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    TWW 3.0.8 ubernaut (ax) v Lich (al)

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    • L Offline
      Lich
      last edited by

      @ubernaut go for 🗾

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Move Summary: Japan round 2

        TripleA Move Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 2
        
            Research Technology - Japan
                Japan spend 0 on tech rolls
                Japan removing all Technology Tokens after successful research.
                Japan discover SpecialWarfare
        
            Combat Move - Japan
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Some non-combat units are destroyed: 
                    Some non-combat units are destroyed: 
                1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                      Manchuria take Khabarovskiy Kray from Russia
                1 japaneseInfantry moved from Burma to Rangoon
                      Japan take Rangoon from Britain
                3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                1 japaneseInfantry moved from Anhwei to Hunan
                      Japan take Hunan from China
                1 japaneseInfantry moved from French Indochina to Yunnan
                      Japan take Yunnan from China
                1 japaneseTank moved from Shensi to Kwangsi
                      Japan take Kwangsi from China
                2 japaneseMarines moved from Wake Island to 120 Sea Zone
                2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                4 japaneseMarines moved from Luzon to 127 Sea Zone
                4 japaneseMarines moved from 127 Sea Zone to Phillippines
                2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                1 japaneseInfantry moved from Fo Kien to Hong Kong
                1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                1 japaneseFighter moved from Shanghai to Hong Kong
                1 japaneseNavalFighter moved from Thailand to Hong Kong
                1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Lich
          last edited by

          @lich got a couple of interesting battles here if you are around

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • L Offline
            Lich
            last edited by

            @ubernaut Here now

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Lich
              last edited by

              @lich hey just realized i accidentally took my strat bomber as a casualty after i already took you out because of not noticing the auto picker you mind if i swap that for a tank?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • L Offline
                Lich
                last edited by

                I think you took it as a casualty in the final round so it wouldn't have affected the battle outcome?
                So yes go ahead and swap it.

                1 Reply Last reply Reply Quote 0
                • L Offline
                  Lich
                  last edited by

                  @ubernaut sorry forgot to include the @

                  ubernautU 4 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Lich
                    last edited by

                    @lich cool yeah at first i was looking at it and thought i missed an aa 😛 should have that in just a few minutes

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Thailand round 2

                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 2
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 7 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 7 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                              Japan removing all Technology Tokens after successful research.
                              Japan discover SpecialWarfare
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Some non-combat units are destroyed: 
                                  Some non-combat units are destroyed: 
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                    Manchuria take Khabarovskiy Kray from Russia
                              1 japaneseInfantry moved from Burma to Rangoon
                                    Japan take Rangoon from Britain
                              3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                              2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                              1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                              2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                              1 japaneseInfantry moved from Anhwei to Hunan
                                    Japan take Hunan from China
                              1 japaneseInfantry moved from French Indochina to Yunnan
                                    Japan take Yunnan from China
                              1 japaneseTank moved from Shensi to Kwangsi
                                    Japan take Kwangsi from China
                              2 japaneseMarines moved from Wake Island to 120 Sea Zone
                              2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                              2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                              4 japaneseMarines moved from Luzon to 127 Sea Zone
                              4 japaneseMarines moved from 127 Sea Zone to Phillippines
                              2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                              2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                              1 japaneseInfantry moved from Fo Kien to Hong Kong
                              1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                              1 japaneseFighter moved from Shanghai to Hong Kong
                              1 japaneseNavalFighter moved from Thailand to Hong Kong
                              1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                      
                          Combat - Japan
                              Battle in Yakut
                                  Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                  Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                      Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                      Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                  1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                      Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                      Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                      1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                      1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                      Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                      Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                      Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                      3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                      4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                      Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                      Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                      1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                      2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                  Some non-combat units are destroyed: 
                                  Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                  Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                  Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                              Battle in Hong Kong
                                  Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                  Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                      Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                      Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                      Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                      Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                      1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                  Some non-combat units are destroyed: 
                                  Japan converts britishDocks into different units
                                  Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                  Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                              Battle in Phillippines Islands
                                  Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                  Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                      Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                      1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                      Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                      Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                      Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                      1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                  2 japaneseNavalFighters owned by the Japan retreated
                                  Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                  Casualties for Japan: 2 japaneseMarines
                              Battle in Phillippines
                                  Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                  Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                      Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                      Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                      1 americanArtillery owned by the Usa lost in Phillippines
                                      Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                      Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                      1 japaneseMarine owned by the Japan lost in Phillippines
                                      1 americanInfantry owned by the Usa lost in Phillippines
                                  Some non-combat units are destroyed: 
                                  Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                  Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                  Casualties for Japan: 1 japaneseMarine
                              Note to players Japan: <body><img src="hongkong.png"/></body>
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Turning on Edit Mode
                              EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                              EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                              EDIT: Turning off Edit Mode
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              1 japaneseTacticalBomber moved from Yakut to Shansi
                              2 japaneseFighters moved from Yakut to Manchuria
                              2 japaneseFighters moved from Yakut to Northern Manchuria
                              2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                              2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                              1 japaneseFighter moved from Hong Kong to French Indochina
                              2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                              1 japaneseAirTransport moved from Korea to Japan
                              2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                              1 Truck moved from Korea to 98 Sea Zone
                              1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                              2 japaneseInfantrys moved from Japan to 98 Sea Zone
                              2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                              2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                              1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                              1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                              1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                              1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                              1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                              1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                              2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                              1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                              1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                              2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                              1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                              2 Materials and 1 Train moved from Japan to Tokyo
                              1 Train moved from Tokyo to Japan
                              1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                              1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                              1 Truck moved from Kwangtung to Hong Kong
                              1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                              1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                              1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                              1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                              1 japaneseInfantry moved from Inner Mongolia to Shensi
                              2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                              2 japaneseArtillerys moved from Anhwei to Kwangtung
                              1 japaneseCombatEngineer moved from Japan to Tokyo
                              2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                      
                          Purchase Units - Japan
                              Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                              Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Japan
                              Units in Tokyo being upgraded or consumed: 2 Materials
                              1 ResearchCenter placed in Tokyo
                              2 Materials placed in Japan
                              3 japaneseDestroyers placed in 96 Sea Zone
                              1 japaneseMech.Infantry placed in Korea
                              1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                      
                          Activate Technology - Japan
                              Japan activating SpecialWarfare
                              Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                              Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                              Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                      
                          Turn Complete - Japan
                              Japan collect 61 PUs; end with 61 PUs
                              Units generate 9 techTokens; Japan end with 9 techTokens
                              Units Change Ownership
                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                      
                          Purchase Units - Manchuria
                              Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                      
                          Turn Complete - Manchuria
                              Manchuria collect 9 PUs; end with 9 PUs
                              Units Change Ownership
                                  Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                      
                          Purchase Units - Thailand
                              Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                      
                          Place Units - Thailand
                              2 japaneseInfantrys placed in Thailand
                      
                          Turn Complete - Thailand
                              Thailand collect 7 PUs; end with 8 PUs
                              Units Change Ownership
                                  Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                  Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                      

                      Combat Hit Differential Summary :

                      Britain AntiAircraftGun : -0.17
                      Japan regular : 5.33
                      Russia AntiAircraftGun : -0.25
                      Russia AntiTankGun : 0.67
                      Britain AntiTankGun : -0.17
                      Russia regular : 3.25
                      Usa regular : 0.33
                      Britain regular : -1.58
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Lich
                        last edited by

                        @lich go for :china:

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Lich
                          last edited by

                          @lich crap hang on forgot to move my BB

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Thailand round 2

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 2
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 7 PUs
                            
                                Consolidating - Thailand
                                    Thailand collect 0 PUs; end with 7 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 5,1,10,3,2,12,1,4,1,11,12 and gets 2 hits
                                    Japan removing all Technology Tokens after successful research.
                                    Japan discover SpecialWarfare
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Some non-combat units are destroyed: 
                                        Some non-combat units are destroyed: 
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                          Manchuria take Khabarovskiy Kray from Russia
                                    1 japaneseInfantry moved from Burma to Rangoon
                                          Japan take Rangoon from Britain
                                    3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys and 5 japaneseInfantrys moved from Northern Manchuria to Yakut
                                    2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber moved from Manchuria to Yakut
                                    1 japaneseMech.Infantry and 2 japaneseTanks moved from Chahar to Yakut
                                    2 japaneseFighters and 1 japaneseStrategicBomber moved from Shansi to Yakut
                                    1 japaneseInfantry moved from Anhwei to Hunan
                                          Japan take Hunan from China
                                    1 japaneseInfantry moved from French Indochina to Yunnan
                                          Japan take Yunnan from China
                                    1 japaneseTank moved from Shensi to Kwangsi
                                          Japan take Kwangsi from China
                                    2 japaneseMarines moved from Wake Island to 120 Sea Zone
                                    2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
                                    2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
                                    4 japaneseMarines moved from Luzon to 127 Sea Zone
                                    4 japaneseMarines moved from 127 Sea Zone to Phillippines
                                    2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                                    2 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                                    1 japaneseInfantry moved from Fo Kien to Hong Kong
                                    1 japaneseAntiTankGun, 1 japaneseInfantry, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from Kwangtung to Hong Kong
                                    1 japaneseFighter moved from Shanghai to Hong Kong
                                    1 japaneseNavalFighter moved from Thailand to Hong Kong
                                    1 japaneseNavalFighter moved from 93 Sea Zone to Hong Kong
                            
                                Combat - Japan
                                    Battle in Yakut
                                        Japan attack with 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks
                                        Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                            Russia roll AntiAircraftGun dice in Yakut : 0/3 hits, 0.25 expected hits
                                            Russia roll AntiTankGun dice in Yakut : 1/1 hits, 0.17 expected hits
                                        1 japaneseMech.Infantry owned by the Japan lost in Yakut
                                            Japan roll dice for 3 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 4 japaneseFighters, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 2 : 6/21 hits, 4.83 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Yakut, round 2 : 4/15 hits, 4.67 expected hits
                                            1 japaneseAntiTankGun owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Yakut
                                            1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia, 1 russianMech.Infantry owned by the Russia and 3 russianAntiAirGuns owned by the Russia lost in Yakut
                                            Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                                            Japan roll dice for 3 japaneseAlpineInfantrys, 4 japaneseArtillerys, 4 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 3 : 6/18 hits, 4.33 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys, 1 russianAntiTankGun, 1 russianCombatEngineer, 1 russianEntrenchment and 4 russianInfantrys in Yakut, round 3 : 6/9 hits, 3.75 expected hits
                                            3 japaneseArtillerys owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Yakut
                                            4 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Yakut
                                            Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 2 japaneseTanks in Yakut, round 4 : 5/12 hits, 3.00 expected hits
                                            Russia roll dice for 2 russianAlpineInfantrys and 1 russianEntrenchment in Yakut, round 4 : 3/3 hits, 1.33 expected hits
                                            1 japaneseArtillery owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                                            2 russianAlpineInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Yakut
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Yakut from Russia with 1 japaneseAlpineInfantry, 4 japaneseFighters, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 0
                                        Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 4 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseStrategicBomber
                                        Casualties for Russia: 2 russianAlpineInfantrys, 3 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 4 russianInfantrys, 1 russianMech.Infantry and 1 russianTank
                                    Battle in Hong Kong
                                        Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                        Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                            Britain roll AntiAircraftGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                            Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                                            Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 5/8 hits, 1.67 expected hits
                                            Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 0/4 hits, 1.58 expected hits
                                            1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                        Some non-combat units are destroyed: 
                                        Japan converts britishDocks into different units
                                        Japan win, taking Hong Kong from Britain with 1 japaneseAntiTankGun, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank remaining. Battle score for attacker is 17
                                        Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                                    Battle in Phillippines Islands
                                        Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                                        Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                            Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 0/4 hits, 1.33 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                            Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 3 : 0/3 hits, 1.08 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 3 : 0/1 hits, 0.42 expected hits
                                            Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 4 : 0/3 hits, 1.08 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines Islands, round 4 : 1/1 hits, 0.42 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines Islands
                                        2 japaneseNavalFighters owned by the Japan retreated
                                        Usa win with 1 americanInfantry remaining. Battle score for attacker is -8
                                        Casualties for Japan: 2 japaneseMarines
                                    Battle in Phillippines
                                        Japan attack with 4 japaneseMarines and 2 japaneseNavalFighters
                                        Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                            Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 1/6 hits, 1.67 expected hits
                                            Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                            1 americanArtillery owned by the Usa lost in Phillippines
                                            Japan roll dice for 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 3 : 3/6 hits, 1.67 expected hits
                                            Usa roll dice for 1 americanInfantry in Phillippines, round 3 : 1/1 hits, 0.50 expected hits
                                            1 japaneseMarine owned by the Japan lost in Phillippines
                                            1 americanInfantry owned by the Usa lost in Phillippines
                                        Some non-combat units are destroyed: 
                                        Japan win, taking Phillippines from Usa with 3 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                        Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                                        Casualties for Japan: 1 japaneseMarine
                                    Note to players Japan: <body><img src="hongkong.png"/></body>
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Japan from Yakut: 1 japaneseTank
                                    EDIT: Adding units owned by Japan to Shansi: 1 japaneseStrategicBomber
                                    EDIT: Turning off Edit Mode
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseTacticalBomber moved from Yakut to Shansi
                                    2 japaneseFighters moved from Yakut to Manchuria
                                    2 japaneseFighters moved from Yakut to Northern Manchuria
                                    2 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
                                    2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                                    1 japaneseFighter moved from Hong Kong to French Indochina
                                    2 japaneseNavalFighters moved from Hong Kong to 96 Sea Zone
                                    1 japaneseAirTransport moved from Korea to Japan
                                    2 japaneseNavalFighters moved from 126 Sea Zone to 91 Sea Zone
                                    1 Truck moved from Korea to 98 Sea Zone
                                    1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                                    2 japaneseInfantrys moved from Japan to 98 Sea Zone
                                    2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                    2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                                    2 japaneseInfantrys moved from 96 Sea Zone to Shanghai
                                    1 Truck, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                                    1 Truck and 3 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                    1 japaneseInfantry moved from Wake Island to 120 Sea Zone
                                    1 japaneseCarrier, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 123 Sea Zone
                                    1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                                    1 japaneseCarrier, 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 127 Sea Zone
                                    2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                    1 japaneseCarrier moved from 126 Sea Zone to 96 Sea Zone
                                    1 japaneseCarrier moved from 126 Sea Zone to 127 Sea Zone
                                    2 japaneseSubmarines moved from 115 Sea Zone to 126 Sea Zone
                                    1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser and 2 japaneseTransports moved from 93 Sea Zone to 91 Sea Zone
                                    2 Materials and 1 Train moved from Japan to Tokyo
                                    1 Train moved from Tokyo to Japan
                                    1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut
                                    1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Shansi
                                    1 Truck moved from Kwangtung to Hong Kong
                                    1 japaneseAntiTankGun, 1 japaneseArtillery, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Kwangsi
                                    1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
                                    1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria
                                    1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                    1 japaneseArtillery and 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria
                                    1 japaneseInfantry moved from Inner Mongolia to Shensi
                                    2 japaneseAlpineInfantrys and 2 japaneseArtillerys moved from Inner Mongolia to Shansi
                                    2 japaneseArtillerys moved from Anhwei to Kwangtung
                                    1 japaneseCombatEngineer moved from Japan to Tokyo
                                    2 japaneseArtillerys and 2 japaneseInfantrys moved from Thailand to Burma
                                    1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                            
                                Purchase Units - Japan
                                    Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 0 techTokens; 
                                    Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Japan
                                    Units in Tokyo being upgraded or consumed: 2 Materials
                                    1 ResearchCenter placed in Tokyo
                                    2 Materials placed in Japan
                                    3 japaneseDestroyers placed in 96 Sea Zone
                                    1 japaneseMech.Infantry placed in Korea
                                    1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
                            
                                Activate Technology - Japan
                                    Japan activating SpecialWarfare
                                    Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
                                    Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
                            
                                Turn Complete - Japan
                                    Japan collect 61 PUs; end with 61 PUs
                                    Units generate 9 techTokens; Japan end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                        Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseArtillery and 1 japaneseInfantry placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 9 PUs; end with 9 PUs
                                    Units Change Ownership
                                        Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 1 japaneseInfantry
                            
                                Purchase Units - Thailand
                                    Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                            
                                Place Units - Thailand
                                    2 japaneseInfantrys placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 7 PUs; end with 8 PUs
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                        Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                            

                            Combat Hit Differential Summary :

                            Britain AntiAircraftGun : -0.17
                            Japan regular : 5.33
                            Russia AntiAircraftGun : -0.25
                            Russia AntiTankGun : 0.67
                            Britain AntiTankGun : -0.17
                            Russia regular : 3.25
                            Usa regular : 0.33
                            Britain regular : -1.58
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @Lich
                              last edited by

                              @lich ok good to go sorry about that btw had to edit the strat bomber directly to the landing spot because it had 3 movement left but if i edit back to the battle point it only got 2 movement because it's new and doesn't have an airfield

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • L Offline
                                Lich
                                last edited by

                                TripleA Move Summary: China round 2

                                TripleA Move Summary for game: Total World War: December 1941 3.0

                                Game History

                                Round: 2
                                
                                    Research Technology - China
                                        China spend 0 on tech rolls
                                
                                    Combat Move - China
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        1 chineseInfantry moved from Northern China to Inner Mongolia
                                              China take Inner Mongolia from Japan
                                        1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                        1 chineseInfantry moved from Hupeh to Hunan
                                        1 chineseFighter moved from Eastern Szechwan to Hunan
                                        1 chineseFighter moved from Chungking to Hunan
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  Lich
                                  last edited by

                                  @ubernaut Not much for China battles. I'm going to guess no scrambles on Shenshi.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Lich
                                    last edited by

                                    @lich up for a quick battle if you want

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • L Offline
                                      Lich
                                      last edited by

                                      TripleA Turn Summary: China round 2

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 2
                                      
                                          Research Technology - China
                                              China spend 0 on tech rolls
                                                  China roll 5,11,2 and gets 0 hits
                                      
                                          Combat Move - China
                                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                              1 chineseInfantry moved from Northern China to Inner Mongolia
                                                    China take Inner Mongolia from Japan
                                              1 chineseInfantry and 1 chineseTank moved from Hupeh to Shensi
                                              1 chineseInfantry moved from Hupeh to Hunan
                                              1 chineseFighter moved from Eastern Szechwan to Hunan
                                              1 chineseFighter moved from Chungking to Hunan
                                              EDIT: 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
                                      
                                          Combat - China
                                              Battle in 96 Sea Zone
                                                  Japan attack with 1 japaneseBattleship-damaged
                                                  Britain defend with 2 britishSubmarines
                                                  2 britishSubmarines owned by the Britain submerged
                                              Battle in Shensi
                                                  China attack with 1 chineseInfantry and 1 chineseTank
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                      China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                      China roll dice for 1 chineseInfantry and 1 chineseTank in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Shensi
                                                  China winJapan winJapan win, taking 96 Sea Zone from Neutral with 1 japaneseBattleship-damaged remaining with 1 japaneseBattleship-damaged remaining, taking Shensi from Japan with 1 chineseInfantry and 1 chineseTank remaining. Battle score for attacker is 3
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Battle in Hunan
                                                  China attack with 2 chineseFighters and 1 chineseInfantry
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                      China roll dice for 2 chineseFighters and 1 chineseInfantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                                      Japan roll dice for 1 japaneseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 japaneseInfantry owned by the Japan lost in Hunan
                                                  China win, taking Hunan from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3
                                                  Casualties for Japan: 1 japaneseInfantry
                                      
                                          Non Combat Move - China
                                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                              2 chineseFighters moved from Hunan to Chungking
                                              3 chineseInfantrys moved from Northern China to Inner Mongolia
                                              1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Inner Mongolia
                                              1 chineseAlpineInfantry moved from Northern China to Inner Mongolia
                                              1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Inner Mongolia
                                              1 chineseInfantry moved from Singkiang to Tsinghai
                                              1 Truck moved from Northern China to Singkiang
                                              2 chineseInfantrys moved from Kweichow to Eastern Szechwan
                                              1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                                              1 chineseInfantry moved from Kansu to Inner Mongolia
                                              1 chineseInfantry moved from Chungking to Eastern Szechwan
                                              1 chineseInfantry moved from Chungking to Eastern Szechwan
                                              1 Truck moved from Chungking to Kweichow
                                              1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
                                              1 chineseCombatEngineer moved from Hupeh to Chungking
                                              1 Material and 1 Truck moved from Hupeh to Chungking
                                              1 chineseArtillery moved from Chungking to Eastern Szechwan
                                              1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Ningsia to Kansu
                                              1 chineseInfantry moved from Hupeh to Chungking
                                              1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                                              1 chineseTank moved from Western Szechwan to Chungking
                                      
                                          Purchase Units - China
                                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                              China buy 4 chineseAlpineInfantrys and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                                      
                                          Place Units - China
                                              3 chineseAlpineInfantrys placed in Chungking
                                              1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China
                                              2 chineseInfantrys placed in Singkiang
                                      
                                          Turn Complete - China
                                              China collect 26 PUs; end with 26 PUs
                                              Units generate 3 techTokens; China end with 6 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Japan regular : -0.83
                                      China regular : -0.17
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        Lich
                                        last edited by

                                        TripleA Move Summary: Britain round 2

                                        TripleA Move Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 2
                                        
                                            Research Technology - Britain
                                                Note to players Britain: <body><img src="tobruk.png"/></body>
                                                Note to players Britain: <body><img src="hongkong.png"/></body>
                                                Britain spend 0 on tech rolls
                                        
                                            Combat Move - Britain
                                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                1 britishDestroyer moved from 24 Sea Zone to 23 Sea Zone
                                                1 britishStrategicBomber moved from Central Britain to 41 Sea Zone
                                                1 britishDestroyer moved from 59 Sea Zone to 41 Sea Zone
                                                1 britishSubmarine moved from 24 Sea Zone to 23 Sea Zone
                                                1 britishTransport moved from 53 Sea Zone to 72 Sea Zone
                                                1 britishMarine moved from Abyssinia to 72 Sea Zone
                                                1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone
                                                1 britishMarine moved from Western Egypt to 53 Sea Zone
                                                2 britishMarines moved from 53 Sea Zone to Crete
                                                1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Crete
                                                2 britishInfantrys moved from Bengal to Rangoon
                                                1 britishNavalFighter moved from Sumatra to Rangoon
                                                1 britishStrategicBomber moved from Malay to Burma
                                        

                                        Savegame

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                                        • L Offline
                                          Lich
                                          last edited by

                                          @ubernaut battles on deck

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                                          • ubernautU Offline
                                            ubernaut Moderators @Lich
                                            last edited by

                                            @lich jumping into the lobby now

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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