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    Question about alliances

    Scheduled Pinned Locked Moved Map Making
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    • TorpedoAT Offline
      TorpedoA
      last edited by

      Lets say you have a game with 4 factions and 1 faction is played by AI and the other 3 factions are played all by the player against that AI faction.

      What difference does it make if i set all of them to:

      1. without any alliances at all
      2. every particular faction is in its own alliance (4 factions = 4 alliances)
      N 1 Reply Last reply Reply Quote 1
      • N Offline
        Numetalfan @TorpedoA
        last edited by

        @torpedoa

        ★
        alliance
        Designate player alliance
        An object withinplayerList
        Parameters:

        player: Any player name in the playerList
        alliance: May have any string, those with identical values are allied
        

        There may be more than 2 alliances.

        Context:
        copy context to clipboard

        Version Compatibility:

        Since triplea version 1.3.3.0 it is preferred to use relationships instead of or in addition to alliances.
        If relationships are set, then alliances will only matter for the stats panel and any game option type victory conditions
        .

        Related:
        relationshipType
        Defines relationship types
        relationshipTypeAttachment
        Options for relationships

        TorpedoAT 1 Reply Last reply Reply Quote 1
        • TorpedoAT Offline
          TorpedoA @Numetalfan
          last edited by

          @numetalfan Thy very much. I really wanted a more differentiated style of alliance behavior, but never thought about the possibilities by relationsships, which i never used and barely noticed.

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            SilverBullet @TorpedoA
            last edited by

            @torpedoa there are several ways we handle ffas when i play.

            1: all war, all the time, no alliances, no deals, no egging on others to attack a faction.

            2: we only allow each faction to try to instigate one diplomatic function per turn, even if that action fails or is turned down, only one diplomatic action per turn.

            3: unlimited diplomatic actions per turn.

            4: adjust settings so "deals" take an extra round to "break" so there is less back-stabbing and surprises.

            5: usually when one faction is stronger then the others, there is an unspoken alliance against the strong faction.

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