hits
                                                    2 Submarines owned by the French, 2 Submarines owned by the Ottomans, 2 Destroyers owned by the Ottomans, 1 Battlecruiser owned by the Ottomans, 2 Battleships owned by the French and 1 Zeppelin owned by the French lost in SZ 34
                                                    French roll dice for 2 Battlecruisers, 4 Destroyers and 1 Zeppelin in SZ 34, round 4 : 3/0 hits, 3.00 expected hits
                                                    Ottomans roll dice for 2 Battlecruisers and 3 Battleships in SZ 34, round 4 : 3/0 hits, 3.00 expected hits
                                                    1 Battleship owned by the Ottomans, 3 Destroyers owned by the French and 2 Battlecruisers owned by the Ottomans lost in SZ 34
                                                    French roll dice for 2 Battlecruisers, 1 Destroyer and 1 Zeppelin in SZ 34, round 5 : 1/1 hits, 1.67 expected hits
                                                    Ottomans roll dice for 2 Battleships in SZ 34, round 5 : 2/1 hits, 1.33 expected hits
                                                    1 Battleship owned by the Ottomans, 1 Destroyer owned by the French and 1 Zeppelin owned by the French lost in SZ 34
                                                    French roll dice for 2 Battlecruisers in SZ 34, round 6 : 1/0 hits, 1.00 expected hits
                                                    Ottomans roll dice for 1 Battleship in SZ 34, round 6 : 0/1 hits, 0.67 expected hits
                                                    1 Battleship owned by the Ottomans lost in SZ 34
                                                British-Commonwealth takes SZ 34 from Ottomans
                                                French win, taking By DKJD from Germans with 2 Battlecruisers remaining. Battle score for attacker is 17
                                                Casualties for French: 3 Battleships, 4 Destroyers, 8 Munitionss, 4 Submarines and 2 Zeppelins
                                                Casualties for Ottomans: 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess, 3 Submarines and 1 Troop-Transport
                                            Battle in Naples
                                                French attack with 1 Elite-Defensive-Infantry and 2 Infantrys
                                                Germans defend with 3 Infantrys
                                                    French roll dice for 1 Elite-Defensive-Infantry and 2 Infantrys in Naples, round 2 : 1/1 hits, 0.50 expected hits
                                                    Germans roll dice for 3 Infantrys in Naples, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Naples
                                                    French roll dice for 1 Elite-Defensive-Infantry and 1 Infantry in Naples, round 3 : 0/1 hits, 0.33 expected hits
                                                    Germans roll dice for 2 Infantrys in Naples, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 Infantry owned by the French lost in Naples
                                                    French roll dice for 1 Elite-Defensive-Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits
                                                    Germans roll dice for 2 Infantrys in Naples, round 4 : 0/1 hits, 0.33 expected hits
                                                    French roll dice for 1 Elite-Defensive-Infantry in Naples, round 5 : 0/1 hits, 0.17 expected hits
                                                    Germans roll dice for 2 Infantrys in Naples, round 5 : 0/1 hits, 0.33 expected hits
                                                1 Elite-Defensive-Infantry owned by the French retreated to Rome
                                                Germans win with 2 Infantrys remaining. Battle score for attacker is -2
                                                Casualties for French: 2 Infantrys
                                                Casualties for Germans: 1 Infantry
                                            Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                                    
                                        Non Combat Move - French
                                    
                                        Place Units - French
                                            1 Zeppelin placed in Paris
                                            6 Elite-Defensive-Infantrys and 2 Trenchess placed in Marseilles
                                            2 Trenchess placed in Chaumont
                                            2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Chantilly
                                            6 Infantrys placed in Picardy
                                            1 Infantry placed in Paris
                                            French undo move 2.
                                            1 Elite-Defensive-Infantry placed in Paris
                                            5 Elite-Defensive-Infantrys and 2 Trenchess placed in Marseilles
                                    
                                        Turn Complete - French
                                            French collect 63 PUs; end with 63 PUs
                                            French creates 2 Munitionss in SZ 34
                                    

                                    Combat Hit Differential Summary :

                                    French regular : -0.83
                                    Germans regular : 0.50
                                    Ottomans regular : 1.17
                                    

                                    Savegame

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                                    • GenerationKILLG Offline
                                      GenerationKILL
                                      last edited by

                                      TripleA Turn Summary: French-Colonial-Africa round 13

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 13
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                              Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  French-Colonial-Africa takes Niangara from Imperial-German-Afrika
                                                  British-Commonwealth takes Southern Sudan from Imperial-German-Afrika
                                              1 Infantry moved from Chad to Niangara
                                              1 Infantry moved from Chad to Southern Sudan
                                      
                                          Load Munitions - French-Colonial-Africa
                                              French-Colonial-Africa collect 0 PUs; end with 40 PUs
                                              French-Colonial-Africa creates 2 Munitionss in SZ 28
                                              French-Colonial-Africa creates 5 Munitionss in SZ 30
                                      
                                          Fire Munitions and Combat Move - French-Colonial-Africa
                                                  British-Commonwealth takes Portuguese E. Africa from Imperial-German-Afrika
                                              5 Munitionss moved from SZ 30 to Naples
                                              2 Munitionss moved from SZ 28 to Tunesia
                                              1 Cavalry moved from Casablanca to Algeria
                                              1 Cavalry moved from Algeria to Tunesia
                                              5 Infantrys moved from Algeria to Tunesia
                                              1 Troop-Transport moved from SZ 30 to SZ 28
                                              2 Infantrys moved from Algeria to SZ 28
                                              2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30
                                              2 Infantrys moved from SZ 30 to Naples
                                              1 Battleship moved from SZ 28 to SZ 30
                                              1 Field-Artillery moved from Casablanca to Algeria
                                              1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry moved from Senegal to RR 87
                                              1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 87 to RR 74
                                              1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry moved from RR 74 to Algeria
                                              2 Cavalrys moved from Lisala to French Niger
                                              2 Fighters moved from French Niger to Hurghada
                                              1 Fighter moved from Cameroon to Northern Sudan
                                              5 Field-Artillerys moved from Nye Lukemba to Niangara
                                              1 Elite-Offensive-Infantry moved from Mozambique to Portuguese E. Africa
                                              1 Elite-Offensive-Infantry moved from Rhodesia to German E. Afrika
                                              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Cabinda to RR 104
                                              1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 104 to RR 96
                                              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 96 to Nigeria
                                              1 Train moved from RR 101 to RR 95
                                      
                                          Purchase Units - French-Colonial-Africa
                                              French-Colonial-Africa buy 3 Elite-Offensive-Infantrys, 2 Infantrys, 3 Mech-Infantrys and 1 Trenches; Remaining resources: 0 PUs; 
                                      
                                          Combat - French-Colonial-Africa
                                              Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              French-Colonial-Africa creates battle in territory OVER THE TOP
                                              Battle in Tunesia
                                                  French-Colonial-Africa attack with 1 Cavalry, 5 Infantrys and 2 Munitionss
                                                  Ottomans defend with 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys
                                                      French-Colonial-Africa roll dice for 1 Cavalry, 5 Infantrys and 2 Munitionss in Tunesia, round 2 : 1/1 hits, 1.67 expected hits
                                                      Ottomans roll dice for 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys in Tunesia, round 2 : 2/1 hits, 1.83 expected hits
                                                      1 Infantry owned by the Ottomans and 2 Infantrys owned by the French-Colonial-Africa lost in Tunesia
                                                      2 Munitionss owned by the French-Colonial-Africa lost in Tunesia
                                                      French-Colonial-Africa roll dice for 1 Cavalry and 3 Infantrys in Tunesia, round 3 : 1/1 hits, 0.67 expected hits
                                                      Ottomans roll dice for 2 Field-Artillerys, 3 Infantrys and 3 Mech-Infantrys in Tunesia, round 3 : 2/1 hits, 1.67 expected hits
                                                      1 Infantry owned by the Ottomans and 2 Infantrys owned by the French-Colonial-Africa lost in Tunesia
                                                  1 Infantry owned by the French-Colonial-Africa and 1 Cavalry owned by the French-Colonial-Africa retreated to Algeria
                                                  Ottomans win with 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is -4
                                                  Casualties for French-Colonial-Africa: 4 Infantrys and 2 Munitionss
                                                  Casualties for Ottomans: 2 Infantrys
                                              Battle in Naples
                                                  French-Colonial-Africa attack with 2 Infantrys and 5 Munitionss
                                                  Germans defend with 2 Infantrys
                                                      French-Colonial-Africa roll dice for 2 Infantrys and 5 Munitionss in Naples, round 2 : 2/0 hits, 2.00 expected hits
                                                      Germans roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 Infantry owned by the French-Colonial-Africa and 2 Infantrys owned by the Germans lost in Naples
                                                      5 Munitionss owned by the French-Colonial-Africa lost in Naples
                                                  French-Colonial-Africa win
                                                  , taking Naples from Germans. Battle score for attacker is 2
                                                  Casualties for French-Colonial-Africa: 1 Infantry and 5 Munitionss
                                                  Casualties for Germans: 2 Infantrys
                                              Battle in Hurghada
                                                  French-Colonial-Africa attack with 2 Fighters
                                                  Ottomans defend with 1 Infantry
                                                      French-Colonial-Africa roll dice for 2 Fighters in Hurghada, round 2 : 1/0 hits, 1.00 expected hits
                                                      Ottomans roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 Infantry owned by the Ottomans lost in Hurghada
                                                  French-Colonial-Africa win
                                                  . Battle score for attacker is 2
                                                  Casualties for Ottomans: 1 Infantry
                                              Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                      
                                          Non Combat Move - French-Colonial-Africa
                                              2 Fighters moved from Hurghada to Northern Sudan
                                              1 Destroyer moved from SZ 30 to SZ 32
                                      
                                          Place Units - French-Colonial-Africa
                                              1 Trenches placed in Casablanca
                                              2 Infantrys placed in Casablanca
                                              3 Elite-Offensive-Infantrys and 3 Mech-Infantrys placed in Senegal
                                      
                                          Turn Complete - French-Colonial-Africa
                                              French-Colonial-Africa collect 41 PUs; end with 41 PUs
                                              French-Colonial-Africa creates 7 Munitionss in SZ 30
                                      

                                      Combat Hit Differential Summary :

                                      Germans regular : 0.67
                                      French-Colonial-Africa regular : -0.33
                                      Ottomans regular : 0.33
                                      

                                      Savegame

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                                      • djabwanaD Offline
                                        djabwana
                                        last edited by

                                        TripleA Turn Summary: Austrians round 13

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 13
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                                Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                3 Battlecruisers and 2 Battleships moved from SZ 31 to SZ 32
                                                2 Heavy-Artillerys moved from Tuscany to Rome
                                        
                                            Load Munitions - Austrians
                                                Austrians collect 0 PUs; end with 70 PUs
                                                Austrians creates 2 Gas-Munitionss in Rome
                                                Austrians creates 7 Munitionss in SZ 32
                                        
                                            Fire Munitions and Combat Move - Austrians
                                                3 Munitionss moved from SZ 32 to SZ 82
                                                3 Munitionss moved from SZ 32 to SZ 34
                                                1 Munitions moved from SZ 32 to SZ 34
                                                7 Infantrys moved from Trieste to SZ 31
                                                1 Infantry moved from Trieste to SZ 31
                                                4 Destroyers, 8 Infantrys, 4 Submarines and 1 Troop-Transport moved from SZ 31 to SZ 32
                                                5 Fighters and 22 Infantrys moved from Tuscany to Rome
                                                1 Zeppelin moved from Trieste to Rome
                                                2 Zeppelins moved from Vienna to Rome
                                                1 Zeppelin moved from Trieste to Rome
                                                8 Infantrys moved from SZ 32 to Sicily
                                                12 Infantrys moved from Venice to Piedmont
                                                3 Infantrys moved from Trieste to Venice
                                                6 Infantrys moved from Vienna to RR 40
                                                1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 46
                                                6 Infantrys moved from RR 46 to Tuscany
                                                1 Armored-Train and 1 Train moved from RR 39 to RR 40
                                                1 Infantry moved from Galacia to Vienna
                                                1 Infantry moved from Moldova to Galacia
                                                1 Infantry moved from Galacia to Vienna
                                                1 Infantry moved from Bulgaria to Serbia
                                                1 Infantry moved from Romania to Hungary
                                        
                                            Purchase Units - Austrians
                                                Austrians buy 2 Heavy-Artillerys, 22 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                                        
                                            Combat - Austrians
                                                Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                Austrians creates battle in territory OVER THE TOP
                                                Austrians creates battle in territory By DKJD
                                                Battle in SZ 34
                                                    Austrians attack with 4 Munitionss
                                                    French defend with 2 Battlecruisers
                                                        Austrians roll dice for 4 Munitionss in SZ 34, round 2 : 2/1 hits, 1.33 expected hits
                                                        2 Battlecruisers owned by the French lost in SZ 34
                                                        4 Munitionss owned by the Austrians lost in SZ 34
                                                    French win, taking By DKJD from French with no units remaining. Battle score for attacker is 24
                                                    Casualties for French: 2 Battlecruisers
                                                    Casualties for Austrians: 4 Munitionss
                                                Battle in SZ 82
                                                    Austrians attack with 3 Munitionss
                                                    British defend with 1 Destroyer
                                                        Austrians roll dice for 3 Munitionss in SZ 82, round 2 : 1/0 hits, 1.00 expected hits
                                                        1 Destroyer owned by the British lost in SZ 82
                                                        3 Munitionss owned by the Austrians lost in SZ 82
                                                    British win with no units remaining. Battle score for attacker is 8
                                                    Casualties for British: 1 Destroyer
                                                    Casualties for Austrians: 3 Munitionss
                                                Battle in SZ 32
                                                    Austrians attack with 3 Battlecruisers, 2 Battleships, 4 Destroyers, 4 Submarines and 1 Troop-Transport
                                                    French-Colonial-Africa defend with 1 Destroyer
                                                        Austrians roll dice for 4 Submarines in SZ 32, round 2 : 1/1 hits, 1.33 expected hits
                                                        French-Colonial-Africa roll dice for 1 Destroyer in SZ 32, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 Destroyer owned by the French-Colonial-Africa lost in SZ 32
                                                    Austrians win, taking SZ 32 from French with 3 Battlecruisers, 2 Battleships, 4 Destroyers, 4 Submarines and 1 Troop-Transport remaining. Battle score for attacker is 8
                                                    Casualties for French-Colonial-Africa: 1 Destroyer
                                                Battle in Sicily
                                                Battle in Rome
                                                    Austrians attack with 5 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys, 22 Infantrys and 4 Zeppelins
                                                    Italians defend with 9 Elite-Defensive-Infantrys, 1 Factory, 6 Infantrys, 1 Shipyard and 8 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter; Americans defend with 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks
                                                        Austrians roll Gas dice in Rome : 1/1 hits, 1.33 expected hits
                                                    1 Elite-Offensive-Infantry owned by the Americans lost in Rome
                                                        Austrians roll dice for 5 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys, 22 Infantrys and 4 Zeppelins in Rome, round 2 : 10/1 hits, 10.50 expected hits
                                                    Units damaged: 8 Trenchess owned by the Italians and 2 Tanks owned by the Americans
                                                        Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 10 Infantrys, 2 Tanks and 8 Trenchess in Rome, round 2 : 8/1 hits, 7.50 expected hits
                                                        8 Infantrys owned by the Austrians lost in Rome
                                                    2 Gas-Munitionss owned by the Austrians lost in Rome
                                                        Austrians roll dice for 5 Fighters, 2 Heavy-Artillerys, 14 Infantrys and 4 Zeppelins in Rome, round 3 : 10/1 hits, 9.17 expected hits
                                                        Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 10 Infantrys, 2 Tanks and 8 Trenchess in Rome, round 3 : 8/1 hits, 7.50 expected hits
                                                        8 Trenchess owned by the Italians, 8 Infantrys owned by the Austrians and 2 Infantrys owned by the Italians lost in Rome
                                                        Austrians roll dice for 5 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Zeppelins in Rome, round 4 : 7/1 hits, 6.83 expected hits
                                                        Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 8 Infantrys and 2 Tanks in Rome, round 4 : 7/1 hits, 7.17 expected hits
                                                        6 Infantrys owned by the Austrians, 3 Infantrys owned by the Americans, 4 Infantrys owned by the Italians and 1 Fighter owned by the Austrians lost in Rome
                                                    4 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated
                                                    2 Heavy-Artillerys owned by the Austrians retreated to Tuscany
                                                    Italians win, taking Sicily from Italians with 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -7
                                                    Casualties for Americans: 1 Elite-Offensive-Infantry and 3 Infantrys
                                                    Casualties for Austrians: 1 Fighter, 2 Gas-Munitionss and 22 Infantrys
                                                    Casualties for Italians: 6 Infantrys and 8 Trenchess
                                                Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                        
                                            Non Combat Move - Austrians
                                                2 Fighters moved from Rome to Piedmont
                                                1 Fighter moved from Rome to Tuscany
                                                1 Fighter moved from Rome to Tuscany
                                                4 Zeppelins moved from Rome to Trieste
                                                1 AA-Gun moved from Venice to Tuscany
                                                1 AA-Gun moved from Hungary to Trieste
                                        
                                            Place Units - Austrians
                                                2 Trenchess placed in Tuscany
                                                2 Heavy-Artillerys and 4 Infantrys placed in Trieste
                                                Austrians undo move 2.
                                                1 Heavy-Artillery and 5 Infantrys placed in Trieste
                                                1 Heavy-Artillery and 5 Infantrys placed in Venice
                                                12 Infantrys placed in Vienna
                                        
                                            Turn Complete - Austrians
                                                Austrians collect 63 PUs; end with 63 PUs
                                                Austrians creates 7 Munitionss in SZ 32
                                                Austrians creates 1 Gas-Munitions in Trieste
                                                Austrians creates 2 Gas-Munitionss in Tuscany
                                                Austrians creates 1 Gas-Munitions in Venice
                                        

                                        Combat Hit Differential Summary :

                                        Austrians Gas : -0.33
                                        Italians regular : 0.83
                                        French-Colonial-Africa regular : -0.33
                                        Austrians regular : 0.83
                                        

                                        Savegame

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                                        • djabwanaD Offline
                                          djabwana
                                          last edited by

                                          TripleA Turn Summary: Ottomans round 13

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 13
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                                  Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          
                                              Load Munitions - Ottomans
                                                  Ottomans collect 0 PUs; end with 93 PUs
                                          
                                              Fire Munitions and Combat Move - Ottomans
                                                      Ottomans takes SZ 34 from British-Commonwealth
                                                  2 Infantrys and 2 Mech-Infantrys moved from Tuscany to Naples
                                                  2 Infantrys and 2 Mech-Infantrys moved from Trieste to Tuscany
                                                  2 Infantrys and 2 Mech-Infantrys moved from Bavaria to Metz
                                                  6 Infantrys moved from Svastepole to SZ 37
                                                  1 Destroyer, 6 Infantrys and 1 Troop-Transport moved from SZ 37 to SZ 34
                                                  6 Infantrys moved from SZ 34 to Greece
                                                  2 Infantrys moved from Sarajevo to Trieste
                                                  4 Infantrys moved from Greece to Sarajevo
                                                  2 Fighters moved from Arar to Tabuk
                                                  4 Infantrys moved from Jerusalem to Tabuk
                                                  5 Infantrys moved from Bagdad to al-Hasa
                                                  1 Field-Artillery and 15 Infantrys moved from Basrah to al-Hasa
                                                  1 Zeppelin moved from Cairo to RR 90
                                                  2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys moved from Tunesia to Tunis
                                                  2 Zeppelins moved from Cairo to Rome
                                                  4 Infantrys moved from Jerusalem to Tabuk
                                                  4 Infantrys moved from Arar to Jerusalem
                                                  4 Infantrys moved from Syria to Arar
                                                  4 Infantrys moved from Syria to Arar
                                          
                                              Purchase Units - Ottomans
                                                  Ottomans buy 2 Battlecruisers, 2 Destroyers, 8 Infantrys, 3 Mech-Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
                                          
                                              Combat - Ottomans
                                                  Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  Ottomans creates battle in territory OVER THE TOP
                                                  Strategic bombing raid in Rome
                                                          Italians roll AA dice in Rome : 0/1 hits, 0.33 expected hits
                                                      Bombing raid in Rome rolls: 1,2 and causes: 3 damage to unit: Factory
                                                      Bombing raid in Rome causes 3 damage total. 
                                                  Battle in RR 90
                                                      Ottomans attack with 1 Zeppelin
                                                      French-Colonial-Africa defend with 1 Train
                                                          Ottomans roll dice for 1 Zeppelin in RR 90, round 2 : 0/1 hits, 0.17 expected hits
                                                          Ottomans roll dice for 1 Zeppelin in RR 90, round 3 : 0/1 hits, 0.17 expected hits
                                                          Ottomans roll dice for 1 Zeppelin in RR 90, round 4 : 0/1 hits, 0.17 expected hits
                                                          Ottomans roll dice for 1 Zeppelin in RR 90, round 5 : 0/1 hits, 0.17 expected hits
                                                          Ottomans roll dice for 1 Zeppelin in RR 90, round 6 : 1/1 hits, 0.17 expected hits
                                                          1 Train owned by the French-Colonial-Africa lost in RR 90
                                                      Ottomans win with 1 Zeppelin remaining. Battle score for attacker is 8
                                                      Casualties for French-Colonial-Africa: 1 Train
                                                  Battle in Naples
                                                      Ottomans attack with 2 Infantrys and 2 Mech-Infantrys
                                                      French-Colonial-Africa defend with 1 Infantry
                                                          Ottomans roll dice for 2 Infantrys and 2 Mech-Infantrys in Naples, round 2 : 1/0 hits, 1.00 expected hits
                                                          Italians roll dice for 1 Infantry in Naples, round 2 : 0/1 hits, 0.17 expected hits
                                                          1 Infantry owned by the French-Colonial-Africa lost in Naples
                                                      Ottomans win, taking Naples from Italians with 2 Infantrys and 2 Mech-Infantrys remaining. Battle score for attacker is 2
                                                      Casualties for French-Colonial-Africa: 1 Infantry
                                                  Battle in Tabuk
                                                      Ottomans attack with 2 Fighters and 8 Infantrys
                                                      British-Commonwealth defend with 1 Elite-Defensive-Infantry and 2 Trenchess
                                                          Ottomans roll dice for 2 Fighters and 8 Infantrys in Tabuk, round 2 : 3/1 hits, 2.33 expected hits
                                                      Units damaged: 1 Trenches owned by the British-Commonwealth
                                                          British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 2 Trenchess in Tabuk, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 Infantry owned by the Ottomans and 1 Trenches owned by the British-Commonwealth lost in Tabuk
                                                          Ottomans roll dice for 2 Fighters and 7 Infantrys in Tabuk, round 3 : 2/1 hits, 2.17 expected hits
                                                          British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 1 Trenches in Tabuk, round 3 : 1/1 hits, 0.33 expected hits
                                                          1 Infantry owned by the Ottomans, 1 Elite-Defensive-Infantry owned by the British-Commonwealth and 1 Trenches owned by the British-Commonwealth lost in Tabuk
                                                      Ottomans takes Tabuk from British-Commonwealth
                                                      Ottomans win with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 5
                                                      Casualties for Ottomans: 2 Infantrys
                                                      Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 2 Trenchess
                                                  Battle in Tunis
                                                      Ottomans attack with 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys
                                                      French defend with 3 Infantrys
                                                          Ottomans roll dice for 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys in Tunis, round 2 : 2/1 hits, 2.33 expected hits
                                                          French-Colonial-Africa roll dice for 3 Infantrys in Tunis, round 2 : 0/1 hits, 0.50 expected hits
                                                          2 Infantrys owned by the French lost in Tunis
                                                          Ottomans roll dice for 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys in Tunis, round 3 : 2/1 hits, 2.33 expected hits
                                                          French-Colonial-Africa roll dice for 1 Infantry in Tunis, round 3 : 1/1 hits, 0.17 expected hits
                                                          1 Infantry owned by the Ottomans and 1 Infantry owned by the French lost in Tunis
                                                      Ottomans takes Tunis from French-Colonial-Africa
                                                      Ottomans win with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys remaining. Battle score for attacker is 4
                                                      Casualties for French: 3 Infantrys
                                                      Casualties for Ottomans: 1 Infantry
                                                  Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                          
                                              Non Combat Move - Ottomans
                                                  2 Fighters moved from Tabuk to Jerusalem
                                                  1 Zeppelin moved from RR 90 to Cairo
                                                  2 Zeppelins moved from Rome to Greece
                                          
                                              Place Units - Ottomans
                                                  3 Mech-Infantrys placed in Greece
                                                  1 Battlecruiser placed in SZ 34
                                                  1 Battlecruiser, 2 Destroyers and 2 Submarines placed in SZ 35
                                                  1 Infantry placed in Syria
                                                  4 Infantrys placed in Basrah
                                                  3 Infantrys placed in Cairo
                                          
                                              Turn Complete - Ottomans
                                                  Ottomans collect 96 PUs; end with 97 PUs
                                                  Ottomans creates 1 Munitions in SZ 34
                                                  Ottomans creates 1 Munitions in SZ 35
                                          

                                          Combat Hit Differential Summary :

                                          Italians regular : -0.17
                                          British-Commonwealth regular : 1.33
                                          French-Colonial-Africa regular : 0.33
                                          Ottomans regular : -0.00
                                          Italians AA : -0.33
                                          

                                          Savegame

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                                          • GenerationKILLG Offline
                                            GenerationKILL
                                            last edited by

                                            TripleA Turn Summary: British round 13

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 13
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                                    Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            
                                                Load Munitions - British
                                                    British collect 0 PUs; end with 54 PUs
                                                    British creates 6 Munitionss in SZ 8
                                            
                                                Fire Munitions and Combat Move - British
                                                    2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry moved from Flanders to RR 118
                                                    1 Armored-Train, 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 118 to RR 124
                                                    1 Infantry moved from RR 124 to Somme
                                                    2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from RR 124 to Somme
                                                    1 Infantry moved from Arras to Somme
                                                    2 Infantrys moved from Flanders to Ypres
                                                    3 Infantrys moved from Flanders to Arras
                                            
                                                Purchase Units - British
                                                    British buy 1 Battleship, 2 Destroyers, 2 Elite-Defensive-Infantrys, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                                            
                                                Combat - British
                                                    Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    British creates battle in territory OVER THE TOP
                                                    British creates battle in territory By DKJD
                                                    Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
                                                    Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                                            
                                                Non Combat Move - British
                                            
                                                Place Units - British
                                                    2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
                                                    3 Infantrys placed in Flanders
                                                    1 Battleship and 2 Destroyers placed in SZ 8
                                            
                                                Turn Complete - British
                                                    British collect 53 PUs; end with 53 PUs
                                                    British creates 8 Munitionss in SZ 8
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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