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    TWW 3.0.8 ubernaut (ax) v Lich (al)

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    • L Offline
      Lich
      last edited by

      @ubernaut a couple of scramble decisions that we can handle tomorrow.

      Also I'm pretty sure the game will give me the option to decline combat and move out of sz14 in ncm. That's what I intend to do up there.

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      • ubernautU Offline
        ubernaut Moderators @Lich
        last edited by

        @lich yeah cool i'm up for whenever you want to battle you are correct about declining battle in sz14 but you also have an empty air transport in one of your attacks i do not believe that's allowed without a paratrooper.
        Screen Shot 2021-10-09 at 7.49.33 AM.png

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • L Offline
          Lich
          last edited by

          @ubernaut
          The manual had seemed unclear to me whether that attack is legal or not since its a land battle and not naval.

          If we're playing that air transports can't attack ever without escorting a paratrooper that's fine, I'll just redo my move without sending in the air transport.

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          • ubernautU Offline
            ubernaut Moderators @Lich
            last edited by

            @lich you can actually just unddo the last move you dont need to redo anything 🙂 goign to lobby now

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • L Offline
              Lich
              last edited by

              TripleA Turn Summary: Russia round 2

              TripleA Turn Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 2
              
                  Research Technology - Russia
                      Russia spend 0 on tech rolls
                          Russia roll 12,4,10,5,8,1,10,3,4,2,10 and gets 1 hit
                      Russia removing all Technology Tokens after successful research.
                      Russia discover Production
              
                  Combat Move - Russia
                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      1 russianStrategicBomber moved from Crimea to Western Ukraine
                      1 russianArtillery and 1 russianInfantry moved from Crimea to Southern Ukraine
                      1 russianFighter moved from Voronezh to Southern Ukraine
                      1 russianFighter moved from Voronezh to Orel Kursk
                      1 russianTacticalBomber moved from Leningrad to Orel Kursk
                      1 russianFighter moved from Eastern Karelia to Orel Kursk
                      2 russianInfantrys moved from Voronezh to Orel Kursk
                      1 russianFighter moved from Moscow to Orel Kursk
                      1 russianTank moved from Novgorod to Smolensk
                            Russia take Smolensk from Germany
                      1 russianTank moved from Smolensk to Voronezh
                      1 russianSubmarine moved from 29 Sea Zone to 27 Sea Zone
              
                  Combat - Russia
                      Russia creates battle in territory 14 Sea Zone
                      Germany scrambles 1 units out of Eastern Germany to defend against the attack in 27 Sea Zone
                      Strategic bombing raid in Western Ukraine
                          Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: Rail
                          Bombing raid in Western Ukraine causes 3 damage total. 
                      Battle in Orel Kursk
                          Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                          Germany defend with 1 Flagpole and 1 germanInfantry
                              Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 3/6 hits, 2.08 expected hits
                              Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                              1 germanInfantry owned by the Germany lost in Orel Kursk
                          Russia win, taking Orel Kursk from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                      Battle in Southern Ukraine
                          Russia attack with 1 russianArtillery, 1 russianFighter and 1 russianInfantry
                          Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry
                              Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                              Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits
                              Russia roll dice for 1 russianArtillery, 1 russianFighter and 1 russianInfantry in Southern Ukraine, round 3 : 2/3 hits, 0.83 expected hits
                              Germany roll dice for 1 germanInfantry in Southern Ukraine, round 3 : 0/1 hits, 0.25 expected hits
                              1 germanInfantry owned by the Germany lost in Southern Ukraine
                          Russia win, taking Southern Ukraine from Germany with 1 russianArtillery, 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 3
                          Casualties for Germany: 1 germanInfantry
                      Battle in 27 Sea Zone
                          Russia attack with 1 russianSubmarine
                          Germany defend with 1 germanBattleship, 1 germanCruiser, 2 germanDestroyers, 1 germanNavalFighter and 1 germanTransport
                          1 russianSubmarine owned by the Russia submerged
                      Moving scrambled unit from 27 Sea Zone back to originating territory: Eastern Germany
              
                  Non Combat Move - Russia
                      Note to players Russia: <body><img src="winteroffensive.png"/></body>
                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger AltayLLRussia2: China takes ownership of territory Altay
                      3 russianFighters moved from Orel Kursk to Voronezh
                      1 russianTacticalBomber moved from Orel Kursk to Voronezh
                      1 russianStrategicBomber moved from Western Ukraine to Voronezh
                      1 russianFighter moved from Southern Ukraine to Voronezh
                      1 russianArtillery moved from Eastern Ukraine to Voronezh
                      1 russianInfantry moved from Caucasus to Eastern Ukraine
                      1 russianAlpineInfantry moved from Caucasus to Voronezh
                      1 russianArtillery, 1 russianCombatEngineer, 4 russianInfantrys and 1 russianMech.Infantry moved from Stalingrad to Voronezh
                      1 russianInfantry moved from Tula to Voronezh
                      1 russianAlpineInfantry, 1 russianInfantry and 1 russianMarine moved from Western Karelia to Leningrad
                      1 russianInfantry moved from Eastern Karelia to Leningrad
                      1 Material and 1 Truck moved from Murmansk to Leningrad
                      1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
                      1 Truck and 1 russianAntiAirGun moved from Leningrad to Novgorod
                      1 Truck moved from Novgorod to Urals
                      1 Truck moved from Eastern Karelia to Archangel
                      1 Material and 1 Truck moved from Archangel to Leningrad
                      1 russianAntiTankGun and 1 russianArtillery moved from Archangel to Eastern Karelia
                      1 russianInfantry moved from Vologda to Eastern Karelia
                      1 russianTank moved from Murmansk to Leningrad
                      1 russianDestroyer and 1 russianTransport moved from 14 Sea Zone to 12 Sea Zone
                      1 britishAntiAirGun, 1 britishInfantry and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                      1 russianSubmarine moved from 104 Sea Zone to 108 Sea Zone
                      1 russianAlpineInfantry moved from Far Eastern Republic to Yakut
                      1 russianAntiTankGun and 1 russianTank moved from Irkutsk to Yakut
                      1 russianInfantry moved from Khabarovskiy Kray to Yakut
                      1 russianArtillery moved from Soviet Far East to Far Eastern Republic
                      1 Truck and 1 russianInfantry moved from Kansk to Yakut
                      1 Truck moved from Yakut to Irkutsk
                      1 Truck moved from Irkutsk to Novosibirsk
                      1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Kansk
                      1 russianMech.Infantry moved from Omsk to Novosibirsk
                      1 Train and 2 russianAntiAirGuns moved from Omsk to Yakut
                      1 Train moved from Yakut to Kansk
                      1 Train moved from Urals to Sverdlovsk
                      1 Train, 1 russianAlpineInfantry and 1 russianInfantry moved from Sverdlovsk to Kansk
                      1 Train moved from Kansk to Northern Kazahk
                      1 russianInfantry moved from Urals to Sverdlovsk
                      1 russianInfantry moved from Western Kazahk to Sverdlovsk
                      1 Truck and 1 russianAntiAirGun moved from Caucasus to Voronezh
                      1 Truck moved from Voronezh to Volgarod
                      1 russianInfantry moved from Astrakhan to Caucasus
                      1 Truck and 1 russianInfantry moved from Moscow to Voronezh
                      1 Truck moved from Voronezh to Tula
                      1 russianInfantry moved from Vologda to Eastern Karelia
                      1 russianArtillery moved from Novgorod to Leningrad
                      4 russianInfantrys moved from Novgorod to Leningrad
                      1 russianInfantry moved from Vologda to Novgorod
                      4 russianInfantrys moved from Moscow to Novgorod
                      1 russianDestroyer moved from 104 Sea Zone to 101 Sea Zone
                      2 russianDestroyers moved from 55 Sea Zone to 56 Sea Zone
              
                  Purchase Units - Russia
                      Russia buy 1 Material, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFortification, 15 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Russia
                      1 russianCombatEngineer and 1 russianInfantry placed in Irkutsk
                      1 Material and 1 russianAntiTankGun placed in Novosibirsk
                      2 russianInfantrys placed in Omsk
                      1 russianAntiAirGun and 2 russianInfantrys placed in Stalingrad
                      3 russianInfantrys and 1 russianMech.Infantry placed in Moscow
                      3 russianInfantrys placed in Volgarod
                      2 russianInfantrys placed in Vologda
                      Units in Leningrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
                      1 russianEntrenchment, 1 russianFortification and 2 russianInfantrys placed in Leningrad
              
                  Activate Technology - Russia
                      Russia activating Production
              
                  Turn Complete - Russia
                      Russia collect 74 PUs; end with 74 PUs
                      Units generate 6 techTokens; Russia end with 6 techTokens
              

              Combat Hit Differential Summary :

              Germany regular : -0.75
              Russia regular : 1.25
              

              Savegame

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              • L Offline
                Lich
                last edited by

                @ubernaut go for 🗾

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Japan round 2

                  TripleA Move Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 2
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                          Japan removing all Technology Tokens after successful research.
                          Japan discover SpecialWarfare
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Some non-combat units are destroyed: 
                              Some non-combat units are destroyed: 
                          1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                Manchuria take Khabarovskiy Kray from Russia
                          1 japaneseInfantry moved from Burma to Rangoon
                                Japan take Rangoon from Britain
                          3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                          2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                          1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                          2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                          1 japaneseInfantry moved from Anhwei to Hunan
                                Japan take Hunan from China
                          1 japaneseInfantry moved from French Indochina to Yunnan
                                Japan take Yunnan from China
                          1 japaneseTank moved from Shensi to Kwangsi
                                Japan take Kwangsi from China
                          2 japaneseMarines moved from Wake Island to 120 Sea Zone
                          2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                          2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                          4 japaneseMarines moved from Luzon to 127 Sea Zone
                          4 japaneseMarines moved from 127 Sea Zone to Phillippines
                          2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                          2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                          1 japaneseInfantry moved from Fo Kien to Hong Kong
                          1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                          1 japaneseFighter moved from Shanghai to Hong Kong
                          1 japaneseNavalFighter moved from Thailand to Hong Kong
                          1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Lich
                    last edited by

                    @lich got a couple of interesting battles here if you are around

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • L Offline
                      Lich
                      last edited by

                      @ubernaut Here now

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Lich
                        last edited by

                        @lich hey just realized i accidentally took my strat bomber as a casualty after i already took you out because of not noticing the auto picker you mind if i swap that for a tank?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • L Offline
                          Lich
                          last edited by

                          I think you took it as a casualty in the final round so it wouldn't have affected the battle outcome?
                          So yes go ahead and swap it.

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                          • L Offline
                            Lich
                            last edited by

                            @ubernaut sorry forgot to include the @

                            ubernautU 4 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Lich
                              last edited by

                              @lich cool yeah at first i was looking at it and thought i missed an aa 😛 should have that in just a few minutes

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Thailand round 2

                                TripleA Turn Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 2
                                
                                    Training Troops - Manchuria
                                        Manchuria collect 0 PUs; end with 7 PUs
                                
                                    Consolidating - Thailand
                                        Thailand collect 0 PUs; end with 7 PUs
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                            Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                        Japan removing all Technology Tokens after successful research.
                                        Japan discover SpecialWarfare
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                              Manchuria take Khabarovskiy Kray from Russia
                                        1 japaneseInfantry moved from Burma to Rangoon
                                              Japan take Rangoon from Britain
                                        3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                        2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                        1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                        2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                        1 japaneseInfantry moved from Anhwei to Hunan
                                              Japan take Hunan from China
                                        1 japaneseInfantry moved from French Indochina to Yunnan
                                              Japan take Yunnan from China
                                        1 japaneseTank moved from Shensi to Kwangsi
                                              Japan take Kwangsi from China
                                        2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                        2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                        2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                        4 japaneseMarines moved from Luzon to 127 Sea Zone
                                        4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                        2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                        2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                        1 japaneseInfantry moved from Fo Kien to Hong Kong
                                        1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                        1 japaneseFighter moved from Shanghai to Hong Kong
                                        1 japaneseNavalFighter moved from Thailand to Hong Kong
                                        1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                                
                                    Combat - Japan
                                        Battle in Yakut
                                            Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                            Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                                Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                                Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                            1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                                Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                                Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                                1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                                1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                                Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                                Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                                Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                                3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                                4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                                Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                                Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                                1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                                2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                            Some non-combat units are destroyed: 
                                            Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                            Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                            Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                        Battle in Hong Kong
                                            Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                            Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                                Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                                Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                                1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                            Some non-combat units are destroyed: 
                                            Japan converts britishDocks into different units
                                            Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                            Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                        Battle in Phillippines Islands
                                            Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                            Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                                Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                                Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                                1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                                Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                                Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                                Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                                Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                                1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                            2 japaneseNavalFighters owned by the Japan retreated
                                            Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                            Casualties for Japan: 2 japaneseMarines
                                        Battle in Phillippines
                                            Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                            Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                                Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                                Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                                1 americanArtillery owned by the Usa lost in Phillippines
                                                Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                                Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                                1 japaneseMarine owned by the Japan lost in Phillippines
                                                1 americanInfantry owned by the Usa lost in Phillippines
                                            Some non-combat units are destroyed: 
                                            Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                            Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                            Casualties for Japan: 1 japaneseMarine
                                        Note to players Japan: <body><img src="hongkong.png"/></body>
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                        EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                        EDIT: Turning off Edit Mode
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseTacticalBomber moved from Yakut to Shansi
                                        2 japaneseFighters moved from Yakut to Manchuria
                                        2 japaneseFighters moved from Yakut to Northern Manchuria
                                        2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                        2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                        1 japaneseFighter moved from Hong Kong to French Indochina
                                        2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                        1 japaneseAirTransport moved from Korea to Japan
                                        2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                        1 Truck moved from Korea to 98 Sea Zone
                                        1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                        2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                        2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                        2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                        1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                        1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                        1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                        1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                        1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                        1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                        2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                        1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                        1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                        2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                        1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                        2 Materials and 1 Train moved from Japan to Tokyo
                                        1 Train moved from Tokyo to Japan
                                        1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                        1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                        1 Truck moved from Kwangtung to Hong Kong
                                        1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                        1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                        1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                        1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                        1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                        1 japaneseInfantry moved from Inner Mongolia to Shensi
                                        2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                        2 japaneseArtillerys moved from Anhwei to Kwangtung
                                        1 japaneseCombatEngineer moved from Japan to Tokyo
                                        2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                                
                                    Purchase Units - Japan
                                        Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                        Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Japan
                                        Units in Tokyo being upgraded or consumed: 2 Materials
                                        1 ResearchCenter placed in Tokyo
                                        2 Materials placed in Japan
                                        3 japaneseDestroyers placed in 96 Sea Zone
                                        1 japaneseMech.Infantry placed in Korea
                                        1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                                
                                    Activate Technology - Japan
                                        Japan activating SpecialWarfare
                                        Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                        Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                        Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                        Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                        Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                                
                                    Turn Complete - Japan
                                        Japan collect 61 PUs; end with 61 PUs
                                        Units generate 9 techTokens; Japan end with 9 techTokens
                                        Units Change Ownership
                                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                            Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                            Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                
                                    Purchase Units - Manchuria
                                        Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                
                                    Place Units - Manchuria
                                        1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 9 PUs; end with 9 PUs
                                        Units Change Ownership
                                            Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                            Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                                
                                    Purchase Units - Thailand
                                        Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                                
                                    Place Units - Thailand
                                        2 japaneseInfantrys placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Thailand collect 7 PUs; end with 8 PUs
                                        Units Change Ownership
                                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                            Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                                

                                Combat Hit Differential Summary :

                                Britain AntiAircraftGun : -0.17
                                Japan regular : 5.33
                                Russia AntiAircraftGun : -0.25
                                Russia AntiTankGun : 0.67
                                Britain AntiTankGun : -0.17
                                Russia regular : 3.25
                                Usa regular : 0.33
                                Britain regular : -1.58
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Lich
                                  last edited by

                                  @lich go for :china:

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Lich
                                    last edited by

                                    @lich crap hang on forgot to move my BB

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Thailand round 2

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 2
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 7 PUs
                                      
                                          Consolidating - Thailand
                                              Thailand collect 0 PUs; end with 7 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                              Japan removing all Technology Tokens after successful research.
                                              Japan discover SpecialWarfare
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Some non-combat units are destroyed: 
                                                  Some non-combat units are destroyed: 
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                                    Manchuria take Khabarovskiy Kray from Russia
                                              1 japaneseInfantry moved from Burma to Rangoon
                                                    Japan take Rangoon from Britain
                                              3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                              2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                              1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                              2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                              1 japaneseInfantry moved from Anhwei to Hunan
                                                    Japan take Hunan from China
                                              1 japaneseInfantry moved from French Indochina to Yunnan
                                                    Japan take Yunnan from China
                                              1 japaneseTank moved from Shensi to Kwangsi
                                                    Japan take Kwangsi from China
                                              2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                              2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                              2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                              4 japaneseMarines moved from Luzon to 127 Sea Zone
                                              4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                              2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                              2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                              1 japaneseInfantry moved from Fo Kien to Hong Kong
                                              1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                              1 japaneseFighter moved from Shanghai to Hong Kong
                                              1 japaneseNavalFighter moved from Thailand to Hong Kong
                                              1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                                      
                                          Combat - Japan
                                              Battle in Yakut
                                                  Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                                  Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                                      Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                                      Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                                  1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                                      Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                                      Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                                      1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                                      1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                                      Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                                      Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                                      Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                                      3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                                      4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                                      Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                                      1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                                      2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                                  Some non-combat units are destroyed: 
                                                  Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                                  Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                              Battle in Hong Kong
                                                  Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                                  Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                                      Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                      Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                                      Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                                      Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                                      1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                                  Some non-combat units are destroyed: 
                                                  Japan converts britishDocks into different units
                                                  Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                                  Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                              Battle in Phillippines Islands
                                                  Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                                  Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                                      Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                                      1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                                      Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                                      Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                                      1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                                  2 japaneseNavalFighters owned by the Japan retreated
                                                  Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                                  Casualties for Japan: 2 japaneseMarines
                                              Battle in Phillippines
                                                  Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                                  Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                                      Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                                      Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                                      1 americanArtillery owned by the Usa lost in Phillippines
                                                      Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                                      Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 japaneseMarine owned by the Japan lost in Phillippines
                                                      1 americanInfantry owned by the Usa lost in Phillippines
                                                  Some non-combat units are destroyed: 
                                                  Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                                  Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                                  Casualties for Japan: 1 japaneseMarine
                                              Note to players Japan: <body><img src="hongkong.png"/></body>
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                              EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                              EDIT: Turning off Edit Mode
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseTacticalBomber moved from Yakut to Shansi
                                              2 japaneseFighters moved from Yakut to Manchuria
                                              2 japaneseFighters moved from Yakut to Northern Manchuria
                                              2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                              2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                              1 japaneseFighter moved from Hong Kong to French Indochina
                                              2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                              1 japaneseAirTransport moved from Korea to Japan
                                              2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                              1 Truck moved from Korea to 98 Sea Zone
                                              1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                              2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                              2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                              2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                              1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                              1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                              1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                              1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                              1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                              1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                              2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                              1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                              1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                              2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                              1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                              2 Materials and 1 Train moved from Japan to Tokyo
                                              1 Train moved from Tokyo to Japan
                                              1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                              1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                              1 Truck moved from Kwangtung to Hong Kong
                                              1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                              1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                              1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                              1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                              1 japaneseInfantry moved from Inner Mongolia to Shensi
                                              2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                              2 japaneseArtillerys moved from Anhwei to Kwangtung
                                              1 japaneseCombatEngineer moved from Japan to Tokyo
                                              2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                                              1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                      
                                          Purchase Units - Japan
                                              Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                              Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Japan
                                              Units in Tokyo being upgraded or consumed: 2 Materials
                                              1 ResearchCenter placed in Tokyo
                                              2 Materials placed in Japan
                                              3 japaneseDestroyers placed in 96 Sea Zone
                                              1 japaneseMech.Infantry placed in Korea
                                              1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                                      
                                          Activate Technology - Japan
                                              Japan activating SpecialWarfare
                                              Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                                      
                                          Turn Complete - Japan
                                              Japan collect 61 PUs; end with 61 PUs
                                              Units generate 9 techTokens; Japan end with 9 techTokens
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 9 PUs; end with 9 PUs
                                              Units Change Ownership
                                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                                      
                                          Place Units - Thailand
                                              2 japaneseInfantrys placed in Thailand
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 7 PUs; end with 8 PUs
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                                      

                                      Combat Hit Differential Summary :

                                      Britain AntiAircraftGun : -0.17
                                      Japan regular : 5.33
                                      Russia AntiAircraftGun : -0.25
                                      Russia AntiTankGun : 0.67
                                      Britain AntiTankGun : -0.17
                                      Russia regular : 3.25
                                      Usa regular : 0.33
                                      Britain regular : -1.58
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Lich
                                        last edited by

                                        @lich ok good to go sorry about that btw had to edit the strat bomber directly to the landing spot because it had 3 movement left but if i edit back to the battle point it only got 2 movement because it's new and doesn't have an airfield

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          Lich
                                          last edited by

                                          TripleA Move Summary: China round 2

                                          TripleA Move Summary for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 2
                                          
                                              Research Technology - China
                                                  China spend 0 on tech rolls
                                          
                                              Combat Move - China
                                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                  1 chineseInfantry moved from Northern China to Inner Mongolia
                                                        China take Inner Mongolia from Japan
                                                  1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                                  1 chineseInfantry moved from Hupeh to Hunan
                                                  1 chineseFighter moved from Eastern Szechwan to Hunan
                                                  1 chineseFighter moved from Chungking to Hunan
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            Lich
                                            last edited by

                                            @ubernaut Not much for China battles. I'm going to guess no scrambles on Shenshi.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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