Over the Top test 1
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TripleA Turn Summary: French-Colonial-Africa round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser and 2 Battleships moved from SZ 30 to SZ 35 5 Elite-Offensive-Infantrys moved from Naples to SZ 30 French-Colonial-Africa undo move 2. Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 41 PUs French-Colonial-Africa creates 5 Munitionss in SZ 35 Fire Munitions and Combat Move - French-Colonial-Africa British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika 5 Munitionss moved from SZ 35 to Jerusalem 5 Elite-Offensive-Infantrys moved from Naples to SZ 30 5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 30 to SZ 35 5 Elite-Offensive-Infantrys moved from SZ 35 to Jerusalem 1 Fighter moved from Tabuk to Jerusalem 1 Fighter moved from French Niger to Egypt 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 8 Infantrys moved from Hurghada to Egypt 1 Elite-Offensive-Infantry moved from Buchuanaland to S. Rhodesia 1 Elite-Offensive-Infantry moved from German Southwest Africa to Buchuanaland 1 Elite-Offensive-Infantry, 1 Fighter and 2 Infantrys moved from Angolia to Rhodesia 2 Infantrys moved from Bandundu to Cameroon 5 Infantrys moved from Senegal to RR 87 5 Infantrys and 1 Train moved from RR 87 to RR 74 5 Infantrys moved from RR 74 to Algeria 1 Infantry moved from Mauritania to Casablanca 1 Destroyer moved from SZ 28 to SZ 32 1 Destroyer moved from SZ 28 to SZ 30 1 Armored-Train and 1 Train moved from RR 109 to RR 101 1 Train moved from RR 102 to RR 96 Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Fighter, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Jerusalem French-Colonial-Africa attack with 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss Ottomans defend with 10 Infantrys and 3 Trenchess French-Colonial-Africa roll dice for 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss in Jerusalem, round 2 : 4/1 hits, 3.83 expected hits Ottomans roll dice for 10 Infantrys and 3 Trenchess in Jerusalem, round 2 : 1/1 hits, 1.67 expected hits 1 Infantry owned by the Ottomans, 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa and 3 Trenchess owned by the Ottomans lost in Jerusalem 5 Munitionss owned by the French-Colonial-Africa lost in Jerusalem French-Colonial-Africa roll dice for 4 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 3 : 2/1 hits, 1.83 expected hits Ottomans roll dice for 9 Infantrys in Jerusalem, round 3 : 2/1 hits, 1.50 expected hits 2 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Jerusalem French-Colonial-Africa roll dice for 2 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits Ottomans roll dice for 7 Infantrys in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Jerusalem, round 5 : 1/1 hits, 0.83 expected hits Ottomans roll dice for 6 Infantrys in Jerusalem, round 5 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem 1 Fighter owned by the French-Colonial-Africa retreated Ottomans win with 5 Infantrys remaining. Battle score for attacker is 4 Casualties for French-Colonial-Africa: 5 Elite-Offensive-Infantrys and 5 Munitionss Casualties for Ottomans: 5 Infantrys and 3 Trenchess Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 1 Fighter moved from Jerusalem to Egypt Place Units - French-Colonial-Africa 2 Trenchess placed in Algeria 3 Cavalrys placed in French Equitorial Africa 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in Angolia French-Colonial-Africa undo move 2. 2 Cavalrys and 1 Fighter placed in French Equitorial Africa 2 Infantrys placed in Casablanca 1 Cavalry placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 39 PUs; end with 39 PUs French-Colonial-Africa creates 5 Munitionss in SZ 35
Combat Hit Differential Summary :
French-Colonial-Africa regular : 0.33 Ottomans regular : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Combat - Russians Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Russians creates battle in territory OVER THE TOP Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Austrians round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 61 PUs Austrians creates 6 Munitionss in SZ 31 Austrians creates 1 Gas-Munitions in Trieste Fire Munitions and Combat Move - Austrians 6 Munitionss moved from SZ 31 to Tuscany 3 Infantrys moved from Venice to Tuscany 2 Infantrys moved from Venice to Piedmont 2 Fighters moved from Venice to Piedmont 2 Fighters moved from Venice to Tuscany 1 Infantry moved from Venice to Piedmont 1 Heavy-Artillery moved from Trieste to SZ 31 4 Infantrys moved from Trieste to SZ 31 1 Heavy-Artillery moved from SZ 31 to Tuscany 4 Infantrys moved from SZ 31 to Tuscany 1 Fighter moved from Vienna to Venice 2 Submarines moved from SZ 31 to SZ 32 1 Zeppelin moved from Vienna to SZ 32 4 Zeppelins moved from Vienna to RR 46 6 Infantrys moved from Trieste to Venice 11 Infantrys moved from Vienna to RR 40 1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 39 11 Infantrys moved from RR 39 to Venice 1 Armored-Train and 1 Train moved from RR 39 to RR 40 Purchase Units - Austrians Austrians buy 1 Battlecruiser, 1 Heavy-Artillery, 13 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in RR 46 Austrians attack with 4 Zeppelins French defend with 1 Armored-Train and 1 Train Austrians roll dice for 4 Zeppelins in RR 46, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 Armored-Train and 1 Train in RR 46, round 2 : 1/1 hits, 0.33 expected hits 1 Zeppelin owned by the Austrians and 1 Train owned by the French lost in RR 46 Austrians roll dice for 3 Zeppelins in RR 46, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Armored-Train in RR 46, round 3 : 1/1 hits, 0.33 expected hits 1 Zeppelin owned by the Austrians lost in RR 46 Austrians roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Armored-Train in RR 46, round 4 : 0/1 hits, 0.33 expected hits Austrians roll dice for 2 Zeppelins in RR 46, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 1 Armored-Train in RR 46, round 5 : 1/1 hits, 0.33 expected hits 1 Zeppelin owned by the Austrians lost in RR 46 1 Zeppelin owned by the Austrians retreated French win, taking By DKJD from French with 1 Armored-Train remaining. Battle score for attacker is -28 Casualties for Austrians: 3 Zeppelins Casualties for French: 1 Train Battle in Tuscany Austrians attack with 2 Fighters, 1 Heavy-Artillery, 7 Infantrys and 6 Munitionss Italians defend with 1 Elite-Offensive-Infantry and 4 Infantrys Austrians roll dice for 2 Fighters, 1 Heavy-Artillery, 7 Infantrys and 6 Munitionss in Tuscany, round 2 : 5/0 hits, 5.00 expected hits Italians roll dice for 1 Elite-Offensive-Infantry and 4 Infantrys in Tuscany, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Austrians, 4 Infantrys owned by the Italians and 1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany 6 Munitionss owned by the Austrians lost in Tuscany Austrians win, taking Tuscany from Italians with 2 Fighters, 1 Heavy-Artillery and 6 Infantrys remaining. Battle score for attacker is 9 Casualties for Austrians: 1 Infantry and 6 Munitionss Casualties for Italians: 1 Elite-Offensive-Infantry and 4 Infantrys Battle in SZ 32 Austrians attack with 2 Submarines and 1 Zeppelin French-Colonial-Africa defend with 1 Destroyer Austrians roll dice for 2 Submarines in SZ 32, round 2 : 1/0 hits, 1.00 expected hits French-Colonial-Africa roll dice for 1 Destroyer in SZ 32, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French-Colonial-Africa lost in SZ 32 Austrians win, taking SZ 32 from Italians with 2 Submarines and 1 Zeppelin remaining. Battle score for attacker is 8 Casualties for French-Colonial-Africa: 1 Destroyer Battle in Piedmont Austrians attack with 2 Fighters and 3 Infantrys Italians defend with 1 Factory; French defend with 2 Elite-Defensive-Infantrys Austrians roll dice for 2 Fighters and 3 Infantrys in Piedmont, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 2 Elite-Defensive-Infantrys in Piedmont, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont Austrians roll dice for 2 Fighters and 2 Infantrys in Piedmont, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 Elite-Defensive-Infantry in Piedmont, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont Austrians win, taking Piedmont from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Austrians: 2 Infantrys Casualties for French: 2 Elite-Defensive-Infantrys Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste Non Combat Move - Austrians 2 Fighters moved from Piedmont to Venice 1 Zeppelin moved from RR 46 to Trieste 1 Zeppelin moved from SZ 32 to Trieste 2 Fighters moved from Tuscany to Venice Place Units - Austrians 1 Battlecruiser and 2 Submarines placed in SZ 31 1 Heavy-Artillery and 2 Infantrys placed in Trieste 11 Infantrys placed in Vienna Turn Complete - Austrians Austrians collect 67 PUs; end with 68 PUs Austrians creates 7 Munitionss in SZ 31 Austrians creates 1 Gas-Munitions in Trieste Austrians creates 1 Gas-Munitions in Tuscany
Combat Hit Differential Summary :
Italians regular : 1.17 French regular : 1.67 French-Colonial-Africa regular : -0.33 Austrians regular : -1.67
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TripleA Turn Summary: Ottomans round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 85 PUs Ottomans creates 6 Munitionss in SZ 37 Fire Munitions and Combat Move - Ottomans 6 Munitionss moved from SZ 37 to Svastepole 4 Field-Artillerys and 25 Infantrys moved from Karkov to Svastepole 8 Infantrys moved from Istanbul to SZ 36 8 Infantrys and 1 Troop-Transport moved from SZ 36 to SZ 37 8 Infantrys moved from SZ 37 to Svastepole 1 Zeppelin moved from Istanbul to Svastepole 5 Infantrys moved from Cairo to Egypt 1 Field-Artillery moved from Tobruk to Egypt 2 Infantrys moved from Tobruk to Egypt 1 Field-Artillery moved from Cairo to Egypt 2 Infantrys moved from Cairo to Egypt 2 Zeppelins moved from Cairo to Egypt 1 Fighter moved from Cairo to Egypt 3 Infantrys moved from Cairo to Egypt 2 Infantrys moved from Jerusalem to Be'er Sheva 1 Fighter moved from Cairo to Be'er Sheva 1 Zeppelin moved from Cairo to Egypt 1 Train moved from RR 70 to RR 66 3 Infantrys moved from Jerusalem to Arar 5 Infantrys moved from Syria to Arar 2 Infantrys and 2 Mech-Infantrys moved from Trieste to Tuscany 2 Infantrys and 2 Mech-Infantrys moved from Greece to Trieste 1 Armored-Train and 1 Train moved from RR 60 to RR 59 1 Field-Artillery and 9 Infantrys moved from al-Hasa to Basrah Purchase Units - Ottomans Ottomans repair damage of 8x Factory; Remaining resources: 77 PUs; Ottomans buy 2 Fighters, 19 Infantrys, 2 Mech-Infantrys and 2 Trenchess; Remaining resources: 1 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Svastepole Ottomans attack with 4 Field-Artillerys, 33 Infantrys, 6 Munitionss and 1 Zeppelin Russians defend with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Factory, 3 Fighters, 2 Infantrys, 1 Shipyard and 8 Trenchess Russians roll AA dice in Svastepole : 0/1 hits, 0.17 expected hits Ottomans roll dice for 4 Field-Artillerys, 33 Infantrys, 6 Munitionss and 1 Zeppelin in Svastepole, round 2 : 10/1 hits, 10.17 expected hits Units damaged: 3 Trenchess owned by the Russians Russians roll dice for 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess in Svastepole, round 2 : 7/1 hits, 6.50 expected hits 7 Infantrys owned by the Ottomans and 5 Trenchess owned by the Russians lost in Svastepole 6 Munitionss owned by the Ottomans lost in Svastepole Ottomans roll dice for 4 Field-Artillerys, 26 Infantrys and 1 Zeppelin in Svastepole, round 3 : 7/0 hits, 7.00 expected hits Russians roll dice for 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 3 Trenchess in Svastepole, round 3 : 6/1 hits, 6.50 expected hits 6 Infantrys owned by the Ottomans, 3 Trenchess owned by the Russians, 2 Infantrys owned by the Russians, 1 AA-Gun owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Svastepole Ottomans roll dice for 4 Field-Artillerys, 20 Infantrys and 1 Zeppelin in Svastepole, round 4 : 6/0 hits, 6.00 expected hits Russians roll dice for 13 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Fighters in Svastepole, round 4 : 6/0 hits, 6.00 expected hits 6 Infantrys owned by the Ottomans, 1 Elite-Offensive-Infantry owned by the Russians and 5 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole Ottomans roll dice for 4 Field-Artillerys, 14 Infantrys and 1 Zeppelin in Svastepole, round 5 : 5/0 hits, 5.00 expected hits Russians roll dice for 8 Elite-Defensive-Infantrys and 3 Fighters in Svastepole, round 5 : 4/1 hits, 4.17 expected hits 4 Infantrys owned by the Ottomans and 5 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole Ottomans roll dice for 4 Field-Artillerys, 10 Infantrys and 1 Zeppelin in Svastepole, round 6 : 4/1 hits, 4.33 expected hits Russians roll dice for 3 Elite-Defensive-Infantrys and 3 Fighters in Svastepole, round 6 : 3/1 hits, 2.50 expected hits 3 Infantrys owned by the Ottomans, 1 Fighter owned by the Russians and 3 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole Ottomans roll dice for 4 Field-Artillerys, 7 Infantrys and 1 Zeppelin in Svastepole, round 7 : 4/1 hits, 3.83 expected hits Russians roll dice for 2 Fighters in Svastepole, round 7 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Ottomans and 2 Fighters owned by the Russians lost in Svastepole Ottomans win, taking Svastepole from Russians with 4 Field-Artillerys, 6 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 48 Casualties for Ottomans: 27 Infantrys and 6 Munitionss Casualties for Russians: 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess Battle in Egypt Ottomans attack with 2 Field-Artillerys, 1 Fighter, 12 Infantrys and 3 Zeppelins French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 8 Infantrys; British-Commonwealth defend with 2 Cavalrys and 1 Infantry Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 12 Infantrys and 3 Zeppelins in Egypt, round 2 : 6/1 hits, 5.50 expected hits British-Commonwealth roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 9 Infantrys in Egypt, round 2 : 4/1 hits, 3.83 expected hits 4 Infantrys owned by the Ottomans and 6 Infantrys owned by the French-Colonial-Africa lost in Egypt Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 8 Infantrys and 3 Zeppelins in Egypt, round 3 : 4/1 hits, 4.67 expected hits British-Commonwealth roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 3 Infantrys in Egypt, round 3 : 2/1 hits, 2.83 expected hits 1 Infantry owned by the British-Commonwealth, 2 Infantrys owned by the Ottomans, 1 Cavalry owned by the British-Commonwealth and 2 Infantrys owned by the French-Colonial-Africa lost in Egypt Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 6 Infantrys and 3 Zeppelins in Egypt, round 4 : 4/0 hits, 4.00 expected hits British-Commonwealth roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 2 Fighters in Egypt, round 4 : 2/1 hits, 2.17 expected hits 2 Field-Artillerys owned by the French-Colonial-Africa, 2 Infantrys owned by the Ottomans, 1 Cavalry owned by the British-Commonwealth and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Egypt Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 4 Infantrys and 3 Zeppelins in Egypt, round 5 : 4/1 hits, 3.33 expected hits British-Commonwealth roll dice for 2 Fighters in Egypt, round 5 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Ottomans and 2 Fighters owned by the French-Colonial-Africa lost in Egypt Ottomans takes Egypt from British-Commonwealth Ottomans win with 2 Field-Artillerys, 1 Fighter, 3 Infantrys and 3 Zeppelins remaining. Battle score for attacker is 37 Casualties for Ottomans: 9 Infantrys Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 8 Infantrys Casualties for British-Commonwealth: 2 Cavalrys and 1 Infantry Battle in Be'er Sheva Ottomans attack with 1 Fighter and 2 Infantrys British-Commonwealth defend with 1 Elite-Offensive-Infantry Ottomans roll dice for 1 Fighter and 2 Infantrys in Be'er Sheva, round 2 : 1/1 hits, 0.83 expected hits British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Be'er Sheva, round 2 : 0/1 hits, 0.17 expected hits 1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Be'er Sheva Ottomans takes Be'er Sheva from British-Commonwealth Ottomans win with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for British-Commonwealth: 1 Elite-Offensive-Infantry Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 1 Fighter moved from Egypt to Cairo 1 Fighter moved from Be'er Sheva to Cairo 3 Zeppelins moved from Egypt to Syria 2 Field-Artillerys and 3 Infantrys moved from Tripoli to Tunis 3 Infantrys and 3 Mech-Infantrys moved from Tunesia to Tunis 1 Fighter moved from Greece to Syria 1 Fighter moved from Syria to Cairo 1 Zeppelin moved from Svastepole to Syria Place Units - Ottomans 2 Mech-Infantrys placed in Greece 1 Fighter, 5 Infantrys and 2 Trenchess placed in Syria 1 Fighter and 3 Infantrys placed in Cairo 4 Infantrys placed in Basrah 7 Infantrys placed in Istanbul Turn Complete - Ottomans Ottomans collect 91 PUs; end with 92 PUs Ottomans creates 6 Munitionss in SZ 37
Combat Hit Differential Summary :
British-Commonwealth regular : -1.00 Russians regular : 0.33 Ottomans regular : 0.33 Russians AA : -0.17
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - British British collect 0 PUs; end with 54 PUs British creates 2 Munitionss in SZ 8 Fire Munitions and Combat Move - British 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys moved from Somme to Vimy 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Ypres to Paschendale 1 Bomber moved from Soissons to Brussels 1 Bomber and 1 Zeppelin moved from Flanders to Brussels 6 Infantrys moved from Flanders to RR 118 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 118 to RR 124 6 Infantrys moved from RR 124 to Somme 1 Infantry moved from Flanders to Ypres 1 Field-Artillery moved from Flanders to Arras 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from London to SZ 8 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from SZ 8 to Picardy Purchase Units - British British buy 1 Battleship, 2 Bombers and 1 Destroyer; Remaining resources: 2 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Strategic bombing raid in Brussels Germans roll AA dice in Brussels : 0/1 hits, 0.50 expected hits Bombing raid in Brussels rolls: 2,2,1 and causes: 5 damage to unit: Factory Bombing raid in Brussels causes 5 damage total. Battle in Vimy British attack with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys Germans defend with 1 Factory, 2 Heavy-Artillerys and 1 Infantry British roll dice for 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys in Vimy, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 Heavy-Artillerys and 1 Infantry in Vimy, round 2 : 2/1 hits, 1.50 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the British and 2 Heavy-Artillerys owned by the Germans lost in Vimy British win, taking By DKJD from Austrians, taking Vimy from Germans with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 3 Infantrys remaining. Battle score for attacker is 18 Casualties for British: 2 Infantrys Casualties for Germans: 2 Heavy-Artillerys and 1 Infantry Trigger Remove British Munitions 1: has removed 2 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 1 AA-Gun moved from Somme to Vimy 1 AA-Gun moved from Soissons to Vimy 1 Bomber and 1 Zeppelin moved from Brussels to Flanders 1 Bomber moved from Brussels to Ypres Place Units - British 2 Bombers placed in Flanders 1 Battleship and 1 Destroyer placed in SZ 8 Turn Complete - British British collect 56 PUs; end with 58 PUs British creates 4 Munitionss in SZ 8
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 0.50 British regular : 0.17
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TripleA Turn Summary: British-Commonwealth round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD British-Commonwealth takes Jerusalem from Ottomans 1 Infantry moved from Tabuk to Jerusalem 1 Battleship moved from SZ 48 to SZ 42 1 Zeppelin moved from Tabuk to RR 66 1 Elite-Offensive-Infantry moved from Tabuk to Be'er Sheva British-Commonwealth undo move 4. Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 58 PUs British-Commonwealth creates 4 Munitionss in SZ 38 British-Commonwealth creates 3 Munitionss in SZ 42 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes British E. Africa from Imperial-German-Afrika 3 Munitionss moved from SZ 42 to I. Somaliland 4 Munitionss moved from SZ 38 to Egypt 2 Battleships moved from SZ 38 to SZ 42 2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 48 to SZ 42 2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 42 to British E. Africa British-Commonwealth undo move 2. 4 Munitionss moved from SZ 38 to Be'er Sheva 1 Cavalry moved from Tabuk to Be'er Sheva 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from Tabuk to SZ 38 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Troop-Transport moved from SZ 38 to SZ 42 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from SZ 42 to I. Somaliland 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Tabuk to Hejaz 4 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys moved from Oman to SZ 42 4 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys moved from SZ 42 to British E. Africa 1 Bomber and 1 Zeppelin moved from Tabuk to Southern Sudan 2 Elite-Defensive-Infantrys moved from Luderitz to Buchuanaland 2 Elite-Offensive-Infantrys and 1 Infantry moved from Australia to SZ 66 2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 66 to SZ 48 1 Destroyer moved from SZ 66 to SZ 48 2 Freighters moved from SZ 43 to SZ 44 2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from India to SZ 44 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Freighters moved from SZ 44 to SZ 43 2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from SZ 43 to Oman British-Commonwealth undo move 1. 3 Munitionss moved from SZ 42 to SZ 50 Purchase Units - British-Commonwealth British-Commonwealth buy 4 Bombers and 1 Fighter; Remaining resources: 2 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP British-Commonwealth creates battle in territory RR 66 Battle in RR 66 British-Commonwealth attack with 1 Zeppelin Ottomans defend with 1 Train British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 3 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 4 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 5 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 6 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 7 : 1/1 hits, 0.17 expected hits 1 Train owned by the Ottomans lost in RR 66 British-Commonwealth win . Battle score for attacker is 8 Casualties for Ottomans: 1 Train Battle in Southern Sudan British-Commonwealth attack with 1 Bomber and 1 Zeppelin Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 2 : 0/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 2 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 3 : 0/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 3 : 0/1 hits, 0.17 expected hits British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 4 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 4 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Southern Sudan British-Commonwealth win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in Be'er Sheva British-Commonwealth attack with 1 Cavalry and 4 Munitionss Ottomans defend with 2 Infantrys British-Commonwealth roll dice for 1 Cavalry and 4 Munitionss in Be'er Sheva, round 2 : 2/1 hits, 1.50 expected hits Ottomans roll dice for 2 Infantrys in Be'er Sheva, round 2 : 1/1 hits, 0.33 expected hits 2 Infantrys owned by the Ottomans and 1 Cavalry owned by the British-Commonwealth lost in Be'er Sheva 4 Munitionss owned by the British-Commonwealth lost in Be'er Sheva Ottomans win with no units remaining. Battle score for attacker is 0 Casualties for British-Commonwealth: 1 Cavalry and 4 Munitionss Casualties for Ottomans: 2 Infantrys Battle in I. Somaliland British-Commonwealth attack with 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys Imperial-German-Afrika defend with 1 Infantry British-Commonwealth roll dice for 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys in I. Somaliland, round 2 : 2/0 hits, 2.00 expected hits Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in I. Somaliland Italians takes I. Somaliland from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is -1 Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry Casualties for Imperial-German-Afrika: 1 Infantry Battle in SZ 50 British-Commonwealth attack with 3 Munitionss Imperial-German-Afrika defend with 3 Harbor-Defensess British-Commonwealth roll dice for 3 Munitionss in SZ 50, round 2 : 1/0 hits, 1.00 expected hits 1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50 3 Munitionss owned by the British-Commonwealth lost in SZ 50 Imperial-German-Afrika win . Battle score for attacker is 3 Casualties for Imperial-German-Afrika: 1 Harbor-Defenses Casualties for British-Commonwealth: 3 Munitionss Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 1 Bomber moved from Southern Sudan to Abyssinia British-Commonwealth undo move 1. 1 Bomber moved from Southern Sudan to B. Somaliland 1 Zeppelin moved from Southern Sudan to B. Somaliland 1 Zeppelin moved from RR 66 to Tabuk Place Units - British-Commonwealth 4 Bombers and 1 Fighter placed in S. Africa Turn Complete - British-Commonwealth British-Commonwealth collect 62 PUs; end with 64 PUs British-Commonwealth creates 7 Munitionss in SZ 42
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 0.33 British-Commonwealth regular : -0.50 Ottomans regular : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Italians Italians collect 0 PUs; end with 31 PUs Purchase Units - Italians Italians buy 7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 11 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 3 Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27 4 Infantrys moved from SZ 27 to Gibraltar 3 Elite-Defensive-Infantrys moved from SZ 27 to Gibraltar 3 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar 2 Freighters and 1 Troop-Transport moved from SZ 20 to SZ 24 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from United States to SZ 24 1 Battlecruiser, 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20 1 Troop-Transport moved from SZ 22 to SZ 20 2 Elite-Offensive-Infantrys and 2 Tanks moved from Bordeaux to Marseilles 1 Elite-Offensive-Infantry and 1 Infantry moved from Marseilles to Piedmont 1 Fighter moved from Soissons to Vimy Load Munitions - Americans Americans collect 0 PUs; end with 58 PUs Americans creates 1 Munitions in SZ 20 Purchase Units - Americans Americans buy 1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys and 12 Infantrys; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Americans creates battle in territory Piedmont Battle in Piedmont Americans attack with 1 Elite-Offensive-Infantry and 1 Infantry Austrians defend with 1 Factory and 1 Infantry Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.50 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.50 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 4 : 1/1 hits, 0.50 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians lost in Piedmont Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Austrians: 1 Infantry Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 20 Non Combat Move - Americans Place Units - Americans 1 Battleship and 1 Destroyer placed in SZ 24 2 Elite-Offensive-Infantrys and 12 Infantrys placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Americans creates 1 Munitions in SZ 20 Americans creates 2 Munitionss in SZ 24
Combat Hit Differential Summary :
Americans regular : -0.50 Austrians regular : -0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 5 Railguns moved from RR 39 to RR 46 2 Heavy-Artillerys moved from Brussels to Vimy 2 Bombers moved from Innsbruck to RR 46 Load Munitions - Germans Germans collect 0 PUs; end with 135 PUs Germans creates 3 Gas-Munitionss in Belarus Germans creates 10 Munitionss in Kiel Germans creates 10 Munitionss in RR 46 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in Venice Germans creates 2 Gas-Munitionss in Vimy Fire Munitions and Combat Move - Germans 1 Infantry moved from Brussels to Vimy 2 Cavalrys moved from Douamont to Vimy 1 Cavalry moved from Ardennes to Vimy 1 Cavalry moved from Bar-Le-Duc to Rhiems Germans take Rhiems from French 2 Zeppelins moved from Innsbruck to Vimy 2 Fighters moved from Venice to Piedmont 2 Infantrys moved from Venice to Piedmont 1 Heavy-Artillery and 10 Infantrys moved from Venice to Tuscany 6 Infantrys moved from Innsbruck to Venice 6 Cavalrys moved from Bavaria to Venice 3 Cavalrys moved from Galacia to Trieste 1 Infantry moved from Galacia to Bohemia 2 Cavalrys moved from Belarus to Galacia 1 Cavalry moved from Smolensk to Poland 4 Infantrys moved from Poland to Silesia 3 Cavalrys moved from Berlin to Innsbruck 3 Heavy-Artillerys moved from Belarus to Poland 2 Field-Artillerys moved from Belarus to Poland 10 Infantrys moved from Northern Rhineland to RR 122 1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 122 to RR 119 10 Infantrys moved from RR 119 to Brussels 2 Fighters moved from Cologne to Brussels 3 Infantrys moved from Ruhr to Rhineland 6 Infantrys moved from Berlin to RR 20 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 122 6 Infantrys moved from RR 122 to Northern Rhineland 10 Munitionss moved from RR 46 to Rome Purchase Units - Germans Germans repair damage of 5x Factory; Remaining resources: 130 PUs; Germans buy 1 AA-Gun, 2 Destroyers, 1 Factory, 2 Heavy-Artillerys, 22 Infantrys, 2 Submarines, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Germans creates battle in territory RR 46 Strategic bombing raid in Rome Bombing raid in Rome rolls: 0,1,0,2,0,1,1,2,0,2 and causes: 9 damage to unit: Factory Bombing raid in Rome causes 9 damage total. 10 Munitionss owned by the Germans lost in Rome Battle in RR 46 Germans attack with 2 Bombers and 5 Railguns French defend with 1 Armored-Train Germans roll dice for 2 Bombers and 5 Railguns in RR 46, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Armored-Train in RR 46, round 2 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the French lost in RR 46 Germans win, taking By DKJD from British, taking RR 46 from Neutral with 2 Bombers and 5 Railguns remaining. Battle score for attacker is 5 Casualties for French: 1 Armored-Train Battle in Piedmont Germans attack with 2 Fighters and 2 Infantrys Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry and 1 Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Piedmont Germans win, taking Piedmont from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 Infantry Casualties for Americans: 1 Elite-Offensive-Infantry and 1 Infantry Battle in Vimy Germans attack with 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins British defend with 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Factory, 2 Field-Artillerys and 3 Infantrys; Americans defend with 1 Fighter Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits British roll AA dice in Vimy : 0/1 hits, 0.33 expected hits 1 Field-Artillery owned by the British lost in Vimy Germans roll dice for 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins in Vimy, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 3 Infantrys in Vimy, round 2 : 2/1 hits, 1.83 expected hits 1 Infantry owned by the Germans, 1 Zeppelin owned by the Germans, 2 Infantrys owned by the British and 2 AA-Guns owned by the British lost in Vimy 2 Gas-Munitionss owned by the Germans lost in Vimy Germans roll dice for 3 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 1 Infantry in Vimy, round 3 : 1/1 hits, 1.50 expected hits 1 Cavalry owned by the Germans, 1 Infantry owned by the British and 2 Elite-Offensive-Infantrys owned by the British lost in Vimy Germans roll dice for 2 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 4 : 2/1 hits, 2.50 expected hits British roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Fighter in Vimy, round 4 : 1/0 hits, 1.00 expected hits 1 Field-Artillery owned by the British, 1 Cavalry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy Germans roll dice for 1 Cavalry, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 5 : 2/0 hits, 2.00 expected hits British roll dice for 1 Fighter in Vimy, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Cavalry owned by the Germans lost in Vimy Germans win, taking Vimy from British with 2 Heavy-Artillerys and 1 Zeppelin remaining. Battle score for attacker is 17 Casualties for British: 2 AA-Guns, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 3 Infantrys Casualties for Germans: 3 Cavalrys, 2 Gas-Munitionss, 1 Infantry and 1 Zeppelin Casualties for Americans: 1 Fighter Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Belarus Non Combat Move - Germans 1 Zeppelin moved from Vimy to Brussels 1 Infantry moved from Douamont to Mont Blanc 1 Cavalry moved from Metz to Douamont 1 AA-Gun moved from Luneville to Metz 1 AA-Gun moved from Innsbruck to Venice 1 AA-Gun moved from Saxony to Innsbruck 1 AA-Gun moved from Silesia to Berlin 2 Bombers moved from RR 46 to Venice 2 Fighters moved from Piedmont to Venice Place Units - Germans 1 Factory placed in Bar-Le-Duc 1 AA-Gun, 2 Heavy-Artillerys and 2 Trenchess placed in Brussels 2 Destroyers and 2 Submarines placed in SZ 7 6 Infantrys placed in Bavaria 1 Zeppelin placed in Kiel 16 Infantrys placed in Berlin Turn Complete - Germans Germans collect 136 PUs; end with 136 PUs Germans creates 2 Gas-Munitionss in Brussels Germans creates 10 Munitionss in Kiel Germans creates 3 Gas-Munitionss in Poland Germans creates 10 Munitionss in RR 46 Germans creates 2 Munitionss in SZ 7 Germans creates 1 Gas-Munitions in Tuscany Germans creates 2 Gas-Munitionss in Vimy
Combat Hit Differential Summary :
Germans Gas : -0.33 Italians regular : 0.67 French regular : -0.33 British AA : -0.33 Germans regular : 1.00 British regular : 0.17
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TripleA Turn Summary: Imperial-German-Afrika round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Imperial-German-Afrika Imperial-German-Afrika collect 0 PUs; end with 18 PUs Imperial-German-Afrika creates 10 Munitionss in German E. Afrika Fire Munitions and Combat Move - Imperial-German-Afrika Imperial-German-Afrika takes Uganda from British-Commonwealth Imperial-German-Afrika takes Nye Lukemba from French-Colonial-Africa Imperial-German-Afrika takes Lisala from French-Colonial-Africa Imperial-German-Afrika takes Chad from French-Colonial-Africa 1 Infantry moved from Niangara to Uganda 1 Infantry moved from Niangara to Nye Lukemba 1 Infantry moved from Niangara to Lisala 1 Infantry moved from Niangara to Chad 10 Munitionss moved from German E. Afrika to Rhodesia 2 Bombers and 12 Infantrys moved from German E. Afrika to Rhodesia Purchase Units - Imperial-German-Afrika Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Battle in Rhodesia Imperial-German-Afrika attack with 2 Bombers, 12 Infantrys and 10 Munitionss French-Colonial-Africa defend with 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys Imperial-German-Afrika roll dice for 2 Bombers, 12 Infantrys and 10 Munitionss in Rhodesia, round 2 : 7/1 hits, 6.67 expected hits British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys in Rhodesia, round 2 : 5/0 hits, 5.00 expected hits 5 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 5 Infantrys owned by the Imperial-German-Afrika and 2 Infantrys owned by the French-Colonial-Africa lost in Rhodesia 10 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia Imperial-German-Afrika roll dice for 2 Bombers and 7 Infantrys in Rhodesia, round 3 : 3/1 hits, 2.50 expected hits British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 7 Field-Artillerys and 1 Fighter in Rhodesia, round 3 : 4/1 hits, 3.83 expected hits 4 Infantrys owned by the Imperial-German-Afrika and 3 Elite-Defensive-Infantrys owned by the French-Colonial-Africa lost in Rhodesia Imperial-German-Afrika roll dice for 2 Bombers and 3 Infantrys in Rhodesia, round 4 : 2/1 hits, 1.83 expected hits British-Commonwealth roll dice for 7 Field-Artillerys and 1 Fighter in Rhodesia, round 4 : 3/1 hits, 2.83 expected hits 2 Field-Artillerys owned by the French-Colonial-Africa and 3 Infantrys owned by the Imperial-German-Afrika lost in Rhodesia 2 Bombers owned by the Imperial-German-Afrika retreated British-Commonwealth win . Battle score for attacker is 14 Casualties for Imperial-German-Afrika: 12 Infantrys and 10 Munitionss Casualties for French-Colonial-Africa: 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Field-Artillerys and 2 Infantrys Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika 2 Bombers moved from Rhodesia to German E. Afrika Place Units - Imperial-German-Afrika 1 Fighter and 5 Infantrys placed in German E. Afrika Turn Complete - Imperial-German-Afrika Imperial-German-Afrika collect 17 PUs; end with 17 PUs Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 1.00 British-Commonwealth regular : 0.33
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The tide has turned in the Central Powers' favor, which are now up in both production/PUs and TUV, but only slightly. America is shipping tons of men and tanks across the ocean and saved Rome at the last minute, and Germany is hanging on by a thread on the Western Front now that Vimy fell and is changing hands every round. It's too early to call, and the question that still remains is if the Ottomans can deal with the colonial forces out of Africa to buy enough time for Germany and Austria to make a move on Italy and France...
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD British-Commonwealth takes SZ 83 from Ottomans 2 Battlecruisers and 3 Battleships moved from SZ 35 to SZ 30 1 Submarine moved from SZ 35 to SZ 83 1 Submarine moved from SZ 83 to SZ 35 Load Munitions - French French collect 0 PUs; end with 66 PUs French creates 8 Munitionss in SZ 30 Fire Munitions and Combat Move - French 3 Munitionss moved from SZ 30 to SZ 32 5 Munitionss moved from SZ 30 to Tunis 1 Destroyer moved from SZ 35 to SZ 32 4 Destroyers moved from SZ 35 to SZ 30 1 Zeppelin moved from Marseilles to RR 46 1 Elite-Offensive-Infantry and 2 Infantrys moved from Marseilles to Piedmont 1 Freighter moved from SZ 30 to SZ 29 1 Elite-Defensive-Infantry and 2 Infantrys moved from Marseilles to SZ 29 1 Elite-Defensive-Infantry, 1 Freighter and 2 Infantrys moved from SZ 29 to SZ 30 1 Elite-Defensive-Infantry and 2 Infantrys moved from SZ 30 to Rome 6 Infantrys moved from Burgundy to Fontainbleu 3 Cavalrys moved from Chantilly to Bar-Le-Duc 4 Elite-Defensive-Infantrys, 8 Field-Artillerys and 4 Infantrys moved from Chaumont to Bar-Le-Duc 1 Zeppelin moved from Paris to Bar-Le-Duc 5 Infantrys moved from Picardy to Compiegne 2 Infantrys moved from Compiegne to Soissons 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Soissons to Vimy Purchase Units - French French buy 3 Cavalrys, 1 Develop-Mech-Infantry, 2 Harbor-Defensess and 9 Infantrys; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in RR 46 French attack with 1 Zeppelin Germans defend with 5 Railguns French roll dice for 1 Zeppelin in RR 46, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 4 : 1/1 hits, 0.17 expected hits 1 Railgun owned by the Germans lost in RR 46 French roll dice for 1 Zeppelin in RR 46, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 6 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 7 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 8 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 9 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 10 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 11 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 12 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 13 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 14 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 15 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 16 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 17 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 18 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 19 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 20 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 21 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 22 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 23 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 24 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 25 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 26 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 27 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 28 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 29 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 30 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 31 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 32 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 33 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 34 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 35 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 36 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 37 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 38 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 39 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 40 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 41 : 1/1 hits, 0.17 expected hits 1 Railgun owned by the Germans lost in RR 46 French roll dice for 1 Zeppelin in RR 46, round 42 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 43 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 44 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 45 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 46 : 1/1 hits, 0.17 expected hits 1 Railgun owned by the Germans lost in RR 46 French roll dice for 1 Zeppelin in RR 46, round 47 : 1/1 hits, 0.17 expected hits 1 Railgun owned by the Germans lost in RR 46 French roll dice for 1 Zeppelin in RR 46, round 48 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 49 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 50 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 51 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 52 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 53 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 54 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 55 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 56 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 57 : 0/1 hits, 0.17 expected hits French roll dice for 1 Zeppelin in RR 46, round 58 : 1/1 hits, 0.17 expected hits 1 Railgun owned by the Germans lost in RR 46 French win, taking By DKJD from Germans with 1 Zeppelin remaining. Battle score for attacker is 50 Casualties for Germans: 5 Railguns Battle in Tunis French attack with 5 Munitionss Ottomans defend with 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys French roll dice for 5 Munitionss in Tunis, round 2 : 1/1 hits, 1.67 expected hits 1 Infantry owned by the Ottomans lost in Tunis 5 Munitionss owned by the French lost in Tunis Ottomans win with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 2 Casualties for Ottomans: 1 Infantry Casualties for French: 5 Munitionss Battle in SZ 32 French attack with 1 Destroyer and 3 Munitionss Austrians defend with 2 Submarines French roll dice for 1 Destroyer and 3 Munitionss in SZ 32, round 2 : 1/1 hits, 1.33 expected hits Austrians roll dice for 2 Submarines in SZ 32, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the French and 1 Submarine owned by the Austrians lost in SZ 32 3 Munitionss owned by the French lost in SZ 32 Austrians win with 1 Submarine remaining. Battle score for attacker is -2 Casualties for French: 1 Destroyer and 3 Munitionss Casualties for Austrians: 1 Submarine Battle in Vimy French attack with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys Germans defend with 1 Factory and 2 Heavy-Artillerys French roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys in Vimy, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 Heavy-Artillerys in Vimy, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the French and 2 Heavy-Artillerys owned by the Germans lost in Vimy French win, taking Vimy from Germans with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is 18 Casualties for French: 1 Infantry Casualties for Germans: 2 Heavy-Artillerys Battle in Piedmont French attack with 1 Elite-Offensive-Infantry and 2 Infantrys Germans defend with 1 Factory and 1 Infantry French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in Piedmont French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Germans lost in Piedmont French win, taking Piedmont from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Germans: 1 Infantry Battle in Bar-Le-Duc French attack with 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin Germans defend with 1 AA-Gun, 1 Factory, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess Germans roll AA dice in Bar-Le-Duc : 0/1 hits, 0.17 expected hits French roll dice for 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 2 : 7/1 hits, 6.33 expected hits Units damaged: 7 Trenchess owned by the Germans Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 2 : 4/1 hits, 3.67 expected hits 4 Elite-Defensive-Infantrys owned by the French lost in Bar-Le-Duc French roll dice for 3 Cavalrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 3 : 5/1 hits, 5.67 expected hits Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 3 : 4/1 hits, 3.67 expected hits 4 Trenchess owned by the Germans and 4 Infantrys owned by the French lost in Bar-Le-Duc French roll dice for 3 Cavalrys, 8 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 4 : 5/1 hits, 4.33 expected hits Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 4 Trenchess in Bar-Le-Duc, round 4 : 4/1 hits, 3.67 expected hits 1 AA-Gun owned by the Germans, 4 Trenchess owned by the Germans and 4 Field-Artillerys owned by the French lost in Bar-Le-Duc French roll dice for 3 Cavalrys, 4 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 5 : 3/0 hits, 3.00 expected hits Germans roll dice for 9 Field-Artillerys and 1 Red-Baron in Bar-Le-Duc, round 5 : 4/1 hits, 3.67 expected hits 2 Field-Artillerys owned by the French, 3 Field-Artillerys owned by the Germans and 2 Cavalrys owned by the French lost in Bar-Le-Duc 1 Zeppelin owned by the French retreated 2 Field-Artillerys owned by the French and 1 Cavalry owned by the French retreated to Chaumont Germans win with 6 Field-Artillerys and 1 Red-Baron remaining. Battle score for attacker is -14 Casualties for French: 2 Cavalrys, 4 Elite-Defensive-Infantrys, 6 Field-Artillerys and 4 Infantrys Casualties for Germans: 1 AA-Gun, 3 Field-Artillerys and 8 Trenchess Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French 1 Zeppelin moved from Bar-Le-Duc to Chantilly 1 Zeppelin moved from RR 46 to Paris Place Units - French 2 Harbor-Defensess placed in SZ 8 6 Infantrys placed in Marseilles 3 Infantrys placed in Chantilly 3 Cavalrys placed in Picardy 1 Develop-Mech-Infantry placed in Paris Trigger -French-Develop-Mech-Infantry: buyDevelop-Mech-Infantry removed from French-Frontier Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Frontier Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Colonial-Africa-Frontier Trigger -French-Develop-Mech-Infantry: has removed 1 Develop-Mech-Infantry owned by French in Paris Turn Complete - French French collect 67 PUs; end with 67 PUs French creates 8 Munitionss in SZ 30
Combat Hit Differential Summary :
French regular : -4.50 Germans AA : -0.17 Germans regular : 1.67 Austrians regular : 0.67
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TripleA Turn Summary: French-Colonial-Africa round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD French-Colonial-Africa takes Tunesia from Ottomans 1 Battlecruiser and 2 Battleships moved from SZ 35 to SZ 30 1 Troop-Transport moved from SZ 35 to SZ 30 1 Infantry moved from Algeria to Tunesia 1 Fighter moved from Algeria to Rome 3 Infantrys moved from Casablanca to Algeria Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 39 PUs French-Colonial-Africa creates 5 Munitionss in SZ 30 Fire Munitions and Combat Move - French-Colonial-Africa British-Commonwealth takes Mozambique from Imperial-German-Afrika 1 Elite-Offensive-Infantry moved from S. Rhodesia to Mozambique 1 Field-Artillery moved from Rhodesia to Nye Lukemba 1 Elite-Offensive-Infantry moved from Buchuanaland to Rhodesia 4 Field-Artillerys moved from Rhodesia to Nye Lukemba 2 Infantrys moved from Cameroon to Chad 2 Cavalrys moved from French Equitorial Africa to Lisala 1 Fighter moved from Bandundu to Lisala 1 Fighter moved from French Equitorial Africa to Chad 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Angolia to Cabinda 1 Armored-Train and 1 Train moved from RR 101 to RR 104 1 Cavalry moved from Senegal to Casablanca 1 Train moved from RR 96 to RR 101 Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Chad French-Colonial-Africa attack with 1 Fighter and 2 Infantrys Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Fighter and 2 Infantrys in Chad, round 2 : 1/1 hits, 0.83 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Chad, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Chad French-Colonial-Africa takes Chad from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in Nye Lukemba French-Colonial-Africa attack with 5 Field-Artillerys Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 5 Field-Artillerys in Nye Lukemba, round 2 : 1/1 hits, 1.67 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Nye Lukemba, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Nye Lukemba French-Colonial-Africa takes Nye Lukemba from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Battle in Lisala French-Colonial-Africa attack with 2 Cavalrys and 1 Fighter Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 2 Cavalrys and 1 Fighter in Lisala, round 2 : 1/1 hits, 0.83 expected hits Imperial-German-Afrika roll dice for 1 Infantry in Lisala, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in Lisala French-Colonial-Africa takes Lisala from Imperial-German-Afrika French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 30 Non Combat Move - French-Colonial-Africa 1 Train moved from RR 86 to RR 90 1 Fighter moved from Chad to French Niger 1 Fighter moved from Lisala to French Niger 1 Fighter moved from Rhodesia to Cameroon French-Colonial-Africa undo move 4. 1 Fighter moved from Rhodesia to Cameroon 1 Train moved from RR 74 to RR 87 Place Units - French-Colonial-Africa 1 Battleship placed in SZ 28 1 Field-Artillery placed in Casablanca 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 40 PUs; end with 40 PUs French-Colonial-Africa creates 2 Munitionss in SZ 28 French-Colonial-Africa creates 5 Munitionss in SZ 30
Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.50 French-Colonial-Africa regular : -0.33
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TripleA Turn Summary: Austrians round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Austrians Austrians collect 0 PUs; end with 68 PUs Austrians creates 7 Munitionss in SZ 31 Austrians creates 1 Gas-Munitions in Trieste Austrians creates 1 Gas-Munitions in Tuscany Fire Munitions and Combat Move - Austrians 1 Submarine moved from SZ 32 to SZ 82 Austrians take SZ 82 from Italians 2 Zeppelins moved from Trieste to Rome 5 Fighters moved from Venice to Piedmont 2 Infantrys moved from Venice to Piedmont 15 Infantrys moved from Venice to Tuscany 1 Infantry moved from Tuscany to Naples Austrians take Naples from Italians 1 Heavy-Artillery moved from Trieste to SZ 31 2 Infantrys moved from Trieste to SZ 31 2 Infantrys moved from SZ 31 to Tuscany 1 Heavy-Artillery moved from SZ 31 to Tuscany 6 Infantrys moved from Vienna to RR 40 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39 6 Infantrys moved from RR 39 to Venice 1 Armored-Train and 2 Trains moved from RR 39 to RR 40 5 Infantrys moved from Vienna to Trieste Purchase Units - Austrians Austrians buy 19 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Strategic bombing raid in Rome Italians roll AA dice in Rome : 0/1 hits, 0.33 expected hits Bombing raid in Rome rolls: 1,2 and causes: 3 damage to unit: Factory Bombing raid in Rome causes 3 damage total. Battle in Piedmont Austrians attack with 5 Fighters and 2 Infantrys Italians defend with 1 Factory; French defend with 1 Elite-Offensive-Infantry and 1 Infantry Austrians roll dice for 5 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 2.83 expected hits Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Elite-Offensive-Infantry owned by the French lost in Piedmont Austrians win, taking By DKJD from French, taking Piedmont from Italians with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Trigger Remove Austrians Munitions 1: has removed 7 Munitionss owned by Austrians in SZ 31 Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Tuscany Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste Non Combat Move - Austrians 2 Zeppelins moved from Rome to Trieste 5 Fighters moved from Piedmont to Tuscany Place Units - Austrians 2 Trenchess placed in Tuscany 6 Infantrys placed in Venice 6 Infantrys placed in Trieste 7 Infantrys and 2 Zeppelins placed in Vienna Turn Complete - Austrians Austrians collect 70 PUs; end with 70 PUs Austrians creates 7 Munitionss in SZ 31 Austrians creates 2 Gas-Munitionss in Tuscany
Combat Hit Differential Summary :
Italians regular : -0.33 Austrians regular : -0.83 Italians AA : -0.33
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TripleA Turn Summary: Ottomans round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Battlecruisers moved from SZ 37 to SZ 34 2 Battleships moved from SZ 37 to SZ 34 3 Submarines moved from SZ 37 to SZ 34 Load Munitions - Ottomans Ottomans collect 0 PUs; end with 92 PUs Ottomans creates 6 Munitionss in SZ 34 Fire Munitions and Combat Move - Ottomans Ottomans takes Hurghada from British-Commonwealth 1 Field-Artillery moved from Svastepole to SZ 37 1 Field-Artillery moved from Svastepole to SZ 37 1 Field-Artillery moved from Svastepole to SZ 37 1 Field-Artillery moved from Svastepole to SZ 37 4 Field-Artillerys and 1 Troop-Transport moved from SZ 37 to SZ 34 4 Field-Artillerys moved from SZ 34 to Greece 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys moved from Tunis to Tunesia 2 Infantrys and 2 Mech-Infantrys moved from Trieste to Bavaria 2 Infantrys and 2 Mech-Infantrys moved from Greece to Sarajevo 2 Infantrys and 2 Mech-Infantrys moved from Sarajevo to Trieste 1 Infantry moved from Egypt to Hurghada 2 Field-Artillerys and 2 Infantrys moved from Egypt to Cairo 2 Fighters moved from Syria to Jerusalem 2 Infantrys moved from Arar to Jerusalem 4 Zeppelins moved from Syria to B. Somaliland 2 Fighters moved from Cairo to Syria 2 Infantrys moved from Arar to Jerusalem 4 Infantrys moved from Arar to Jerusalem Purchase Units - Ottomans Ottomans buy 1 Battlecruiser, 1 Battleship, 3 Destroyers, 2 Harbor-Defensess, 7 Infantrys and 1 Troop-Transport; Remaining resources: 1 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Battle in Tunesia Ottomans attack with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys French-Colonial-Africa defend with 1 Infantry Ottomans roll dice for 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys in Tunesia, round 2 : 3/1 hits, 2.83 expected hits French-Colonial-Africa roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Ottomans and 1 Infantry owned by the French-Colonial-Africa lost in Tunesia Ottomans takes Tunesia from French-Colonial-Africa Ottomans win with 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 0 Casualties for Ottomans: 1 Infantry Casualties for French-Colonial-Africa: 1 Infantry Battle in B. Somaliland Ottomans attack with 4 Zeppelins British-Commonwealth defend with 1 Bomber and 1 Zeppelin Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 2 : 0/1 hits, 0.67 expected hits British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 2 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 3 : 0/1 hits, 0.67 expected hits British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 3 : 1/1 hits, 0.17 expected hits 1 Zeppelin owned by the Ottomans lost in B. Somaliland Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 4 : 1/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 4 : 0/1 hits, 0.17 expected hits 1 Zeppelin owned by the British-Commonwealth lost in B. Somaliland Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 5 : 1/1 hits, 0.50 expected hits British-Commonwealth roll dice for 1 Bomber in B. Somaliland, round 5 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the British-Commonwealth lost in B. Somaliland Ottomans win with 3 Zeppelins remaining. Battle score for attacker is 12 Casualties for Ottomans: 1 Zeppelin Casualties for British-Commonwealth: 1 Bomber and 1 Zeppelin Battle in Jerusalem Ottomans attack with 2 Fighters and 8 Infantrys British-Commonwealth defend with 1 Infantry Ottomans roll dice for 2 Fighters and 8 Infantrys in Jerusalem, round 2 : 3/1 hits, 2.33 expected hits British-Commonwealth roll dice for 1 Infantry in Jerusalem, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the British-Commonwealth lost in Jerusalem Ottomans takes Jerusalem from British-Commonwealth Ottomans win with 2 Fighters and 8 Infantrys remaining. Battle score for attacker is 2 Casualties for British-Commonwealth: 1 Infantry Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Trigger Remove Ottomans Munitions 1: has removed 6 Munitionss owned by Ottomans in SZ 34 Non Combat Move - Ottomans 2 Fighters moved from Jerusalem to Arar 5 Infantrys moved from Basrah to Bagdad 2 Infantrys moved from Syria to Arar 6 Infantrys moved from Istanbul to RR 59 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 59 to RR 66 6 Infantrys moved from RR 66 to Syria 2 Infantrys moved from Syria to Arar 3 Zeppelins moved from B. Somaliland to Cairo Place Units - Ottomans 2 Harbor-Defensess placed in SZ 34 1 Battlecruiser, 1 Battleship and 2 Destroyers placed in SZ 34 1 Destroyer and 1 Troop-Transport placed in SZ 37 2 Infantrys placed in Cairo 3 Infantrys placed in Basrah 2 Infantrys placed in Cairo Ottomans undo move 6. 2 Infantrys placed in Syria Turn Complete - Ottomans Ottomans collect 92 PUs; end with 93 PUs Ottomans creates 9 Munitionss in SZ 34
Combat Hit Differential Summary :
British-Commonwealth regular : 0.17 French-Colonial-Africa regular : 0.83 Ottomans regular : 0.50
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Destroyers moved from SZ 30 to SZ 82 Load Munitions - British British collect 0 PUs; end with 58 PUs British creates 4 Munitionss in SZ 8 Fire Munitions and Combat Move - British 1 Zeppelin moved from Flanders to RR 119 1 Bomber moved from Ypres to RR 119 3 Bombers moved from Flanders to Bar-Le-Duc 1 Armored-Train and 1 Train moved from RR 124 to RR 118 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from Picardy to Flanders 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Paschendale to Vimy 6 Infantrys moved from Somme to Vimy 1 Field-Artillery moved from Arras to Somme 1 Infantry moved from Ypres to Arras Purchase Units - British British buy 1 Battleship, 1 Destroyer, 1 Factory, 1 Harbor-Defenses, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD British creates battle in territory SZ 82 Strategic bombing raid in Bar-Le-Duc Germans roll AA dice in Bar-Le-Duc : 1/1 hits, 0.50 expected hits 1 Bomber killed by AA Bombing raid in Bar-Le-Duc rolls: 3,2 and causes: 5 damage to unit: Factory Bombing raid in Bar-Le-Duc causes 5 damage total. Battle in RR 119 British attack with 1 Bomber and 1 Zeppelin Germans defend with 1 Armored-Train and 2 Trains British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Armored-Train and 2 Trains in RR 119, round 2 : 0/1 hits, 0.33 expected hits 1 Train owned by the Germans lost in RR 119 British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 4 : 1/1 hits, 0.33 expected hits 1 Train owned by the Germans and 1 Zeppelin owned by the British lost in RR 119 British roll dice for 1 Bomber in RR 119, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Armored-Train in RR 119, round 5 : 0/1 hits, 0.33 expected hits 1 Bomber owned by the British retreated Germans win, taking By DKJD from Austrians with 1 Armored-Train remaining. Battle score for attacker is 4 Casualties for Germans: 2 Trains Casualties for British: 1 Zeppelin Battle in SZ 82 British attack with 2 Destroyers Austrians defend with 1 Submarine British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits Austrians roll dice for 1 Submarine in SZ 82, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Austrians lost in SZ 82 British win, taking SZ 82 from Austrians with 2 Destroyers remaining. Battle score for attacker is 6 Casualties for Austrians: 1 Submarine Trigger Remove British Munitions 1: has removed 4 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British 2 Bombers moved from Bar-Le-Duc to Chaumont 1 Bomber moved from RR 119 to Vimy Place Units - British 1 Factory and 2 Trenchess placed in Somme 1 Battleship, 1 Destroyer and 1 Harbor-Defenses placed in SZ 8 3 Infantrys placed in Flanders Turn Complete - British British collect 54 PUs; end with 54 PUs British creates 6 Munitionss in SZ 8
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : -0.33 Austrians regular : -0.17 British regular : -0.17
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TripleA Turn Summary: British-Commonwealth round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser and 3 Battleships moved from SZ 42 to SZ 50 1 Destroyer moved from SZ 48 to SZ 50 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 64 PUs British-Commonwealth creates 7 Munitionss in SZ 50 Fire Munitions and Combat Move - British-Commonwealth British-Commonwealth takes Mumbaza from Imperial-German-Afrika 7 Munitionss moved from SZ 50 to German E. Afrika 1 Armored-Train and 1 Train moved from RR 116 to RR 113 2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 48 to SZ 50 2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika 1 Zeppelin moved from Tabuk to German E. Afrika 1 Elite-Defensive-Infantry moved from British E. Africa to Mumbaza 2 Elite-Offensive-Infantrys moved from I. Somaliland to SZ 42 6 Elite-Offensive-Infantrys moved from British E. Africa to SZ 42 8 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 42 to SZ 50 8 Elite-Offensive-Infantrys moved from SZ 50 to German E. Afrika 4 Bombers moved from S. Africa to German E. Afrika 2 Elite-Defensive-Infantrys moved from Buchuanaland to S. Rhodesia 1 Fighter moved from S. Africa to Rhodesia 2 Elite-Defensive-Infantrys and 1 Infantry moved from British E. Africa to SZ 42 2 Elite-Defensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 42 to SZ 50 2 Elite-Defensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Oman to SZ 42 1 Field-Artillery moved from I. Somaliland to SZ 42 1 Elite-Defensive-Infantry moved from I. Somaliland to SZ 42 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Troop-Transport moved from SZ 42 to SZ 50 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from SZ 50 to German E. Afrika 1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Hejaz to Oman 2 Freighters moved from SZ 43 to SZ 42 3 Elite-Defensive-Infantrys moved from Oman to SZ 42 1 Field-Artillery moved from I. Somaliland to SZ 42 1 Elite-Defensive-Infantry moved from British E. Africa to SZ 42 4 Elite-Defensive-Infantrys, 1 Field-Artillery and 2 Freighters moved from SZ 42 to SZ 50 4 Elite-Defensive-Infantrys and 1 Field-Artillery moved from SZ 50 to German E. Afrika Purchase Units - British-Commonwealth British-Commonwealth buy 3 Bombers and 2 Zeppelins; Remaining resources: 4 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Battle in SZ 50 British-Commonwealth attack with 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports Imperial-German-Afrika defend with 2 Harbor-Defensess British-Commonwealth roll dice for 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports in SZ 50, round 2 : 2/1 hits, 1.83 expected hits Imperial-German-Afrika roll dice for 2 Harbor-Defensess in SZ 50, round 2 : 0/1 hits, 0.33 expected hits 2 Harbor-Defensess owned by the Imperial-German-Afrika lost in SZ 50 British-Commonwealth takes SZ 50 from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 6 Casualties for Imperial-German-Afrika: 2 Harbor-Defensess Battle in German E. Afrika British-Commonwealth attack with 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin Imperial-German-Afrika defend with 1 AA-Gun, 2 Bombers, 1 Factory, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys, 1 Shipyard and 8 Trenchess Imperial-German-Afrika roll AA dice in German E. Afrika : 0/1 hits, 0.50 expected hits British-Commonwealth roll dice for 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin in German E. Afrika, round 2 : 13/0 hits, 13.00 expected hits Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 5 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 2 : 5/0 hits, 5.00 expected hits 2 Infantrys owned by the British-Commonwealth and 3 Elite-Defensive-Infantrys owned by the British-Commonwealth lost in German E. Afrika 7 Munitionss owned by the British-Commonwealth lost in German E. Afrika British-Commonwealth roll dice for 4 Bombers, 4 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 3 : 9/1 hits, 9.83 expected hits Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 3 : 5/0 hits, 5.00 expected hits 4 Elite-Defensive-Infantrys owned by the British-Commonwealth, 1 Elite-Offensive-Infantry owned by the British-Commonwealth, 8 Trenchess owned by the Imperial-German-Afrika and 1 AA-Gun owned by the Imperial-German-Afrika lost in German E. Afrika British-Commonwealth roll dice for 4 Bombers, 12 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 4 : 9/1 hits, 8.83 expected hits Imperial-German-Afrika roll dice for 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements and 5 Infantrys in German E. Afrika, round 4 : 5/0 hits, 5.00 expected hits 5 Infantrys owned by the Imperial-German-Afrika, 5 Elite-Offensive-Infantrys owned by the British-Commonwealth, 2 Bombers owned by the Imperial-German-Afrika, 1 Fighter owned by the Imperial-German-Afrika and 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika lost in German E. Afrika British-Commonwealth roll dice for 4 Bombers, 7 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 5 : 7/1 hits, 7.17 expected hits Imperial-German-Afrika roll dice for 4 Heavy-Artillery-Emplacements in German E. Afrika, round 5 : 3/1 hits, 2.67 expected hits 3 Elite-Offensive-Infantrys owned by the British-Commonwealth and 4 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in German E. Afrika British-Commonwealth captures 17PUs while taking Imperial-German-Afrika capital British-Commonwealth takes German E. Afrika from Imperial-German-Afrika British-Commonwealth win . Battle score for attacker is 19 Casualties for British-Commonwealth: 7 Elite-Defensive-Infantrys, 9 Elite-Offensive-Infantrys, 2 Infantrys and 7 Munitionss Casualties for Imperial-German-Afrika: 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Non Combat Move - British-Commonwealth 4 Bombers moved from German E. Afrika to Rhodesia 1 Zeppelin moved from German E. Afrika to Oman Place Units - British-Commonwealth 3 Bombers and 2 Zeppelins placed in India Turn Complete - British-Commonwealth British-Commonwealth collect 70 PUs; end with 91 PUs British-Commonwealth creates 7 Munitionss in SZ 50
Combat Hit Differential Summary :
Imperial-German-Afrika regular : 0.00 British-Commonwealth regular : -0.67 Imperial-German-Afrika AA : -0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 12 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 4 Infantrys moved from Gibraltar to SZ 27 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys, 2 Tanks and 2 Troop-Transports moved from SZ 27 to SZ 30 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks moved from SZ 30 to Rome 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 2 Troop-Transports moved from SZ 20 to SZ 27 1 Battlecruiser moved from SZ 20 to SZ 27 2 Elite-Offensive-Infantrys and 12 Infantrys moved from United States to SZ 24 1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 24 to SZ 20 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 27 to Portugal Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Americans creates 2 Munitionss in SZ 20 Americans creates 1 Munitions in SZ 27 Fire Munitions and Combat Move - Americans 1 Elite-Offensive-Infantry moved from Marseilles to Piedmont 1 Infantry moved from Marseilles to Piedmont 1 Elite-Defensive-Infantry moved from Marseilles to Piedmont Purchase Units - Americans Americans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Battle in Piedmont Americans attack with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry Austrians defend with 1 Factory and 2 Infantrys Americans roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.67 expected hits Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Piedmont Americans roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits Austrians roll dice for 2 Infantrys in Piedmont, round 3 : 1/1 hits, 0.33 expected hits 1 Elite-Defensive-Infantry owned by the Americans and 1 Infantry owned by the Austrians lost in Piedmont Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 4 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 5 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 6 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 7 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 8 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 9 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 10 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 11 : 0/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 11 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 12 : 1/1 hits, 0.33 expected hits Austrians roll dice for 1 Infantry in Piedmont, round 12 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Austrians lost in Piedmont Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 Elite-Defensive-Infantry and 1 Infantry Casualties for Austrians: 2 Infantrys Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 27 Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20 Non Combat Move - Americans Place Units - Americans 1 Bomber and 2 Zeppelins placed in United States 1 Battlecruiser and 1 Destroyer placed in SZ 24 Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Americans creates 2 Munitionss in SZ 20 Americans creates 1 Munitions in SZ 24 Americans creates 1 Munitions in SZ 27
Combat Hit Differential Summary :
Americans regular : -2.17 Austrians regular : -0.17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Heavy-Artillerys moved from Brussels to Vimy 1 Infantry moved from Brussels to Paschendale Germans take Paschendale from British 1 Cavalry moved from Douamont to Argonne Germans take Argonne from French 1 Infantry moved from Tuscany to Naples 2 Infantrys moved from Tuscany to Naples 1 Heavy-Artillery moved from Tuscany to Piedmont Load Munitions - Germans Germans collect 0 PUs; end with 136 PUs Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 3 Gas-Munitionss in Poland Germans creates 2 Munitionss in SZ 7 Germans creates 2 Gas-Munitionss in Vimy Fire Munitions and Combat Move - Germans 7 Infantrys moved from Tuscany to Piedmont 3 Cavalrys moved from Innsbruck to Piedmont 6 Cavalrys moved from Venice to Tuscany 2 Bombers moved from Venice to SZ 82 6 Infantrys moved from Venice to Piedmont 2 Fighters moved from Venice to Tuscany 6 Infantrys moved from Bavaria to Innsbruck 1 Infantry moved from Bohemia to Innsbruck 2 Cavalrys moved from Galacia to Innsbruck 1 Cavalry, 2 Field-Artillerys and 3 Heavy-Artillerys moved from Poland to Silesia 1 Cavalry moved from Silesia to Bohemia 1 Zeppelin moved from Brussels to Chaumont 1 Cavalry moved from Rhiems to Chaumont 6 Field-Artillerys and 1 Red-Baron moved from Bar-Le-Duc to Chaumont 1 Zeppelin moved from Kiel to Chaumont 9 Infantrys moved from Brussels to Vimy 2 Fighters moved from Brussels to Vimy 6 Infantrys moved from Northern Rhineland to RR 122 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119 6 Infantrys moved from RR 119 to Brussels 3 Infantrys moved from Rhineland to Metz 1 Infantry moved from Mont Blanc to Vimy 5 Infantrys moved from Berlin to RR 20 5 Infantrys and 1 Train moved from RR 20 to RR 39 5 Infantrys moved from RR 39 to Venice Purchase Units - Germans Germans repair damage of 5x Factory; Remaining resources: 131 PUs; Germans buy 1 Battlecruiser, 2 Cavalrys, 2 Destroyers, 1 Harbor-Defenses, 3 Heavy-Artillerys, 10 Infantrys, 2 Submarines, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Germans creates battle in territory Naples Battle in Chaumont Germans attack with 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins British defend with 2 Bombers; French defend with 1 AA-Gun, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess French roll AA dice in Chaumont : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins in Chaumont, round 2 : 4/1 hits, 3.67 expected hits Units damaged: 4 Trenchess owned by the French French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 2 : 1/1 hits, 1.17 expected hits 1 Zeppelin owned by the Germans lost in Chaumont Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 3 : 4/1 hits, 3.50 expected hits French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 3 : 1/1 hits, 1.17 expected hits 2 Trenchess owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 4 : 3/1 hits, 3.17 expected hits French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 4 Trenchess in Chaumont, round 4 : 2/1 hits, 1.17 expected hits 3 Trenchess owned by the French and 2 Field-Artillerys owned by the Germans lost in Chaumont Germans roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 5 : 3/1 hits, 2.50 expected hits French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 1 Trenches in Chaumont, round 5 : 2/1 hits, 1.17 expected hits 1 Trenches owned by the French, 1 Cavalry owned by the French, 2 Field-Artillerys owned by the Germans and 1 AA-Gun owned by the French lost in Chaumont Germans roll dice for 1 Cavalry, 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 6 : 2/1 hits, 1.83 expected hits French roll dice for 2 Bombers and 2 Field-Artillerys in Chaumont, round 6 : 1/0 hits, 1.00 expected hits 2 Bombers owned by the British and 1 Cavalry owned by the Germans lost in Chaumont Germans roll dice for 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 7 : 1/1 hits, 1.33 expected hits French roll dice for 2 Field-Artillerys in Chaumont, round 7 : 1/1 hits, 0.67 expected hits 1 Field-Artillery owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont 1 Red-Baron owned by the Germans and 1 Zeppelin owned by the Germans retreated French win, taking By DKJD from British with 1 Field-Artillery remaining. Battle score for attacker is 10 Casualties for Germans: 1 Cavalry, 6 Field-Artillerys and 1 Zeppelin Casualties for French: 1 AA-Gun, 1 Cavalry, 1 Field-Artillery and 6 Trenchess Casualties for British: 2 Bombers Battle in Vimy Germans attack with 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys British defend with 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys; French defend with 1 Elite-Offensive-Infantry, 1 Factory, 1 Field-Artillery and 3 Infantrys Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits 1 Field-Artillery owned by the British lost in Vimy Germans roll dice for 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys in Vimy, round 2 : 5/1 hits, 4.33 expected hits French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 11 Infantrys in Vimy, round 2 : 3/1 hits, 2.83 expected hits 3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Vimy 2 Gas-Munitionss owned by the Germans lost in Vimy Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 7 Infantrys in Vimy, round 3 : 4/1 hits, 3.83 expected hits French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys in Vimy, round 3 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Germans, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Vimy Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Vimy, round 4 : 4/1 hits, 3.50 expected hits French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Vimy, round 4 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the British, 1 Elite-Offensive-Infantry owned by the British and 1 Elite-Offensive-Infantry owned by the French lost in Vimy Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 4 Infantrys in Vimy, round 5 : 4/1 hits, 3.33 expected hits French roll dice for 1 Bomber, 1 Elite-Offensive-Infantry and 1 Field-Artillery in Vimy, round 5 : 1/1 hits, 0.67 expected hits 1 Bomber owned by the British, 1 Field-Artillery owned by the French, 1 Infantry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy Germans win, taking Vimy from French with 2 Fighters, 2 Heavy-Artillerys and 3 Infantrys remaining. Battle score for attacker is 39 Casualties for British: 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys Casualties for Germans: 2 Gas-Munitionss and 7 Infantrys Casualties for French: 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys Battle in SZ 82 Germans attack with 2 Bombers British defend with 2 Destroyers Germans roll dice for 2 Bombers in SZ 82, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the British and 1 Bomber owned by the Germans lost in SZ 82 Germans roll dice for 1 Bomber in SZ 82, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Destroyer in SZ 82, round 3 : 1/1 hits, 0.33 expected hits 1 Bomber owned by the Germans lost in SZ 82 British win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Germans: 2 Bombers Casualties for British: 1 Destroyer Battle in Naples Germans attack with 3 Infantrys Italians defend with 1 Infantry Germans roll dice for 3 Infantrys in Naples, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Naples, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 Infantrys in Naples, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Naples, round 3 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Naples Germans win, taking Naples from Italians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Piedmont Germans attack with 3 Cavalrys, 1 Gas-Munitions, 1 Heavy-Artillery and 13 Infantrys Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits 1 Elite-Offensive-Infantry owned by the Americans lost in Piedmont 1 Gas-Munitions owned by the Germans lost in Piedmont Germans win, taking Piedmont from Italians with 3 Cavalrys, 1 Heavy-Artillery and 13 Infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 Elite-Offensive-Infantry Casualties for Germans: 1 Gas-Munitions Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7 Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Poland Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel Non Combat Move - Germans 2 Fighters moved from Vimy to Brussels 1 Red-Baron moved from Chaumont to Bar-Le-Duc 1 AA-Gun moved from Metz to Luneville 1 Zeppelin moved from Chaumont to Bar-Le-Duc 1 AA-Gun moved from Venice to Piedmont 4 Infantrys moved from Berlin to Saxony 2 Infantrys moved from Berlin to Saxony 1 Infantry moved from Silesia to Saxony 3 Infantrys moved from Silesia to Saxony 2 Infantrys moved from Berlin to Saxony Place Units - Germans 1 Battlecruiser, 2 Destroyers, 1 Harbor-Defenses and 2 Submarines placed in SZ 7 1 Heavy-Artillery, 1 Infantry and 2 Trenchess placed in Bar-Le-Duc 1 Heavy-Artillery and 2 Infantrys placed in Brussels 2 Cavalrys, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria 1 Zeppelin placed in Kiel 4 Infantrys and 1 Zeppelin placed in Berlin Turn Complete - Germans Germans collect 142 PUs; end with 142 PUs Germans creates 1 Gas-Munitions in Bar-Le-Duc Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Brussels Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 3 Munitionss in SZ 7 Germans creates 3 Gas-Munitionss in Silesia Germans creates 2 Gas-Munitionss in Vimy
Combat Hit Differential Summary :
Germans Gas : 0.00 Italians regular : -0.33 French regular : 1.83 Germans regular : 2.50 British regular : 1.00 French AA : -0.33
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TripleA Turn Summary: Imperial-German-Afrika round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Imperial-German-Afrika takes Abyssinia from British-Commonwealth 1 Infantry moved from Uganda to Abyssinia Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika Turn Complete - Imperial-German-Afrika
Combat Hit Differential Summary :