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    New Steampunk Advance Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @SilverBullet
      last edited by board 3659

      @silverbullet yes in fact I'll just link it
      Edit: Better if the link is in the 1st post

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      • S Offline
        SilverBullet @SilverBullet
        last edited by

        @silverbullet some maps you have to download at other sites, which i dont.

        board 3659B 1 Reply Last reply Reply Quote 1
        • board 3659B Offline
          board 3659 @SilverBullet
          last edited by

          @silverbullet oh ok

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          • board 3659B Offline
            board 3659
            last edited by

            I don't like that one of Nemo Pirates VC is Panama because I think it's too far for them to get and hold, especially with Martians and US there. I think Singapore makes more sense anyways

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            • board 3659B Offline
              board 3659
              last edited by

              Can someone explain to me why the Nemo Pirates AI places only marine/planes but no naval units

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                @board-3659 said in New Steampunk Advance Thread:

                Can someone explain to me why the Nemo Pirates AI places only marine/planes but no naval units

                Given the unusual features of the Nemo Pirates in terms of the unit abilities and placement restrictions, it is not a surprise that the AI has trouble figuring out what to do. The naval units are expensive for the Nemo Pirates.

                Either the scenario needs to be rewritten to make it easier for the AI to play or a human must use the edit mode to give them a naval units.

                board 3659B 1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper Thanks

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                  • board 3659B Offline
                    board 3659
                    last edited by

                    I want to see what needs balancing in this game so I wonder if anyone is interested in playing?

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                    • Z Offline
                      zlefin Lobby Moderators
                      last edited by

                      I didn't see any game notes which explain things; having alot of new units and weird stuff happening without an explanation is bad. I prefer games to have useable in-game notes/instructions so I can figure them out. If there is such an explanation, it's somehow in a non-obvious place that I can't find.

                      board 3659B 2 Replies Last reply Reply Quote 2
                      • board 3659B Offline
                        board 3659 @zlefin
                        last edited by board 3659

                        @zlefin I can teach you and there is a manual if you unzip the game file and go to map and find the pdf. While there is some missing things (swampy couldn't add some stuff in the manual) the main things are there. Yeah, it should be in the notes, easier for newcomers than to look at a pdf.

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                        • board 3659B Offline
                          board 3659 @zlefin
                          last edited by

                          @zlefin just tell me when you want to play a game (if you want to)

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                          • board 3659B Offline
                            board 3659
                            last edited by board 3659

                            I need 1 more person so I can do a playtest and see whether this game is balanced (hard to determine since AI is bad at playing Nemo Pirates). Triple-A usernames: Board_3659, Glynn, Wassmuss

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                            • board 3659B Offline
                              board 3659
                              last edited by board 3659

                              OK not sure how other people are going to react but is it alright if I make the "Lore" for Steampunk Advance (Not changing what is already present, just expanding upon it).

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                @board-3659 said in New Steampunk Advance Thread:

                                OK not sure how other people are going to react but is it alright if I make the "Lore" for Steampunk Advance (Not changing what is already present, just expanding upon it).

                                Go right ahead, no one will mind.

                                board 3659B 1 Reply Last reply Reply Quote 2
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper Thanks, I just didn't want to people being annoyed that I "changed" the vision of what the map lore was

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                                  • board 3659B Offline
                                    board 3659
                                    last edited by

                                    So I played this Scenario 38 times. 4 times Central Powers, 4 times Entente, 13 times Martians, and 17 times Nemo Pirates.

                                    I can safely say that when playing against AI, it favors the Allies mainly due to Austria being weak (though take that with a grain of salt) but I am getting ahead of myself. I am going to give my thought on every nation in this game every like 2 to 3 days (including this one) and basically discuss the units they have, the strategies I found, and other stuff I just can't explain because I am bad at phrasing things

                                    L 1 Reply Last reply Reply Quote 2
                                    • board 3659B Offline
                                      board 3659
                                      last edited by board 3659

                                      Germany [Not Finished; Editing it]

                                      Overview
                                      So Germany like all WWI games usually carries the Central Powers and it's not much different here (despite Austria needing to be supported from the get-go, Turkey can hold their ground). Germany's territory layout however has changed. While the European, and African Territories are not changed, its Pacific Territories had a few name changes and more importantly lost Kaiser-Wihelmland (which is the stronghold of Germany's Pacific colonies).

                                      Germany Europe.PNG

                                      Germany Africa.PNG

                                      Germany Pacific.PNG

                                      Germany's Pacific Theater is swapped out for an American Theater instead (A big
                                      German/Austrian Force is in Mexico City).

                                      Germany Mexico-City.PNG
                                      So while Germany is still focusing on the European theater, it needs to focus significant effort on the Americas in order to achieve its goals there. Before we talk about that, it's crucial we talk about the units first.

                                      Units Overview

                                      Graf-Class Zepplin graf.png
                                      The Graf Zepplin is Germany's main Air Unit that costs 14 PU's, has 5 atk/2 def/ 5 mov, can bomb on a D6, and has an air capacity of 2. This means there are 3 major uses for it

                                      1. Offensive Attacks - The 5 atk is significant and can assist in most major pushes you want to do
                                      1 Reply Last reply Reply Quote 1
                                      • L Offline
                                        luhhlz @board 3659
                                        last edited by

                                        @board-3659

                                        It's a fun map, interesting units. but there are balance issues. And the AI does not play martians or pirates...just sits there.

                                        Allies have a crushing advantage in income and TUV that only gets worse over time. Even if Germany takes the Russian capital, it doesn't make up for losing Austria.

                                        US typically is boring to play early game in tripleA maps, nothing new there, but in this version that is taken to the extreme. Not fun.

                                        Haven't played it a lot. Maybe there is some way to rush down France? But that seems unlikely

                                        board 3659B 1 Reply Last reply Reply Quote 1
                                        • board 3659B Offline
                                          board 3659 @luhhlz
                                          last edited by board 3659

                                          @luhhlz Yeah this one does have a balance issue (wasn't tested by said person).

                                          The AI does play Martians, but not Nemo pirates well. The Nemo Pirates not doing many causes
                                          the Entente to have the advantage.

                                          Germany can easily take St.Petersburg in turn 2-3 which IMO does make up for Austria being weak (Austria is basically trying to hold against the alliance which is too strong IMO in this game).

                                          The US is the boring part I completely disagree. I always deal with a German invasion of the US so unless AI is not doing that which it always does, you can't really use the US to send support. I haven't tried rushing France but I think through Belgium is the way to go through IMO Turn 2 to 3 kills of Russia is better.

                                          Also what AI are you using, Fast, Easy or Hard? Thanks for the critique though

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                                          • board 3659B Offline
                                            board 3659
                                            last edited by

                                            If I or someone to make a mod of this here are some things:

                                            Germany

                                            • Give them Dreadnoughts, probably 3 as well as at least 6 airplanes (IDK who thought giving Britain this much of a naval advantage was balanced; Dreadnoughts allow planes to be viable for Germany)

                                            • Give more ships to Germany so its navy is able to defend against the British (previous point)

                                            • Add 2-4 Deutschland Subs around the world. (This is because Germany's naval production is limited to only 2-3 areas that are constantly under threat so you never build them.)

                                            • Make the normal zeppelin cheaper (IDK why it would be more expensive than the graf zeppelin class ones which heavily outclass it, ig 10 is probably fine)

                                            France

                                            • France can't make Maginot unit (Was too overpowered for a country with an above-average economy, made France basically not be under any major pressure until late in the game, meaning they are likely the ones who will be making the offensive push first, plus the 7 maginots in Alsace-Loraine made Germany not be able to effectively threaten the French unless they go around, limit that stack to 3-4.)

                                            • Maybe make France conscripts units not need a factory but cost 3, alternatively make them not be able to cross France or limit where they can be placed (France's production allows them to be able to abuse conscripts unlike russia and buy them with no real consequences since they can, later on, buy heavy artillery or Roburs).

                                            Italy

                                            • Make the Hitman unit be a 4/0 and limit production to North Italy (Were too spamable and due to Austrias low unit amount made it nearly impossible to defend against this)

                                            • Make Militia be limited to only the Balkans (Same issue as conscripts but worse since they were a 2 cost infantry but with 1 less defense, the main issue is that you can build them in Rome so you can make stacks of them which saves money allowing you to buy more expensive units as compensation for the lower defense)

                                            • Make pontoons bridges cost 9 and be a 0/3 (They can be used to protect sea zones very cheaply at 7 pu compared with 12 pu's for a battle cruiser and 14 pu's 2 transports making 28 in total, sure it's stationary but the lack of production cancels that out and even if it didn't it would still be the sea version of the Maginot for all intents and purposes. It makes it very hard to push back the Alliance once they gained momentum in the Pacific since they can place these to defend their island's sea zones, which essentially prevents the Nemo Pirates from being able to take them back without huge cost either in the battle or in the counter-attack).

                                            Austria-Hungary

                                            • Give them more units (Seriously this is sad, why do they start out with so little)

                                            • Start them out with a leviathan and let them be able to make Stormtruppen (Austria has the least diverse amount of unique units)

                                            • Let them have the dreadnought and start with 1 maybe 2 plus increase Austrian navy (Why is it so small? it was stronger or comparable to the italian one so this makes no sense)

                                            Part II tomorow

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