Over the Top test 1
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 4 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. Load Munitions - British British collect 0 PUs; end with 54 PUs British creates 5 Munitionss in SZ 8 Fire Munitions and Combat Move - British 5 Munitionss moved from SZ 8 to SZ 9 1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters and 1 Troop-Transport moved from SZ 8 to SZ 9 2 Zeppelins moved from London to SZ 9 1 Field-Artillery and 3 Infantrys moved from London to SZ 18 1 Field-Artillery, 3 Infantrys and 1 Troop-Transport moved from SZ 18 to SZ 14 1 Field-Artillery and 3 Infantrys moved from SZ 14 to Scotland 3 Infantrys moved from Naples to Tuscany 1 Cavalry moved from Chaumont to Verdun French take Verdun from Germans 2 Infantrys moved from Ypres to Paschendale 2 Infantrys moved from Arras to Somme 2 Fighters moved from Arras to Somme 1 Fighter moved from Ypres to Paschendale 1 Armored-Train and 1 Train moved from RR 123 to RR 118 8 Infantrys moved from Picardy to Flanders Purchase Units - British British buy 1 Bomber, 3 Destroyers, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Battle in SZ 9 British attack with 1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters, 5 Munitionss, 1 Troop-Transport and 2 Zeppelins Germans defend with 3 Battlecruisers, 5 Battleships, 2 Destroyers and 8 Harbor-Defensess British roll dice for 1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters, 5 Munitionss, 1 Troop-Transport and 2 Zeppelins in SZ 9, round 2 : 8/1 hits, 7.83 expected hits Units damaged: 2 Battleships owned by the Germans Germans roll dice for 3 Battlecruisers, 5 Battleships, 2 Destroyers and 8 Harbor-Defensess in SZ 9, round 2 : 7/1 hits, 6.83 expected hits Units damaged: 2 Battleships owned by the British 1 Troop-Transport owned by the British, 1 Destroyer owned by the British, 3 Freighters owned by the British and 6 Harbor-Defensess owned by the Germans lost in SZ 9 5 Munitionss owned by the British lost in SZ 9 British roll dice for 1 Battlecruiser, 2 Battleships, 10 Destroyers and 2 Zeppelins in SZ 9, round 3 : 6/1 hits, 5.83 expected hits Germans roll dice for 3 Battlecruisers, 5 Battleships, 2 Destroyers and 2 Harbor-Defensess in SZ 9, round 3 : 6/1 hits, 5.83 expected hits 2 Destroyers owned by the Germans, 2 Battlecruisers owned by the Germans, 6 Destroyers owned by the British and 2 Harbor-Defensess owned by the Germans lost in SZ 9 British roll dice for 1 Battlecruiser, 2 Battleships, 4 Destroyers and 2 Zeppelins in SZ 9, round 4 : 4/1 hits, 3.50 expected hits Germans roll dice for 1 Battlecruiser and 5 Battleships in SZ 9, round 4 : 4/1 hits, 3.83 expected hits 1 Battlecruiser owned by the Germans, 4 Destroyers owned by the British and 3 Battleships owned by the Germans lost in SZ 9 2 Zeppelins owned by the British retreated 1 Battlecruiser owned by the British and 2 Battleships owned by the British retreated to SZ 8 Germans win, taking By DKJD from Austrians with 2 Battleships remaining. Battle score for attacker is 9 Casualties for British: 11 Destroyers, 3 Freighters, 5 Munitionss and 1 Troop-Transport Casualties for Germans: 3 Battlecruisers, 3 Battleships, 2 Destroyers and 8 Harbor-Defensess Battle in Scotland British attack with 1 Field-Artillery and 3 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Field-Artillery and 3 Infantrys in Scotland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Scotland British roll dice for 1 Field-Artillery and 3 Infantrys in Scotland, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Scotland, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Battle in Paschendale British attack with 1 Fighter and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in Paschendale, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Paschendale British roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Paschendale, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Paschendale British win, taking Paschendale from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Battle in Somme British attack with 2 Fighters and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 2 Fighters and 2 Infantrys in Somme, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Somme, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Somme British roll dice for 2 Fighters and 1 Infantry in Somme, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Somme, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Somme British win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Germans: 2 Infantrys Battle in Tuscany British attack with 3 Infantrys Austrians defend with 1 Infantry British roll dice for 3 Infantrys in Tuscany, round 2 : 0/1 hits, 0.50 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 Infantrys in Tuscany, round 3 : 1/1 hits, 0.50 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians lost in Tuscany British win, taking Tuscany from Austrians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Austrians: 1 Infantry Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 2 Zeppelins moved from SZ 9 to London 2 Fighters moved from Somme to Arras 1 Fighter moved from Paschendale to Ypres 3 Infantrys moved from Compiegne to Arras 3 Cavalrys moved from Chantilly to Chaumont Place Units - British 1 Factory placed in Flanders 3 Destroyers placed in SZ 8 1 Bomber and 1 Infantry placed in London Turn Complete - British British collect 52 PUs; end with 53 PUs British creates 5 Munitionss in SZ 8
Combat Hit Differential Summary :
Germans regular : 1.00 Austrians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: British-Commonwealth round 4
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 4 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD British-Commonwealth takes al-Hasa from Ottomans British-Commonwealth takes Hejaz from Ottomans 1 Infantry moved from Oman to al-Hasa British-Commonwealth undo move 1. 2 Battlecruisers and 2 Battleships moved from SZ 40 to SZ 42 1 Bomber moved from India to SZ 42 1 Zeppelin moved from India to SZ 42 1 Destroyer and 2 Submarines moved from SZ 44 to SZ 42 3 Destroyers moved from SZ 40 to SZ 42 1 Cavalry, 2 Field-Artillerys and 1 Infantry moved from Oman to SZ 40 1 Cavalry, 1 Field-Artillery, 2 Freighters and 1 Infantry moved from SZ 40 to SZ 42 1 Cavalry, 1 Field-Artillery and 1 Infantry moved from SZ 42 to British E. Africa British-Commonwealth undo move 8. British-Commonwealth undo move 7. British-Commonwealth undo move 6. 1 Infantry moved from Oman to SZ 40 2 Field-Artillerys moved from Oman to SZ 40 1 Cavalry moved from Oman to SZ 40 1 Cavalry and 1 Troop-Transport moved from SZ 40 to SZ 44 British-Commonwealth undo move 9. British-Commonwealth undo move 8. 1 Cavalry moved from Oman to Hejaz 2 Field-Artillerys, 2 Freighters and 1 Infantry moved from SZ 40 to SZ 42 2 Field-Artillerys and 1 Infantry moved from SZ 42 to British E. Africa 1 Troop-Transport moved from SZ 40 to SZ 44 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 50 PUs British-Commonwealth creates 6 Munitionss in SZ 42 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Mozambique from Imperial-German-Afrika 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys moved from S. Africa to Luderitz 1 Infantry moved from Transvaal to Mozambique British-Commonwealth undo move 2. 1 Infantry moved from Transvaal to S. Africa 2 Infantrys moved from Nigeria to French West Africa 1 Infantry moved from Togoland to Nigeria Purchase Units - British-Commonwealth British-Commonwealth buy 2 Bombers, 2 Field-Artillerys, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP British-Commonwealth creates battle in territory British E. Africa British-Commonwealth creates battle in territory SZ 42 Battle in British E. Africa British-Commonwealth attack with 2 Field-Artillerys and 1 Infantry Imperial-German-Afrika defend with 3 Infantrys British-Commonwealth roll dice for 2 Field-Artillerys and 1 Infantry in British E. Africa, round 2 : 1/0 hits, 1.00 expected hits Imperial-German-Afrika roll dice for 3 Infantrys in British E. Africa, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in British E. Africa British-Commonwealth roll dice for 2 Field-Artillerys in British E. Africa, round 3 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in British E. Africa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the British-Commonwealth lost in British E. Africa British-Commonwealth roll dice for 1 Field-Artillery in British E. Africa, round 4 : 1/1 hits, 0.33 expected hits Imperial-German-Afrika roll dice for 1 Infantry in British E. Africa, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the British-Commonwealth lost in British E. Africa Imperial-German-Afrika win . Battle score for attacker is -6 Casualties for British-Commonwealth: 2 Field-Artillerys and 1 Infantry Casualties for Imperial-German-Afrika: 3 Infantrys Battle in SZ 42 British-Commonwealth attack with 2 Battlecruisers, 2 Battleships, 1 Bomber, 4 Destroyers, 2 Freighters, 6 Munitionss, 2 Submarines and 1 Zeppelin Imperial-German-Afrika defend with 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter British-Commonwealth roll dice for 2 Submarines in SZ 42, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Imperial-German-Afrika British-Commonwealth roll dice for 2 Battlecruisers, 2 Battleships, 1 Bomber, 4 Destroyers, 2 Freighters, 6 Munitionss and 1 Zeppelin in SZ 42, round 2 : 6/1 hits, 6.17 expected hits Units damaged: 1 Battleship owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter in SZ 42, round 2 : 4/0 hits, 4.00 expected hits Units damaged: 1 Battleship owned by the British-Commonwealth 1 Destroyer owned by the Imperial-German-Afrika, 3 Battlecruisers owned by the Imperial-German-Afrika, 3 Destroyers owned by the British-Commonwealth and 1 Freighter owned by the Imperial-German-Afrika lost in SZ 42 6 Munitionss owned by the British-Commonwealth lost in SZ 42 British-Commonwealth roll dice for 2 Submarines in SZ 42, round 3 : 1/0 hits, 1.00 expected hits 1 Battleship owned by the Imperial-German-Afrika lost in SZ 42 British-Commonwealth roll dice for 2 Battlecruisers, 2 Battleships, 1 Bomber, 1 Destroyer, 2 Freighters and 1 Zeppelin in SZ 42, round 3 : 3/1 hits, 2.83 expected hits Imperial-German-Afrika roll dice for 2 Battleships in SZ 42, round 3 : 2/1 hits, 1.33 expected hits 2 Battleships owned by the Imperial-German-Afrika and 2 Submarines owned by the British-Commonwealth lost in SZ 42 British-Commonwealth takes SZ 42 from Neutral British-Commonwealth win . Battle score for attacker is 76 Casualties for British-Commonwealth: 3 Destroyers, 6 Munitionss and 2 Submarines Casualties for Imperial-German-Afrika: 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter Battle in Luderitz British-Commonwealth attack with 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys Imperial-German-Afrika defend with 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 2 Trenchess British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys in Luderitz, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 Trenches owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 2 Trenchess in Luderitz, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the British-Commonwealth and 1 Trenches owned by the Imperial-German-Afrika lost in Luderitz British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 3 Infantrys in Luderitz, round 3 : 3/1 hits, 2.67 expected hits Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 1 Trenches in Luderitz, round 3 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the British-Commonwealth, 2 Infantrys owned by the Imperial-German-Afrika and 1 Trenches owned by the Imperial-German-Afrika lost in Luderitz British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 1 Infantry in Luderitz, round 4 : 2/1 hits, 2.17 expected hits Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys and 3 Infantrys in Luderitz, round 4 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the British-Commonwealth and 2 Infantrys owned by the Imperial-German-Afrika lost in Luderitz 1 Fighter owned by the British-Commonwealth retreated 1 Cavalry owned by the British-Commonwealth and 3 Field-Artillerys owned by the British-Commonwealth retreated to S. Africa Imperial-German-Afrika win . Battle score for attacker is 4 Casualties for British-Commonwealth: 5 Infantrys Casualties for Imperial-German-Afrika: 4 Infantrys and 2 Trenchess Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 1 Bomber moved from SZ 42 to I. Somaliland 1 Zeppelin moved from SZ 42 to I. Somaliland 1 Fighter moved from Luderitz to S. Africa Place Units - British-Commonwealth 1 Field-Artillery, 1 Fighter and 3 Infantrys placed in S. Africa 2 Bombers, 1 Field-Artillery and 1 Infantry placed in India Turn Complete - British-Commonwealth British-Commonwealth collect 43 PUs; end with 43 PUs British-Commonwealth creates 6 Munitionss in SZ 42
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 3.00 British-Commonwealth regular : 1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 4 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Cavalry moved from Piedmont to Naples 2 Cavalrys moved from Piedmont to Rome 2 Infantrys moved from Egypt to Tobruk Load Munitions - Italians Italians collect 0 PUs; end with 36 PUs Purchase Units - Italians Italians buy 12 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 8 Infantrys and 2 Trenchess placed in Rome 4 Infantrys and 2 Trenchess placed in Piedmont Italians undo move 2. 4 Infantrys and 1 Trenches placed in Piedmont 1 Trenches placed in Tuscany Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 4 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Americans loses 0 PUs for violating United States Mobilizess neutrality. 1 Infantry moved from US 3 to United States Mobilizes Americans take United States Mobilizes from Neutral Load Munitions - Americans Americans collect 0 PUs; end with 31 PUs Purchase Units - Americans Americans buy 1 Bomber; Remaining resources: 19 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans Place Units - Americans 1 Bomber placed in Fontainbleu Turn Complete - Americans Americans collect 31 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Bolsheviks round 4
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 4 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 33 PUs Bolsheviks creates 1 Infantry in BR 3 Fire Munitions and Combat Move - Bolsheviks 1 Cavalry moved from Samara to Ivanova 1 Infantry moved from Tambov to Samara 11 Cavalrys moved from Vyatka to Yaroslavl 10 Infantrys moved from Vyatka to Ivanova 3 Field-Artillerys moved from Vyatka to Ivanova 1 Fighter moved from Vyatka to Yaroslavl 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 6 Infantrys moved from BR 4 to Vologda 2 Zeppelins moved from Bolshevik Revolution to Yaroslavl 1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from Russian Infiltration to BR 4 1 Field-Artillery, 13 Infantrys and 1 Lenin moved from BR 3 to Russian Infiltration 2 Fighters moved from BR 3 to Vologda Purchase Units - Bolsheviks Bolsheviks buy 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Battle in Yaroslavl Bolsheviks attack with 11 Cavalrys, 1 Fighter and 2 Zeppelins Russians defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess Bolsheviks roll dice for 11 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 2 : 3/1 hits, 3.67 expected hits Units damaged: 3 Trenchess owned by the Russians Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess in Yaroslavl, round 2 : 2/0 hits, 2.00 expected hits 2 Cavalrys owned by the Bolsheviks lost in Yaroslavl Bolsheviks roll dice for 9 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 3 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess in Yaroslavl, round 3 : 2/0 hits, 2.00 expected hits 3 Trenchess owned by the Russians and 2 Cavalrys owned by the Bolsheviks lost in Yaroslavl Bolsheviks roll dice for 7 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 4 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys in Yaroslavl, round 4 : 2/0 hits, 2.00 expected hits 3 Infantrys owned by the Russians and 2 Cavalrys owned by the Bolsheviks lost in Yaroslavl Bolsheviks roll dice for 5 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 5 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Yaroslavl, round 5 : 1/1 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 1 Cavalry owned by the Bolsheviks lost in Yaroslavl Bolsheviks roll dice for 4 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 6 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Yaroslavl, round 6 : 1/1 hits, 1.17 expected hits 1 Cavalry owned by the Bolsheviks and 2 Elite-Offensive-Infantrys owned by the Russians lost in Yaroslavl Bolsheviks roll dice for 3 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 7 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery in Yaroslavl, round 7 : 1/1 hits, 0.83 expected hits 1 Cavalry owned by the Bolsheviks and 1 Elite-Offensive-Infantry owned by the Russians lost in Yaroslavl Bolsheviks roll dice for 2 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 8 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Yaroslavl, round 8 : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the Russians, 1 Cavalry owned by the Bolsheviks and 1 Elite-Defensive-Infantry owned by the Russians lost in Yaroslavl Bolsheviks win, taking Yaroslavl from Russians with 1 Cavalry, 1 Fighter and 2 Zeppelins remaining. Battle score for attacker is -4 Casualties for Bolsheviks: 10 Cavalrys Casualties for Russians: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess Battle in Ivanova Bolsheviks attack with 1 Cavalry, 3 Field-Artillerys and 10 Infantrys Russians defend with 1 Infantry Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 10 Infantrys in Ivanova, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 Infantry in Ivanova, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Bolsheviks and 1 Infantry owned by the Russians lost in Ivanova Bolsheviks win, taking Ivanova from Russians with 1 Cavalry, 3 Field-Artillerys and 9 Infantrys remaining. Battle score for attacker is 0 Casualties for Bolsheviks: 1 Infantry Casualties for Russians: 1 Infantry Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks 2 Zeppelins moved from Yaroslavl to Vologda 1 Fighter moved from Yaroslavl to Vologda 1 AA-Gun moved from BR 3 to Russian Infiltration Place Units - Bolsheviks 1 Elite-Defensive-Infantry and 2 Elite-Offensive-Infantrys placed in Russian Infiltration 2 Zeppelins placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 34 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in Russian Infiltration
Combat Hit Differential Summary :
Bolsheviks regular : -2.33 Russians regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. 1 Railgun moved from RR 20 to RR 22 1 Heavy-Artillery moved from Poland to Belarus 1 Heavy-Artillery moved from Venice to Tuscany Load Munitions - Germans Germans collect 0 PUs; end with 114 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Belarus Germans creates 1 Gas-Munitions in Berlin Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 2 Munitionss in Kiel Germans creates 8 Munitionss in RR 22 Germans creates 4 Munitionss in SZ 9 Germans creates 1 Gas-Munitions in Tuscany Fire Munitions and Combat Move - Germans 8 Munitionss moved from RR 22 to Belarus 3 Railguns moved from RR 22 to RR 30 8 Field-Artillerys moved from Poland to Belarus 20 Infantrys moved from Poland to Belarus 1 Cavalry moved from Poland to Prussia 1 Cavalry moved from Poland to Vilnius 1 Fighter moved from Poland to Vilnius 1 Fighter moved from Poland to Belarus 1 Zeppelin moved from Bavaria to Belarus 2 Infantrys moved from Venice to Tuscany 1 Infantry moved from Venice to Tuscany 5 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery moved from Innsbruck to Venice 1 Heavy-Artillery moved from Bavaria to Innsbruck 5 Infantrys moved from Bavaria to Innsbruck 1 Train moved from RR 29 to RR 4 1 Train moved from RR 29 to RR 4 4 Munitionss moved from SZ 9 to SZ 8 1 Freighter moved from SZ 4 to SZ 9 3 Submarines moved from SZ 75 to SZ 14 Germans take SZ 4 from British 1 Zeppelin moved from Kiel to SZ 14 1 Infantry moved from Nancy to Rhiems 1 Field-Artillery moved from Nancy to Bar-Le-Duc 1 Infantry moved from Bar-Le-Duc to Rhiems 1 Cavalry moved from Douamont to Verdun 2 Infantrys moved from Nancy to Bar-Le-Duc 5 Infantrys moved from Metz to Nancy 1 Fighter moved from Mont Blanc to Rhiems 1 Cavalry moved from Mont Blanc to Argonne Germans take Argonne from French 2 Infantrys moved from Vimy to Soissons 1 Fighter moved from Vimy to Soissons 2 Infantrys moved from Vimy to Paschendale 1 Fighter moved from Vimy to Paschendale 3 Cavalrys moved from Vimy to Verdun 1 Infantry moved from Vimy to Paschendale 3 Field-Artillerys moved from Mont Blanc to Vimy 1 Red-Baron moved from Mont Blanc to Bar-Le-Duc 8 Cavalrys moved from Douamont to Bar-Le-Duc 1 Zeppelin moved from Mont Blanc to Prussia 1 Fighter moved from Poland to Vilnius 5 Infantrys moved from Berlin to RR 20 1 Infantry moved from Berlin to RR 20 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 22 6 Infantrys moved from RR 22 to Poland 1 Armored-Train and 1 Train moved from RR 22 to RR 20 1 Train moved from RR 22 to RR 20 1 Heavy-Artillery moved from Berlin to Saxony 5 Infantrys moved from Berlin to Saxony 6 Infantrys moved from Berlin to Hanover 1 Infantry moved from Berlin to Hanover 5 Infantrys moved from Kiel to Ruhr 1 Cavalry moved from Douamont to Bar-Le-Duc Purchase Units - Germans Germans buy 4 Destroyers, 1 Emplace-Heavy-Artillery, 2 Harbor-Defensess, 3 Heavy-Artillerys, 11 Infantrys, 1 Railgun and 4 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Rhiems Germans attack with 1 Fighter and 2 Infantrys French defend with 1 Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Rhiems Germans win, taking By DKJD from British, taking Rhiems from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Vilnius Germans attack with 1 Cavalry and 2 Fighters Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry Germans roll dice for 1 Cavalry and 2 Fighters in Vilnius, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Vilnius, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vilnius Germans roll dice for 1 Cavalry and 2 Fighters in Vilnius, round 3 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Vilnius, round 3 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Vilnius Germans win, taking Vilnius from Russians with 1 Cavalry and 2 Fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry Battle in Prussia Germans attack with 1 Cavalry and 1 Zeppelin Russians defend with 1 Elite-Offensive-Infantry Germans roll dice for 1 Cavalry and 1 Zeppelin in Prussia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Prussia, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Cavalry and 1 Zeppelin in Prussia, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Prussia, round 3 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Prussia Germans win, taking Prussia from Russians with 1 Cavalry and 1 Zeppelin remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Battle in Paschendale Germans attack with 1 Fighter and 3 Infantrys British defend with 2 Infantrys Germans roll dice for 1 Fighter and 3 Infantrys in Paschendale, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 Infantrys in Paschendale, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Paschendale Germans roll dice for 1 Fighter and 3 Infantrys in Paschendale, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 Infantry in Paschendale, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Paschendale Germans win, taking Paschendale from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Germans: 1 Infantry Battle in Soissons Germans attack with 1 Fighter and 2 Infantrys French defend with 1 Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Soissons, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Infantry in Soissons, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Soissons Germans win, taking Soissons from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Verdun Germans attack with 4 Cavalrys British defend with 1 Cavalry Germans roll dice for 4 Cavalrys in Verdun, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 Cavalry in Verdun, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 4 Cavalrys in Verdun, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 1 Cavalry in Verdun, round 3 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the British lost in Verdun Germans win, taking Verdun from French with 4 Cavalrys remaining. Battle score for attacker is 4 Casualties for British: 1 Cavalry Battle in Tuscany Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 3 Infantrys British defend with 3 Infantrys; Italians defend with 1 Trenches Germans roll Gas dice in Tuscany : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 3 Infantrys in Tuscany, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Trenches owned by the Italians Italians roll dice for 3 Infantrys and 1 Trenches in Tuscany, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Tuscany 1 Gas-Munitions owned by the Germans lost in Tuscany Germans roll dice for 1 Heavy-Artillery and 2 Infantrys in Tuscany, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 3 Infantrys and 1 Trenches in Tuscany, round 3 : 1/1 hits, 0.50 expected hits 1 Trenches owned by the Italians and 1 Infantry owned by the Germans lost in Tuscany Germans roll dice for 1 Heavy-Artillery and 1 Infantry in Tuscany, round 4 : 1/0 hits, 1.00 expected hits Italians roll dice for 3 Infantrys in Tuscany, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Tuscany Germans roll dice for 1 Heavy-Artillery in Tuscany, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 Infantrys in Tuscany, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Heavy-Artillery in Tuscany, round 6 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 Infantrys in Tuscany, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Tuscany Germans roll dice for 1 Heavy-Artillery in Tuscany, round 7 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Tuscany, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Heavy-Artillery in Tuscany, round 8 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Tuscany, round 8 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British lost in Tuscany Germans win, taking Tuscany from Italians with 1 Heavy-Artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 Gas-Munitions and 3 Infantrys Casualties for Italians: 1 Trenches Casualties for British: 3 Infantrys Battle in Belarus Germans attack with 8 Field-Artillerys, 1 Fighter, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 8 Munitionss and 1 Zeppelin Russians defend with 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 12 Infantrys and 8 Trenchess Germans roll Gas dice in Belarus : 1/1 hits, 0.67 expected hits Russians roll AA dice in Belarus : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Belarus Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 8 Munitionss and 1 Zeppelin in Belarus, round 2 : 12/0 hits, 12.00 expected hits Units damaged: 4 Trenchess owned by the Russians Russians roll dice for 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 11 Infantrys and 8 Trenchess in Belarus, round 2 : 5/1 hits, 4.83 expected hits 4 Trenchess owned by the Russians and 5 Infantrys owned by the Germans lost in Belarus 1 Gas-Munitions owned by the Germans and 8 Munitionss owned by the Germans lost in Belarus Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 15 Infantrys and 1 Zeppelin in Belarus, round 3 : 9/1 hits, 8.50 expected hits Russians roll dice for 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 11 Infantrys and 4 Trenchess in Belarus, round 3 : 4/1 hits, 4.83 expected hits 4 Trenchess owned by the Russians, 3 Infantrys owned by the Russians, 2 AA-Guns owned by the Russians and 4 Infantrys owned by the Germans lost in Belarus Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 11 Infantrys and 1 Zeppelin in Belarus, round 4 : 8/1 hits, 7.83 expected hits Russians roll dice for 3 Elite-Defensive-Infantrys, 6 Field-Artillerys and 8 Infantrys in Belarus, round 4 : 5/1 hits, 4.33 expected hits 8 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Belarus Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 6 Infantrys and 1 Zeppelin in Belarus, round 5 : 6/1 hits, 6.50 expected hits Russians roll dice for 3 Elite-Defensive-Infantrys and 6 Field-Artillerys in Belarus, round 5 : 3/0 hits, 3.00 expected hits 3 Field-Artillerys owned by the Russians, 3 Elite-Defensive-Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Belarus Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 3 Infantrys and 1 Zeppelin in Belarus, round 6 : 5/1 hits, 5.50 expected hits Russians roll dice for 3 Field-Artillerys in Belarus, round 6 : 1/0 hits, 1.00 expected hits 3 Field-Artillerys owned by the Russians and 1 Infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 61 Casualties for Russians: 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 12 Infantrys and 8 Trenchess Casualties for Germans: 1 Gas-Munitions, 18 Infantrys and 8 Munitionss Battle in SZ 8 Germans attack with 4 Munitionss British defend with 1 Battlecruiser, 2 Battleships, 3 Destroyers and 3 Harbor-Defensess; French defend with 3 Harbor-Defensess Germans roll dice for 4 Munitionss in SZ 8, round 2 : 1/1 hits, 1.33 expected hits 1 Harbor-Defenses owned by the British lost in SZ 8 4 Munitionss owned by the Germans lost in SZ 8 British win with 1 Battlecruiser, 2 Battleships, 3 Destroyers and 5 Harbor-Defensess remaining. Battle score for attacker is 3 Casualties for British: 1 Harbor-Defenses Casualties for Germans: 4 Munitionss Battle in SZ 14 Germans attack with 3 Submarines and 1 Zeppelin British defend with 5 Harbor-Defensess and 1 Troop-Transport Germans roll dice for 3 Submarines in SZ 14, round 2 : 1/1 hits, 1.50 expected hits 1 Troop-Transport owned by the British lost in SZ 14 Germans roll dice for 1 Zeppelin in SZ 14, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 5 Harbor-Defensess in SZ 14, round 2 : 1/1 hits, 0.83 expected hits 1 Submarine owned by the Germans lost in SZ 14 Germans roll dice for 2 Submarines in SZ 14, round 3 : 1/0 hits, 1.00 expected hits 1 Harbor-Defenses owned by the British lost in SZ 14 Germans roll dice for 1 Zeppelin in SZ 14, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 4 Harbor-Defensess in SZ 14, round 3 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans and 1 Harbor-Defenses owned by the British lost in SZ 14 Germans roll dice for 1 Submarine in SZ 14, round 4 : 1/1 hits, 0.50 expected hits 1 Harbor-Defenses owned by the British lost in SZ 14 Germans roll dice for 1 Zeppelin in SZ 14, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 2 Harbor-Defensess in SZ 14, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in SZ 14, round 5 : 1/1 hits, 0.50 expected hits 1 Harbor-Defenses owned by the British lost in SZ 14 Germans roll dice for 1 Zeppelin in SZ 14, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 Harbor-Defenses in SZ 14, round 5 : 1/1 hits, 0.17 expected hits 1 Zeppelin owned by the Germans lost in SZ 14 Germans roll dice for 1 Submarine in SZ 14, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Harbor-Defenses in SZ 14, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Submarine in SZ 14, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Harbor-Defenses in SZ 14, round 7 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Germans lost in SZ 14 British win with 1 Harbor-Defenses remaining. Battle score for attacker is -3 Casualties for British: 4 Harbor-Defensess and 1 Troop-Transport Casualties for Germans: 3 Submarines and 1 Zeppelin Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Berlin Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 2 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Non Combat Move - Germans 1 Zeppelin moved from Belarus to Berlin 1 Zeppelin moved from Prussia to Poland 2 Fighters moved from Vilnius to Poland 1 Fighter moved from Paschendale to Vimy 1 Fighter moved from Soissons to Vimy 1 Fighter moved from Rhiems to Bar-Le-Duc 1 AA-Gun moved from Mont Blanc to Verdun 1 Fighter moved from Belarus to Poland Place Units - Germans 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Trenches placed in Kiel 2 Harbor-Defensess placed in SZ 9 4 Destroyers placed in SZ 9 1 Infantry placed in Kiel 1 Heavy-Artillery and 5 Infantrys placed in Bavaria 2 Trenchess placed in Bar-Le-Duc 1 Railgun placed in RR 20 1 Heavy-Artillery, 5 Infantrys and 1 Trenches placed in Berlin Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel Turn Complete - Germans Germans collect 115 PUs; end with 115 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Belarus Germans creates 1 Gas-Munitions in Berlin Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 4 Munitionss in Kiel Germans creates 2 Munitionss in RR 20 Germans creates 2 Munitionss in RR 22 Germans creates 6 Munitionss in RR 30 Germans creates 4 Munitionss in SZ 9 Germans creates 1 Gas-Munitions in Saxony Germans creates 1 Gas-Munitions in Tuscany Germans creates 1 Gas-Munitions in Venice
Combat Hit Differential Summary :
Germans Gas : -0.33 Italians regular : 0.50 French regular : -0.67 Russians regular : -0.83 Germans regular : -1.00 Russians AA : -0.33 British regular : 2.17
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TripleA Turn Summary: Imperial-German-Afrika round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 44 PUs Imperial-German-Afrika creates 1 Gas-Munitions and 2 Munitionss in Angolia Imperial-German-Afrika creates 2 Munitionss in German E. Afrika Imperial-German-Afrika creates 1 Gas-Munitions in Mumbaza Fire Munitions and Combat Move - Imperial-German-Afrika Imperial-German-Afrika takes Northern Sudan from British-Commonwealth Imperial-German-Afrika takes Cabinda from French-Colonial-Africa 2 Munitionss moved from Angolia to Chikapa 1 Infantry moved from Angolia to Chikapa 1 Heavy-Artillery moved from Mumbaza to German E. Afrika 1 Infantry moved from Southern Sudan to Northern Sudan 3 Cavalrys moved from French Niger to Chad 2 Infantrys moved from Niangara to Lisala 1 Field-Artillery moved from Niangara to Lisala 2 Cavalrys moved from Nye Lukemba to Southern Sudan 1 Infantry moved from B. Somaliland to Abyssinia 1 Fighter moved from Angolia to Chikapa 1 Infantry moved from Angolia to Cabinda 3 Infantrys moved from Rhodesia to Angolia 2 Infantrys moved from German E. Afrika to Rhodesia 1 Field-Artillery moved from Niangara to Mumbaza Purchase Units - Imperial-German-Afrika Imperial-German-Afrika buy 2 Emplace-Heavy-Artillerys, 2 Heavy-Artillerys, 7 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in Chad Imperial-German-Afrika attack with 3 Cavalrys French-Colonial-Africa defend with 1 Infantry Imperial-German-Afrika roll dice for 3 Cavalrys in Chad, round 2 : 1/1 hits, 0.50 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chad, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French-Colonial-Africa lost in Chad Imperial-German-Afrika takes Chad from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry Battle in Chikapa Imperial-German-Afrika attack with 1 Fighter, 1 Infantry and 2 Munitionss French-Colonial-Africa defend with 1 Infantry Imperial-German-Afrika roll dice for 1 Fighter, 1 Infantry and 2 Munitionss in Chikapa, round 2 : 2/1 hits, 1.33 expected hits French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French-Colonial-Africa lost in Chikapa 2 Munitionss owned by the Imperial-German-Afrika lost in Chikapa Imperial-German-Afrika takes Chikapa from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry Casualties for Imperial-German-Afrika: 2 Munitionss Battle in Lisala Imperial-German-Afrika attack with 1 Field-Artillery and 2 Infantrys French-Colonial-Africa defend with 1 Elite-Defensive-Infantry Imperial-German-Afrika roll dice for 1 Field-Artillery and 2 Infantrys in Lisala, round 2 : 1/1 hits, 0.83 expected hits French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry in Lisala, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Lisala Imperial-German-Afrika takes Lisala from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 1 Casualties for Imperial-German-Afrika: 1 Infantry Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Angolia Trigger Remove Imperial-German-Afrika Munitions 1: has removed 2 Munitionss owned by Imperial-German-Afrika in German E. Afrika Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Mumbaza Non Combat Move - Imperial-German-Afrika 1 Cavalry moved from Luderitz to Rhodesia 1 Infantry moved from Buchuanaland to Rhodesia 1 Infantry moved from Luderitz to Buchuanaland Imperial-German-Afrika undo move 3. 2 Field-Artillerys and 1 Infantry moved from Luderitz to German Southwest Africa 1 Armored-Train and 1 Train moved from RR 114 to RR 109 1 Fighter moved from Chikapa to Angolia Place Units - Imperial-German-Afrika 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery, 5 Infantrys and 1 Trenches placed in German E. Afrika 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery, 2 Infantrys and 1 Trenches placed in Angolia Trigger EmplaceImperial-German-Afrika-Angolia: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika Trigger EmplaceImperial-German-Afrika-Angolia: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 45 PUs; end with 45 PUs Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in German E. Afrika
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 1.33 French-Colonial-Africa regular : 0.33
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Britain DID attack in the channel, but retreated just in time to kill most of my ships but not lose his most valuable ones... very clever. I had to rush to rebuild some naval defense outside of Kiel and I'm sure we'll have another arms race, but this time, he has bombers
The revolution is in full force and Germany broke the stronghold at Belarus so the vice is tightening quickly around Russia:
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TripleA Turn Summary: French-Colonial-Africa round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD French-Colonial-Africa takes SZ 89 from Imperial-German-Afrika 1 Battlecruiser moved from SZ 51 to SZ 89 1 Battleship moved from SZ 51 to SZ 55 Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 34 PUs French-Colonial-Africa creates 2 Munitionss in SZ 55 French-Colonial-Africa creates 1 Munitions in SZ 89 Fire Munitions and Combat Move - French-Colonial-Africa French-Colonial-Africa takes Kabinda from Imperial-German-Afrika 2 Munitionss moved from SZ 55 to Cabinda 1 Elite-Offensive-Infantry moved from French Equitorial Africa to Cabinda 1 Elite-Offensive-Infantry moved from Bandundu to Kabinda 1 Elite-Offensive-Infantry moved from Bandundu to Chikapa 1 Fighter moved from Bandundu to Chikapa 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from Bandundu to Lisala 1 Fighter moved from Bandundu to Cabinda 3 Infantrys moved from Cameroon to Chad 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Bandundu 5 Elite-Offensive-Infantrys moved from Nigeria to RR 96 1 Armored-Train, 5 Elite-Offensive-Infantrys and 1 Train moved from RR 96 to RR 97 1 Infantry moved from Cameroon to RR 97 1 Armored-Train, 5 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 97 to RR 102 5 Elite-Offensive-Infantrys and 1 Infantry moved from RR 102 to Bandundu 1 Train moved from RR 102 to RR 96 2 Infantrys moved from Cameroon to Chad 1 Fighter moved from Cameroon to Chad 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Senegal to SZ 51 1 Elite-Defensive-Infantry, 1 Field-Artillery and 1 Freighter moved from SZ 51 to SZ 55 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from SZ 55 to French Equitorial Africa 3 Infantrys moved from Senegal to Ivory Coast Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 2 Infantrys and 1 Train; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Chikapa French-Colonial-Africa attack with 1 Elite-Offensive-Infantry and 1 Fighter Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Chikapa, round 2 : 1/1 hits, 0.83 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Chikapa French-Colonial-Africa win . Battle score for attacker is -1 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 1 Infantry Battle in Chad French-Colonial-Africa attack with 1 Fighter and 5 Infantrys Imperial-German-Afrika defend with 3 Cavalrys French-Colonial-Africa roll dice for 1 Fighter and 5 Infantrys in Chad, round 2 : 1/1 hits, 1.33 expected hits Imperial-German-Afrika roll dice for 3 Cavalrys in Chad, round 2 : 1/1 hits, 0.50 expected hits 1 Cavalry owned by the Imperial-German-Afrika and 1 Infantry owned by the French-Colonial-Africa lost in Chad French-Colonial-Africa roll dice for 1 Fighter and 4 Infantrys in Chad, round 3 : 1/1 hits, 1.17 expected hits Imperial-German-Afrika roll dice for 2 Cavalrys in Chad, round 3 : 0/1 hits, 0.33 expected hits 1 Cavalry owned by the Imperial-German-Afrika lost in Chad French-Colonial-Africa roll dice for 1 Fighter and 4 Infantrys in Chad, round 4 : 1/1 hits, 1.17 expected hits Imperial-German-Afrika roll dice for 1 Cavalry in Chad, round 4 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Imperial-German-Afrika lost in Chad French-Colonial-Africa takes Chad from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 10 Casualties for French-Colonial-Africa: 1 Infantry Casualties for Imperial-German-Afrika: 3 Cavalrys Battle in Cabinda French-Colonial-Africa attack with 1 Elite-Offensive-Infantry, 1 Fighter and 2 Munitionss Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry, 1 Fighter and 2 Munitionss in Cabinda, round 2 : 1/1 hits, 1.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Cabinda 2 Munitionss owned by the French-Colonial-Africa lost in Cabinda French-Colonial-Africa takes Cabinda from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Casualties for French-Colonial-Africa: 2 Munitionss Battle in Lisala French-Colonial-Africa attack with 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys Imperial-German-Afrika defend with 1 Field-Artillery and 1 Infantry French-Colonial-Africa roll dice for 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys in Lisala, round 2 : 3/1 hits, 2.50 expected hits Imperial-German-Afrika roll dice for 1 Field-Artillery and 1 Infantry in Lisala, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Imperial-German-Afrika, 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa and 1 Field-Artillery owned by the Imperial-German-Afrika lost in Lisala French-Colonial-Africa takes Lisala from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 4 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Casualties for Imperial-German-Afrika: 1 Field-Artillery and 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Munitions owned by French-Colonial-Africa in SZ 89 Non Combat Move - French-Colonial-Africa 1 Fighter moved from Chad to Bandundu 1 Fighter moved from Chikapa to Bandundu 1 Fighter moved from Cabinda to Bandundu Place Units - French-Colonial-Africa 1 Train placed in RR 87 1 Field-Artillery placed in Senegal 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa 2 Elite-Offensive-Infantrys and 2 Infantrys placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 34 PUs; end with 34 PUs French-Colonial-Africa creates 2 Munitionss in SZ 55 French-Colonial-Africa creates 1 Munitions in SZ 89
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 1.17 French-Colonial-Africa regular : -0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 1 Infantry moved from Riga to SZ 15 1 Freighter and 1 Infantry moved from SZ 15 to SZ 10 1 Infantry moved from SZ 10 to Prussia Load Munitions - Russians Russians collect 0 PUs; end with 62 PUs Russians creates 4 Munitionss in SZ 10 Russians creates 3 Munitionss in SZ 37 Fire Munitions and Combat Move - Russians 3 Munitionss moved from SZ 37 to Romania 1 Infantry moved from Svastepole to SZ 37 1 Infantry moved from SZ 37 to Romania 3 Munitionss moved from SZ 10 to Prussia 1 Munitions moved from SZ 10 to SZ 79 2 Battlecruisers, 1 Battleship, 2 Destroyers and 1 Submarine moved from SZ 10 to SZ 79 1 Freighter moved from SZ 10 to SZ 91 1 Elite-Offensive-Infantry moved from Gorkiy to Ivanova 3 Elite-Offensive-Infantrys moved from Moscow to Ivanova 5 Infantrys moved from Gorkiy to Ivanova 2 Elite-Defensive-Infantrys moved from Gorkiy to Ivanova 2 Field-Artillerys moved from Gorkiy to Ivanova 1 Fighter moved from Gorkiy to Yaroslavl 1 Elite-Offensive-Infantry moved from St. Petersburg to Yaroslavl 3 Elite-Defensive-Infantrys moved from Moscow to Ivanova 1 Fighter moved from Gorkiy to Ivanova Purchase Units - Russians Russians buy 12 Elite-Defensive-Infantrys, 4 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Battle in SZ 79 Russians attack with 2 Battlecruisers, 1 Battleship, 2 Destroyers, 1 Munitions and 1 Submarine Germans defend with 5 Harbor-Defensess Russians roll dice for 1 Submarine in SZ 79, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Battlecruisers, 1 Battleship, 2 Destroyers and 1 Munitions in SZ 79, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 5 Harbor-Defensess in SZ 79, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Russians 2 Harbor-Defensess owned by the Germans lost in SZ 79 1 Munitions owned by the Russians lost in SZ 79 Russians roll dice for 1 Submarine in SZ 79, round 3 : 1/1 hits, 0.33 expected hits 1 Harbor-Defenses owned by the Germans lost in SZ 79 Russians roll dice for 2 Battlecruisers, 1 Battleship and 2 Destroyers in SZ 79, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 Harbor-Defensess in SZ 79, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Russians and 2 Harbor-Defensess owned by the Germans lost in SZ 79 Russians win, taking SZ 79 from Germans with 2 Battlecruisers, 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 9 Casualties for Germans: 5 Harbor-Defensess Casualties for Russians: 1 Munitions and 1 Submarine Battle in Romania Russians attack with 1 Infantry and 3 Munitionss Austrians defend with 1 Field-Artillery Russians roll dice for 1 Infantry and 3 Munitionss in Romania, round 2 : 1/1 hits, 1.17 expected hits Austrians roll dice for 1 Field-Artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 Field-Artillery owned by the Austrians lost in Romania 3 Munitionss owned by the Russians lost in Romania Russians win, taking Romania from Austrians with 1 Infantry remaining. Battle score for attacker is 5 Casualties for Austrians: 1 Field-Artillery Casualties for Russians: 3 Munitionss Battle in Prussia Russians attack with 1 Infantry and 3 Munitionss Germans defend with 1 Cavalry Russians roll dice for 1 Infantry and 3 Munitionss in Prussia, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 Cavalry in Prussia, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Germans lost in Prussia 3 Munitionss owned by the Russians lost in Prussia Russians win, taking Prussia from Germans with 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 Cavalry Casualties for Russians: 3 Munitionss Battle in Ivanova Russians attack with 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys Bolsheviks defend with 1 Cavalry, 3 Field-Artillerys and 9 Infantrys Russians roll dice for 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys in Ivanova, round 2 : 5/1 hits, 4.50 expected hits Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 9 Infantrys in Ivanova, round 2 : 3/1 hits, 2.67 expected hits 5 Infantrys owned by the Bolsheviks and 3 Infantrys owned by the Russians lost in Ivanova Russians roll dice for 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 2 Infantrys in Ivanova, round 3 : 4/0 hits, 4.00 expected hits Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 4 Infantrys in Ivanova, round 3 : 2/1 hits, 1.83 expected hits 4 Infantrys owned by the Bolsheviks and 2 Infantrys owned by the Russians lost in Ivanova 1 Fighter owned by the Russians retreated 2 Field-Artillerys owned by the Russians, 4 Elite-Offensive-Infantrys owned by the Russians and 5 Elite-Defensive-Infantrys owned by the Russians retreated to Gorkiy Bolsheviks win with 1 Cavalry and 3 Field-Artillerys remaining. Battle score for attacker is 8 Casualties for Russians: 5 Infantrys Casualties for Bolsheviks: 9 Infantrys Battle in Yaroslavl Russians attack with 1 Elite-Offensive-Infantry and 1 Fighter Bolsheviks defend with 1 Cavalry Russians roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Yaroslavl, round 2 : 1/1 hits, 0.83 expected hits Bolsheviks roll dice for 1 Cavalry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Bolsheviks lost in Yaroslavl Russians win, taking Yaroslavl from Bolsheviks with 1 Elite-Offensive-Infantry and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Bolsheviks: 1 Cavalry Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians 1 Fighter moved from Ivanova to Moscow 1 Elite-Defensive-Infantry moved from St. Petersburg to Riga 1 Fighter moved from Yaroslavl to Moscow Place Units - Russians 2 Trenchess placed in Moscow 2 Trenchess placed in St. Petersburg 1 Trenches placed in Svastepole 1 Trenches placed in Gorkiy 6 Elite-Defensive-Infantrys placed in Moscow 3 Elite-Defensive-Infantrys and 3 Infantrys placed in St. Petersburg 3 Elite-Defensive-Infantrys and 2 Infantrys placed in Svastepole Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Russians creates 3 Munitionss in SZ 37 Russians creates 4 Munitionss in SZ 79
Combat Hit Differential Summary :
Bolsheviks regular : 0.33 Germans regular : 0.67 Russians regular : 0.33 Austrians regular : -0.33
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TripleA Turn Summary: Austrians round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 62 PUs Austrians creates 6 Munitionss in SZ 31 Fire Munitions and Combat Move - Austrians 3 Munitionss moved from SZ 31 to Tuscany 2 Infantrys moved from Venice to Tuscany 2 Infantrys moved from Galacia to Romania 1 Fighter moved from Galacia to Romania 1 Infantry moved from Kiev to Karkov Austrians take Karkov from Russians 1 Field-Artillery moved from Kiev to Galacia 2 Infantrys moved from Galacia to Kiev 1 Infantry moved from Vienna to Galacia 1 Infantry moved from Trieste to Venice 1 Cavalry moved from Trieste to Romania 2 Zeppelins moved from Vienna to SZ 10 Purchase Units - Austrians Austrians buy 6 Cavalrys, 10 Infantrys, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in Romania Austrians attack with 1 Cavalry, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Austrians roll dice for 1 Cavalry, 1 Fighter and 2 Infantrys in Romania, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Romania, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Romania Austrians win, taking By DKJD from French, taking Romania from Russians with 1 Cavalry, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Tuscany Austrians attack with 2 Infantrys and 3 Munitionss French defend with 1 Infantry Austrians roll dice for 2 Infantrys and 3 Munitionss in Tuscany, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Tuscany, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Tuscany 3 Munitionss owned by the Austrians lost in Tuscany Austrians win, taking Tuscany from Italians with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Austrians: 3 Munitionss Battle in SZ 10 Austrians attack with 2 Zeppelins Russians defend with 1 Freighter Austrians roll dice for 2 Zeppelins in SZ 10, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Freighter in SZ 10, round 2 : 0/1 hits, 0.17 expected hits Austrians roll dice for 2 Zeppelins in SZ 10, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Freighter in SZ 10, round 3 : 0/1 hits, 0.17 expected hits Austrians roll dice for 2 Zeppelins in SZ 10, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Freighter in SZ 10, round 4 : 0/1 hits, 0.17 expected hits 1 Freighter owned by the Russians lost in SZ 10 Austrians win with 2 Zeppelins remaining. Battle score for attacker is 8 Casualties for Russians: 1 Freighter Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Trigger Remove Austrians Munitions 1: has removed 3 Munitionss owned by Austrians in SZ 31 Non Combat Move - Austrians 2 Zeppelins moved from SZ 10 to Vienna 6 Infantrys moved from Vienna to RR 40 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39 6 Infantrys moved from RR 39 to Venice 2 Trains moved from RR 39 to RR 40 1 Armored-Train moved from RR 39 to RR 40 3 Infantrys moved from Vienna to Galacia 1 Fighter moved from Romania to Galacia 1 Fighter moved from Bulgaria to Trieste Place Units - Austrians 2 Trenchess placed in Venice 6 Cavalrys placed in Trieste 10 Infantrys and 1 Zeppelin placed in Vienna Turn Complete - Austrians Austrians collect 63 PUs; end with 63 PUs Austrians creates 6 Munitionss in SZ 31
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.67 Austrians regular : -0.33
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TripleA Turn Summary: Ottomans round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 80 PUs Ottomans creates 4 Munitionss in SZ 36 Ottomans creates 1 Munitions in SZ 83 Fire Munitions and Combat Move - Ottomans 4 Munitionss moved from SZ 36 to SZ 37 1 Munitions moved from SZ 83 to Egypt 1 Infantry moved from Cairo to Egypt 1 Fighter moved from Cairo to Egypt 1 Infantry moved from Jerusalem to Tabuk 1 Infantry moved from Be'er Sheva to Tabuk 2 Infantrys moved from Be'er Sheva to Cairo 2 Infantrys moved from Arar to Jerusalem 1 Infantry moved from Arar to Jerusalem 1 Cavalry moved from Oryol to Smolensk Ottomans take Smolensk from Russians 1 Cavalry moved from Bryansk to Tula Ottomans take Tula from Russians 1 Cavalry moved from Rostov to Oryol 5 Infantrys moved from Krasnodar to Rostov 4 Infantrys moved from Rize to Tbilisi 1 Train moved from RR 50 to RR 69 3 Infantrys moved from Bagdad to Mesopotamia 1 Infantry moved from Basrah to Mesopotamia 1 Infantry moved from Basrah to Mesopotamia 1 Train moved from RR 62 to RR 59 1 Armored-Train moved from RR 66 to RR 69 1 Infantry moved from Basrah to Mesopotamia 1 Infantry moved from Cairo to Be'er Sheva 1 Infantry moved from Cairo to Be'er Sheva 1 Fighter moved from Greece to Bulgaria Purchase Units - Ottomans Ottomans buy 1 Develop-Mech-Infantry, 16 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in SZ 37 Ottomans attack with 4 Munitionss Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine 1 Submarine owned by the Russians submerged Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Russians 4 Munitionss owned by the Ottomans lost in SZ 37 Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0 Casualties for Ottomans: 4 Munitionss Battle in Egypt Ottomans attack with 1 Fighter, 1 Infantry and 1 Munitions British-Commonwealth defend with 1 Infantry Ottomans roll dice for 1 Fighter, 1 Infantry and 1 Munitions in Egypt, round 2 : 1/0 hits, 1.00 expected hits British-Commonwealth roll dice for 1 Infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth lost in Egypt 1 Munitions owned by the Ottomans lost in Egypt Ottomans takes Egypt from British-Commonwealth Ottomans win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British-Commonwealth: 1 Infantry Casualties for Ottomans: 1 Munitions Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 1 Fighter moved from Egypt to Cairo Place Units - Ottomans 4 Infantrys and 2 Trenchess placed in Basrah 4 Infantrys and 2 Trenchess placed in Cairo 6 Infantrys and 2 Trenchess placed in Syria 1 Develop-Mech-Infantry and 2 Infantrys placed in Istanbul Trigger -Ottomans-Develop-Mech-Infantry: buyDevelop-Mech-Infantry removed from Ottomans-Frontier Trigger -Ottomans-Develop-Mech-Infantry: buyMech-Infantry added to Ottomans-Frontier Trigger -Ottomans-Develop-Mech-Infantry: has removed 1 Develop-Mech-Infantry owned by Ottomans in Istanbul Turn Complete - Ottomans Ottomans collect 83 PUs; end with 83 PUs Ottomans creates 4 Munitionss in SZ 36 Ottomans creates 1 Munitions in SZ 83
Combat Hit Differential Summary :
British-Commonwealth regular : -0.17 Ottomans regular : -0.33
Sorry for the delay- got interrupted between turns to put the kids to bed. And whoops- messed up and didn't put anything in Greece. Gah!
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. Load Munitions - British British collect 0 PUs; end with 53 PUs British creates 5 Munitionss in SZ 8 Fire Munitions and Combat Move - British 5 Munitionss moved from SZ 8 to SZ 9 2 Battleships and 3 Destroyers moved from SZ 8 to SZ 9 1 Battlecruiser moved from SZ 8 to SZ 9 1 Zeppelin moved from London to SZ 9 1 Bomber and 1 Zeppelin moved from London to SZ 9 1 Cavalry moved from Chaumont to Mont Blanc British take Mont Blanc from Germans 4 Cavalrys moved from Chaumont to Verdun 1 Fighter moved from Chaumont to Verdun 1 Field-Artillery and 3 Infantrys moved from Scotland to RR 1 1 Field-Artillery, 3 Infantrys and 1 Train moved from RR 1 to RR 3 1 Field-Artillery moved from RR 3 to London 3 Infantrys moved from RR 3 to London 1 Fighter moved from Ypres to Soissons 2 Fighters moved from Arras to Soissons 8 Field-Artillerys, 18 Infantrys and 1 Tank moved from Arras to Soissons 1 Fighter moved from Chaumont to Soissons 6 Infantrys moved from Flanders to RR 118 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 118 to RR 128 6 Infantrys moved from RR 128 to Soissons 2 Infantrys moved from Flanders to Ypres Purchase Units - British British buy 1 Battleship, 1 Bomber, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Battle in SZ 9 British attack with 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers, 5 Munitionss and 2 Zeppelins Germans defend with 2 Battleships, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers, 5 Munitionss and 2 Zeppelins in SZ 9, round 2 : 5/1 hits, 5.17 expected hits Units damaged: 2 Battleships owned by the Germans Germans roll dice for 2 Battleships, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess in SZ 9, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 2 Battleships owned by the British 2 Harbor-Defensess owned by the Germans, 1 Freighter owned by the Germans and 1 Zeppelin owned by the British lost in SZ 9 5 Munitionss owned by the British lost in SZ 9 British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers and 1 Zeppelin in SZ 9, round 3 : 3/1 hits, 3.33 expected hits Germans roll dice for 2 Battleships and 4 Destroyers in SZ 9, round 3 : 2/1 hits, 2.67 expected hits 3 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in SZ 9 British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 1 Destroyer and 1 Zeppelin in SZ 9, round 4 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 Battleships and 1 Destroyer in SZ 9, round 4 : 2/1 hits, 1.67 expected hits 1 Battlecruiser owned by the British, 1 Destroyer owned by the Germans, 1 Destroyer owned by the British and 1 Battleship owned by the Germans lost in SZ 9 1 Bomber owned by the British and 1 Zeppelin owned by the British retreated 2 Battleships owned by the British retreated to SZ 8 Germans win, taking By DKJD from Austrians with 1 Battleship remaining. Battle score for attacker is 18 Casualties for British: 1 Battlecruiser, 3 Destroyers, 5 Munitionss and 1 Zeppelin Casualties for Germans: 1 Battleship, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess Battle in Verdun British attack with 4 Cavalrys and 1 Fighter Germans defend with 1 AA-Gun and 4 Cavalrys Germans roll AA dice in Verdun : 0/1 hits, 0.17 expected hits British roll dice for 4 Cavalrys and 1 Fighter in Verdun, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 AA-Gun and 4 Cavalrys in Verdun, round 2 : 1/1 hits, 0.67 expected hits 1 AA-Gun owned by the Germans and 1 Cavalry owned by the British lost in Verdun British roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 4 Cavalrys in Verdun, round 3 : 0/1 hits, 0.67 expected hits 1 Cavalry owned by the Germans lost in Verdun British roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 3 Cavalrys in Verdun, round 4 : 1/1 hits, 0.50 expected hits 1 Cavalry owned by the British and 1 Cavalry owned by the Germans lost in Verdun British roll dice for 2 Cavalrys and 1 Fighter in Verdun, round 5 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 Cavalrys in Verdun, round 5 : 0/1 hits, 0.33 expected hits 1 Cavalry owned by the Germans lost in Verdun British roll dice for 2 Cavalrys and 1 Fighter in Verdun, round 6 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 Cavalry in Verdun, round 6 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the Germans lost in Verdun British win, taking Verdun from Germans with 2 Cavalrys and 1 Fighter remaining. Battle score for attacker is 13 Casualties for British: 2 Cavalrys Casualties for Germans: 1 AA-Gun and 4 Cavalrys Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 1 Fighter moved from Verdun to Argonne 1 Bomber and 1 Zeppelin moved from SZ 9 to London Place Units - British 1 Battleship and 1 Troop-Transport placed in SZ 8 3 Infantrys placed in Flanders 1 Bomber placed in London Turn Complete - British British collect 53 PUs; end with 53 PUs British creates 6 Munitionss in SZ 8
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.83 British regular : -0.67
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TripleA Turn Summary: British-Commonwealth round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD British-Commonwealth takes al-Hasa from Ottomans 1 Cavalry moved from Hejaz to al-Hasa Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 43 PUs British-Commonwealth creates 6 Munitionss in SZ 42 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes SZ 85 from Imperial-German-Afrika British-Commonwealth takes Luderitz from Imperial-German-Afrika British-Commonwealth takes Buchuanaland from Imperial-German-Afrika British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika French-Colonial-Africa takes French Niger from Imperial-German-Afrika 6 Munitionss moved from SZ 42 to SZ 50 1 Destroyer moved from SZ 42 to SZ 85 1 Destroyer moved from SZ 85 to SZ 45 British-Commonwealth undo move 3. 1 Destroyer moved from SZ 85 to SZ 49 2 Battlecruisers moved from SZ 42 to SZ 49 2 Battleships moved from SZ 42 to SZ 44 2 Freighters moved from SZ 42 to SZ 44 1 Infantry moved from S. Africa to Luderitz 1 Infantry moved from S. Africa to Buchuanaland 1 Cavalry moved from S. Africa to S. Rhodesia 4 Field-Artillerys moved from S. Africa to Luderitz 2 Infantrys moved from S. Africa to Luderitz 2 Cavalrys and 2 Infantrys moved from French West Africa to French Niger 1 Infantry moved from Nigeria to Cameroon 1 Bomber moved from I. Somaliland to Oman 1 Zeppelin moved from I. Somaliland to Cairo 2 Bombers moved from India to Oman Purchase Units - British-Commonwealth British-Commonwealth buy 4 Field-Artillerys, 1 Fighter, 6 Infantrys and 1 Trenches; Remaining resources: 0 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Strategic bombing raid in Cairo Ottomans roll AA dice in Cairo : 0/1 hits, 0.17 expected hits Bombing raid in Cairo rolls: 0 and causes: 0 damage to unit: Factory Bombing raid in Cairo causes 0 damage total. Battle in SZ 50 British-Commonwealth attack with 6 Munitionss Imperial-German-Afrika defend with 1 Destroyer and 8 Harbor-Defensess British-Commonwealth roll dice for 6 Munitionss in SZ 50, round 2 : 2/0 hits, 2.00 expected hits 2 Harbor-Defensess owned by the Imperial-German-Afrika lost in SZ 50 6 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 6 Casualties for Imperial-German-Afrika: 2 Harbor-Defensess Casualties for British-Commonwealth: 6 Munitionss Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 1 Zeppelin moved from Cairo to Oman Place Units - British-Commonwealth 1 Trenches placed in Oman 2 Field-Artillerys and 3 Infantrys placed in India 2 Field-Artillerys, 1 Fighter and 2 Infantrys placed in S. Africa 1 Infantry placed in Australia Turn Complete - British-Commonwealth British-Commonwealth collect 46 PUs; end with 46 PUs British-Commonwealth creates 4 Munitionss in SZ 44 British-Commonwealth creates 2 Munitionss in SZ 49
Combat Hit Differential Summary :
British-Commonwealth regular : 0.00 Ottomans AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 4 Infantrys moved from Rome to Tuscany Load Munitions - Italians Italians collect 0 PUs; end with 36 PUs Purchase Units - Italians Italians buy 1 Develop-Elite-Infantry, 1 Field-Artillery, 4 Infantrys and 1 Trenches; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Italians creates battle in territory Tuscany Battle in Tuscany Italians attack with 4 Infantrys Austrians defend with 2 Infantrys Italians roll dice for 4 Infantrys in Tuscany, round 2 : 0/1 hits, 0.67 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 Infantrys in Tuscany, round 3 : 0/1 hits, 0.67 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 Infantrys in Tuscany, round 4 : 0/1 hits, 0.67 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tuscany Italians roll dice for 3 Infantrys in Tuscany, round 5 : 0/1 hits, 0.50 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 Infantrys in Tuscany, round 6 : 0/1 hits, 0.50 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 Infantrys in Tuscany, round 7 : 1/1 hits, 0.50 expected hits Austrians roll dice for 2 Infantrys in Tuscany, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Austrians and 1 Infantry owned by the Italians lost in Tuscany Italians roll dice for 2 Infantrys in Tuscany, round 8 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 8 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Tuscany Italians roll dice for 1 Infantry in Tuscany, round 9 : 0/1 hits, 0.17 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 9 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Infantry in Tuscany, round 10 : 0/1 hits, 0.17 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 10 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Infantry in Tuscany, round 11 : 0/1 hits, 0.17 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 11 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Infantry in Tuscany, round 12 : 1/1 hits, 0.17 expected hits Austrians roll dice for 1 Infantry in Tuscany, round 12 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians lost in Tuscany Italians win, taking Tuscany from Austrians with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 Infantrys Casualties for Austrians: 2 Infantrys Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians 3 Infantrys moved from Tobruk to Cyreniaca Place Units - Italians 1 Field-Artillery, 4 Infantrys and 1 Trenches placed in Piedmont 1 Develop-Elite-Infantry placed in Rome Trigger -Italians-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from Italians-Frontier Trigger -Italians-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to Italians-Frontier Trigger -Italians-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to Italians-Frontier Trigger -Italians-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by Italians in Rome Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -2.50 Austrians regular : 0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Americans loses 0 PUs for violating United Statess neutrality. Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Germans Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to French Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Austrians Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Ottomans Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to British Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Italians Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Bolsheviks 1 Infantry moved from United States Mobilizes to United States Americans take United States from Neutral Load Munitions - Americans Americans collect 0 PUs; end with 50 PUs Fire Munitions and Combat Move - Americans 1 Bomber moved from Fontainbleu to Rome Purchase Units - Americans Americans buy 1 Bomber, 4 Field-Artillerys and 8 Infantrys; Remaining resources: 2 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Non Combat Move - Americans Place Units - Americans 1 Bomber placed in Fontainbleu 4 Field-Artillerys and 8 Infantrys placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs
Combat Hit Differential Summary :
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UNITED STATES HAS ENTERED THE WAR! The clock is ticking on me to make an impact!
(may be a delay between my next turns!)
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TripleA Turn Summary: Bolsheviks round 5
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 5 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Bolsheviks Bolsheviks collect 0 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in Russian Infiltration Fire Munitions and Combat Move - Bolsheviks 1 Infantry moved from Vologda to Yaroslavl 2 Fighters moved from Vologda to Yaroslavl 1 Infantry moved from Samara to Kazan 1 Cavalry moved from Ivanova to Vyatka 2 Zeppelins moved from Vologda to Moscow 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys moved from Vologda to Ivanova 1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from BR 4 to Vologda 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 15 Infantrys and 1 Lenin moved from Russian Infiltration to BR 4 Purchase Units - Bolsheviks Bolsheviks buy 5 Cavalrys, 1 Infantry and 4 Trenchess; Remaining resources: 0 PUs; Combat - Bolsheviks Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Bolsheviks creates battle in territory OVER THE TOP Strategic bombing raid in Moscow Russians roll AA dice in Moscow : 0/1 hits, 0.33 expected hits Bombing raid in Moscow rolls: 3,2 and causes: 5 damage to unit: Factory Bombing raid in Moscow causes 5 damage total. Battle in Yaroslavl Bolsheviks attack with 2 Fighters and 1 Infantry Russians defend with 1 Elite-Offensive-Infantry Bolsheviks roll dice for 2 Fighters and 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Elite-Offensive-Infantry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the Russians lost in Yaroslavl Bolsheviks win, taking Yaroslavl from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite-Offensive-Infantry Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD Non Combat Move - Bolsheviks 2 Zeppelins moved from Moscow to Ivanova 2 Fighters moved from Yaroslavl to Ivanova 2 Zeppelins moved from Bolshevik Revolution to Ivanova 2 Zeppelins moved from Ivanova to Vologda 2 Zeppelins moved from Ivanova to Vologda 1 AA-Gun moved from Russian Infiltration to BR 4 Place Units - Bolsheviks 2 Trenchess placed in Ivanova 2 Cavalrys, 1 Infantry and 2 Trenchess placed in Russian Infiltration 3 Cavalrys placed in Bolshevik Revolution Turn Complete - Bolsheviks Bolsheviks collect 34 PUs; end with 34 PUs Bolsheviks creates 1 Infantry in BR 4
Combat Hit Differential Summary :
Bolsheviks regular : -0.17 Russians regular : -0.17 Russians AA : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 unit repaired. 1 Railgun moved from RR 22 to RR 5 3 Railguns moved from RR 30 to RR 5 1 Heavy-Artillery moved from Belarus to Riga 1 Cavalry moved from Vilnius to Oryol 8 Field-Artillerys moved from Belarus to Riga 2 Infantrys moved from Belarus to Riga 1 Railgun moved from RR 20 to RR 5 Load Munitions - Germans Germans collect 0 PUs; end with 115 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Berlin Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 4 Munitionss in Kiel Germans creates 10 Munitionss in RR 5 Germans creates 1 Gas-Munitions in Riga Germans creates 2 Munitionss in SZ 9 Germans creates 1 Gas-Munitions in Saxony Germans creates 1 Gas-Munitions in Venice Fire Munitions and Combat Move - Germans 2 Munitionss moved from SZ 9 to SZ 8 10 Munitionss moved from RR 5 to SZ 79 1 Battleship moved from SZ 9 to SZ 7 1 Infantry moved from Paschendale to Somme 1 Fighter moved from Vimy to Somme 1 Infantry moved from Paschendale to Somme 1 Fighter moved from Vimy to Mont Blanc 2 Infantrys moved from Vimy to Mont Blanc 1 Zeppelin moved from Berlin to Mont Blanc 1 Infantry moved from Vimy to Mont Blanc 1 Red-Baron moved from Bar-Le-Duc to Verdun 2 Infantrys moved from Nancy to Verdun 5 Cavalrys moved from Bar-Le-Duc to Douamont 1 Fighter moved from Bar-Le-Duc to Rhiems 2 Infantrys moved from Bar-Le-Duc to Rhiems 1 Infantry moved from Nancy to Rhiems 1 Cavalry moved from Bar-Le-Duc to Luneville 1 Cavalry moved from Bar-Le-Duc to Metz 1 Cavalry moved from Bar-Le-Duc to Douamont 2 Infantrys moved from Nancy to Bar-Le-Duc 4 Infantrys moved from Kiel to RR 4 4 Infantrys and 2 Trains moved from RR 4 to RR 18 5 Infantrys moved from Ruhr to RR 18 9 Infantrys and 2 Trains moved from RR 18 to RR 121 9 Infantrys moved from RR 121 to Cologne 1 Heavy-Artillery and 5 Infantrys moved from Innsbruck to Venice 1 Zeppelin moved from Poland to Tuscany 2 Infantrys moved from Venice to Tuscany 2 Infantrys moved from Poland to Prussia 2 Fighters moved from Poland to Prussia 4 Infantrys moved from Poland to Belarus 1 Fighter moved from Poland to Belarus 1 Heavy-Artillery moved from Bavaria to RR 29 1 Infantry moved from Bavaria to RR 29 1 Heavy-Artillery, 1 Infantry and 1 Train moved from RR 29 to RR 130 1 Infantry moved from RR 130 to Frankfurt 1 Heavy-Artillery moved from RR 130 to Frankfurt 1 Heavy-Artillery moved from Saxony to Innsbruck 1 Infantry moved from Saxony to Innsbruck 4 Infantrys moved from Saxony to Innsbruck 4 Infantrys moved from Bavaria to Innsbruck 1 Heavy-Artillery moved from Berlin to RR 20 1 Infantry moved from Berlin to Silesia 2 Infantrys moved from Berlin to RR 20 1 Armored-Train, 1 Heavy-Artillery, 2 Infantrys and 1 Train moved from RR 20 to RR 23 1 Heavy-Artillery moved from RR 23 to Belarus 2 Infantrys moved from RR 23 to Belarus 2 Infantrys moved from Berlin to RR 20 2 Infantrys and 1 Train moved from RR 20 to RR 19 3 Infantrys moved from Hanover to RR 19 5 Infantrys and 1 Train moved from RR 19 to RR 18 5 Infantrys and 1 Train moved from RR 18 to RR 122 5 Infantrys moved from RR 122 to Northern Rhineland 1 Infantry moved from Hanover to Pomerania 1 Infantry moved from Hanover to Saxony 1 Infantry moved from Hanover to Ruhr Purchase Units - Germans Germans repair damage of 7x Factory; Remaining resources: 108 PUs; Germans buy 1 Emplace-Heavy-Artillery, 2 Harbor-Defensess, 3 Heavy-Artillerys, 17 Infantrys, 5 Submarines and 2 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Germans creates battle in territory Riga Battle in SZ 79 Germans attack with 10 Munitionss Russians defend with 2 Battlecruisers, 1 Battleship and 2 Destroyers Germans roll dice for 10 Munitionss in SZ 79, round 2 : 4/1 hits, 3.33 expected hits 2 Battlecruisers owned by the Russians and 2 Destroyers owned by the Russians lost in SZ 79 10 Munitionss owned by the Germans lost in SZ 79 Russians win, taking By DKJD from British with 1 Battleship remaining. Battle score for attacker is 40 Casualties for Russians: 2 Battlecruisers and 2 Destroyers Casualties for Germans: 10 Munitionss Battle in Prussia Germans attack with 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Prussia, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Prussia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Prussia Germans win, taking Prussia from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Rhiems Germans attack with 1 Fighter and 3 Infantrys French defend with 1 Elite-Offensive-Infantry and 1 Infantry Germans roll dice for 1 Fighter and 3 Infantrys in Rhiems, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Rhiems, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Rhiems Germans roll dice for 1 Fighter and 2 Infantrys in Rhiems, round 3 : 1/1 hits, 0.83 expected hits French roll dice for 1 Elite-Offensive-Infantry in Rhiems, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Germans and 1 Elite-Offensive-Infantry owned by the French lost in Rhiems Germans win, taking Rhiems from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 Infantrys Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry Battle in Verdun Germans attack with 2 Infantrys and 1 Red-Baron British defend with 2 Cavalrys Germans roll dice for 2 Infantrys and 1 Red-Baron in Verdun, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 2 Cavalrys in Verdun, round 2 : 0/1 hits, 0.33 expected hits 1 Cavalry owned by the British lost in Verdun Germans roll dice for 2 Infantrys and 1 Red-Baron in Verdun, round 3 : 1/1 hits, 1.17 expected hits French roll dice for 1 Cavalry in Verdun, round 3 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the British lost in Verdun Germans win, taking Verdun from French with 2 Infantrys and 1 Red-Baron remaining. Battle score for attacker is 8 Casualties for British: 2 Cavalrys Battle in SZ 8 Germans attack with 2 Munitionss British defend with 3 Battleships, 2 Harbor-Defensess and 1 Troop-Transport; French defend with 3 Harbor-Defensess Germans roll dice for 2 Munitionss in SZ 8, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the British 2 Munitionss owned by the Germans lost in SZ 8 British win with 3 Battleships, 5 Harbor-Defensess and 1 Troop-Transport remaining. Battle score for attacker is 0 Casualties for Germans: 2 Munitionss Battle in Somme Germans attack with 1 Fighter and 2 Infantrys French defend with 1 Infantry Germans roll dice for 1 Fighter and 2 Infantrys in Somme, round 2 : 1/1 hits, 0.83 expected hits French roll dice for 1 Infantry in Somme, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Somme Germans win, taking Somme from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Mont Blanc Germans attack with 1 Fighter, 3 Infantrys and 1 Zeppelin British defend with 1 Cavalry and 6 Trenchess Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 Trenchess owned by the British British roll dice for 1 Cavalry and 6 Trenchess in Mont Blanc, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 3 : 2/1 hits, 1.67 expected hits Units damaged: 2 Trenchess owned by the British British roll dice for 1 Cavalry and 6 Trenchess in Mont Blanc, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 4 : 2/1 hits, 1.67 expected hits Units damaged: 2 Trenchess owned by the British British roll dice for 1 Cavalry and 6 Trenchess in Mont Blanc, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 5 : 2/1 hits, 1.67 expected hits British roll dice for 1 Cavalry and 6 Trenchess in Mont Blanc, round 5 : 0/1 hits, 0.17 expected hits 2 Trenchess owned by the British lost in Mont Blanc Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 6 : 1/1 hits, 1.67 expected hits British roll dice for 1 Cavalry and 4 Trenchess in Mont Blanc, round 6 : 0/1 hits, 0.17 expected hits 1 Trenches owned by the British lost in Mont Blanc Germans roll dice for 1 Fighter, 3 Infantrys and 1 Zeppelin in Mont Blanc, round 7 : 2/1 hits, 1.67 expected hits British roll dice for 1 Cavalry and 3 Trenchess in Mont Blanc, round 7 : 1/1 hits, 0.17 expected hits 2 Trenchess owned by the British and 1 Infantry owned by the Germans lost in Mont Blanc Germans roll dice for 1 Fighter, 2 Infantrys and 1 Zeppelin in Mont Blanc, round 8 : 1/1 hits, 1.33 expected hits British roll dice for 1 Cavalry and 1 Trenches in Mont Blanc, round 8 : 0/1 hits, 0.17 expected hits 1 Trenches owned by the British lost in Mont Blanc Germans roll dice for 1 Fighter, 2 Infantrys and 1 Zeppelin in Mont Blanc, round 9 : 2/1 hits, 1.33 expected hits British roll dice for 1 Cavalry in Mont Blanc, round 9 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the British lost in Mont Blanc Germans win, taking Mont Blanc from British with 1 Fighter, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 20 Casualties for British: 1 Cavalry and 6 Trenchess Casualties for Germans: 1 Infantry Battle in Riga Germans attack with 8 Field-Artillerys, 1 Gas-Munitions, 1 Heavy-Artillery and 2 Infantrys Russians defend with 1 Elite-Defensive-Infantry and 1 Trenches Germans roll Gas dice in Riga : 1/1 hits, 0.67 expected hits 1 Elite-Defensive-Infantry owned by the Russians lost in Riga Germans roll dice for 8 Field-Artillerys, 1 Gas-Munitions, 1 Heavy-Artillery and 2 Infantrys in Riga, round 2 : 4/0 hits, 4.00 expected hits 1 Trenches owned by the Russians lost in Riga 1 Gas-Munitions owned by the Germans lost in Riga Germans win, taking Riga from Russians with 8 Field-Artillerys, 1 Heavy-Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Elite-Defensive-Infantry and 1 Trenches Casualties for Germans: 1 Gas-Munitions Battle in Tuscany Germans attack with 2 Infantrys and 1 Zeppelin Italians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Zeppelin in Tuscany, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Tuscany, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Tuscany Germans win, taking Tuscany from Italians with 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Saxony Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Berlin Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 4 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck Non Combat Move - Germans 1 Zeppelin moved from Tuscany to Bavaria 2 Fighters moved from Prussia to Belarus 1 Armored-Train moved from RR 22 to RR 20 1 Train moved from RR 22 to RR 20 1 Fighter moved from Somme to Vimy 1 Fighter moved from Mont Blanc to Vimy 1 Zeppelin moved from Mont Blanc to Vimy 1 Red-Baron moved from Verdun to Douamont 1 Fighter moved from Rhiems to Vimy Place Units - Germans 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery placed in Kiel 2 Harbor-Defensess placed in SZ 7 5 Submarines placed in SZ 7 1 Heavy-Artillery and 2 Infantrys placed in Belarus 2 Trenchess placed in Bar-Le-Duc 1 Heavy-Artillery and 5 Infantrys placed in Bavaria 10 Infantrys placed in Berlin Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel Turn Complete - Germans Germans collect 108 PUs; end with 108 PUs Germans creates 1 Gas-Munitions in Bavaria Germans creates 2 Gas-Munitionss in Belarus Germans creates 1 Gas-Munitions in Frankfurt Germans creates 1 Gas-Munitions in Innsbruck Germans creates 1 Gas-Munitions and 6 Munitionss in Kiel Germans creates 10 Munitionss in RR 5 Germans creates 1 Gas-Munitions in Riga Germans creates 2 Munitionss in SZ 7 Germans creates 2 Gas-Munitionss in Venice
Combat Hit Differential Summary :
Germans Gas : 0.33 Italians regular : -0.17 French regular : 0.83 Russians regular : 0.83 Germans regular : 2.17 British regular : -0.33
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TripleA Turn Summary: Imperial-German-Afrika round 6
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 6 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 45 PUs Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika Imperial-German-Afrika takes Hurghada from British-Commonwealth Imperial-German-Afrika takes SZ 85 from British-Commonwealth 4 Munitionss moved from Angolia to SZ 55 1 Fighter moved from Angolia to SZ 55 1 Infantry moved from Abyssinia to I. Somaliland 2 Cavalrys moved from Southern Sudan to I. Somaliland 1 Infantry moved from Northern Sudan to Hurghada 3 Infantrys moved from Rhodesia to Kabinda Imperial-German-Afrika undo move 6. 2 Infantrys moved from Rhodesia to S. Rhodesia 2 Infantrys moved from Rhodesia to Buchuanaland 1 Field-Artillery moved from German Southwest Africa to Angolia 1 Field-Artillery moved from German Southwest Africa to Angolia 1 Infantry moved from German Southwest Africa to Angolia 2 Infantrys moved from Angolia to Cabinda 2 Infantrys moved from Rhodesia to Kabinda 1 Destroyer moved from SZ 50 to SZ 85 1 Destroyer moved from SZ 85 to SZ 50 2 Infantrys moved from German E. Afrika to Mumbaza Purchase Units - Imperial-German-Afrika Imperial-German-Afrika buy 1 Emplace-Heavy-Artillery, 2 Fighters, 2 Heavy-Artillerys and 3 Infantrys; Remaining resources: 1 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in Kabinda Imperial-German-Afrika attack with 2 Infantrys French-Colonial-Africa defend with 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 2 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Kabinda, round 2 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 3 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Kabinda, round 3 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 4 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Kabinda, round 4 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Kabinda, round 5 : 1/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Kabinda, round 5 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Kabinda Imperial-German-Afrika takes Kabinda from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Battle in Buchuanaland Imperial-German-Afrika attack with 2 Infantrys British-Commonwealth defend with 1 Infantry Imperial-German-Afrika roll dice for 2 Infantrys in Buchuanaland, round 2 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Buchuanaland Imperial-German-Afrika roll dice for 1 Infantry in Buchuanaland, round 3 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 3 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Buchuanaland, round 4 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 4 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Buchuanaland, round 5 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 5 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Buchuanaland, round 6 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 6 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Buchuanaland, round 7 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Infantry in Buchuanaland, round 7 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Buchuanaland British-Commonwealth win . Battle score for attacker is -4 Casualties for Imperial-German-Afrika: 2 Infantrys Battle in S. Rhodesia Imperial-German-Afrika attack with 2 Infantrys British-Commonwealth defend with 1 Cavalry Imperial-German-Afrika roll dice for 2 Infantrys in S. Rhodesia, round 2 : 1/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Cavalry in S. Rhodesia, round 2 : 0/1 hits, 0.17 expected hits 1 Cavalry owned by the British-Commonwealth lost in S. Rhodesia Imperial-German-Afrika takes S. Rhodesia from British-Commonwealth Imperial-German-Afrika win . Battle score for attacker is 4 Casualties for British-Commonwealth: 1 Cavalry Battle in I. Somaliland Imperial-German-Afrika attack with 2 Cavalrys and 1 Infantry Italians defend with 1 Infantry Imperial-German-Afrika roll dice for 2 Cavalrys and 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Cavalrys and 1 Infantry in I. Somaliland, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry in I. Somaliland, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in I. Somaliland Imperial-German-Afrika takes I. Somaliland from Italians Imperial-German-Afrika win . Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Cabinda Imperial-German-Afrika attack with 2 Infantrys French-Colonial-Africa defend with 1 Elite-Offensive-Infantry Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 2 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 3 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 3 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 4 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 4 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 5 : 0/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 5 : 0/1 hits, 0.17 expected hits Imperial-German-Afrika roll dice for 2 Infantrys in Cabinda, round 6 : 1/1 hits, 0.33 expected hits French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry in Cabinda, round 6 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Cabinda Imperial-German-Afrika takes Cabinda from French-Colonial-Africa Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry Battle in SZ 55 Imperial-German-Afrika attack with 1 Fighter and 4 Munitionss French-Colonial-Africa defend with 1 Battleship and 1 Freighter Imperial-German-Afrika roll dice for 1 Fighter and 4 Munitionss in SZ 55, round 2 : 2/1 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the French-Colonial-Africa French-Colonial-Africa roll dice for 1 Battleship and 1 Freighter in SZ 55, round 2 : 0/1 hits, 0.83 expected hits 1 Freighter owned by the French-Colonial-Africa lost in SZ 55 4 Munitionss owned by the Imperial-German-Afrika lost in SZ 55 Imperial-German-Afrika roll dice for 1 Fighter in SZ 55, round 3 : 0/1 hits, 0.50 expected hits French-Colonial-Africa roll dice for 1 Battleship in SZ 55, round 3 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Imperial-German-Afrika lost in SZ 55 French-Colonial-Africa win . Battle score for attacker is 0 Casualties for French-Colonial-Africa: 1 Freighter Casualties for Imperial-German-Afrika: 1 Fighter and 4 Munitionss Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Angolia Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 4 Munitionss owned by Imperial-German-Afrika in German E. Afrika Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 1 Fighter moved from German E. Afrika to Angolia Place Units - Imperial-German-Afrika 1 Emplace-Heavy-Artillery, 1 Fighter, 1 Heavy-Artillery and 1 Infantry placed in German E. Afrika 1 Heavy-Artillery and 2 Infantrys placed in Angolia Imperial-German-Afrika undo move 2. 1 Infantry placed in German E. Afrika 1 Fighter, 1 Heavy-Artillery and 1 Infantry placed in Angolia Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 36 PUs; end with 37 PUs Imperial-German-Afrika creates 2 Gas-Munitionss and 4 Munitionss in Angolia Imperial-German-Afrika creates 1 Gas-Munitions and 6 Munitionss in German E. Afrika
Combat Hit Differential Summary :
Italians regular : -0.33 Imperial-German-Afrika regular : -1.83 British-Commonwealth regular : 0.83 French-Colonial-Africa regular : -2.00