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    Churchill's 1939 (thread 2)

    Scheduled Pinned Locked Moved Maps & Mods
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    • jkprinceJ Offline
      jkprince
      last edited by

      Here is the download, I hope it works
      https://drive.google.com/file/d/1DT5DaftrUYcl2SOLukkTcF4fyEgsiE0r/view?usp=sharing

      I do not know how to upload it to the github it would be nice if someone could help with that

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @jkprince
        last edited by

        @joseph-prince I have put in my queue of mods to be loaded to GitHub.

        1 Reply Last reply Reply Quote 0
        • jkprinceJ Offline
          jkprince
          last edited by jkprince

          Attempted to rebalance recently, it's quite difficult. Will post updated version (also adding light_armour unit) sometime soon.

          I am considering putting the Axis buff as an optional setting even if it might be harder to make because some players might want a harder game.

          Current version is heavily in favour of Allies because of the axis PUs being split further among an extra two members

          However, I've been taking my sweet time because of general lack of community interest- there are probably better 1940 houserules versions out there

          RogerCooperR B 2 Replies Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @jkprince
            last edited by

            @joseph-prince It is always hard to get any 1939 mod to be balanced. You may want to use a negative national objective to reduce Russian income until France falls.

            jkprinceJ 1 Reply Last reply Reply Quote 3
            • B Offline
              beelee @jkprince
              last edited by

              @joseph-prince were you able to update it with git ? Yes most people don't play new versions/mods.

              Let me know if you need help adding it to triplea via git. I'm not very good with git, but if you're patient enough, we should be able to figure it out.

              Seems pretty cool. i like 1939 mods

              1 Reply Last reply Reply Quote 0
              • A Offline
                andrewthree Moderators @jkprince
                last edited by

                @joseph-prince said in Churchill's 1939 (thread 2):

                ability to move into undefended enemy territory during non-combat

                that is very interesting. That is much needed for all maps with armored units and high unit densities. I don't like when one inf. div can slow 50 tank divisions. I guess you can use another countries' units as can openers but that is a clumsy workaround.

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee
                  last edited by beelee

                  @joseph-prince said in Churchill's 1939 (thread 2):

                  TODO: add ability to move into undefended enemy territory during non-combat, so it can fight the enemy in one territory then use its left-over movement to break further through the enemy lines

                  I don't think triplea can do this. It'd be considered a combat move. maybe there is a work around but I'm unaware of one.

                  Would be cool

                  Edit
                  To clarify. It can but you need to use edit

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @beelee
                    last edited by

                    @beelee You could try having 2 combat phases.

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      andrewthree Moderators @RogerCooper
                      last edited by

                      @rogercooper you cannot, during the second combat movement, move out of or through an area where a battle occurred during the first combat phase. You can move the EndTurn phase (which closes battles and resets everyone's movement) up in the order, but then you are doubling everybody's movement. One could design a game with smaller territories and double movement and then it might make sense.

                      1 Reply Last reply Reply Quote 0
                      • jkprinceJ Offline
                        jkprince @RogerCooper
                        last edited by

                        @rogercooper sounds good to me

                        Other things I have planned: Scripted border conflicts using movement restrictions. They'd usually last one or two turns

                        Japan and GEACPS (maybe i should just rename them to Manchuko) start the game in border conflict with USSR, Japanese can use the opportunity to destroy the soviet eastern fleet, and the two can engage the other's armies (involved territories are Buryatia, Amur, Korea and both Machurias)

                        USSR goes into limited war with Axis Minors early in the game, to simulate the Winter War and the simultaneous occupation of Bessarabia- the Axis Minors player will have to decide, and most likely they will pull out of Bessarabia (movement restrictions will prevent soviets going any further) while fight them in Vyborg and Karelia

                        Not sure what more to add, will change GEACPS colour to closer to orange

                        RogerCooperR B 2 Replies Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @jkprince
                          last edited by

                          @joseph-prince I think you will have hard time making scripted border conflicts work well. The AI will get confused (and I primarily play using the AI).

                          Of course for Finland, the Winter War was not a limited war.

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @jkprince
                            last edited by

                            @joseph-prince In case you're unaware of them, here are a couple 39 mods that may give you some ideas:

                            https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1

                            https://www.axisandallies.org/forums/topic/30608/global-europe-pacific-1939-for-1940-2nd-editon?page=1

                            @RogerCooper yea it'd work ok aginst the neutral TTys if the human was russian, but JPN/russia where one is the AI probably wouldn't. AI doesn't do good on the Global map anyway. PTV be the same I'd imagine

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