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    Empire 2.1?

    (ARCHIVED) Bug Reports
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    • M
      marcta last edited by

      Hello. I'm interested in the Empire game set in ancient Rome, but there's a bug in the version available through AAA (version 2.0). In the following thread the creator mentions that version 2.1 fixes the problem, but the link provided doesn't work:

      http://tripleadev.1671093.n2.nabble.com/Empire-a-TripleA-adaptation-of-a-classic-Roman-Empire-game-td7583962.html

      Does anyone know how I can get the fixed version 2.1?

      Thanks

      redrum General_Zod 3 Replies Last reply Reply Quote 0
      • redrum
        redrum Admin @marcta last edited by

        @marcta Well unless you can reach the original map creator then 2.1 is probably gone as the link no longer works. If you post the bugs and any changes that you know of that were made between 2.0 -> 2.1 then someone may be willing to fix it or could explain to you how to fix it.

        1 Reply Last reply Reply Quote 0
        • General_Zod
          General_Zod Moderators @marcta last edited by

          @marcta

          Here is the creators email. humbabba@gmail.com

          1 Reply Last reply Reply Quote 0
          • General_Zod
            General_Zod Moderators @marcta last edited by

            @marcta

            If he gets back to you and does have an update, post info for others whom may be interested.

            1 Reply Last reply Reply Quote 0
            • M
              marcta last edited by

              Thank you for your replies. The suggestion that I describe the bug to see if anyone might be willing to fix it led me to try it myself, and lo and behold I think I managed it.

              The problem was that it wasn't letting infantry units move after the first turn in which they moved, and the note that came up said they're unable to blitz. It was like the count of territories they were moving through wasn't being reset. Then in the AAA release notes I saw that for 1.8.0.3 “resetUnitState” was changed to “resetUnitStateAtEnd” and “resetUnitStateAtStart” so I opened the hood and replaced the old string with one of the new ones and it seems to work.

              Thank you again for your suggestions.

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