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    Over the Top test 1

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    • GenerationKILLG Offline
      GenerationKILL
      last edited by

      TripleA Turn Summary: British round 13

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 13
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
              Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
      
          Load Munitions - British
              British collect 0 PUs; end with 54 PUs
              British creates 6 Munitionss in SZ 8
      
          Fire Munitions and Combat Move - British
              2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry moved from Flanders to RR 118
              1 Armored-Train, 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 118 to RR 124
              1 Infantry moved from RR 124 to Somme
              2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from RR 124 to Somme
              1 Infantry moved from Arras to Somme
              2 Infantrys moved from Flanders to Ypres
              3 Infantrys moved from Flanders to Arras
      
          Purchase Units - British
              British buy 1 Battleship, 2 Destroyers, 2 Elite-Defensive-Infantrys, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
      
          Combat - British
              Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              British creates battle in territory OVER THE TOP
              British creates battle in territory By DKJD
              Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8
              Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
      
          Non Combat Move - British
      
          Place Units - British
              2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme
              3 Infantrys placed in Flanders
              1 Battleship and 2 Destroyers placed in SZ 8
      
          Turn Complete - British
              British collect 53 PUs; end with 53 PUs
              British creates 8 Munitionss in SZ 8
      

      Combat Hit Differential Summary :

      Savegame

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      • GenerationKILLG Offline
        GenerationKILL
        last edited by

        TripleA Turn Summary: British-Commonwealth round 13

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 13
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                1 Battlecruiser and 3 Battleships moved from SZ 50 to SZ 41
        
            Load Munitions - British-Commonwealth
                British-Commonwealth collect 0 PUs; end with 91 PUs
                British-Commonwealth creates 7 Munitionss in SZ 41
        
            Fire Munitions and Combat Move - British-Commonwealth
                1 Zeppelin moved from Oman to Cairo
                1 Armored-Train moved from RR 113 to RR 108
                2 Elite-Defensive-Infantrys moved from S. Rhodesia to RR 113
                2 Elite-Defensive-Infantrys and 1 Train moved from RR 113 to RR 110
                2 Elite-Defensive-Infantrys moved from RR 110 to Portuguese E. Africa
                4 Bombers moved from Rhodesia to Oman
                2 Zeppelins moved from India to Basrah
                3 Bombers moved from India to Oman
                1 Fighter moved from Rhodesia to British E. Africa
                2 Freighters moved from SZ 50 to SZ 43
                1 Destroyer moved from SZ 50 to SZ 43
                2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50
                British-Commonwealth undo move 12.
                2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50
                2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Troop-Transport moved from SZ 50 to SZ 41
                2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from SZ 41 to Oman
                2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50
                1 Elite-Defensive-Infantry moved from Mumbaza to SZ 50
                1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 1 Freighter moved from SZ 50 to SZ 41
                1 Elite-Defensive-Infantry and 2 Elite-Offensive-Infantrys moved from SZ 41 to Oman
        
            Purchase Units - British-Commonwealth
                British-Commonwealth buy 2 Bombers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 5 Fighters, 2 Infantrys and 2 Trenchess; Remaining resources: 5 PUs; 
        
            Combat - British-Commonwealth
                Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                British-Commonwealth creates battle in territory OVER THE TOP
                Strategic bombing raid in Basrah
                        Ottomans roll AA dice in Basrah : 1/1 hits, 0.33 expected hits
                    1 Zeppelin killed by AA
                    Bombing raid in Basrah rolls: 2 and causes: 2 damage to unit: Factory
                    Bombing raid in Basrah causes 2 damage total. 
                Strategic bombing raid in Cairo
                        Ottomans roll AA dice in Cairo : 0/1 hits, 0.17 expected hits
                    Bombing raid in Cairo rolls: 0 and causes: 0 damage to unit: Factory
                    Bombing raid in Cairo causes 0 damage total. 
                Battle in RR 108
                    British-Commonwealth attack with 1 Armored-Train
                    Imperial-German-Afrika defend with 1 Armored-Train and 1 Train
                        British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 2 : 1/1 hits, 0.67 expected hits
                        Imperial-German-Afrika roll dice for 1 Armored-Train and 1 Train in RR 108, round 2 : 0/1 hits, 0.33 expected hits
                        1 Train owned by the Imperial-German-Afrika lost in RR 108
                        British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.67 expected hits
                        Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.33 expected hits
                        British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 4 : 1/1 hits, 0.67 expected hits
                        Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 4 : 0/1 hits, 0.33 expected hits
                    1 Armored-Train owned by the Imperial-German-Afrika lost in RR 108
                    British-Commonwealth win
                    . Battle score for attacker is 13
                    Casualties for Imperial-German-Afrika: 1 Armored-Train and 1 Train
                Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                Trigger Remove British-Commonwealth Munitions 1: has removed 7 Munitionss owned by British-Commonwealth in SZ 41
        
            Non Combat Move - British-Commonwealth
                1 Zeppelin moved from Basrah to Oman
                1 Zeppelin moved from Cairo to Oman
        
            Place Units - British-Commonwealth
                5 Fighters placed in India
                2 Bombers placed in S. Africa
                2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Infantrys placed in German E. Afrika
                2 Trenchess placed in Oman
        
            Turn Complete - British-Commonwealth
                British-Commonwealth collect 70 PUs; end with 75 PUs
                British-Commonwealth creates 7 Munitionss in SZ 41
        

        Combat Hit Differential Summary :

        Imperial-German-Afrika regular : -1.00
        British-Commonwealth regular : 0.00
        Ottomans AA : 0.50
        

        Savegame

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        • GenerationKILLG Offline
          GenerationKILL
          last edited by

          TripleA Turn Summary: Italians round 13

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 13
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                  Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
          
              Load Munitions - Italians
                  Italians collect 0 PUs; end with 22 PUs
          
              Purchase Units - Italians
                  Italians repair damage of 3x Factory; Remaining resources: 19 PUs; 
                  Italians buy 3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
          
              Combat - Italians
                  Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Italians creates battle in territory OVER THE TOP
                  Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
          
              Non Combat Move - Italians
          
              Place Units - Italians
                  3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome
          
              Turn Complete - Italians
                  Italians collect 17 PUs; end with 17 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • GenerationKILLG Offline
            GenerationKILL
            last edited by

            TripleA Turn Summary: Americans round 13

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 13
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                    Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                    2 units repaired.
                    1 Battlecruiser moved from SZ 27 to SZ 29
            
                Load Munitions - Americans
                    Americans collect 0 PUs; end with 56 PUs
                    Americans creates 2 Munitionss in SZ 20
                    Americans creates 1 Munitions in SZ 24
                    Americans creates 1 Munitions in SZ 29
            
                Fire Munitions and Combat Move - Americans
                    1 Munitions moved from SZ 29 to Tuscany
                    1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from Portugal to SZ 27
                    1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 27 to SZ 29
                    1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 29 to Tuscany
                    3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry and 2 Tanks moved from Rome to Tuscany
                    2 Troop-Transports moved from SZ 30 to SZ 29
                    3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Tanks moved from Marseilles to SZ 29
                    1 Troop-Transport moved from SZ 27 to SZ 29
                    1 Elite-Offensive-Infantry moved from Marseilles to SZ 29
                    3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Tanks moved from SZ 29 to Tuscany
                    1 Battleship and 1 Destroyer moved from SZ 20 to SZ 27
                    2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 20 to SZ 22
                    2 Elite-Offensive-Infantrys and 9 Infantrys moved from SZ 22 to Bordeaux
                    3 Infantrys moved from SZ 22 to Bordeaux
                    1 Battlecruiser and 1 Destroyer moved from SZ 24 to SZ 20
                    1 Zeppelin moved from United States to Bordeaux
                    1 Bomber moved from United States to Portugal
                    1 Zeppelin moved from United States to Bordeaux
            
                Purchase Units - Americans
                    Americans buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport; Remaining resources: 1 PUs; 
            
                Combat - Americans
                    Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Americans creates battle in territory OVER THE TOP
                    Battle in Tuscany
                        Americans attack with 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks
                        Germans defend with 6 Cavalrys and 2 Fighters; Ottomans defend with 2 Infantrys and 2 Mech-Infantrys; Austrians defend with 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess
                            Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks in Tuscany, round 2 : 9/1 hits, 8.67 expected hits
                            Austrians roll dice for 1 AA-Gun, 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys, 2 Mech-Infantrys and 4 Trenchess in Tuscany, round 2 : 6/0 hits, 6.00 expected hits
                        Units damaged: 6 Tanks owned by the Americans
                        1 AA-Gun owned by the Austrians and 4 Trenchess owned by the Austrians lost in Tuscany
                            1 Munitions owned by the Americans lost in Tuscany
                            Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 8 Tanks in Tuscany, round 3 : 8/1 hits, 8.33 expected hits
                            Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys and 2 Mech-Infantrys in Tuscany, round 3 : 6/0 hits, 6.00 expected hits
                        Units damaged: 2 Tanks owned by the Americans
                            2 Infantrys owned by the Ottomans, 2 Elite-Defensive-Infantrys owned by the Americans, 6 Infantrys owned by the Austrians and 2 Infantrys owned by the Americans lost in Tuscany
                            Americans roll dice for 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 4 : 7/1 hits, 7.67 expected hits
                            Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys and 2 Mech-Infantrys in Tuscany, round 4 : 5/1 hits, 4.67 expected hits
                        4 Elite-Defensive-Infantrys owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 6 Cavalrys owned by the Germans lost in Tuscany
                            Americans roll dice for 4 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 5 : 7/1 hits, 6.67 expected hits
                            Austrians roll dice for 4 Fighters, 2 Heavy-Artillerys and 1 Mech-Infantry in Tuscany, round 5 : 4/1 hits, 3.50 expected hits
                            2 Fighters owned by the Germans, 2 Heavy-Artillerys owned by the Austrians, 4 Elite-Offensive-Infantrys owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 2 Fighters owned by the Austrians lost in Tuscany
                        Americans win, taking Tuscany from Austrians with 8 Tanks remaining. Battle score for attacker is 88
                        Casualties for Austrians: 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess
                        Casualties for Americans: 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 1 Munitions
                        Casualties for Ottomans: 2 Infantrys and 2 Mech-Infantrys
                        Casualties for Germans: 6 Cavalrys and 2 Fighters
                    Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                    Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 24
                    Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20
            
                Non Combat Move - Americans
            
                Place Units - Americans
                    2 Destroyers and 1 Troop-Transport placed in SZ 24
                    2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank placed in United States
            
                Turn Complete - Americans
                    Americans collect 56 PUs; end with 57 PUs
                    Americans creates 1 Munitions in SZ 20
                    Americans creates 2 Munitionss in SZ 27
                    Americans creates 1 Munitions in SZ 29
            

            Combat Hit Differential Summary :

            Americans regular : -0.33
            Austrians regular : 0.83
            

            Savegame

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            • djabwanaD Offline
              djabwana
              last edited by

              TripleA Turn Summary: Germans round 14

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 14
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                      Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Battlecruiser moved from SZ 7 to SZ 8
                            Germans take SZ 9 from British
                      1 Battleship moved from SZ 7 to SZ 8
              
                  Load Munitions - Germans
                      Germans collect 0 PUs; end with 142 PUs
                      Germans creates 1 Gas-Munitions in Bar-Le-Duc
                      Germans creates 1 Gas-Munitions in Bavaria
                      Germans creates 1 Gas-Munitions in Brussels
                      Germans creates 10 Munitionss in Kiel
                      Germans creates 1 Gas-Munitions in Piedmont
                      Germans creates 3 Munitionss in SZ 8
                      Germans creates 3 Gas-Munitionss in Silesia
                      Germans creates 2 Gas-Munitionss in Vimy
              
                  Fire Munitions and Combat Move - Germans
                      4 Destroyers and 10 Submarines moved from SZ 7 to SZ 8
                      1 Zeppelin moved from Kiel to SZ 8
                      1 Zeppelin moved from Berlin to SZ 8
                      1 Zeppelin moved from Bar-Le-Duc to SZ 8
                      5 Infantrys moved from Venice to Tuscany
                      2 Cavalrys moved from Innsbruck to Tuscany
                      3 Cavalrys and 13 Infantrys moved from Piedmont to Tuscany
                      3 Cavalrys moved from Trieste to Tuscany
                      7 Infantrys moved from Innsbruck to Venice
                      1 Heavy-Artillery moved from Bavaria to Innsbruck
                      2 Cavalrys moved from Bavaria to Venice
                      1 Cavalry moved from Bohemia to Venice
                      1 Train moved from RR 39 to RR 20
                      2 Field-Artillerys and 3 Heavy-Artillerys moved from Silesia to Bohemia
                      3 Infantrys moved from Bavaria to Innsbruck
                      12 Infantrys moved from Saxony to Innsbruck
                      2 Armored-Trains and 1 Train moved from RR 119 to RR 122
                      2 Fighters moved from Brussels to Vimy
                      1 Infantry moved from Paschendale to Vimy
                      8 Infantrys moved from Brussels to Vimy
                      1 Cavalry moved from Argonne to Douamont
                      1 Infantry moved from Metz to Nancy
                      1 Infantry moved from Metz to Luneville
              
                  Purchase Units - Germans
                      Germans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer, 4 Emplace-Heavy-Artillerys, 1 Freighter, 3 Heavy-Artillerys, 23 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
              
                  Combat - Germans
                      Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      Germans creates battle in territory OVER THE TOP
                      Germans creates battle in territory By DKJD
                      Battle in Tuscany
                          Germans attack with 8 Cavalrys and 18 Infantrys
                          Americans defend with 8 Tanks
                              Germans roll dice for 8 Cavalrys and 18 Infantrys in Tuscany, round 2 : 4/1 hits, 4.33 expected hits
                              Italians roll dice for 8 Tanks in Tuscany, round 2 : 3/1 hits, 2.67 expected hits
                              3 Infantrys owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany
                              Germans roll dice for 8 Cavalrys and 15 Infantrys in Tuscany, round 3 : 4/1 hits, 3.83 expected hits
                              Italians roll dice for 4 Tanks in Tuscany, round 3 : 1/1 hits, 1.33 expected hits
                              1 Infantry owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany
                          Germans win, taking By DKJD from British, taking Tuscany from Italians with 8 Cavalrys and 14 Infantrys remaining. Battle score for attacker is 88
                          Casualties for Germans: 4 Infantrys
                          Casualties for Americans: 8 Tanks
                      Battle in SZ 8
                          Germans attack with 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss, 10 Submarines and 3 Zeppelins
                          British defend with 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport; French defend with 5 Harbor-Defensess
                              Germans roll dice for 10 Submarines in SZ 8, round 2 : 5/1 hits, 4.83 expected hits
                          Units damaged: 4 Battleships owned by the British
                              Germans roll dice for 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss and 3 Zeppelins in SZ 8, round 2 : 4/1 hits, 4.33 expected hits
                              British roll dice for 4 Battleships, 5 Destroyers, 8 Harbor-Defensess and 1 Troop-Transport in SZ 8, round 2 : 5/1 hits, 5.67 expected hits
                          Units damaged: 1 Battleship owned by the Germans
                          1 Troop-Transport owned by the British, 4 Destroyers owned by the Germans, 2 Harbor-Defensess owned by the French and 2 Harbor-Defensess owned by the British lost in SZ 8
                              3 Munitionss owned by the Germans lost in SZ 8
                              Germans roll dice for 10 Submarines in SZ 8, round 3 : 5/1 hits, 4.83 expected hits
                              Germans roll dice for 1 Battlecruiser, 1 Battleship and 3 Zeppelins in SZ 8, round 3 : 2/1 hits, 1.33 expected hits
                              British roll dice for 4 Battleships, 5 Destroyers and 4 Harbor-Defensess in SZ 8, round 3 : 5/0 hits, 5.00 expected hits
                              4 Submarines owned by the Germans, 3 Harbor-Defensess owned by the French, 3 Destroyers owned by the British, 1 Battleship owned by the Germans and 1 Harbor-Defenses owned by the British lost in SZ 8
                              Germans roll dice for 6 Submarines in SZ 8, round 4 : 3/0 hits, 3.00 expected hits
                              Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 4 : 1/0 hits, 1.00 expected hits
                              British roll dice for 4 Battleships and 2 Destroyers in SZ 8, round 4 : 3/1 hits, 3.33 expected hits
                              3 Submarines owned by the Germans, 2 Battleships owned by the British and 2 Destroyers owned by the British lost in SZ 8
                              Germans roll dice for 3 Submarines in SZ 8, round 5 : 1/1 hits, 1.50 expected hits
                              1 Battleship owned by the British lost in SZ 8
                              Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 5 : 1/0 hits, 1.00 expected hits
                              British roll dice for 1 Battleship in SZ 8, round 5 : 1/1 hits, 0.67 expected hits
                              1 Submarine owned by the Germans and 1 Battleship owned by the British lost in SZ 8
                          Germans win, taking SZ 8 from British with 1 Battlecruiser, 2 Submarines and 3 Zeppelins remaining. Battle score for attacker is 59
                          Casualties for Germans: 1 Battleship, 4 Destroyers, 3 Munitionss and 8 Submarines
                          Casualties for British: 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport
                          Casualties for French: 5 Harbor-Defensess
                      Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Silesia
                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc
                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont
                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                      Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                      Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy
                      Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Brussels
              
                  Non Combat Move - Germans
                      2 Zeppelins moved from SZ 8 to Bavaria
                      1 Zeppelin moved from SZ 8 to Kiel
                      1 Infantry moved from Pomerania to Kiel
                      1 Infantry moved from Berlin to Pomerania
                      1 Infantry moved from Berlin to Hanover
                      1 Infantry moved from Berlin to Hanover
                      1 Infantry moved from Berlin to Pomerania
                      1 Infantry moved from Berlin to Hanover
                      1 Infantry moved from Berlin to Saxony
              
                  Place Units - Germans
                      1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Piedmont
                      1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Bar-Le-Duc
                      1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Vimy
                      1 Emplace-Heavy-Artillery and 3 Infantrys placed in Brussels
                      1 Infantry placed in Vimy
                      1 Infantry placed in Bar-Le-Duc
                      1 Battlecruiser, 1 Destroyer and 1 Freighter placed in SZ 9
                      5 Infantrys placed in Piedmont
                      6 Infantrys placed in Bavaria
                      3 Infantrys placed in Kiel
                      1 Bomber and 4 Infantrys placed in Berlin
                      Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont
                      Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc
                      Trigger EmplaceGermans-Brussels: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Brussels
                      Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy
                      Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont
                      Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc
                      Trigger EmplaceGermans-Brussels: Germans has 1 Heavy-Artillery-Emplacement placed in Brussels
                      Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy
              
                  Turn Complete - Germans
                      Germans collect 142 PUs; end with 142 PUs
                      Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc
                      Germans creates 3 Gas-Munitionss in Bohemia
                      Germans creates 2 Munitionss in Brussels
                      Germans creates 1 Gas-Munitions in Innsbruck
                      Germans creates 10 Munitionss in Kiel
                      Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont
                      Germans creates 1 Munitions in SZ 8
                      Germans creates 1 Munitions in SZ 9
                      Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
              

              Combat Hit Differential Summary :

              Italians regular : 0.00
              Germans regular : 0.00
              British regular : -0.67
              

              Savegame

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              • djabwanaD Offline
                djabwana
                last edited by

                TripleA Turn Summary: Imperial-German-Afrika round 14

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 14
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                        Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            Imperial-German-Afrika takes I. Somaliland from Italians
                        1 Infantry moved from Abyssinia to I. Somaliland
                
                    Combat - Imperial-German-Afrika
                        Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        Imperial-German-Afrika creates battle in territory OVER THE TOP
                        Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                
                    Non Combat Move - Imperial-German-Afrika
                
                    Turn Complete - Imperial-German-Afrika
                

                Combat Hit Differential Summary :

                Savegame

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                • djabwanaD Offline
                  djabwana
                  last edited by

                  WOW! Finally, the moment we've all been waiting for. America had a huge victory liberating Tuscany, smashing through the Austrian ranks outside Rome to the tune of a +88 battle score.

                  However, the tank divisions were heavily damaged and had no infantry or fortifications to protected them. German troops quickly counter-attacked and took back Tuscany with a battle score of ... you guessed it ... +88.

                  Germany broke through the English Channel, hoping to disrupt the Atlantic convoys once and for all.

                  c6923cba-4e8f-4f4d-8c02-472a0ffa20b5-image.png

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                  • B Offline
                    beelee @djabwana
                    last edited by

                    @djabwana Nice tanks. Not sure about the headlights or the end of the barrel, but for WWI my money is on them 🙂

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                    • djabwanaD Offline
                      djabwana @beelee
                      last edited by

                      @beelee Hahaha thanks, BUT these were all @GenerationKILL 's tanks. I haven't built a single one this game- in fact, I never do, I'm not a believer (despite the fact that they are 2 hitpoint and 4 offense in our game)

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                      • B Offline
                        beelee @djabwana
                        last edited by

                        @djabwana Guderian and Patton are shaking their heads lol 🙂

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                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          You gotta post the right picture John lol......that's a WW2 Stuart tank.georgepatton1800.jpg
                          Here's Patton in WWI, only this time he went down in glory a little earlier than expected......outlived by the Red Barron I guess.
                          John your strategy has been mountains of troops supported by Zeppelins, which I might add, won't be an option next game due to unit adjustments. You might want to start warming up to armor a little more 😉

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: French round 14

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 14
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                                    Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            
                                Load Munitions - French
                                    French collect 0 PUs; end with 63 PUs
                            
                                Fire Munitions and Combat Move - French
                                    5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 12 Infantrys moved from Marseilles to Piedmont
                                    1 Zeppelin moved from Paris to Piedmont
                                    1 Elite-Defensive-Infantry and 1 Infantry moved from Paris to Marseilles
                                    1 Infantry moved from Chaumont to Rhiems
                                          French take Rhiems from Germans
                                    1 Infantry moved from Chaumont to Argonne
                                          French take Argonne from Germans
                                    1 Field-Artillery and 6 Infantrys moved from Chaumont to Chantilly
                                    2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Chantilly to Soissons
                                    6 Infantrys moved from Picardy to RR 17
                                    1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 37
                                    6 Infantrys moved from RR 37 to Marseilles
                            
                                Purchase Units - French
                                    French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 4 Harbor-Defensess, 7 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; 
                            
                                Combat - French
                                    Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    French creates battle in territory OVER THE TOP
                                    French creates battle in territory By DKJD
                                    Battle in Piedmont
                                        French attack with 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin
                                        Germans defend with 1 AA-Gun, 1 Factory, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 5 Infantrys and 2 Trenchess; Austrians defend with 2 Fighters and 12 Infantrys
                                            Germans roll AA dice in Piedmont : 0/1 hits, 0.17 expected hits
                                            French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin in Piedmont, round 2 : 5/1 hits, 4.67 expected hits
                                        Units damaged: 1 Heavy-Artillery-Emplacement owned by the Germans
                                            Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 17 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.17 expected hits
                                            2 Trenchess owned by the Germans and 5 Infantrys owned by the French lost in Piedmont
                                            French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys and 1 Zeppelin in Piedmont, round 3 : 4/1 hits, 3.83 expected hits
                                            Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 17 Infantrys in Piedmont, round 3 : 5/1 hits, 5.17 expected hits
                                        1 AA-Gun owned by the Germans, 3 Infantrys owned by the Austrians and 5 Infantrys owned by the French lost in Piedmont
                                            French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 3/0 hits, 3.00 expected hits
                                            Germans roll dice for 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 14 Infantrys in Piedmont, round 4 : 5/1 hits, 4.67 expected hits
                                            3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 2 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                                        1 Zeppelin owned by the French retreated
                                        1 Field-Artillery owned by the French and 4 Elite-Defensive-Infantrys owned by the French retreated to Marseilles
                                        Germans win, taking By DKJD from Germans with 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 11 Infantrys remaining. Battle score for attacker is -10
                                        Casualties for French: 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 12 Infantrys
                                        Casualties for Germans: 1 AA-Gun and 2 Trenchess
                                        Casualties for Austrians: 6 Infantrys
                                    Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                            
                                Non Combat Move - French
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Germans to Piedmont: 1 AA-Gun
                                    EDIT: Removing units owned by Austrians from Piedmont: 1 Infantry
                                    EDIT: Turning off Edit Mode
                                    1 Freighter moved from SZ 30 to SZ 29
                                    1 Zeppelin moved from Piedmont to Marseilles
                            
                                Place Units - French
                                    1 Destroyer and 2 Harbor-Defensess placed in SZ 29
                                    1 Destroyer and 2 Harbor-Defensess placed in SZ 8
                                    2 Elite-Defensive-Infantrys and 1 Infantry placed in Marseilles
                                    1 Elite-Offensive-Infantry and 2 Infantrys placed in Chantilly
                                    3 Infantrys placed in Picardy
                                    French undo move 4.
                                    1 Elite-Offensive-Infantry, 1 Infantry and 1 Zeppelin placed in Chantilly
                                    2 Infantrys placed in Burgundy
                            
                                Turn Complete - French
                                    French collect 66 PUs; end with 66 PUs
                            

                            Combat Hit Differential Summary :

                            French regular : 0.50
                            Germans AA : -0.17
                            Germans regular : -0.00
                            

                            Savegame

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                            • GenerationKILLG Offline
                              GenerationKILL
                              last edited by

                              TripleA Turn Summary: French-Colonial-Africa round 14

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 14
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                      Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          French-Colonial-Africa takes Tunesia from Ottomans
                                          British-Commonwealth takes Hurghada from Ottomans
                                          British-Commonwealth takes Abyssinia from Imperial-German-Afrika
                                          British-Commonwealth takes Uganda from Imperial-German-Afrika
                                      3 Elite-Offensive-Infantrys and 3 Mech-Infantrys moved from Senegal to Casablanca
                                      1 Infantry moved from Algeria to Tunesia
                                      2 Cavalrys moved from French Niger to Hurghada
                                      1 Infantry moved from Southern Sudan to Abyssinia
                                      1 Infantry moved from Niangara to Uganda
                                      5 Field-Artillerys moved from Niangara to Southern Sudan
                                      1 Fighter moved from Northern Sudan to I. Somaliland
                                      2 Fighters moved from Northern Sudan to Oman
                                      1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Nigeria to RR 96
                                      1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 96 to RR 98
                                      1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 98 to Southern Sudan
                                      1 Elite-Offensive-Infantry moved from German E. Afrika to Mumbaza
                                      1 Elite-Offensive-Infantry moved from Portuguese E. Africa to German E. Afrika
                                      1 Train moved from RR 95 to RR 87
                              
                                  Load Munitions - French-Colonial-Africa
                                      French-Colonial-Africa collect 0 PUs; end with 41 PUs
                                      French-Colonial-Africa creates 7 Munitionss in SZ 30
                              
                                  Fire Munitions and Combat Move - French-Colonial-Africa
                                      7 Munitionss moved from SZ 30 to Tunis
                                      1 Troop-Transport moved from SZ 30 to SZ 28
                                      French-Colonial-Africa undo move 2.
                                      French-Colonial-Africa undo move 1.
                                      7 Munitionss moved from SZ 30 to Sicily
                                      1 Troop-Transport moved from SZ 30 to SZ 28
                                      3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Algeria to SZ 28
                                      2 Infantrys moved from Casablanca to SZ 28
                                      1 Elite-Defensive-Infantry moved from Algeria to SZ 28
                                      1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30
                                      1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 30 to Tunis
                                      1 Field-Artillery moved from SZ 30 to Tunis
                              
                                  Purchase Units - French-Colonial-Africa
                                      French-Colonial-Africa buy 1 Armored-Train, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Fighters, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; 
                              
                                  Combat - French-Colonial-Africa
                                      Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      French-Colonial-Africa creates battle in territory OVER THE TOP
                                      French-Colonial-Africa creates battle in territory I. Somaliland
                                      Battle in Sicily
                                          French-Colonial-Africa attack with 7 Munitionss
                                          Austrians defend with 8 Infantrys
                                              French-Colonial-Africa roll dice for 7 Munitionss in Sicily, round 2 : 3/1 hits, 2.33 expected hits
                                              3 Infantrys owned by the Austrians lost in Sicily
                                              7 Munitionss owned by the French-Colonial-Africa lost in Sicily
                                          Austrians win with 5 Infantrys remaining. Battle score for attacker is 6
                                          Casualties for Austrians: 3 Infantrys
                                          Casualties for French-Colonial-Africa: 7 Munitionss
                                      Battle in Tunis
                                          French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys
                                          Ottomans defend with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys
                                              French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Tunis, round 2 : 2/0 hits, 2.00 expected hits
                                              Ottomans roll dice for 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys in Tunis, round 2 : 1/1 hits, 1.33 expected hits
                                              1 Infantry owned by the Ottomans, 1 Infantry owned by the French-Colonial-Africa and 1 Mech-Infantry owned by the Ottomans lost in Tunis
                                              French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry in Tunis, round 3 : 2/1 hits, 1.83 expected hits
                                              Ottomans roll dice for 2 Field-Artillerys and 2 Mech-Infantrys in Tunis, round 3 : 1/0 hits, 1.00 expected hits
                                              1 Infantry owned by the French-Colonial-Africa and 2 Mech-Infantrys owned by the Ottomans lost in Tunis
                                              French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 4 : 2/1 hits, 1.67 expected hits
                                              Ottomans roll dice for 2 Field-Artillerys in Tunis, round 4 : 0/1 hits, 0.67 expected hits
                                          2 Field-Artillerys owned by the Ottomans lost in Tunis
                                          French-Colonial-Africa takes Tunis from Ottomans
                                          French-Colonial-Africa win
                                          . Battle score for attacker is 32
                                          Casualties for French-Colonial-Africa: 2 Infantrys
                                          Casualties for Ottomans: 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys
                                      Battle in I. Somaliland
                                          French-Colonial-Africa attack with 1 Fighter
                                          Imperial-German-Afrika defend with 1 Infantry
                                              French-Colonial-Africa roll dice for 1 Fighter in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland
                                          French-Colonial-Africa win
                                          . Battle score for attacker is 2
                                          Casualties for Imperial-German-Afrika: 1 Infantry
                                      Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                              
                                  Non Combat Move - French-Colonial-Africa
                                      1 Fighter moved from I. Somaliland to B. Somaliland
                                      1 Battlecruiser and 3 Battleships moved from SZ 30 to SZ 29
                              
                                  Place Units - French-Colonial-Africa
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by French-Colonial-Africa from RR 74: 1 Train
                                      EDIT: Adding units owned by French-Colonial-Africa to RR 87: 1 Train
                                      EDIT: Turning off Edit Mode
                                      2 Trenchess placed in Casablanca
                                      1 Armored-Train placed in RR 87
                                      1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal
                                      2 Fighters placed in Casablanca
                              
                                  Turn Complete - French-Colonial-Africa
                                      French-Colonial-Africa collect 42 PUs; end with 42 PUs
                                      French-Colonial-Africa creates 7 Munitionss in SZ 29
                              

                              Combat Hit Differential Summary :

                              Imperial-German-Afrika regular : -0.17
                              French-Colonial-Africa regular : 1.67
                              Ottomans regular : -1.00
                              

                              Savegame

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                              • djabwanaD Offline
                                djabwana @GenerationKILL
                                last edited by

                                @GenerationKILL Ha- I saw this pic but thought it was a french tank. Whoops.

                                Still, plain infantry are the best way to buy attack, defense and hit points per dollar, even without our currently overpowered Zeppelins. But I'm eager to see what others think of the armor-or-not debate once they play!

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                                • GenerationKILLG Offline
                                  GenerationKILL
                                  last edited by

                                  @djabwana It is a French tank. The US didn't have any tank designs of their own in WWI so they bought hundreds of Renault tanks from the French Army.

                                  Tanks in mass are the perfect offensive steamroller, you just have to have enough of them, if you can afford it......and don't leave them vulnerable to the counterattack......like I did.
                                  I was actually going to retreat them back to the ships before all your units were killed, leaving ideally only 1-2 enemies left, but I miss-calculated and overshot

                                  djabwanaD 1 Reply Last reply Reply Quote 1
                                  • djabwanaD Offline
                                    djabwana
                                    last edited by

                                    TripleA Turn Summary: Austrians round 14

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 14
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                            Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            1 Battleship moved from SZ 32 to SZ 30
                                            1 Battleship moved from SZ 32 to SZ 30
                                            3 Battlecruisers moved from SZ 32 to SZ 30
                                            1 Infantry moved from Sicily to SZ 32
                                            1 Infantry and 1 Troop-Transport moved from SZ 32 to SZ 30
                                            1 Infantry moved from SZ 30 to Sardinia
                                    
                                        Load Munitions - Austrians
                                            Austrians collect 0 PUs; end with 63 PUs
                                            Austrians creates 7 Munitionss in SZ 30
                                            Austrians creates 1 Gas-Munitions in Trieste
                                            Austrians creates 1 Gas-Munitions in Venice
                                    
                                        Fire Munitions and Combat Move - Austrians
                                            4 Submarines moved from SZ 32 to SZ 29
                                            7 Munitionss moved from SZ 30 to SZ 29
                                            4 Zeppelins moved from Trieste to SZ 29
                                            2 Fighters moved from Piedmont to SZ 29
                                            1 Destroyer moved from SZ 32 to SZ 82
                                                  Austrians take SZ 82 from Italians
                                            1 Destroyer moved from SZ 82 to SZ 32
                                            3 Destroyers moved from SZ 32 to SZ 30
                                            1 Infantry moved from Hungary to Sarajevo
                                            8 Infantrys moved from Venice to Piedmont
                                            1 Heavy-Artillery moved from Venice to Piedmont
                                            1 Heavy-Artillery moved from Trieste to Venice
                                            5 Infantrys moved from Trieste to Venice
                                            11 Infantrys moved from Vienna to RR 40
                                            1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 46
                                            11 Infantrys moved from RR 46 to Tuscany
                                            1 Armored-Train and 1 Train moved from RR 46 to RR 40
                                            4 Infantrys moved from Vienna to Trieste
                                    
                                        Purchase Units - Austrians
                                            Austrians buy 1 Factory, 1 Freighter, 3 Infantrys, 1 Shipyard, 2 Submarines and 2 Trenchess; Remaining resources: 1 PUs; 
                                    
                                        Combat - Austrians
                                            Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            Austrians creates battle in territory OVER THE TOP
                                            Austrians creates battle in territory By DKJD
                                            Austrians creates battle in territory Sardinia
                                            Battle in SZ 30
                                                Austrians attack with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport
                                                Italians defend with 6 Harbor-Defensess; French-Colonial-Africa defend with 1 Troop-Transport
                                                    Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 2 : 3/1 hits, 3.17 expected hits
                                                    Italians roll dice for 6 Harbor-Defensess and 1 Troop-Transport in SZ 30, round 2 : 1/0 hits, 1.00 expected hits
                                                Units damaged: 1 Battleship owned by the Austrians
                                                1 Troop-Transport owned by the French-Colonial-Africa and 2 Harbor-Defensess owned by the Italians lost in SZ 30
                                                    Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 3 : 3/1 hits, 3.17 expected hits
                                                    Italians roll dice for 4 Harbor-Defensess in SZ 30, round 3 : 1/1 hits, 0.67 expected hits
                                                Units damaged: 1 Battleship owned by the Austrians
                                                3 Harbor-Defensess owned by the Italians lost in SZ 30
                                                    Austrians roll dice for 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport in SZ 30, round 4 : 3/1 hits, 3.17 expected hits
                                                    Italians roll dice for 1 Harbor-Defenses in SZ 30, round 4 : 0/1 hits, 0.17 expected hits
                                                1 Harbor-Defenses owned by the Italians lost in SZ 30
                                                Austrians win, taking By DKJD from French, taking Sardinia from Italians, taking SZ 30 from Italians with 3 Battlecruisers, 2 Battleships, 3 Destroyers and 1 Troop-Transport remaining. Battle score for attacker is 33
                                                Casualties for French-Colonial-Africa: 1 Troop-Transport
                                                Casualties for Italians: 6 Harbor-Defensess
                                            Battle in SZ 29
                                                Austrians attack with 2 Fighters, 7 Munitionss, 4 Submarines and 4 Zeppelins
                                                French defend with 1 Destroyer, 1 Freighter and 2 Harbor-Defensess; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 4 Troop-Transports
                                                    Austrians roll dice for 4 Submarines in SZ 29, round 2 : 2/0 hits, 2.00 expected hits
                                                Units damaged: 2 Battleships owned by the French-Colonial-Africa
                                                    Austrians roll dice for 2 Fighters, 7 Munitionss and 4 Zeppelins in SZ 29, round 2 : 4/0 hits, 4.00 expected hits
                                                Units damaged: 1 Battleship owned by the French-Colonial-Africa
                                                    Americans roll dice for 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter, 2 Harbor-Defensess and 4 Troop-Transports in SZ 29, round 2 : 4/1 hits, 3.83 expected hits
                                                2 Harbor-Defensess owned by the French, 4 Submarines owned by the Austrians and 1 Troop-Transport owned by the Americans lost in SZ 29
                                                    7 Munitionss owned by the Austrians lost in SZ 29
                                                4 Zeppelins owned by the Austrians and 2 Fighters owned by the Austrians retreated
                                                Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is -3
                                                Casualties for Austrians: 7 Munitionss and 4 Submarines
                                                Casualties for Americans: 1 Troop-Transport
                                                Casualties for French: 2 Harbor-Defensess
                                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Venice
                                            Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
                                    
                                        Non Combat Move - Austrians
                                            1 Fighter moved from SZ 29 to Piedmont
                                            1 Fighter moved from SZ 29 to Tuscany
                                            4 Zeppelins moved from SZ 29 to Trieste
                                    
                                        Place Units - Austrians
                                            1 Factory, 1 Shipyard and 2 Trenchess placed in Sicily
                                            1 Freighter and 2 Submarines placed in SZ 31
                                            3 Infantrys placed in Venice
                                    
                                        Turn Complete - Austrians
                                            Austrians collect 61 PUs; end with 62 PUs
                                            Austrians creates 1 Gas-Munitions in Piedmont
                                            Austrians creates 7 Munitionss in SZ 30
                                            Austrians creates 1 Gas-Munitions in Venice
                                    

                                    Combat Hit Differential Summary :

                                    Americans regular : 0.17
                                    Italians regular : 0.17
                                    Austrians regular : -0.50
                                    

                                    Savegame

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                                    • djabwanaD Offline
                                      djabwana
                                      last edited by

                                      TripleA Turn Summary: Ottomans round 14

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 14
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                              Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                              1 Battlecruiser moved from SZ 34 to SZ 30
                                              1 Battlecruiser moved from SZ 35 to SZ 30
                                      
                                          Load Munitions - Ottomans
                                              Ottomans collect 0 PUs; end with 97 PUs
                                              Ottomans creates 2 Munitionss in SZ 30
                                      
                                          Fire Munitions and Combat Move - Ottomans
                                                  Ottomans takes SZ 83 from British-Commonwealth
                                                  Ottomans takes Hejaz from British-Commonwealth
                                              1 Submarine moved from SZ 35 to SZ 83
                                                    Ottomans take SZ 35 from French
                                              1 Submarine moved from SZ 83 to SZ 35
                                              2 Destroyers and 1 Submarine moved from SZ 35 to SZ 30
                                              1 Destroyer moved from SZ 34 to SZ 30
                                              1 Field-Artillery moved from Greece to SZ 34
                                              4 Infantrys moved from Greece to SZ 34
                                              2 Infantrys moved from Greece to SZ 34
                                              1 Field-Artillery, 6 Infantrys and 1 Troop-Transport moved from SZ 34 to SZ 30
                                              2 Munitionss moved from SZ 30 to SZ 29
                                              6 Infantrys moved from SZ 30 to Tunis
                                              1 Field-Artillery moved from SZ 30 to Tunis
                                              2 Mech-Infantrys moved from Naples to Venice
                                              2 Infantrys moved from Trieste to Venice
                                              2 Infantrys moved from Sarajevo to Trieste
                                              3 Infantrys and 3 Mech-Infantrys moved from Greece to Trieste
                                              1 Zeppelin moved from Cairo to SZ 50
                                              1 Zeppelin moved from Greece to SZ 50
                                              1 Zeppelin moved from Greece to Tunis
                                              3 Infantrys moved from Cairo to Egypt
                                              1 Infantry moved from Tabuk to Hejaz
                                              2 Fighters moved from Jerusalem to Cairo
                                              2 Fighters moved from Syria to Cairo
                                              1 Field-Artillery and 20 Infantrys moved from al-Hasa to Basrah
                                              5 Infantrys moved from Tabuk to Jerusalem
                                      
                                          Purchase Units - Ottomans
                                              Ottomans repair damage of 2x Factory; Remaining resources: 95 PUs; 
                                              Ottomans buy 1 Battleship, 9 Infantrys, 3 Submarines, 1 Troop-Transport and 2 Zeppelins; Remaining resources: 0 PUs; 
                                      
                                          Combat - Ottomans
                                              Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              Ottomans creates battle in territory OVER THE TOP
                                              Battle in Tunis
                                                  Ottomans attack with 1 Field-Artillery, 6 Infantrys and 1 Zeppelin
                                                  French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                                                      Ottomans roll dice for 1 Field-Artillery, 6 Infantrys and 1 Zeppelin in Tunis, round 2 : 3/1 hits, 2.17 expected hits
                                                      French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 2 : 1/1 hits, 1.17 expected hits
                                                      1 Infantry owned by the Ottomans and 3 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Tunis
                                                      Ottomans roll dice for 1 Field-Artillery, 5 Infantrys and 1 Zeppelin in Tunis, round 3 : 2/0 hits, 2.00 expected hits
                                                      French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Tunis, round 3 : 1/1 hits, 0.67 expected hits
                                                  1 Field-Artillery owned by the French-Colonial-Africa, 1 Infantry owned by the Ottomans and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Tunis
                                                  Ottomans takes Tunis from French-Colonial-Africa
                                                  Ottomans win with 1 Field-Artillery, 4 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 13
                                                  Casualties for Ottomans: 2 Infantrys
                                                  Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery
                                              Battle in SZ 29
                                                  Ottomans attack with 2 Munitionss
                                                  French defend with 1 Destroyer and 1 Freighter; French-Colonial-Africa defend with 1 Battlecruiser and 3 Battleships; Americans defend with 1 Battlecruiser and 3 Troop-Transports
                                                      Ottomans roll dice for 2 Munitionss in SZ 29, round 2 : 0/1 hits, 0.67 expected hits
                                                      2 Munitionss owned by the Ottomans lost in SZ 29
                                                  Americans win with 2 Battlecruisers, 3 Battleships, 1 Destroyer, 1 Freighter and 3 Troop-Transports remaining. Battle score for attacker is 0
                                                  Casualties for Ottomans: 2 Munitionss
                                              Battle in SZ 50
                                                  Ottomans attack with 2 Zeppelins
                                                  British-Commonwealth defend with 1 Freighter and 1 Troop-Transport
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 2 : 1/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter and 1 Troop-Transport in SZ 50, round 2 : 0/1 hits, 0.17 expected hits
                                                  1 Troop-Transport owned by the British-Commonwealth lost in SZ 50
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 3 : 0/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 3 : 0/1 hits, 0.17 expected hits
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 4 : 0/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 4 : 0/1 hits, 0.17 expected hits
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 5 : 0/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 5 : 0/1 hits, 0.17 expected hits
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 6 : 0/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 6 : 0/1 hits, 0.17 expected hits
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 7 : 0/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 7 : 0/1 hits, 0.17 expected hits
                                                      Ottomans roll dice for 2 Zeppelins in SZ 50, round 8 : 1/1 hits, 0.33 expected hits
                                                      British-Commonwealth roll dice for 1 Freighter in SZ 50, round 8 : 0/1 hits, 0.17 expected hits
                                                      1 Freighter owned by the British-Commonwealth lost in SZ 50
                                                  Ottomans win with 2 Zeppelins remaining. Battle score for attacker is 23
                                                  Casualties for British-Commonwealth: 1 Freighter and 1 Troop-Transport
                                              Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                      
                                          Non Combat Move - Ottomans
                                              1 Zeppelin moved from SZ 50 to Cairo
                                              1 Zeppelin moved from SZ 50 to Madagascar
                                              1 Zeppelin moved from Tunis to Greece
                                      
                                          Place Units - Ottomans
                                              1 Battleship, 3 Submarines and 1 Troop-Transport placed in SZ 35
                                              4 Infantrys placed in Cairo
                                              4 Infantrys placed in Basrah
                                              1 Infantry placed in Syria
                                              2 Zeppelins placed in Greece
                                      
                                          Turn Complete - Ottomans
                                              Ottomans collect 95 PUs; end with 95 PUs
                                              Ottomans creates 2 Munitionss in SZ 30
                                              Ottomans creates 2 Munitionss in SZ 35
                                      

                                      Combat Hit Differential Summary :

                                      British-Commonwealth regular : -1.17
                                      French-Colonial-Africa regular : 0.17
                                      Ottomans regular : -0.17
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • djabwanaD Offline
                                        djabwana @GenerationKILL
                                        last edited by

                                        @GenerationKILL I don't think you can retreat to ships in an amphibious assault, right?

                                        1 Reply Last reply Reply Quote 0
                                        • GenerationKILLG Offline
                                          GenerationKILL
                                          last edited by

                                          @djabwana Yes, it gave me a pop-up option to "retreat amphibious units"

                                          djabwanaD 1 Reply Last reply Reply Quote 0
                                          • djabwanaD Offline
                                            djabwana @GenerationKILL
                                            last edited by

                                            @GenerationKILL I have never seen that in TripleA. I just tested it and a "pure" amphibious assault had no retreat option and a "mixed" amphibious assault had the option to retreat non amphibious units:
                                            758b7dd3-f5ee-44ea-8de5-30c64dd69830-image.png

                                            I don't think the game ever allows units to go back on the boats (and I think this is good and what we want for our game). So the only tanks you would've been able to save had you retreated would've been the two that came from Rome. Unless that's what you've been meaning this whole time.

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