How to pass on hits with "whenHitPointsDamagedChangesInto"
ebbe last edited by ebbe
Hej there Triple-workers and thinkers...,
just another issue I like to solve:
I want a unit with several hitpoints to
change into a lesser version after being hit: but with keeping the Hits!
all works fine BUT I cannot transfer the hitpoints into
the new unit... (whatever I try; and by this not having a repair option pop-up appearing)
<option name='whenHitPointsDamagedChangesInto' value='1:true:castle_damaged'/>
value: A colon delimited triple = damage: transferAttributes!! :unitType damage: Amount of damage
transferAttributes: true / false (Does new unit keep damage)
unitType: new unitType name
I also checked is some property needs to be set for this but can't find one. What did I miss?
So anyone knows a working example where the Hitpoints are actually transferred into the new (lesser) unit? Otherwise I need to make a dirty compromise workaround ..:( thanks a lot!
TheDog last edited by
In particular the Warrior, it has 4 Hit Points, the xml also including Healing/Repairing.
It might only be a 2.6 download.
ebbe last edited by ebbe
@thedog thanks for suggestion, it did not bring me to the answer yet :
as I look for an example where the actual hits are transferred to the new unit, ( so shown as a black 1 or 2 in upper corner of the "new" unit and by this considered hit & triggering a repair pop-up )
which I cannot reconstruct and find working examples of , allthough http://www.starlords3k.com/XOB.html suggests it could work.. hmmm
nice micro play and game system The Arena of Death" by the way.....
yea so if you want to have something that is multi hit and change into a unit that has one less hit, this is how hepster or maybe Ralph, think it was hepps did it in TWW.
Give the new unit 2 hit points
<option name="hitPoints" value="2"/>
and a 1
So <option name="whenHitPointsDamagedChangesInto" value="1:true:germanBattleship-damaged"/>
The 1 represents 1 HP.
And in repair it's 0
<option name="whenHitPointsRepairedChangesInto" value="0:true:germanBattleship"/>
Idk how to start the game with damaged units though. Have to edit the 1 hit is what i do
so for repair i did it this way
and you can place the repair unit anywhere you control. Land TTys will fix adjacent SZs
@ebbe I used it with Global 40 Expansion. Here's an example.
Uk BB starts out undamaged
Takes a Hit and changes into BB Damaged
Then when in Edit mode if you click on BB damaged it will show 1 Hit of damage