New Steampunk Advance Thread
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@silverbullet sorry whats the depot?
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@board-3659 where all tripleA maps can be found and downloaded.
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@silverbullet yes in fact I'll just link it
Edit: Better if the link is in the 1st post -
@silverbullet some maps you have to download at other sites, which i dont.
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@silverbullet oh ok
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I don't like that one of Nemo Pirates VC is Panama because I think it's too far for them to get and hold, especially with Martians and US there. I think Singapore makes more sense anyways
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Can someone explain to me why the Nemo Pirates AI places only marine/planes but no naval units
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@board-3659 said in New Steampunk Advance Thread:
Can someone explain to me why the Nemo Pirates AI places only marine/planes but no naval units
Given the unusual features of the Nemo Pirates in terms of the unit abilities and placement restrictions, it is not a surprise that the AI has trouble figuring out what to do. The naval units are expensive for the Nemo Pirates.
Either the scenario needs to be rewritten to make it easier for the AI to play or a human must use the edit mode to give them a naval units.
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@rogercooper Thanks
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I want to see what needs balancing in this game so I wonder if anyone is interested in playing?
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I didn't see any game notes which explain things; having alot of new units and weird stuff happening without an explanation is bad. I prefer games to have useable in-game notes/instructions so I can figure them out. If there is such an explanation, it's somehow in a non-obvious place that I can't find.
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@zlefin I can teach you and there is a manual if you unzip the game file and go to map and find the pdf. While there is some missing things (swampy couldn't add some stuff in the manual) the main things are there. Yeah, it should be in the notes, easier for newcomers than to look at a pdf.
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@zlefin just tell me when you want to play a game (if you want to)
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I need 1 more person so I can do a playtest and see whether this game is balanced (hard to determine since AI is bad at playing Nemo Pirates). Triple-A usernames: Board_3659, Glynn, Wassmuss
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OK not sure how other people are going to react but is it alright if I make the "Lore" for Steampunk Advance (Not changing what is already present, just expanding upon it).
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@board-3659 said in New Steampunk Advance Thread:
OK not sure how other people are going to react but is it alright if I make the "Lore" for Steampunk Advance (Not changing what is already present, just expanding upon it).
Go right ahead, no one will mind.
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@rogercooper Thanks, I just didn't want to people being annoyed that I "changed" the vision of what the map lore was
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So I played this Scenario 38 times. 4 times Central Powers, 4 times Entente, 13 times Martians, and 17 times Nemo Pirates.
I can safely say that when playing against AI, it favors the Allies mainly due to Austria being weak (though take that with a grain of salt) but I am getting ahead of myself. I am going to give my thought on every nation in this game every like 2 to 3 days (including this one) and basically discuss the units they have, the strategies I found, and other stuff I just can't explain because I am bad at phrasing things
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Germany [Not Finished; Editing it]
Overview
So Germany like all WWI games usually carries the Central Powers and it's not much different here (despite Austria needing to be supported from the get-go, Turkey can hold their ground). Germany's territory layout however has changed. While the European, and African Territories are not changed, its Pacific Territories had a few name changes and more importantly lost Kaiser-Wihelmland (which is the stronghold of Germany's Pacific colonies).


Germany's Pacific Theater is swapped out for an American Theater instead (A big
German/Austrian Force is in Mexico City).
So while Germany is still focusing on the European theater, it needs to focus significant effort on the Americas in order to achieve its goals there. Before we talk about that, it's crucial we talk about the units first.Units Overview
Graf-Class Zepplin

The Graf Zepplin is Germany's main Air Unit that costs 14 PU's, has 5 atk/2 def/ 5 mov, can bomb on a D6, and has an air capacity of 2. This means there are 3 major uses for it- Offensive Attacks - The 5 atk is significant and can assist in most major pushes you want to do
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It's a fun map, interesting units. but there are balance issues. And the AI does not play martians or pirates...just sits there.
Allies have a crushing advantage in income and TUV that only gets worse over time. Even if Germany takes the Russian capital, it doesn't make up for losing Austria.
US typically is boring to play early game in tripleA maps, nothing new there, but in this version that is taken to the extreme. Not fun.
Haven't played it a lot. Maybe there is some way to rush down France? But that seems unlikely
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