Trying to put age of tribes engine on alexander 350 world map
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@wc_sumpton Wow, thanks to you and Black Elk for taking the time. This is what I did last night, I just deleted the stuff I had changed and replaced it with what I had uploaded in the zip. Everything worked fine again. Yes I was trying to replace East China with Hong Kong etc.
I was sure I had done all the txt files and such. Mass confusion set in because when I told the editor to replace all (East China to Hong Kong etc) it also changed Northeast China to North Hong Kong etc but I didn't notice that at first. About the Caveman, I have actually adjusted conditions to accommodate cavemen attacking at two. About the duplicate files I will try that but probably not today. I want to get through turn 36 and see the convoy thing work right, then get to the futuristic age and see the Femdom arrive. I figured you have been through nuclear war, cold war, then war starts again you might have female fighters on the battlefield, maybe even zombies/mutants but that is for a future version. The last time I played age of tribes I was a bit astonished that losing a capital didn't really hurt anything, no loss of PUs, no losing the ability to build. This works out well in AgeWorld because a tribe can see the end coming and just hop on ships and go start somewhere else. I am having fun. I hope everyone in the community is as well. -
@ted-self ps, someone told me there is a missing connection at Arafura Sea and South China Sea.

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The Caveman will attack at 2, and the Catapult does not provide any support.
Got it! No problem
Cheers...
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@wc_sumpton lol, no, I've got to fix the catapult! I don't know if I'm going to fix anything else until I playtest to about turn 85, by then I will probably have a list of things to fix. Do you know much about the AI? When capitals quit being much use for anything did the AI have to be adjusted?
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@ted-self Leave the capitals in. Without capitals the AI is fairly passive. I have put capitals in scenarios just to make the AI more aggressive and direct its attention to particular spots.
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@rogercooper Well, the Capitals are there, but just like Age of Tribes they don't mean much. I will probably end up making 3 different versions. One with capitals, one without, and one that goes crazy at the end and has mutants and other post Apocalypse things.
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@ted-self WAAAHOOO I made it to turn 37 so far!
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@ted-self I can see it now, another age after the futuristic age called the Apocalyptic age. Nuclear radiation brings about a new plague, technology goes downhill. Electric grids are all but wiped out. Religious fanaticism abounds, gang lords replace presidents.

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@ted-self Well, I realize I made a big goof when I tried to add Femdom because I forgot to make the Develop-Femdom.png. I doubt she will show up unless I start playtesting again from scratch on round 1
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@ted-self I want to playtest to the very end to make sure there are no crashes. Sometimes it takes intervention from the gods (edit game) to keep enough tribes going to make it to the end. I am compiling a list of changes to be made including make Mongolia, Egypt and Honduras etc worth 3 PUs, change the name of East China to Hong Kong etc, change name of Honduras etc to Mayan Empire, fix femdom, ( how does xml find this file?) remove duplicate files in the zip, fix catapults, fix cavemen, try to dig canals in the appropriate age, and a couple more.
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@ted-self OK, I still didn't make all those changes I was talking about. I did try to fix the Femdom but I wont know if she works until I get past the war robot again. I also fixed a territory that refused to be nuked. I play tested until turn 77 when I surrendered to the Inca. They had all of the Americas and big chunks of Africa and Asia. They just had too much money. The game is entirely playable in its present form. New upload is at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self OK going nuts now, how in the world do I get the develop Femdom to show up here?

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@ted-self After all this time I can't get her (Femdom) to appear. I've went through the xml and compared her to other units, looked in the tooltips properties, looked through the create a map tutorial, can't figure it out. I created the develop Femdom png and the Femdom pngs and put them in the appropriate folders. Perhaps some folks don't like her name, (I could call her a general) but I figure after a nuclear war things could get nutty and it is not too far fetched to see female generals on the battlefield, the ultimate fighting unit capable of serving like artillery and as a factory. That's why all the other changes don't get made, because she is the top priority when it comes to getting the game the way I really want it. It sucks to think maybe I've got everything right and she will appear this time then play test to turn 65 or so and see she does not appear. She is supposed to replace the War-Robot.
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@ted-self Femdom is in poor taste because you are depicting the women semi-nude. Either dress the women properly or depict men the same way. Women are already on the battlefield, dressed as proper soldiers.
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@rogercooper LOL, a gal in a bikini is in bad taste but a nuclear war is fine!

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@rogercooper I want to put this shield-maiden with Europe in the time of the Vikings, if someone could tell me how to add new units to existing maps I would appreciate it.

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@ted-self I actually think I found the problem, it's not that I am as dumb as a rock, it's that I don't see too well without my reading glasses. I had her develop femdom png written as femdon. Pure agony. Anyhow I have done plenty of playtesting and found lots of things that just don't work right on this map. The big thing was that those 3 ships that move at 3 had to be changed to 2. Anyhow I did a compromise (temporary fix) before I discovered the misspelling, I just made her unit be called a War-Robot. She is able to create a new unit without a factory and she does serve as artillery. She is a general, she cost more than anything short of the missile silo.

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@ted-self After almost a month of working on this almost every day I think I am near completion. One problem is that I can't get air transports to work. I even opened the original age of tribes and went to edit mode and put in a war robot and an air transport and I could not make it work their either.
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