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    Camp David maps

    Scheduled Pinned Locked Moved Maps & Mods
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    • M Offline
      mattbarnes
      last edited by

      Hi all. These are an intriguing set of four maps, given the historic element. I don't know if the author is still active, or someone else has taken over maintenance but I thought I'd feed back some points:
      (a) the first map seems to be disbalanced in the Arab favour (at least in our PvP experience) so guidance should be included for a 'bid' for the Israelis (or the setup be rebalanced). I am yet to complete the other maps to be able to comment on the balance of those
      (b) the first map appears to have a number of technologies 'live' which are not mentioned in the game notes (whereas for later maps, this is specifically mentioned); also, enhanced artillery seems to favour Israel but not Arabs, whereas the game notes for that map seem to imply artillery supporting 2 infantry is intended to be universal
      (c) in all the maps, several of the technologies are 'ticked' and are mentioned as intentional in the game notes but are not working (mech inf, paras)

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @mattbarnes
        last edited by

        @mattbarnes Feel free to create your own mod using the map. The Camp David mod is fun to play against the AI, but it is not much of a simulation of the conflicts.

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        • M Offline
          mattbarnes
          last edited by

          Actually I am enjoying the maps PvP, although I may not replay them a lot after. I do not have modding capabilities, so it would be wonderful if anyone can spare the time to check if the Tech, and other game features, are operating as intended, as well as perhaps to tweak balance if suitable.

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