combined condition attachment for triggers
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You still need 'attachTo'.
When you use 'players', 'attachTo' will be added:
<attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="players" value="Germans:Italians:Japanese"/> <option name="directOwnershipTerritories" value="Vishy France"/> </attachment>will work the same as:
<attachment name="conditionAttachmentVichyFrancecaptured" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="players" value="Italians:Japanese"/> <option name="directOwnershipTerritories" value="Vishy France"/> </attachment>Cheers...
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here we go again
general question to trigger conditions
is it possible to combine several "when" conditions?
something like...
<option name="when" value="after:britishCombatMove:after:americanCombatMove"/>
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Yes, just not the way you show it:
<option name="when" value="after:britishCombatMove"/> <option name="when" value="after:americanCombatMove"/>Will allow the same trigger to fire after both British and American combat moves.
Cheers...
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perfect! that's what I am looking for
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Next one:
*conditionType Attachment option
Parents:
userActionAttachment Options for actions
politicalActionAttachment Options for politics
conditionAttachment Options for conditions
objectiveAttachment Options for objectives
triggerAttachment Options for triggers
Parameters:
value: AND, OR, XOR, y, y-z. Defaults to AND if missing.Defines the relationship the conditions must have if there are more than one condition or rules attachment in the trigger.
AND means all conditions must be true.
OR means just one condition must be true.
XOR means that only one condition must be true while all others must be false.
'y' is an exact number of conditions
'y-z' is a range of numbers.
This option will overwrite prior occurences of itself.*- Is it possible to combine OR and AND
somenthing like ("A" or "B") AND "C"
in one single statement ?- If not possible in 1),
is it possible to have several
<option name='conditions'
in one statement ?something like
<attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
<option name='conditions' value='conditionA'/>
<option name='conditions' value='conditionB'/>
<option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
<option name='text' value='AMERICANS_AID_UK'/>
...this would mean one of them can be OR/XOR while the other one is "normal"
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Simple answer is no you can not have multiple 'conditionType' in a condition statement, as you stated. The best way to handle something like ("A" or "B") and "C" would be to put "A" and "B" in its own condition statement, then add that statement as a condition when checking "C".
Cheers...
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understood, thx
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next one:
..
<relationship type="Neutrality" player1="Germans" player2="Russians" roundValue="1"/>
<relationship type="Neutrality" player1="Italians" player2="Russians" roundValue="1"/>
..<attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="relationship" value="Germans:Russians:anyWar"/>
<option name="invert" value="true"/></attachment>
...
and
..
<attachment name="politicalActionAttachment_Germans_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
<option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>
<option name="relationshipChange" value="Germans:Russians:War"/>
<option name="relationshipChange" value="Italians:Russians:War"/>
<option name="text" value="Germany and Italy at war with Russia"/>
</attachment>should change War to both, Germany and Italy at the same time
possible ? -
Should, but what is the relationship between Germany and Italy? If the relationship is "Allied" and 'alliancesCanChainTogether' is true then it would be unnecessary to set both players if it is Germany or Italy declaring war. Of course if "War" has 'isDefaultWarPosition' set 'True' and Russia declares war on either Germany or Italy then they will be at war with both players.
But yes you should be able to change any number of relationships with a single trigger.
Cheers...
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<attachment name="XYZ" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="when" value="after:britishCombatMove"/>
<option name="conditions" value="conditionAttachmentABC"/>
<option name="removeUnits" value="8 Sea Zone:bigdestroyer" count="1"/>
<option name="placement" value="8 Sea Zone:destroyer" count="1"/>
</attachment>so this trigger works, yet it removes excatly 1 unit and replaces it by excatly 1 unit of the other type
I want this one to work any time, so 5 bigdestroyers will be replaced by 5 destroyer,
3 by 3 and so oncount="1-+"
does not work
Any help?
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@numetalfan to remove them you can use "all".
<option name="removeUnits" value="all:Rail" count="2"/>
Unfortunately that doesn't really help, as it doesn't know how many to place. The only way I know of, is to make a different condition/trigger for the number of units.
You don't wanna go too huge or it'll slow the game down. At least it seemed like it to me. But you could try 3 or 5 and then use edit for anything more.
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thx. So did I, but now the programm is doing stupid things:
If Germany buy one submarine and places that in SZ5,
there is a condition
<attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="directPresenceTerritories" value="5 Sea Zone"/>
<option name="players" value="Germans:Italians:Japanese"/>
<option name="unitPresence" value="submarine" count= "1"/>
</attachment>and a trigger
<attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="when" value="after:germanEndTurn"/>
<option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
<option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
<option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
</attachment>this one works well, the exchange works
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oops wrong trigger
<attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="when" value="after:germanEndTurn"/>
<option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
<option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
<option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
</attachment> -
but if Germany buys 2 subs
there are 2 conditions - one for 1 sub and one for 2 subs
<attachment name="conditionAttachmentSubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="directPresenceTerritories" value="5 Sea Zone"/>
<option name="players" value="Germans:Italians:Japanese"/>
<option name="unitPresence" value="submarine" count= "1"/>
</attachment><attachment name="conditionAttachment2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="directPresenceTerritories" value="5 Sea Zone"/>
<option name="players" value="Germans:Italians:Japanese"/>
<option name="unitPresence" value="submarine" count= "2"/>
</attachment>and 2 triggers
<attachment name="GsubSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="when" value="after:germanEndTurn"/>
<option name="conditions" value="conditionAttachmentSubGSZ5:conditionAttachmentAxisholdGermany"/>
<option name="removeUnits" value="5 Sea Zone:submarine" count="1"/>
<option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="1"/>
</attachment><attachment name="G2subSZ5ET" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="when" value="after:germanEndTurn"/>
<option name="conditions" value="conditionAttachment2SubGSZ5:conditionAttachmentAxisholdGermany"/>
<option name="removeUnits" value="5 Sea Zone:submarine" count="2"/>
<option name="placement" value="5 Sea Zone:submarine_in_sub_bunker" count="2"/>
</attachment>but instead of using the second trigger, the programming is using both

G2subSZ75ET: has removed 2 submarines owned by Germans in 75 Sea Zone
G2subSZ75ET: Germans has 2 submarine_in_sub_bunkers placed in 75 Sea Zone
GsubSZ75ET: Germans has 1 submarine_in_sub_bunker placed in 75 Sea ZoneSo: buying 2 subs, means 1+2 = 3 converted units
buying 3 subs, means 1+2+3 = 6 converted untishow to avoid that ?
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'count' when used in a conditionAttachment means equal to or greater then. So both statements are true if "5 Sea Zone" has 2 German subs. The triggerAttachment does not check the 'count' when using removeUnits. So if 1 unit is there and you remove 2, it will remove the 1 with out any errors.
To insure that only 1 or 2 units are removed you must check for the presents of just 1 unit. So use a condition that inverts the check for 2 and if true then there must be less then 2 units:
<attachment name="conditionAttachmentNo2SubGSZ5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="conditions" value="conditionAttachment2SubGSZ5"/> <option name="players" value="Germans:Italians:Japanese"/> <option name="invert" value="true"/> </attachment>Then add that condition to the deployment of 1 subermarine_in_sub_bunker trigger.
Cheers...
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so if you have 3 positive conditions
if1,if2,if3
and 3 negative one (with invert)
ifnot1,ifnot2,ifnot3
then the triggers would be:
triggerconvert1
...if1:ifnot2:ifnot3triggerconvert2
...if2:ifnot1:ifnot3triggerconvert3
...if3:ifnot1:ifnot2is that the logic for the xml ?
the ":" works as "AND" in this case -
When testing with count the test is for x or more. So if an zone contains 2 units, testing for 1 unit is true, testing for 2 units is true, but testing for 3 units is false. So to test for an exact number of units there needs to be another check. ie: Are there 2 or more units, and less then 3 units?
So to test for up to 3 units:
1 or more and less then 2
2 or more and less then 3
3 or moreLess then 1 testing is not needed. Also testing for less then three when test for 1.
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thx,
I understand your idea,
however "count =" is neither <= nor >=
so = 2 would count 2, but it could be 3 or 4 there.
So how to define "2 or less" or "3 and more"
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Wrong. "count"="2" is 2 or more. This only means assign the number "2" to the variable "count".
When used in conditionAttachment with "requiresUnit" then if there are 2 or more units in the zone, the statement is true.
When used in a triggerAttachment with "removesUnit" then it means remove no more then 2 units, but if there are less units that is ok, even if there are no units to remove.
It may look exact "count=2" but it is not. "count" is just variable. Like "count"="false".
Cheers...
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