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    How to modify borders on an existing map

    Scheduled Pinned Locked Moved Map Making
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    • Davor PavlićD Offline
      Davor Pavlić
      last edited by Davor Pavlić

      The edge borders are the only borders the map recognizes.

      220bd79a-2634-47eb-8faa-3fa8b07c8796-image.png

      PantherP 1 Reply Last reply Reply Quote 0
      • PantherP Online
        Panther Admin Moderators @Davor Pavlić
        last edited by

        @davor-pavlić
        Please upload the entire map-file, so we can take a look at it.

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        Davor PavlićD 1 Reply Last reply Reply Quote 1
        • Davor PavlićD Offline
          Davor Pavlić @Panther
          last edited by

          @panther

          https://drive.google.com/drive/folders/1d4lOQ2CbHLe_YhN-n6Gy3XuAaWHuE6lX?usp=sharing

          Contains a map without any changes to edges of the map, and a map with added edges.

          PantherP 2 Replies Last reply Reply Quote 0
          • PantherP Online
            Panther Admin Moderators @Davor Pavlić
            last edited by Panther

            @davor-pavlić

            You didn't turn antialiasing off, so your lines are not pure black, what is necessary.

            Example:

            example.png

            See:
            https://github.com/triplea-game/triplea/blob/master/docs/map-making/tutorial/map-and-map-skin-making.md

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            1 Reply Last reply Reply Quote 1
            • PantherP Online
              Panther Admin Moderators @Davor Pavlić
              last edited by

              @davor-pavlić

              Also I recommend to keep every territory in plain white.
              Restricted territories are not to be marked or defined in the basetile-map.

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

              1 Reply Last reply Reply Quote 0
              • PantherP Online
                Panther Admin Moderators @TheDog
                last edited by Panther

                @thedog said in How to modify borders on an existing map:

                @panther
                Thanks!
                I'm no expert, I know a little and that's dangerous. I was getting the same error as @Davor-Pavlić and I did not know why. 🙄

                Never mind. I am not a map-maker or map-making expert myself. I just played around with the tools some years ago to get a basic understanding of how it works. And those tools haven't changed since that time.

                And my knowledge about image editing comes in handy when answering to related questions 😉 .

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                Davor PavlićD 1 Reply Last reply Reply Quote 2
                • Davor PavlićD Offline
                  Davor Pavlić @Panther
                  last edited by Davor Pavlić

                  @panther @TheDog

                  Alright so i made some progress. Base tiles are working however i have a few graphical issues which i could use some help with.

                  1. Units are stacked together on top of eachother.

                  41a9b762-89fb-4143-bfdf-8dce9eb0441f-image.png

                  1. Some of smaller island territories lost most of their outline during the polygons grabbing, while most didn't. Should i go back to map editing and increase the border width? The width was the same as every other territory.

                  52bf1974-496f-46e0-a14c-bc7a020fc09a-image.png

                  1. Some of the lakes lost their blue color and are white like they are neutral territories. Not sure why this happened. Seems like they became land territories.

                  876609d3-c8bb-423a-a72e-145bc9a95bee-image.png

                  1. North Sea zone automatically gets recognized as a land territory. Orkney and Shetland islands not showing.

                  c32cfd68-7974-4227-917f-ee6da4654923-image.png

                  Overall, i had quite a few problems with polygon grabbing, usually with sea territories, like 80% of the time when i clicked on the sea TT it would actually select an island, and when i finally managed to select the sea zone, some islands would just dissapear like they don't have a border, which i found to be odd, since all borders are the same width.

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @Davor Pavlić
                    last edited by

                    @davor-pavlić A thing I always say is that, for more than one-and-a-half year, mainland Italy was split between the Axis and the Allies, so mainland Italy being a single territory is something of which is very hard to make sense.

                    Mainland Italy was invaded starting from 3 september 1944 and split on the Gustav line from December 1943 to June 1944 and on the Gothic line from August 1944 to March 1945.

                    Davor PavlićD 1 Reply Last reply Reply Quote 1
                    • Davor PavlićD Offline
                      Davor Pavlić @Cernel
                      last edited by

                      @cernel

                      I can agree with that and that is one of the things i will look forward to changing along the way. I also plan to split my new Poland into two parts so that the west can get captured by the germans and the east by ussr.

                      Currently im just readjusting the zones, not adding any new ones, but i hope to learn to that too in the future.

                      1 Reply Last reply Reply Quote 2
                      • Davor PavlićD Offline
                        Davor Pavlić
                        last edited by Davor Pavlić

                        I am pretty satisfied with what i have achieved in only a few days, considering few days i couldn't even imagine what it took to make and edit maps.

                        -I have fixed the bugs and redone the polygons and centers, this time everything is really good when it comes to baseTiles. Next step would be relieftiles.

                        -Another thing i don't know how to do is move the little territory income symbols. Any advise regarding that is highly appreciated.

                        But yeah, this is pretty much how i want europe to look like as of 1939. Maybe Poland is too big, im not sure.

                        56f31355-5161-46eb-887b-589a7863459c-image.png

                        Black_ElkB 1 Reply Last reply Reply Quote 4
                        • Black_ElkB Offline
                          Black_Elk @Davor Pavlić
                          last edited by Black_Elk

                          @davor-pavlić

                          Nice work! I like it

                          One thing I thought would be cool for Iron War is a more even distribution of the production values, esp for the big ticket territories. I feel like some of the Allied spots could be increased in value, like England and Scotland, and then have more of the Axis value spread around to adjacent TTs, so it's not so wild. Like Italy with 2 TTs worth 25, feels somehow more sensible than 1 TT worth 50 hehe. If that makes sense.

                          I think overall the map benefits when more spots are worth 5, to accommodate production builds. I thought Rally Points were novel, but I kind of like the way building factories works. So I'd rather just see more spots worth 5 I guess.

                          For values in the German core, I think it'd be cool if W. Germany was knocked down to 25 or 35 and just put that value into the Low Countries or Poland, or Austria, or France but basically making a bit more of that high value production into the contested zones. Or same deal with Japan, just making Manchuria worth more say. Just so it doesn't feel quite like the Axis are so much more concentrated than the Allies. Also the TTs in the Africa and the Mideast, seem to really tip the balance quite a bit between sides. So that's another area where a production tweak might be fun. I think it would be cool to see more value into the Med and North Africa, so it's a little more swingy there, instead of so much focus on Sub-saharan Africa which tends to dominate in the current. I still think Britain would be a more interesting faction if it just included British-Colonies and South Africa hehe, but that might be more than you're after.

                          I think Carriers using v3 rules on this map would definitely be aces though! If possible, I'd love to see that. The revised placement rules are super buggy into Sea Zones that border multiple coastal factories. V3 carrier rules would solve that issue and be more familiar to players of the more recent World War II games.

                          My only other suggestion for an Iron War 1939 mod would be to up the fuel so the AI can function properly. It's sort the main thing that brain freezes the machine in the current 1940 map. They manage Steel and regular purchasing pretty well, but I think more high value TTs spread around would increase their factory buys for sure, which might be simpler than rally points, if you just did a higher economy game overall basically. I think a few more convoys might be fun as well.

                          I believe the Production Value images are part of the decorations in its own folder. So to change the images they're in that folder called PUs. Then tripleA puts them into their location, so that's in the gamefiles somewhere as a value where you should be able to change the coordinates to shift em around.

                          Davor PavlićD C 2 Replies Last reply Reply Quote 2
                          • Davor PavlićD Offline
                            Davor Pavlić @Black_Elk
                            last edited by

                            @black_elk

                            Thanks!

                            I agree with your points. I will consider it once i get to that point.

                            Do you have any suggestions how i could overlay original Iron War relief map over my new blank map, since the original reliefTiles now do not match my map?

                            I've tried erasing the TT borders on a relief map but that of course also deletes the graphics as well. I'm clueless what to try.

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @Davor Pavlić
                              last edited by Black_Elk

                              I believe there is a plug-in for gimp that you can use to heal transparency. Filters/enhanced heal transparency or something along those lines.

                              If you have an image of the relief, just post it and I'll see if I can replace the information from the surrounding pixels. Sometimes if the image is very large, GIMP will lock up, but I think it can be done if I say split the map into smaller section and then stitch them back together.

                              That's what you're after right, just to replicate the relief for a line that was erased and now shows as transparency?

                              Here's a youtube video that explains how to get what you want. The main one is heal transparency/heal selection.

                              https://www.youtube.com/watch?v=0Cd5qEkiWRM

                              When you get the hang of it, and want to dive on the Mod I'll help you play it for sure hehe. Iron War is fun! Frostion said it was chill to do alt start dates for the game. I asked him a while back if he cared, and he was cool with the idea. Also gave the nod to us using his units for a G40 overhaul, which is what I've been trying to do lately. He only asked that if we wanted to redux Iron War that we do it a separate map file so as not to overwrite the standard game files, which you'd need to do anyway if adjusting borders.

                              I'd suggest just calling it Iron War 1939 and then tweak it till it fits the bill. A 1941 version will a Pearl Harbor opener would also be fun I think.

                              Davor PavlićD 1 Reply Last reply Reply Quote 2
                              • Davor PavlićD Offline
                                Davor Pavlić @Black_Elk
                                last edited by Davor Pavlić

                                @black_elk

                                Sure, here is the map :
                                https://drive.google.com/drive/folders/1d4lOQ2CbHLe_YhN-n6Gy3XuAaWHuE6lX?usp=share_link

                                Yes, i only need to fill in the erased graphics once i manually erase the borders/outlines and readjust them.

                                I have Photoshop, ill see if i can do the heal transparency in it since im not very familiar with that feature. If not ill use GIMP.

                                Thanks for the link ill check it out a bit later.

                                Also yeah, i definetly will change the name of the map and all those stuff. Firstly im concerned about visuals and when i have look exactly how i want then ill dive deeper into actual mod, like changing the opening popups, changing territory values, etc. I'll consider you for help!!

                                Black_ElkB 1 Reply Last reply Reply Quote 2
                                • Black_ElkB Offline
                                  Black_Elk @Davor Pavlić
                                  last edited by Black_Elk

                                  Ok it took GIMP a few minutes to resynth it. This was challenging because the relief itself is not at full opacity. The image varies in opacity 100% for the sz and borders, but semi-transparent in the land tiles. To heal it I had to first flatten the image against 50% gray, manipulate the image, then reduce the opacity again to try and match the original. It's hard to gauge the opacity for the original image though. It felt like the 75% range so I just did that, but then the colors are showing slightly differently afterwards. So either the opacity is off, or flattening the image changed the color information initially. Not entirely sure there. Like it's close, but not quite exact, the stuff on land appears more muted now and the sz more vibrant. You might be able to do it in PS with more success.

                                  The heal transparency tool in GIMP basically it just pulls from the surrounding pixels to fill in the gaps so not a perfect solution, there might be better stuff in PS. It's similar to the clone stamp, but this should get you closer to what you're after. You will probably have to retrace your new lines though.

                                  Unfortunately that baseline shows anti-aliasing for the black lines which makes those much harder to isolate or duplicate/manipulate. Ideally you'd have a 3 color baseline to work with at 1px so you could expand those lines and then tweak the fuzz after, but did the best I could with what was there heheh. Anyway, hopefully it helps

                                  https://www.dropbox.com/s/5im5ifovj7551co/relief map modded.png?dl=0

                                  ps. Since there aren't that many borders to change, I could probably go in and manually repaint the relief in those areas instead, which may end up being simpler to keep everything else looking the same. The tricky part is when you have a reduced opacity to start with, it throws off some the paint tools in GIMP, otherwise I'd think it would be simpler just bang over the borders you don't want with a stamp lol. I can give it another attempt when I have a few minutes.

                                  Davor PavlićD 1 Reply Last reply Reply Quote 2
                                  • Davor PavlićD Offline
                                    Davor Pavlić @Black_Elk
                                    last edited by Davor Pavlić

                                    @black_elk

                                    If by muted land you mean everything looks a bit darker then yeah i see it, however you did a great job with heal transparency. You saved me a lot of time with that, probably days lol. I could retrace the new lines with ease most likely, but in the meantime i will try to use PS to maybe try to make the land brighter.

                                    You clearly know more about this than i do, so if you find the time go ahead and give it another go, let me know.

                                    Thanks for the help either way!

                                    Edit : This is how it ended up looking after a quick 2min retrace

                                    85bfd0f2-7bd5-437e-bcb3-d1793a3d0542-image.png

                                    1 Reply Last reply Reply Quote 3
                                    • B Offline
                                      beelee
                                      last edited by

                                      This be a good one to stickie. I have a lot of the same questions. Sadly, I'm not that confident that I can achieve Davor's success rate 🙂

                                      Davor PavlićD 1 Reply Last reply Reply Quote 3
                                      • Davor PavlićD Offline
                                        Davor Pavlić @beelee
                                        last edited by Davor Pavlić

                                        @beelee

                                        My success rate is only because of my motivation to make this, actually i wanted to make this for months and only decided to start few days ago!

                                        But come on, if these helpful folks weren't in the mood to help, i would still be stuck on tile reconstructor 😁

                                        This thread turned from a question to mod development in a span of few days

                                        1 Reply Last reply Reply Quote 3
                                        • Davor PavlićD Offline
                                          Davor Pavlić
                                          last edited by

                                          @Black_Elk i've messed in PS a bit and this is how it ended up.

                                          Map with heal transparency (i didn't retrace it yet while taking this shot)

                                          0bfee95f-1a24-4388-a039-c827fc280022-image.png

                                          Same map but adjusted the brightness and contrast

                                          9671dc78-d08e-47a7-af88-ad5a5144654b-image.png

                                          1 Reply Last reply Reply Quote 3
                                          • C Offline
                                            Cernel Moderators @Black_Elk
                                            last edited by

                                            @black_elk I think @Frostion's Iron War has one of the most unexpected income distribution I've ever seen. Once me and an other guy were looking at the map (searching something to play) and we were both amazed at seeing things (don't remember exactly what) like each of the Guianas worth 10 while England (with Wales) was worth 5 and Italy 50.

                                            Black_ElkB 1 Reply Last reply Reply Quote 1

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