Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla)


  • Admin

    So in the interest of creating dialog around my suggestions I have broken the ideas into 3 separate threads in an effort to keep discussions organized.

    "Is Stealth" (ie. a submerge or hide ability) available for land units.


  • Admin

    @hepps Can you provide a little more detail around the design of the units you are thinking of using this for? Would you need isDestroyer available on land units as well to counter them?


  • Admin

    @redrum Here is the conceptual idea for the Partisan

    <attachment name="unitAttachment" attachTo="exilledalliesPartisan" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="canHide" value="true"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="partisansupriseattack"/>
      <option name="offensiveAttackAA" value="2"/>	  
      <option name="targetsAA" value="germanInfantry:germanCombatEngineer:germanAlpineInfantry:germanMarine"/>
      <option name="maxAAattacks" value="1"/>
      <option name="maxRoundsAA" value="-1"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="isLandTransportable" value="true"/>
      <option name="transportCost" value="2"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="4"/>
      <option name="bombingBonus" value="-2"/>
      <option name="bombingTargets" value="Truck:Material:Train:Rail:Factory:Aircraftplant:Barracks:Researchcenter:Airfield"/>
      <option name="requiresUnits" value="germanOccupiedCity"/>
      <option name="requiresUnits" value="italianOccupiedCity"/>
      <option name="requiresUnits" value="japaneseOccupiedCity"/>	  
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="unitPlacementOnlyAllowedIn" value="Paris:Bordeaux:Brest:LeHavre:Lyon:Amsterdam:Brussels:Warsaw:Lwow:Wilna:Copenhagen:Oslo:Trondheim:Bergen"/>

  • Admin

    @hepps Intriguing. Both AA attack and SBR but very little attack/defense. I like the concept. Now I need the counter unit :)


  • Admin

    @redrum uh oh Spies and Anti-Spies, Guerillas and Command units.. more Tylenol required :)


  • Admin

    @redrum Will provide tonight. Just had to get this to you since you made me stay up half the night thinking about it. =)


  • Admin

    @hepps Whatever do you mean I let you two brainstorm?

    Wife dragging me to bed was a good thing :)


  • Admin

    btw I read the convo EXCELLENT THOUGHTS! about clarifications etc


  • Admin

    @prastle Yes was a very productive convo.


  • Admin

    @redrum Ok I couldn't wait. =)

    <attachment name="unitAttachment" attachTo="germanSpy" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canHide" value="true"/>
      <option name="cancelsHide" value="Partisan:1:Spy:1"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="isAAforBombingThisUnitOnly" value="false"/>
      <option name="isAAforFlyOverOnly" value="false"/>
      <option name="typeAA" value="Spyespionageattack"/>
      <option name="offensiveAttackAA" value="2"/>
      <option name="attackAA" value="3"/>  
      <option name="targetsAA" value="Diplomat:Spy:Patrisan"/>
      <option name="maxAAattacks" value="1"/>
      <option name="maxRoundsAA" value="-1"/>
      <option name="mayOverStackAA" value="true"/>  
      <option name="transportCost" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="bombingMaxDieSides" value="4"/>
      <option name="bombingBonus" value="-2"/>
      <option name="bombingTargets" value="Truck:Material:Train:Rail:Factory:Aircraftplant:Barracks:Researchcenter:Airfield"/>
      <option name="isLandTransportable" value="true"/>
      <option name="isAirTransportable" value="true"/>
      <option name="requiresUnits" value="germanCity:germanBarracks"/>
      <option name="canInvadeOnlyFrom" value="none"/>
      <option name="canBeGivenByTerritoryTo" value="Germany"/>
      <option name="unitPlacementOnlyAllowedIn" value="Berlin:Hamburg:Stettin:Hannover:Bremen:Cologne:Breslau:Prague:Vienna:Munich:East Prussia"/>
    </attachment>

  • Admin

    @hepps @Redrum ( psycho's :) )


  • Admin

    @Hepps @redrum If the spies become captured can we get tunneling options to escape the prison camp :) ? Sounds great I hope you guys pull it off!


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