Over the Top test 1
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Well well well... right after I said that the momentum was shifting towards the Central Powers, I forgot to defend my 5 railguns (TUV of 50) and a lone Zeppelin got them! British Commonwealth was finally able to ship enough troops across the Indian Ocean and East Africa finally fell. Only have one single infantry unit and 2 abandoned trains left....
Rome is so heavily fortified now with French and American troops, it's not clear what the next move will be...
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 Battlecruisers and 3 Battleships moved from SZ 30 to SZ 34 French take SZ 32 from Austrians 1 Zeppelin moved from Paris to SZ 34 1 Submarine moved from SZ 35 to SZ 34 3 Destroyers and 3 Submarines moved from SZ 30 to SZ 34 1 Zeppelin moved from Chantilly to SZ 34 Load Munitions - French French collect 0 PUs; end with 67 PUs French creates 8 Munitionss in SZ 34 Fire Munitions and Combat Move - French French-Colonial-Africa takes Tunis from Ottomans 1 Destroyer moved from SZ 30 to SZ 34 3 Infantrys moved from Chantilly to Chaumont 6 Infantrys moved from Fontainbleu to Chaumont 5 Infantrys moved from Compiegne to Soissons 3 Cavalrys moved from Picardy to Soissons 1 Armored-Train and 1 Train moved from RR 37 to RR 17 1 Freighter moved from SZ 30 to SZ 29 3 Infantrys moved from Marseilles to SZ 29 1 Freighter and 3 Infantrys moved from SZ 29 to SZ 30 3 Infantrys moved from SZ 30 to Tunis 1 Elite-Defensive-Infantry and 2 Infantrys moved from Rome to Naples Purchase Units - French French buy 6 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys, 4 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in SZ 34 French attack with 2 Battlecruisers, 3 Battleships, 4 Destroyers, 8 Munitionss, 4 Submarines and 2 Zeppelins Ottomans defend with 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess, 3 Submarines and 1 Troop-Transport French roll dice for 4 Submarines in SZ 34, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 Battleships owned by the Ottomans French roll dice for 2 Battlecruisers, 3 Battleships, 4 Destroyers, 8 Munitionss and 2 Zeppelins in SZ 34, round 2 : 7/0 hits, 7.00 expected hits Units damaged: 1 Battleship owned by the Ottomans Ottomans roll dice for 3 Submarines in SZ 34, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the French Ottomans roll dice for 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess and 1 Troop-Transport in SZ 34, round 2 : 5/1 hits, 4.83 expected hits Units damaged: 2 Battleships owned by the French 2 Submarines owned by the French, 1 Submarine owned by the Ottomans, 1 Battleship owned by the French, 1 Troop-Transport owned by the Ottomans and 4 Harbor-Defensess owned by the Ottomans lost in SZ 34 8 Munitionss owned by the French lost in SZ 34 French roll dice for 2 Submarines in SZ 34, round 3 : 1/0 hits, 1.00 expected hits French roll dice for 2 Battlecruisers, 2 Battleships, 4 Destroyers and 2 Zeppelins in SZ 34, round 3 : 4/0 hits, 4.00 expected hits Ottomans roll dice for 2 Submarines in SZ 34, round 3 : 1/1 hits, 0.33 expected hits Ottomans roll dice for 3 Battlecruisers, 3 Battleships and 2 Destroyers in SZ 34, round 3 : 4/1 hits, 4.17 expected hits 2 Submarines owned by the French, 2 Submarines owned by the Ottomans, 2 Destroyers owned by the Ottomans, 1 Battlecruiser owned by the Ottomans, 2 Battleships owned by the French and 1 Zeppelin owned by the French lost in SZ 34 French roll dice for 2 Battlecruisers, 4 Destroyers and 1 Zeppelin in SZ 34, round 4 : 3/0 hits, 3.00 expected hits Ottomans roll dice for 2 Battlecruisers and 3 Battleships in SZ 34, round 4 : 3/0 hits, 3.00 expected hits 1 Battleship owned by the Ottomans, 3 Destroyers owned by the French and 2 Battlecruisers owned by the Ottomans lost in SZ 34 French roll dice for 2 Battlecruisers, 1 Destroyer and 1 Zeppelin in SZ 34, round 5 : 1/1 hits, 1.67 expected hits Ottomans roll dice for 2 Battleships in SZ 34, round 5 : 2/1 hits, 1.33 expected hits 1 Battleship owned by the Ottomans, 1 Destroyer owned by the French and 1 Zeppelin owned by the French lost in SZ 34 French roll dice for 2 Battlecruisers in SZ 34, round 6 : 1/0 hits, 1.00 expected hits Ottomans roll dice for 1 Battleship in SZ 34, round 6 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Ottomans lost in SZ 34 British-Commonwealth takes SZ 34 from Ottomans French win, taking By DKJD from Germans with 2 Battlecruisers remaining. Battle score for attacker is 17 Casualties for French: 3 Battleships, 4 Destroyers, 8 Munitionss, 4 Submarines and 2 Zeppelins Casualties for Ottomans: 3 Battlecruisers, 3 Battleships, 2 Destroyers, 4 Harbor-Defensess, 3 Submarines and 1 Troop-Transport Battle in Naples French attack with 1 Elite-Defensive-Infantry and 2 Infantrys Germans defend with 3 Infantrys French roll dice for 1 Elite-Defensive-Infantry and 2 Infantrys in Naples, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 Infantrys in Naples, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Naples French roll dice for 1 Elite-Defensive-Infantry and 1 Infantry in Naples, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Naples, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Naples French roll dice for 1 Elite-Defensive-Infantry in Naples, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Infantrys in Naples, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite-Defensive-Infantry in Naples, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 Infantrys in Naples, round 5 : 0/1 hits, 0.33 expected hits 1 Elite-Defensive-Infantry owned by the French retreated to Rome Germans win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for French: 2 Infantrys Casualties for Germans: 1 Infantry Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French Place Units - French 1 Zeppelin placed in Paris 6 Elite-Defensive-Infantrys and 2 Trenchess placed in Marseilles 2 Trenchess placed in Chaumont 2 Elite-Offensive-Infantrys and 1 Field-Artillery placed in Chantilly 6 Infantrys placed in Picardy 1 Infantry placed in Paris French undo move 2. 1 Elite-Defensive-Infantry placed in Paris 5 Elite-Defensive-Infantrys and 2 Trenchess placed in Marseilles Turn Complete - French French collect 63 PUs; end with 63 PUs French creates 2 Munitionss in SZ 34
Combat Hit Differential Summary :
French regular : -0.83 Germans regular : 0.50 Ottomans regular : 1.17
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TripleA Turn Summary: French-Colonial-Africa round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD French-Colonial-Africa takes Niangara from Imperial-German-Afrika British-Commonwealth takes Southern Sudan from Imperial-German-Afrika 1 Infantry moved from Chad to Niangara 1 Infantry moved from Chad to Southern Sudan Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 40 PUs French-Colonial-Africa creates 2 Munitionss in SZ 28 French-Colonial-Africa creates 5 Munitionss in SZ 30 Fire Munitions and Combat Move - French-Colonial-Africa British-Commonwealth takes Portuguese E. Africa from Imperial-German-Afrika 5 Munitionss moved from SZ 30 to Naples 2 Munitionss moved from SZ 28 to Tunesia 1 Cavalry moved from Casablanca to Algeria 1 Cavalry moved from Algeria to Tunesia 5 Infantrys moved from Algeria to Tunesia 1 Troop-Transport moved from SZ 30 to SZ 28 2 Infantrys moved from Algeria to SZ 28 2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30 2 Infantrys moved from SZ 30 to Naples 1 Battleship moved from SZ 28 to SZ 30 1 Field-Artillery moved from Casablanca to Algeria 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry moved from Senegal to RR 87 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 87 to RR 74 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry moved from RR 74 to Algeria 2 Cavalrys moved from Lisala to French Niger 2 Fighters moved from French Niger to Hurghada 1 Fighter moved from Cameroon to Northern Sudan 5 Field-Artillerys moved from Nye Lukemba to Niangara 1 Elite-Offensive-Infantry moved from Mozambique to Portuguese E. Africa 1 Elite-Offensive-Infantry moved from Rhodesia to German E. Afrika 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Cabinda to RR 104 1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 104 to RR 96 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 96 to Nigeria 1 Train moved from RR 101 to RR 95 Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 3 Elite-Offensive-Infantrys, 2 Infantrys, 3 Mech-Infantrys and 1 Trenches; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP Battle in Tunesia French-Colonial-Africa attack with 1 Cavalry, 5 Infantrys and 2 Munitionss Ottomans defend with 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys French-Colonial-Africa roll dice for 1 Cavalry, 5 Infantrys and 2 Munitionss in Tunesia, round 2 : 1/1 hits, 1.67 expected hits Ottomans roll dice for 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys in Tunesia, round 2 : 2/1 hits, 1.83 expected hits 1 Infantry owned by the Ottomans and 2 Infantrys owned by the French-Colonial-Africa lost in Tunesia 2 Munitionss owned by the French-Colonial-Africa lost in Tunesia French-Colonial-Africa roll dice for 1 Cavalry and 3 Infantrys in Tunesia, round 3 : 1/1 hits, 0.67 expected hits Ottomans roll dice for 2 Field-Artillerys, 3 Infantrys and 3 Mech-Infantrys in Tunesia, round 3 : 2/1 hits, 1.67 expected hits 1 Infantry owned by the Ottomans and 2 Infantrys owned by the French-Colonial-Africa lost in Tunesia 1 Infantry owned by the French-Colonial-Africa and 1 Cavalry owned by the French-Colonial-Africa retreated to Algeria Ottomans win with 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is -4 Casualties for French-Colonial-Africa: 4 Infantrys and 2 Munitionss Casualties for Ottomans: 2 Infantrys Battle in Naples French-Colonial-Africa attack with 2 Infantrys and 5 Munitionss Germans defend with 2 Infantrys French-Colonial-Africa roll dice for 2 Infantrys and 5 Munitionss in Naples, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 Infantrys in Naples, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French-Colonial-Africa and 2 Infantrys owned by the Germans lost in Naples 5 Munitionss owned by the French-Colonial-Africa lost in Naples French-Colonial-Africa win , taking Naples from Germans. Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry and 5 Munitionss Casualties for Germans: 2 Infantrys Battle in Hurghada French-Colonial-Africa attack with 2 Fighters Ottomans defend with 1 Infantry French-Colonial-Africa roll dice for 2 Fighters in Hurghada, round 2 : 1/0 hits, 1.00 expected hits Ottomans roll dice for 1 Infantry in Hurghada, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Ottomans lost in Hurghada French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Ottomans: 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 2 Fighters moved from Hurghada to Northern Sudan 1 Destroyer moved from SZ 30 to SZ 32 Place Units - French-Colonial-Africa 1 Trenches placed in Casablanca 2 Infantrys placed in Casablanca 3 Elite-Offensive-Infantrys and 3 Mech-Infantrys placed in Senegal Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 41 PUs; end with 41 PUs French-Colonial-Africa creates 7 Munitionss in SZ 30
Combat Hit Differential Summary :
Germans regular : 0.67 French-Colonial-Africa regular : -0.33 Ottomans regular : 0.33
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TripleA Turn Summary: Austrians round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD 3 Battlecruisers and 2 Battleships moved from SZ 31 to SZ 32 2 Heavy-Artillerys moved from Tuscany to Rome Load Munitions - Austrians Austrians collect 0 PUs; end with 70 PUs Austrians creates 2 Gas-Munitionss in Rome Austrians creates 7 Munitionss in SZ 32 Fire Munitions and Combat Move - Austrians 3 Munitionss moved from SZ 32 to SZ 82 3 Munitionss moved from SZ 32 to SZ 34 1 Munitions moved from SZ 32 to SZ 34 7 Infantrys moved from Trieste to SZ 31 1 Infantry moved from Trieste to SZ 31 4 Destroyers, 8 Infantrys, 4 Submarines and 1 Troop-Transport moved from SZ 31 to SZ 32 5 Fighters and 22 Infantrys moved from Tuscany to Rome 1 Zeppelin moved from Trieste to Rome 2 Zeppelins moved from Vienna to Rome 1 Zeppelin moved from Trieste to Rome 8 Infantrys moved from SZ 32 to Sicily 12 Infantrys moved from Venice to Piedmont 3 Infantrys moved from Trieste to Venice 6 Infantrys moved from Vienna to RR 40 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 46 6 Infantrys moved from RR 46 to Tuscany 1 Armored-Train and 1 Train moved from RR 39 to RR 40 1 Infantry moved from Galacia to Vienna 1 Infantry moved from Moldova to Galacia 1 Infantry moved from Galacia to Vienna 1 Infantry moved from Bulgaria to Serbia 1 Infantry moved from Romania to Hungary Purchase Units - Austrians Austrians buy 2 Heavy-Artillerys, 22 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - Austrians Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Austrians creates battle in territory OVER THE TOP Austrians creates battle in territory By DKJD Battle in SZ 34 Austrians attack with 4 Munitionss French defend with 2 Battlecruisers Austrians roll dice for 4 Munitionss in SZ 34, round 2 : 2/1 hits, 1.33 expected hits 2 Battlecruisers owned by the French lost in SZ 34 4 Munitionss owned by the Austrians lost in SZ 34 French win, taking By DKJD from French with no units remaining. Battle score for attacker is 24 Casualties for French: 2 Battlecruisers Casualties for Austrians: 4 Munitionss Battle in SZ 82 Austrians attack with 3 Munitionss British defend with 1 Destroyer Austrians roll dice for 3 Munitionss in SZ 82, round 2 : 1/0 hits, 1.00 expected hits 1 Destroyer owned by the British lost in SZ 82 3 Munitionss owned by the Austrians lost in SZ 82 British win with no units remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Casualties for Austrians: 3 Munitionss Battle in SZ 32 Austrians attack with 3 Battlecruisers, 2 Battleships, 4 Destroyers, 4 Submarines and 1 Troop-Transport French-Colonial-Africa defend with 1 Destroyer Austrians roll dice for 4 Submarines in SZ 32, round 2 : 1/1 hits, 1.33 expected hits French-Colonial-Africa roll dice for 1 Destroyer in SZ 32, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French-Colonial-Africa lost in SZ 32 Austrians win, taking SZ 32 from French with 3 Battlecruisers, 2 Battleships, 4 Destroyers, 4 Submarines and 1 Troop-Transport remaining. Battle score for attacker is 8 Casualties for French-Colonial-Africa: 1 Destroyer Battle in Sicily Battle in Rome Austrians attack with 5 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys, 22 Infantrys and 4 Zeppelins Italians defend with 9 Elite-Defensive-Infantrys, 1 Factory, 6 Infantrys, 1 Shipyard and 8 Trenchess; French defend with 1 Elite-Defensive-Infantry; French-Colonial-Africa defend with 1 Fighter; Americans defend with 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks Austrians roll Gas dice in Rome : 1/1 hits, 1.33 expected hits 1 Elite-Offensive-Infantry owned by the Americans lost in Rome Austrians roll dice for 5 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys, 22 Infantrys and 4 Zeppelins in Rome, round 2 : 10/1 hits, 10.50 expected hits Units damaged: 8 Trenchess owned by the Italians and 2 Tanks owned by the Americans Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 10 Infantrys, 2 Tanks and 8 Trenchess in Rome, round 2 : 8/1 hits, 7.50 expected hits 8 Infantrys owned by the Austrians lost in Rome 2 Gas-Munitionss owned by the Austrians lost in Rome Austrians roll dice for 5 Fighters, 2 Heavy-Artillerys, 14 Infantrys and 4 Zeppelins in Rome, round 3 : 10/1 hits, 9.17 expected hits Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 10 Infantrys, 2 Tanks and 8 Trenchess in Rome, round 3 : 8/1 hits, 7.50 expected hits 8 Trenchess owned by the Italians, 8 Infantrys owned by the Austrians and 2 Infantrys owned by the Italians lost in Rome Austrians roll dice for 5 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Zeppelins in Rome, round 4 : 7/1 hits, 6.83 expected hits Italians roll dice for 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 8 Infantrys and 2 Tanks in Rome, round 4 : 7/1 hits, 7.17 expected hits 6 Infantrys owned by the Austrians, 3 Infantrys owned by the Americans, 4 Infantrys owned by the Italians and 1 Fighter owned by the Austrians lost in Rome 4 Zeppelins owned by the Austrians and 4 Fighters owned by the Austrians retreated 2 Heavy-Artillerys owned by the Austrians retreated to Tuscany Italians win, taking Sicily from Italians with 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -7 Casualties for Americans: 1 Elite-Offensive-Infantry and 3 Infantrys Casualties for Austrians: 1 Fighter, 2 Gas-Munitionss and 22 Infantrys Casualties for Italians: 6 Infantrys and 8 Trenchess Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD Non Combat Move - Austrians 2 Fighters moved from Rome to Piedmont 1 Fighter moved from Rome to Tuscany 1 Fighter moved from Rome to Tuscany 4 Zeppelins moved from Rome to Trieste 1 AA-Gun moved from Venice to Tuscany 1 AA-Gun moved from Hungary to Trieste Place Units - Austrians 2 Trenchess placed in Tuscany 2 Heavy-Artillerys and 4 Infantrys placed in Trieste Austrians undo move 2. 1 Heavy-Artillery and 5 Infantrys placed in Trieste 1 Heavy-Artillery and 5 Infantrys placed in Venice 12 Infantrys placed in Vienna Turn Complete - Austrians Austrians collect 63 PUs; end with 63 PUs Austrians creates 7 Munitionss in SZ 32 Austrians creates 1 Gas-Munitions in Trieste Austrians creates 2 Gas-Munitionss in Tuscany Austrians creates 1 Gas-Munitions in Venice
Combat Hit Differential Summary :
Austrians Gas : -0.33 Italians regular : 0.83 French-Colonial-Africa regular : -0.33 Austrians regular : 0.83
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TripleA Turn Summary: Ottomans round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Ottomans Ottomans collect 0 PUs; end with 93 PUs Fire Munitions and Combat Move - Ottomans Ottomans takes SZ 34 from British-Commonwealth 2 Infantrys and 2 Mech-Infantrys moved from Tuscany to Naples 2 Infantrys and 2 Mech-Infantrys moved from Trieste to Tuscany 2 Infantrys and 2 Mech-Infantrys moved from Bavaria to Metz 6 Infantrys moved from Svastepole to SZ 37 1 Destroyer, 6 Infantrys and 1 Troop-Transport moved from SZ 37 to SZ 34 6 Infantrys moved from SZ 34 to Greece 2 Infantrys moved from Sarajevo to Trieste 4 Infantrys moved from Greece to Sarajevo 2 Fighters moved from Arar to Tabuk 4 Infantrys moved from Jerusalem to Tabuk 5 Infantrys moved from Bagdad to al-Hasa 1 Field-Artillery and 15 Infantrys moved from Basrah to al-Hasa 1 Zeppelin moved from Cairo to RR 90 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys moved from Tunesia to Tunis 2 Zeppelins moved from Cairo to Rome 4 Infantrys moved from Jerusalem to Tabuk 4 Infantrys moved from Arar to Jerusalem 4 Infantrys moved from Syria to Arar 4 Infantrys moved from Syria to Arar Purchase Units - Ottomans Ottomans buy 2 Battlecruisers, 2 Destroyers, 8 Infantrys, 3 Mech-Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Ottomans Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Ottomans creates battle in territory OVER THE TOP Strategic bombing raid in Rome Italians roll AA dice in Rome : 0/1 hits, 0.33 expected hits Bombing raid in Rome rolls: 1,2 and causes: 3 damage to unit: Factory Bombing raid in Rome causes 3 damage total. Battle in RR 90 Ottomans attack with 1 Zeppelin French-Colonial-Africa defend with 1 Train Ottomans roll dice for 1 Zeppelin in RR 90, round 2 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in RR 90, round 3 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in RR 90, round 4 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in RR 90, round 5 : 0/1 hits, 0.17 expected hits Ottomans roll dice for 1 Zeppelin in RR 90, round 6 : 1/1 hits, 0.17 expected hits 1 Train owned by the French-Colonial-Africa lost in RR 90 Ottomans win with 1 Zeppelin remaining. Battle score for attacker is 8 Casualties for French-Colonial-Africa: 1 Train Battle in Naples Ottomans attack with 2 Infantrys and 2 Mech-Infantrys French-Colonial-Africa defend with 1 Infantry Ottomans roll dice for 2 Infantrys and 2 Mech-Infantrys in Naples, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Naples, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the French-Colonial-Africa lost in Naples Ottomans win, taking Naples from Italians with 2 Infantrys and 2 Mech-Infantrys remaining. Battle score for attacker is 2 Casualties for French-Colonial-Africa: 1 Infantry Battle in Tabuk Ottomans attack with 2 Fighters and 8 Infantrys British-Commonwealth defend with 1 Elite-Defensive-Infantry and 2 Trenchess Ottomans roll dice for 2 Fighters and 8 Infantrys in Tabuk, round 2 : 3/1 hits, 2.33 expected hits Units damaged: 1 Trenches owned by the British-Commonwealth British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 2 Trenchess in Tabuk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Ottomans and 1 Trenches owned by the British-Commonwealth lost in Tabuk Ottomans roll dice for 2 Fighters and 7 Infantrys in Tabuk, round 3 : 2/1 hits, 2.17 expected hits British-Commonwealth roll dice for 1 Elite-Defensive-Infantry and 1 Trenches in Tabuk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Ottomans, 1 Elite-Defensive-Infantry owned by the British-Commonwealth and 1 Trenches owned by the British-Commonwealth lost in Tabuk Ottomans takes Tabuk from British-Commonwealth Ottomans win with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 5 Casualties for Ottomans: 2 Infantrys Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry and 2 Trenchess Battle in Tunis Ottomans attack with 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys French defend with 3 Infantrys Ottomans roll dice for 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys in Tunis, round 2 : 2/1 hits, 2.33 expected hits French-Colonial-Africa roll dice for 3 Infantrys in Tunis, round 2 : 0/1 hits, 0.50 expected hits 2 Infantrys owned by the French lost in Tunis Ottomans roll dice for 2 Field-Artillerys, 2 Infantrys and 3 Mech-Infantrys in Tunis, round 3 : 2/1 hits, 2.33 expected hits French-Colonial-Africa roll dice for 1 Infantry in Tunis, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Ottomans and 1 Infantry owned by the French lost in Tunis Ottomans takes Tunis from French-Colonial-Africa Ottomans win with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys remaining. Battle score for attacker is 4 Casualties for French: 3 Infantrys Casualties for Ottomans: 1 Infantry Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD Non Combat Move - Ottomans 2 Fighters moved from Tabuk to Jerusalem 1 Zeppelin moved from RR 90 to Cairo 2 Zeppelins moved from Rome to Greece Place Units - Ottomans 3 Mech-Infantrys placed in Greece 1 Battlecruiser placed in SZ 34 1 Battlecruiser, 2 Destroyers and 2 Submarines placed in SZ 35 1 Infantry placed in Syria 4 Infantrys placed in Basrah 3 Infantrys placed in Cairo Turn Complete - Ottomans Ottomans collect 96 PUs; end with 97 PUs Ottomans creates 1 Munitions in SZ 34 Ottomans creates 1 Munitions in SZ 35
Combat Hit Differential Summary :
Italians regular : -0.17 British-Commonwealth regular : 1.33 French-Colonial-Africa regular : 0.33 Ottomans regular : -0.00 Italians AA : -0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - British British collect 0 PUs; end with 54 PUs British creates 6 Munitionss in SZ 8 Fire Munitions and Combat Move - British 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 1 Infantry moved from Flanders to RR 118 1 Armored-Train, 2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 118 to RR 124 1 Infantry moved from RR 124 to Somme 2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from RR 124 to Somme 1 Infantry moved from Arras to Somme 2 Infantrys moved from Flanders to Ypres 3 Infantrys moved from Flanders to Arras Purchase Units - British British buy 1 Battleship, 2 Destroyers, 2 Elite-Defensive-Infantrys, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - British Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British creates battle in territory OVER THE TOP British creates battle in territory By DKJD Trigger Remove British Munitions 1: has removed 6 Munitionss owned by British in SZ 8 Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD Non Combat Move - British Place Units - British 2 Elite-Defensive-Infantrys and 2 Trenchess placed in Somme 3 Infantrys placed in Flanders 1 Battleship and 2 Destroyers placed in SZ 8 Turn Complete - British British collect 53 PUs; end with 53 PUs British creates 8 Munitionss in SZ 8
Combat Hit Differential Summary :
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TripleA Turn Summary: British-Commonwealth round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser and 3 Battleships moved from SZ 50 to SZ 41 Load Munitions - British-Commonwealth British-Commonwealth collect 0 PUs; end with 91 PUs British-Commonwealth creates 7 Munitionss in SZ 41 Fire Munitions and Combat Move - British-Commonwealth 1 Zeppelin moved from Oman to Cairo 1 Armored-Train moved from RR 113 to RR 108 2 Elite-Defensive-Infantrys moved from S. Rhodesia to RR 113 2 Elite-Defensive-Infantrys and 1 Train moved from RR 113 to RR 110 2 Elite-Defensive-Infantrys moved from RR 110 to Portuguese E. Africa 4 Bombers moved from Rhodesia to Oman 2 Zeppelins moved from India to Basrah 3 Bombers moved from India to Oman 1 Fighter moved from Rhodesia to British E. Africa 2 Freighters moved from SZ 50 to SZ 43 1 Destroyer moved from SZ 50 to SZ 43 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50 British-Commonwealth undo move 12. 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from German E. Afrika to SZ 50 2 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Troop-Transport moved from SZ 50 to SZ 41 2 Elite-Offensive-Infantrys and 3 Field-Artillerys moved from SZ 41 to Oman 2 Elite-Offensive-Infantrys moved from German E. Afrika to SZ 50 1 Elite-Defensive-Infantry moved from Mumbaza to SZ 50 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 1 Freighter moved from SZ 50 to SZ 41 1 Elite-Defensive-Infantry and 2 Elite-Offensive-Infantrys moved from SZ 41 to Oman Purchase Units - British-Commonwealth British-Commonwealth buy 2 Bombers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 5 Fighters, 2 Infantrys and 2 Trenchess; Remaining resources: 5 PUs; Combat - British-Commonwealth Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches British-Commonwealth creates battle in territory OVER THE TOP Strategic bombing raid in Basrah Ottomans roll AA dice in Basrah : 1/1 hits, 0.33 expected hits 1 Zeppelin killed by AA Bombing raid in Basrah rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Basrah causes 2 damage total. Strategic bombing raid in Cairo Ottomans roll AA dice in Cairo : 0/1 hits, 0.17 expected hits Bombing raid in Cairo rolls: 0 and causes: 0 damage to unit: Factory Bombing raid in Cairo causes 0 damage total. Battle in RR 108 British-Commonwealth attack with 1 Armored-Train Imperial-German-Afrika defend with 1 Armored-Train and 1 Train British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 2 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train and 1 Train in RR 108, round 2 : 0/1 hits, 0.33 expected hits 1 Train owned by the Imperial-German-Afrika lost in RR 108 British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 3 : 0/1 hits, 0.33 expected hits British-Commonwealth roll dice for 1 Armored-Train in RR 108, round 4 : 1/1 hits, 0.67 expected hits Imperial-German-Afrika roll dice for 1 Armored-Train in RR 108, round 4 : 0/1 hits, 0.33 expected hits 1 Armored-Train owned by the Imperial-German-Afrika lost in RR 108 British-Commonwealth win . Battle score for attacker is 13 Casualties for Imperial-German-Afrika: 1 Armored-Train and 1 Train Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD Trigger Remove British-Commonwealth Munitions 1: has removed 7 Munitionss owned by British-Commonwealth in SZ 41 Non Combat Move - British-Commonwealth 1 Zeppelin moved from Basrah to Oman 1 Zeppelin moved from Cairo to Oman Place Units - British-Commonwealth 5 Fighters placed in India 2 Bombers placed in S. Africa 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Infantrys placed in German E. Afrika 2 Trenchess placed in Oman Turn Complete - British-Commonwealth British-Commonwealth collect 70 PUs; end with 75 PUs British-Commonwealth creates 7 Munitionss in SZ 41
Combat Hit Differential Summary :
Imperial-German-Afrika regular : -1.00 British-Commonwealth regular : 0.00 Ottomans AA : 0.50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - Italians Italians collect 0 PUs; end with 22 PUs Purchase Units - Italians Italians repair damage of 3x Factory; Remaining resources: 19 PUs; Italians buy 3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; Combat - Italians Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Italians creates battle in territory OVER THE TOP Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD Non Combat Move - Italians Place Units - Italians 3 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 13 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 2 units repaired. 1 Battlecruiser moved from SZ 27 to SZ 29 Load Munitions - Americans Americans collect 0 PUs; end with 56 PUs Americans creates 2 Munitionss in SZ 20 Americans creates 1 Munitions in SZ 24 Americans creates 1 Munitions in SZ 29 Fire Munitions and Combat Move - Americans 1 Munitions moved from SZ 29 to Tuscany 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from Portugal to SZ 27 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 27 to SZ 29 1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 29 to Tuscany 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry and 2 Tanks moved from Rome to Tuscany 2 Troop-Transports moved from SZ 30 to SZ 29 3 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 4 Tanks moved from Marseilles to SZ 29 1 Troop-Transport moved from SZ 27 to SZ 29 1 Elite-Offensive-Infantry moved from Marseilles to SZ 29 3 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 4 Tanks moved from SZ 29 to Tuscany 1 Battleship and 1 Destroyer moved from SZ 20 to SZ 27 2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 20 to SZ 22 2 Elite-Offensive-Infantrys and 9 Infantrys moved from SZ 22 to Bordeaux 3 Infantrys moved from SZ 22 to Bordeaux 1 Battlecruiser and 1 Destroyer moved from SZ 24 to SZ 20 1 Zeppelin moved from United States to Bordeaux 1 Bomber moved from United States to Portugal 1 Zeppelin moved from United States to Bordeaux Purchase Units - Americans Americans buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Tank and 1 Troop-Transport; Remaining resources: 1 PUs; Combat - Americans Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Americans creates battle in territory OVER THE TOP Battle in Tuscany Americans attack with 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks Germans defend with 6 Cavalrys and 2 Fighters; Ottomans defend with 2 Infantrys and 2 Mech-Infantrys; Austrians defend with 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys, 1 Munitions and 8 Tanks in Tuscany, round 2 : 9/1 hits, 8.67 expected hits Austrians roll dice for 1 AA-Gun, 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys, 2 Mech-Infantrys and 4 Trenchess in Tuscany, round 2 : 6/0 hits, 6.00 expected hits Units damaged: 6 Tanks owned by the Americans 1 AA-Gun owned by the Austrians and 4 Trenchess owned by the Austrians lost in Tuscany 1 Munitions owned by the Americans lost in Tuscany Americans roll dice for 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 8 Tanks in Tuscany, round 3 : 8/1 hits, 8.33 expected hits Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys, 8 Infantrys and 2 Mech-Infantrys in Tuscany, round 3 : 6/0 hits, 6.00 expected hits Units damaged: 2 Tanks owned by the Americans 2 Infantrys owned by the Ottomans, 2 Elite-Defensive-Infantrys owned by the Americans, 6 Infantrys owned by the Austrians and 2 Infantrys owned by the Americans lost in Tuscany Americans roll dice for 4 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 4 : 7/1 hits, 7.67 expected hits Austrians roll dice for 6 Cavalrys, 4 Fighters, 2 Heavy-Artillerys and 2 Mech-Infantrys in Tuscany, round 4 : 5/1 hits, 4.67 expected hits 4 Elite-Defensive-Infantrys owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 6 Cavalrys owned by the Germans lost in Tuscany Americans roll dice for 4 Elite-Offensive-Infantrys and 8 Tanks in Tuscany, round 5 : 7/1 hits, 6.67 expected hits Austrians roll dice for 4 Fighters, 2 Heavy-Artillerys and 1 Mech-Infantry in Tuscany, round 5 : 4/1 hits, 3.50 expected hits 2 Fighters owned by the Germans, 2 Heavy-Artillerys owned by the Austrians, 4 Elite-Offensive-Infantrys owned by the Americans, 1 Mech-Infantry owned by the Ottomans and 2 Fighters owned by the Austrians lost in Tuscany Americans win, taking Tuscany from Austrians with 8 Tanks remaining. Battle score for attacker is 88 Casualties for Austrians: 1 AA-Gun, 2 Fighters, 2 Heavy-Artillerys, 6 Infantrys and 4 Trenchess Casualties for Americans: 6 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Infantrys and 1 Munitions Casualties for Ottomans: 2 Infantrys and 2 Mech-Infantrys Casualties for Germans: 6 Cavalrys and 2 Fighters Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 24 Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20 Non Combat Move - Americans Place Units - Americans 2 Destroyers and 1 Troop-Transport placed in SZ 24 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 1 Tank placed in United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Americans creates 1 Munitions in SZ 20 Americans creates 2 Munitionss in SZ 27 Americans creates 1 Munitions in SZ 29
Combat Hit Differential Summary :
Americans regular : -0.33 Austrians regular : 0.83
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD 1 Battlecruiser moved from SZ 7 to SZ 8 Germans take SZ 9 from British 1 Battleship moved from SZ 7 to SZ 8 Load Munitions - Germans Germans collect 0 PUs; end with 142 PUs Germans creates 1 Gas-Munitions in Bar-Le-Duc Germans creates 1 Gas-Munitions in Bavaria Germans creates 1 Gas-Munitions in Brussels Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions in Piedmont Germans creates 3 Munitionss in SZ 8 Germans creates 3 Gas-Munitionss in Silesia Germans creates 2 Gas-Munitionss in Vimy Fire Munitions and Combat Move - Germans 4 Destroyers and 10 Submarines moved from SZ 7 to SZ 8 1 Zeppelin moved from Kiel to SZ 8 1 Zeppelin moved from Berlin to SZ 8 1 Zeppelin moved from Bar-Le-Duc to SZ 8 5 Infantrys moved from Venice to Tuscany 2 Cavalrys moved from Innsbruck to Tuscany 3 Cavalrys and 13 Infantrys moved from Piedmont to Tuscany 3 Cavalrys moved from Trieste to Tuscany 7 Infantrys moved from Innsbruck to Venice 1 Heavy-Artillery moved from Bavaria to Innsbruck 2 Cavalrys moved from Bavaria to Venice 1 Cavalry moved from Bohemia to Venice 1 Train moved from RR 39 to RR 20 2 Field-Artillerys and 3 Heavy-Artillerys moved from Silesia to Bohemia 3 Infantrys moved from Bavaria to Innsbruck 12 Infantrys moved from Saxony to Innsbruck 2 Armored-Trains and 1 Train moved from RR 119 to RR 122 2 Fighters moved from Brussels to Vimy 1 Infantry moved from Paschendale to Vimy 8 Infantrys moved from Brussels to Vimy 1 Cavalry moved from Argonne to Douamont 1 Infantry moved from Metz to Nancy 1 Infantry moved from Metz to Luneville Purchase Units - Germans Germans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer, 4 Emplace-Heavy-Artillerys, 1 Freighter, 3 Heavy-Artillerys, 23 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; Combat - Germans Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Germans creates battle in territory OVER THE TOP Germans creates battle in territory By DKJD Battle in Tuscany Germans attack with 8 Cavalrys and 18 Infantrys Americans defend with 8 Tanks Germans roll dice for 8 Cavalrys and 18 Infantrys in Tuscany, round 2 : 4/1 hits, 4.33 expected hits Italians roll dice for 8 Tanks in Tuscany, round 2 : 3/1 hits, 2.67 expected hits 3 Infantrys owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany Germans roll dice for 8 Cavalrys and 15 Infantrys in Tuscany, round 3 : 4/1 hits, 3.83 expected hits Italians roll dice for 4 Tanks in Tuscany, round 3 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Germans and 4 Tanks owned by the Americans lost in Tuscany Germans win, taking By DKJD from British, taking Tuscany from Italians with 8 Cavalrys and 14 Infantrys remaining. Battle score for attacker is 88 Casualties for Germans: 4 Infantrys Casualties for Americans: 8 Tanks Battle in SZ 8 Germans attack with 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss, 10 Submarines and 3 Zeppelins British defend with 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport; French defend with 5 Harbor-Defensess Germans roll dice for 10 Submarines in SZ 8, round 2 : 5/1 hits, 4.83 expected hits Units damaged: 4 Battleships owned by the British Germans roll dice for 1 Battlecruiser, 1 Battleship, 4 Destroyers, 3 Munitionss and 3 Zeppelins in SZ 8, round 2 : 4/1 hits, 4.33 expected hits British roll dice for 4 Battleships, 5 Destroyers, 8 Harbor-Defensess and 1 Troop-Transport in SZ 8, round 2 : 5/1 hits, 5.67 expected hits Units damaged: 1 Battleship owned by the Germans 1 Troop-Transport owned by the British, 4 Destroyers owned by the Germans, 2 Harbor-Defensess owned by the French and 2 Harbor-Defensess owned by the British lost in SZ 8 3 Munitionss owned by the Germans lost in SZ 8 Germans roll dice for 10 Submarines in SZ 8, round 3 : 5/1 hits, 4.83 expected hits Germans roll dice for 1 Battlecruiser, 1 Battleship and 3 Zeppelins in SZ 8, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 4 Battleships, 5 Destroyers and 4 Harbor-Defensess in SZ 8, round 3 : 5/0 hits, 5.00 expected hits 4 Submarines owned by the Germans, 3 Harbor-Defensess owned by the French, 3 Destroyers owned by the British, 1 Battleship owned by the Germans and 1 Harbor-Defenses owned by the British lost in SZ 8 Germans roll dice for 6 Submarines in SZ 8, round 4 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 4 : 1/0 hits, 1.00 expected hits British roll dice for 4 Battleships and 2 Destroyers in SZ 8, round 4 : 3/1 hits, 3.33 expected hits 3 Submarines owned by the Germans, 2 Battleships owned by the British and 2 Destroyers owned by the British lost in SZ 8 Germans roll dice for 3 Submarines in SZ 8, round 5 : 1/1 hits, 1.50 expected hits 1 Battleship owned by the British lost in SZ 8 Germans roll dice for 1 Battlecruiser and 3 Zeppelins in SZ 8, round 5 : 1/0 hits, 1.00 expected hits British roll dice for 1 Battleship in SZ 8, round 5 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans and 1 Battleship owned by the British lost in SZ 8 Germans win, taking SZ 8 from British with 1 Battlecruiser, 2 Submarines and 3 Zeppelins remaining. Battle score for attacker is 59 Casualties for Germans: 1 Battleship, 4 Destroyers, 3 Munitionss and 8 Submarines Casualties for British: 4 Battleships, 5 Destroyers, 3 Harbor-Defensess and 1 Troop-Transport Casualties for French: 5 Harbor-Defensess Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Silesia Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bar-Le-Duc Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Piedmont Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel Trigger Remove Germans Munitions 1: has removed 2 Gas-Munitionss owned by Germans in Vimy Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Brussels Non Combat Move - Germans 2 Zeppelins moved from SZ 8 to Bavaria 1 Zeppelin moved from SZ 8 to Kiel 1 Infantry moved from Pomerania to Kiel 1 Infantry moved from Berlin to Pomerania 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Pomerania 1 Infantry moved from Berlin to Hanover 1 Infantry moved from Berlin to Saxony Place Units - Germans 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Piedmont 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Bar-Le-Duc 1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 2 Trenchess placed in Vimy 1 Emplace-Heavy-Artillery and 3 Infantrys placed in Brussels 1 Infantry placed in Vimy 1 Infantry placed in Bar-Le-Duc 1 Battlecruiser, 1 Destroyer and 1 Freighter placed in SZ 9 5 Infantrys placed in Piedmont 6 Infantrys placed in Bavaria 3 Infantrys placed in Kiel 1 Bomber and 4 Infantrys placed in Berlin Trigger EmplaceGermans-Piedmont: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Bar-Le-Duc Trigger EmplaceGermans-Brussels: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Brussels Trigger EmplaceGermans-Vimy: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Vimy Trigger EmplaceGermans-Piedmont: Germans has 1 Heavy-Artillery-Emplacement placed in Piedmont Trigger EmplaceGermans-Bar-Le-Duc: Germans has 1 Heavy-Artillery-Emplacement placed in Bar-Le-Duc Trigger EmplaceGermans-Brussels: Germans has 1 Heavy-Artillery-Emplacement placed in Brussels Trigger EmplaceGermans-Vimy: Germans has 1 Heavy-Artillery-Emplacement placed in Vimy Turn Complete - Germans Germans collect 142 PUs; end with 142 PUs Germans creates 1 Gas-Munitions and 2 Munitionss in Bar-Le-Duc Germans creates 3 Gas-Munitionss in Bohemia Germans creates 2 Munitionss in Brussels Germans creates 1 Gas-Munitions in Innsbruck Germans creates 10 Munitionss in Kiel Germans creates 1 Gas-Munitions and 2 Munitionss in Piedmont Germans creates 1 Munitions in SZ 8 Germans creates 1 Munitions in SZ 9 Germans creates 2 Gas-Munitionss and 2 Munitionss in Vimy
Combat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.00 British regular : -0.67
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TripleA Turn Summary: Imperial-German-Afrika round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD Imperial-German-Afrika takes I. Somaliland from Italians 1 Infantry moved from Abyssinia to I. Somaliland Combat - Imperial-German-Afrika Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches Imperial-German-Afrika creates battle in territory OVER THE TOP Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD Non Combat Move - Imperial-German-Afrika Turn Complete - Imperial-German-Afrika
Combat Hit Differential Summary :
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WOW! Finally, the moment we've all been waiting for. America had a huge victory liberating Tuscany, smashing through the Austrian ranks outside Rome to the tune of a +88 battle score.
However, the tank divisions were heavily damaged and had no infantry or fortifications to protected them. German troops quickly counter-attacked and took back Tuscany with a battle score of ... you guessed it ... +88.
Germany broke through the English Channel, hoping to disrupt the Atlantic convoys once and for all.
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@djabwana Nice tanks. Not sure about the headlights or the end of the barrel, but for WWI my money is on them
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@beelee Hahaha thanks, BUT these were all @GenerationKILL 's tanks. I haven't built a single one this game- in fact, I never do, I'm not a believer (despite the fact that they are 2 hitpoint and 4 offense in our game)
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@djabwana Guderian and Patton are shaking their heads lol
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You gotta post the right picture John lol......that's a WW2 Stuart tank.
Here's Patton in WWI, only this time he went down in glory a little earlier than expected......outlived by the Red Barron I guess.
John your strategy has been mountains of troops supported by Zeppelins, which I might add, won't be an option next game due to unit adjustments. You might want to start warming up to armor a little more -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD Load Munitions - French French collect 0 PUs; end with 63 PUs Fire Munitions and Combat Move - French 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 12 Infantrys moved from Marseilles to Piedmont 1 Zeppelin moved from Paris to Piedmont 1 Elite-Defensive-Infantry and 1 Infantry moved from Paris to Marseilles 1 Infantry moved from Chaumont to Rhiems French take Rhiems from Germans 1 Infantry moved from Chaumont to Argonne French take Argonne from Germans 1 Field-Artillery and 6 Infantrys moved from Chaumont to Chantilly 2 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Chantilly to Soissons 6 Infantrys moved from Picardy to RR 17 1 Armored-Train, 6 Infantrys and 1 Train moved from RR 17 to RR 37 6 Infantrys moved from RR 37 to Marseilles Purchase Units - French French buy 2 Destroyers, 2 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry, 4 Harbor-Defensess, 7 Infantrys and 1 Zeppelin; Remaining resources: 0 PUs; Combat - French Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French creates battle in territory OVER THE TOP French creates battle in territory By DKJD Battle in Piedmont French attack with 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin Germans defend with 1 AA-Gun, 1 Factory, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 5 Infantrys and 2 Trenchess; Austrians defend with 2 Fighters and 12 Infantrys Germans roll AA dice in Piedmont : 0/1 hits, 0.17 expected hits French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 12 Infantrys and 1 Zeppelin in Piedmont, round 2 : 5/1 hits, 4.67 expected hits Units damaged: 1 Heavy-Artillery-Emplacement owned by the Germans Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement, 17 Infantrys and 2 Trenchess in Piedmont, round 2 : 5/1 hits, 5.17 expected hits 2 Trenchess owned by the Germans and 5 Infantrys owned by the French lost in Piedmont French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 7 Infantrys and 1 Zeppelin in Piedmont, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 AA-Gun, 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 17 Infantrys in Piedmont, round 3 : 5/1 hits, 5.17 expected hits 1 AA-Gun owned by the Germans, 3 Infantrys owned by the Austrians and 5 Infantrys owned by the French lost in Piedmont French roll dice for 5 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Zeppelin in Piedmont, round 4 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 14 Infantrys in Piedmont, round 4 : 5/1 hits, 4.67 expected hits 3 Infantrys owned by the Austrians, 2 Infantrys owned by the French, 2 Elite-Offensive-Infantrys owned by the French and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont 1 Zeppelin owned by the French retreated 1 Field-Artillery owned by the French and 4 Elite-Defensive-Infantrys owned by the French retreated to Marseilles Germans win, taking By DKJD from Germans with 2 Fighters, 1 Heavy-Artillery, 1 Heavy-Artillery-Emplacement and 11 Infantrys remaining. Battle score for attacker is -10 Casualties for French: 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 12 Infantrys Casualties for Germans: 1 AA-Gun and 2 Trenchess Casualties for Austrians: 6 Infantrys Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by Germans to Piedmont: 1 AA-Gun EDIT: Removing units owned by Austrians from Piedmont: 1 Infantry EDIT: Turning off Edit Mode 1 Freighter moved from SZ 30 to SZ 29 1 Zeppelin moved from Piedmont to Marseilles Place Units - French 1 Destroyer and 2 Harbor-Defensess placed in SZ 29 1 Destroyer and 2 Harbor-Defensess placed in SZ 8 2 Elite-Defensive-Infantrys and 1 Infantry placed in Marseilles 1 Elite-Offensive-Infantry and 2 Infantrys placed in Chantilly 3 Infantrys placed in Picardy French undo move 4. 1 Elite-Offensive-Infantry, 1 Infantry and 1 Zeppelin placed in Chantilly 2 Infantrys placed in Burgundy Turn Complete - French French collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans AA : -0.17 Germans regular : -0.00
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TripleA Turn Summary: French-Colonial-Africa round 14
TripleA Turn Summary for game: Over The Top, version: 1.0.0
Game History
Round: 14 Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD French-Colonial-Africa takes Tunesia from Ottomans British-Commonwealth takes Hurghada from Ottomans British-Commonwealth takes Abyssinia from Imperial-German-Afrika British-Commonwealth takes Uganda from Imperial-German-Afrika 3 Elite-Offensive-Infantrys and 3 Mech-Infantrys moved from Senegal to Casablanca 1 Infantry moved from Algeria to Tunesia 2 Cavalrys moved from French Niger to Hurghada 1 Infantry moved from Southern Sudan to Abyssinia 1 Infantry moved from Niangara to Uganda 5 Field-Artillerys moved from Niangara to Southern Sudan 1 Fighter moved from Northern Sudan to I. Somaliland 2 Fighters moved from Northern Sudan to Oman 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Nigeria to RR 96 1 Armored-Train, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Train moved from RR 96 to RR 98 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from RR 98 to Southern Sudan 1 Elite-Offensive-Infantry moved from German E. Afrika to Mumbaza 1 Elite-Offensive-Infantry moved from Portuguese E. Africa to German E. Afrika 1 Train moved from RR 95 to RR 87 Load Munitions - French-Colonial-Africa French-Colonial-Africa collect 0 PUs; end with 41 PUs French-Colonial-Africa creates 7 Munitionss in SZ 30 Fire Munitions and Combat Move - French-Colonial-Africa 7 Munitionss moved from SZ 30 to Tunis 1 Troop-Transport moved from SZ 30 to SZ 28 French-Colonial-Africa undo move 2. French-Colonial-Africa undo move 1. 7 Munitionss moved from SZ 30 to Sicily 1 Troop-Transport moved from SZ 30 to SZ 28 3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Algeria to SZ 28 2 Infantrys moved from Casablanca to SZ 28 1 Elite-Defensive-Infantry moved from Algeria to SZ 28 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 2 Infantrys and 1 Troop-Transport moved from SZ 28 to SZ 30 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Infantrys moved from SZ 30 to Tunis 1 Field-Artillery moved from SZ 30 to Tunis Purchase Units - French-Colonial-Africa French-Colonial-Africa buy 1 Armored-Train, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Fighters, 1 Infantry and 2 Trenchess; Remaining resources: 0 PUs; Combat - French-Colonial-Africa Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches French-Colonial-Africa creates battle in territory OVER THE TOP French-Colonial-Africa creates battle in territory I. Somaliland Battle in Sicily French-Colonial-Africa attack with 7 Munitionss Austrians defend with 8 Infantrys French-Colonial-Africa roll dice for 7 Munitionss in Sicily, round 2 : 3/1 hits, 2.33 expected hits 3 Infantrys owned by the Austrians lost in Sicily 7 Munitionss owned by the French-Colonial-Africa lost in Sicily Austrians win with 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Austrians: 3 Infantrys Casualties for French-Colonial-Africa: 7 Munitionss Battle in Tunis French-Colonial-Africa attack with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys Ottomans defend with 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Tunis, round 2 : 2/0 hits, 2.00 expected hits Ottomans roll dice for 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys in Tunis, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Ottomans, 1 Infantry owned by the French-Colonial-Africa and 1 Mech-Infantry owned by the Ottomans lost in Tunis French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry in Tunis, round 3 : 2/1 hits, 1.83 expected hits Ottomans roll dice for 2 Field-Artillerys and 2 Mech-Infantrys in Tunis, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the French-Colonial-Africa and 2 Mech-Infantrys owned by the Ottomans lost in Tunis French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Tunis, round 4 : 2/1 hits, 1.67 expected hits Ottomans roll dice for 2 Field-Artillerys in Tunis, round 4 : 0/1 hits, 0.67 expected hits 2 Field-Artillerys owned by the Ottomans lost in Tunis French-Colonial-Africa takes Tunis from Ottomans French-Colonial-Africa win . Battle score for attacker is 32 Casualties for French-Colonial-Africa: 2 Infantrys Casualties for Ottomans: 2 Field-Artillerys, 1 Infantry and 3 Mech-Infantrys Battle in I. Somaliland French-Colonial-Africa attack with 1 Fighter Imperial-German-Afrika defend with 1 Infantry French-Colonial-Africa roll dice for 1 Fighter in I. Somaliland, round 2 : 1/1 hits, 0.50 expected hits Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 Infantry owned by the Imperial-German-Afrika lost in I. Somaliland French-Colonial-Africa win . Battle score for attacker is 2 Casualties for Imperial-German-Afrika: 1 Infantry Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD Non Combat Move - French-Colonial-Africa 1 Fighter moved from I. Somaliland to B. Somaliland 1 Battlecruiser and 3 Battleships moved from SZ 30 to SZ 29 Place Units - French-Colonial-Africa Turning on Edit Mode EDIT: Removing units owned by French-Colonial-Africa from RR 74: 1 Train EDIT: Adding units owned by French-Colonial-Africa to RR 87: 1 Train EDIT: Turning off Edit Mode 2 Trenchess placed in Casablanca 1 Armored-Train placed in RR 87 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal 2 Fighters placed in Casablanca Turn Complete - French-Colonial-Africa French-Colonial-Africa collect 42 PUs; end with 42 PUs French-Colonial-Africa creates 7 Munitionss in SZ 29
Combat Hit Differential Summary :
Imperial-German-Afrika regular : -0.17 French-Colonial-Africa regular : 1.67 Ottomans regular : -1.00
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@GenerationKILL Ha- I saw this pic but thought it was a french tank. Whoops.
Still, plain infantry are the best way to buy attack, defense and hit points per dollar, even without our currently overpowered Zeppelins. But I'm eager to see what others think of the armor-or-not debate once they play!
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@djabwana It is a French tank. The US didn't have any tank designs of their own in WWI so they bought hundreds of Renault tanks from the French Army.
Tanks in mass are the perfect offensive steamroller, you just have to have enough of them, if you can afford it......and don't leave them vulnerable to the counterattack......like I did.
I was actually going to retreat them back to the ships before all your units were killed, leaving ideally only 1-2 enemies left, but I miss-calculated and overshot