💥 1941 Global Command Decision - Official Thread
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Latest version v250 ready for download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button(be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
Enjoy!.
v250- Sea Zone PUs now shown on map
- Sea Zone PU x190 positioning to left of the Convoy/owner flag
- Kamikaze-Plane can only placed with Industry-Hvy, so only Japan, did * include Industry-Med
- Kamikaze unitsNotAllowed to fly over 28 East Asia land territories to encourage AI to use them verses ships, uses a terrain effect called "no-asia"
- Kamikaze canNotTarget Destroyers removed as it does target Destroyers
- War Bonds now with 1 Tech, now 4d4, was 2x Techs with 1d6 each
- Manual has been updated with above
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Current v250 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested minimum stable TripleA version 
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
.
Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
Latest version v255 ready for download in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button(be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
Enjoy!.
v255- Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s
- To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s
- HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk
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Current v255 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested minimum stable TripleA version 
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
.
Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
Latest version v260 ready for download in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button(be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
Enjoy!.
v260- The AI players have been given another boost and should be tougher, but are they? (Thanks to @wc_sumpton, again)
- A noticeable change in German AI play is that it defends Paris better than previous versions, notice any other AI changes?
- Spain will now defend as a nation, if attacked, was as each separate territory
.
Unchanged v260 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested minimum stable TripleA version 
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
.
Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
"placementAnyTerritory" is messing with purchase and is only needed for placement.
<attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Reset_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/> <option name="playerProperty" value="placementAnyTerritory" count="false"/> <option name="when" value="before:@All-Players@Purchase"/> </attachment> <attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Set_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/> <option name="playerProperty" value="placementAnyTerritory" count="true"/> <option name="when" value="before:@All-Players@Place"/> </attachment> <!-- placementAnyTerritory makes the AI place Factories given by isAI/xml, also appears to aid the AI in defending Paris much better --> <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> <!-- <option name="placementAnySeaZone" value="true"/> --> </attachment>Cheers...
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@wc_sumpton
Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not.Update v265 incoming.
-
Latest version v265 ready for download in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button(be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
Enjoy!.
v265- Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not.

- This probably returns the AI game play as before, but we shall see
.
Unchanged v265 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested minimum stable TripleA version 
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
.
Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread - Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not.
-
Latest version v270 ready for download in TripleA.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install buttonEnjoy!
.
v270- Bunker 4pu, was 5, helps the AI buy more
- Turkey will now defend as a nation, if attacked, was as each separate territory
.
Unchanged v255 documentation, last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested TripleA version 
https://github.com/triplea-game/triplea/releases
.
Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
Well done TheDog and everyone else who has worked on this.,
I have been playing triplea on and off for 15 years or so now.
Some online but mostly AI and this is the best map I have played so far.The map is huge and the Ai handles the complexity fairly well.
I like a longer/historic game ,so I change the sea/ land battle rounds to 1 round the air to 1 or2 rounds to slow things up.
Very accurate setup. and huge map.
It is on your toes with the random sub pop up for Germany and also quite realistic when yours pop up against the AI and attack anything that is unescorted.
Keep up the good work. -
@captain0
Welcome to the forums!Thanks for the kind words and your first post

I still play it now as it does give me also the best of solo games.
Can you tell, cause I keep on improving it, hopefully for the better

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Thanks Dog.
The terrain inclusions are great.
The AI put 30 infantry into pripyet marshes and with the terrain bonuses they will be 'hard as hell' to knock out.I feel like some territories should be a little more fortified and/ or difficult to take i.e. cities could favour defenders more when they are outnumbered.
The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.
You can edit them on I know,
I don't know if other people would like it but perhaps the fort allowance per territory could be increased and the static fort upkeep be halved?Another thing that would be great is that transport planes could airlift HQ units to evacuate them from say, Africa when the Italian navy is knocked out.
I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,
On my first game AI Germany took Lenningrad on first turn.
I was a bit surprised at the effectiveness of the AI at that point.I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.Lastly whilst playing the AI some countries are close to maximum upkeep on round one.
So a solution is to edit and remove the forts you don't need and convert the value into units.
All my opinion of course but what do other people think? -
@captain0
Thanks for engaging.The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.
This could be increased but it might feel too much like WW1.
When new players come accross Bunkers, they struggled to take them, so I never thought to increase them in number. With the current stacking of other units and of 2 bunkers, it feels about right to give the Atlantic wall feel/vibe and Russian attempt at defence in depth and 1 Bunker in the Pacific gives the dug in Jap feel..
static fort upkeep be halved?
Upkeep is in whole numbers only, 0 to say 9, so no .5 allowed.
To get the equivilent of .5 you would have to double all PU purchase costs including upkeep to 2, except Bunkers they would be 1. This might mess with the current balance and it might put off human players that are so used to A&A PU costs. The Bunker upkeep cost of 1 also deters the human player from spamming them..
I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,
Yes the current NAP is weak, why would Russia declare war on Japan when it is losing to Germany. A reworking is on my TODO list

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I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.We wanted to keep the minor powers to a minimum, although realistic they slow the turn speed down, so a compromise, no Finns, just more Germans.
I hope others chime in with thoughts to your questions.
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Thanks Dog. I understand. and thanks for your reply.
Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort?
What I like most about this game are the local battles that occur due to the giant map.
Did the game ever have forested areas in Belarus region with partisans popping up?I play iron war and oil and snow maps too.
The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units..
Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed.Thanks
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