TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    FirstStrike and multiple land battle rounds

    Scheduled Pinned Locked Moved Map Making
    30 Posts 2 Posters 5.7k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TorpedoAT Offline
      TorpedoA
      last edited by

      If i want to have only one singular instance of FirstStrike happening, i would have to put the land battle round down to 1, which leads to the absence of reatreat and stalemate.

      Any idea what i could do?

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @TorpedoA
        last edited by

        @TorpedoA You could try getting rid of first strike and use the "isAAforCombatOnly" . Set the "maxAAattacks" to how many rounds you want and the "targetsAA" to what you want it to hit.

        It'll attack before normal combat and if it hits the target doesn't shoot back.

        TorpedoAT 1 Reply Last reply Reply Quote 0
        • TorpedoAT Offline
          TorpedoA @beelee
          last edited by

          @beelee Thanks.
          The problem is that i wanted to go for FirstStrike to have casualties fire back.
          AA doesnt allow that unfortunately.
          I think then i go for 2 rounds and 2 First Strikes then.
          Because i feel its odd to not have stalemate and reatreat option. Even though i am not sure why.

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @TorpedoA
            last edited by

            @TorpedoA hmm... i don't think first strike casualties can fire back . If a sub hits, unless it's a two hit unit, it's immediately sunk.

            TorpedoAT 2 Replies Last reply Reply Quote 0
            • TorpedoAT Offline
              TorpedoA @beelee
              last edited by

              @beelee
              I am not expert about rule sets, but at v3 you are right.
              But i read recently that v2 destroyers allow casualties fire back.

              1 Reply Last reply Reply Quote 0
              • TorpedoAT Offline
                TorpedoA @beelee
                last edited by

                @beelee
                Here it was stated multiple times. https://forums.triplea-game.org/topic/2514/idea-change-ll-neutralized-subs-roll-with-main-combat-roll

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @TorpedoA
                  last edited by

                  @TorpedoA ahh yea, i misunderstood you. I was thinking v3

                  TorpedoAT 1 Reply Last reply Reply Quote 0
                  • TorpedoAT Offline
                    TorpedoA @beelee
                    last edited by

                    @beelee In my mod, calvalry are my scramblers and first strike units. Charge as first strike.
                    And heavy spearmen or cavalry itself are my destroyers. 😳

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @TorpedoA
                      last edited by

                      @TorpedoA so i think you can have the targeted units fire back as well. With the combatAA thingy. So even if they get offed they'll shoot back. I do that with planes and ships AA. Once again those are V3 rules.

                      TorpedoAT 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee
                        last edited by

                        so you need to add that to the unit otherwise it won't

                        1 Reply Last reply Reply Quote 0
                        • TorpedoAT Offline
                          TorpedoA @beelee
                          last edited by

                          @beelee What? AA with casualties firing back? :astonished_face:
                          That would be awesome.

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @TorpedoA
                            last edited by

                            @TorpedoA yea I'll post an example in a few

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee
                              last edited by

                              @TorpedoA so here's a Tac Bomber targeting Battleship and Cruiser

                              <attachment name="triggerAttachment_PlanesTargetNaval" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentPlanesTargetNaval"/>
                              <option name="unitType" value="tactical_bomber"/>
                              <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                              <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
                              <option name="unitProperty" value="attackAA" count="1"/>
                              <option name="unitProperty" value="attackAAmaxDieSides" count="12"/>
                              <option name="unitProperty" value="offensiveAttackAA" count="2"/>
                              <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="12"/>
                              <option name="unitProperty" value="maxAAattacks" count="1"/>
                              <option name="unitProperty" value="mayOverStackAA" count="false"/>
                              <option name="unitProperty" value="damageableAA" count="true"/>
                              <option name="unitProperty" value="targetsAA" count="battleship:cruiser"/>
                              <option name="unitProperty" value="typeAA" count="TacsTargetShips"/>
                              <option name="when" value="before:germansPolitics"/>
                              <option name="uses" value="1"/>
                              </attachment>

                              And here's a Cruiser shooting it's AA at the Dive bomber

                              <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
                              <option name="unitType" value="cruiser"/>
                              <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                              <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
                              <option name="unitProperty" value="attackAA" count="1"/>
                              <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
                              <option name="unitProperty" value="offensiveAttackAA" count="1"/>
                              <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="12"/>
                              <option name="unitProperty" value="maxAAattacks" count="2"/>
                              <option name="unitProperty" value="mayOverStackAA" count="false"/>
                              <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:fighter_lr:Japanese_fighter_lr:Russian_fighter_lr:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger:bomber:Russian_bomber:Japanese_bomber"/>
                              <option name="unitProperty" value="typeAA" count="BattleshipAndCruiserAA"/>
                              <option name="when" value="before:germansPolitics"/>
                              <option name="uses" value="1"/>
                              </attachment>

                              There's some other stuff going on here, but they'll both shoot at each other before regular combat even if they get hit

                              TorpedoAT 2 Replies Last reply Reply Quote 1
                              • TorpedoAT Offline
                                TorpedoA @beelee
                                last edited by

                                @beelee But you cannot select casualties for yourself right?

                                B 1 Reply Last reply Reply Quote 0
                                • TorpedoAT Offline
                                  TorpedoA @beelee
                                  last edited by

                                  @beelee https://forums.triplea-game.org/topic/2352/how-to-select-a-specific-fighter-as-casualty

                                  I am reading now that rather recent post which you did commented on that aspect.

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @TorpedoA
                                    last edited by

                                    @TorpedoA yea if you have more than one unit that can be hit, the defender will choose. You can have different"typeAA" but it'll only go so far before it'll overamps itself. If you want one unit to have two different "types" they have to have the same number of shots at each unit. Can't have one and then stack with the other, which would allow all attacking units to hit as opposed to only one.

                                    TorpedoAT 1 Reply Last reply Reply Quote 1
                                    • TorpedoAT Offline
                                      TorpedoA @beelee
                                      last edited by

                                      @beelee LL here, so it could be slightly different situation and unit options also.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @TorpedoA
                                        last edited by

                                        @TorpedoA yea so what I ran into was I wanted the Tac to be a sub hunter with as many shots as Tacs even if only one sub but only one shot Per capital ship as a dive bomber regardless of number of Tacs. i couldn't do both so just made it one per.

                                        The DDs can shoot as many as there are against one sub though. But since the sub can also be hit by Tac, Dive Bombers will also attack it giving the defender the choice to take a sub hit instead of ship hit.

                                        Not perfect, but adds a little more to uboat and naval battles.

                                        TorpedoAT 1 Reply Last reply Reply Quote 0
                                        • TorpedoAT Offline
                                          TorpedoA @beelee
                                          last edited by

                                          @beelee
                                          Does the AA phase then take place before AirBattles too right?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @TorpedoA
                                            last edited by

                                            @TorpedoA yea pretty sure it does anyway. I'd have to check to be sure. I don't have any scenarios like that

                                            TorpedoAT 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums