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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted SelfT Offline
      Ted Self @Ted Self
      last edited by

      @ted-self Here it is in what I hope is its final form. I am still playtesting. I am very proud of it, thanks again to everyone who helped.
      https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

      Ted SelfT 1 Reply Last reply Reply Quote 1
      • Ted SelfT Offline
        Ted Self @Ted Self
        last edited by Ted Self

        @ted-self In playtesting I can tell there are some inherent problems that have to do with geography and balance. This is a counterfactual history of the world and every game plays out differently. I have played Europe and dominated from early on and even invaded America, but a more likely scenario is that Inca defeats Aztec or vise-versa, then is able to build vast armies which will eventually dominate the world. This is because China, India, MiddleEast and the Slavs are duking it out and expending their armies. The only answer I can see (I keep trying different solutions) is to ally the weaker tribes in different ways. As I write this I am thinking of starting the next game with the MiddleEast, India and the Slavs (probably the 3 weaker tribes due to geography) allied but the Slavs friendly with China. (You just set this up at the beginning with the edit mode in political relationships.) Inca and Aztec can be put in check if one starts to dominate the other by setting them to cold war relationship. But I am going to continue playtesting for now until I see if the generals appear as they should later in the game. When you start in Caveman times and work your way to the futuristic age with missiles and nuclear bombs (it takes many hours to get there) bad things tend to happen. Because losing capitals does not mean loss of income or ability to build a tribe can migrate to another part of the world and rebuild if need be. I am still making adjustments (seeking more balance) and another version will come out.
        Another thing is that if you want to make it all the way to the futuristic age (in order to have the full game experience) you will probably at some point either change who you are playing and/or change the political relationships. This is definitely not your typical triplea game experience where either axis or allies win. This is crazy free for all world history where sometimes the gods must intervene lest chaos should ensue. For those who have never played age of tribes it is already different with barbarian tribes and wild animals early on, the endless tech trees, plagues, convoy centers and eventual nuclear war. But on the world map it is a whole new ballgame.

        Ted SelfT 1 Reply Last reply Reply Quote 0
        • Ted SelfT Offline
          Ted Self @Ted Self
          last edited by

          @ted-self Also a sense of humor might be helpful at some point. 🙂

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @Ted Self
            last edited by

            @ted-self https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=drive_link Here again thinking all the kinks are worked out now, it is ready for prime time. For anyone who ever played history of the world (avalon hill) this is history of the world part 2. Because losing capitals does not mean loss of income or ability to build, a tribe can migrate to another part of the world and rebuild if need be. However there are 10 victory cities each worth 1 victory point. These are the 8 tribal capitals plus New York and the United Kingdom. A tribe (or alliance) must hold 7 victory cities to win the game. (Untested as I write this) Two new units will arrive later in the game, these are Generals and War Robots. (War Robots were there before but are different now.) Generals are able to produce 2 new units without a factory and War-Robots can produce 1 new unit and provide artillery support for 3 infantry type units. Be careful with these new units because they can be captured. The sea zones are large so beware of attacks from far away places. A note about Bombing runs later in the game, the point is not to destroy Pus but to damage factories, including Generals and war robots. The damage can be repaired before the buy new units phase.

            Ted SelfT 1 Reply Last reply Reply Quote 0
            • Ted SelfT Offline
              Ted Self @Ted Self
              last edited by

              @ted-self Sorry about duplicate files in the zip. How do I upload this finished product to the repository?

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self Wow, insane amount of games, some I never heard of. https://www.nobleknight.com/Publisher/Avalon-Hill?PageNumber=2#pf

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @Ted Self
                  last edited by

                  @ted-self You would need an account at https://github.com/triplea-maps. Would you like to me top upload it?

                  Ted SelfT 1 Reply Last reply Reply Quote 0
                  • Ted SelfT Offline
                    Ted Self @RogerCooper
                    last edited by

                    @rogercooper Yes, please, and thanks. I started out trying to do this over a month ago without even a basic knowledge of proper xml structure. It has been a trip.

                    Ted SelfT 1 Reply Last reply Reply Quote 0
                    • Ted SelfT Offline
                      Ted Self @Ted Self
                      last edited by

                      @ted-self Unbelievably I am play testing on turn 63 and I realize I want to make generals able to provide some defense bonus. Also I see that when fast AI plays Europe then Europe does stupid things. Next time I will try them on hard.

                      Ted SelfT 1 Reply Last reply Reply Quote 0
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self OK, here it is, final form unless I find more glitches. I feel confident. 🙂 https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Ted Self
                          last edited by

                          @ted-self I will take a look at this. I am going to be away next week, so it may take a while.

                          Ted SelfT 1 Reply Last reply Reply Quote 1
                          • Ted SelfT Offline
                            Ted Self @RogerCooper
                            last edited by

                            @rogercooper I am playtesting as the Slavs, I have seen more balance in this game than ever. Europe and middle east got eliminated early. The only thing I had to do was set the incas and aztecs at cold war status for awhile. When I do that they mostly just sit across from each other and build up. But along will come an epoch change and they will lose obsolete fighting pieces. My slavs had to flee their homeland twice but I went to the United kingdom and rebuilt. Everything seems to be working. There is lots of stuff in the xml and units folders etc that were not used in the final version.

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Ted Self
                              last edited by

                              @ted-self You have the entire mod duplicated within the main mod's map folder. Which is the up to date version of your mod?

                              \AgeWorld\Games\ageworld.xml
                              \AgeWorld\Map\Games\ageworld.xml
                              \AgeWorld\ageworld.xml

                              Ted SelfT 1 Reply Last reply Reply Quote 0
                              • Ted SelfT Offline
                                Ted Self @RogerCooper
                                last edited by

                                @rogercooper I know there are duplicate files. I've seen it both ways, like with most of the files and folders in the AgeWorld folder and other folks had all that in the maps folder. So I was confused from the start. When I would have an error I would think maybe (for instance) the tooltips properties needs to be over there. Anyhow it is working in spite of duplicate files. The xml that is working (should be the one with the latest date) is under AgeWorld/map/games. Sorry about the confusion. I have probably put 2 or 3 hundred hours into xml and playtesting in the last month and cleaning up duplicate files is something I was hoping to avoid. I am currently playtesting on round 76 and it has taken this long to get to understand the more advanced units. Whoever created the original Age of tribes said it would take 85 rounds to develop the entire tech tree. I want to see all those units.

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @Ted Self
                                  last edited by

                                  @ted-self I will remove the duplicate files before posting. It will take only a few minutes.

                                  TripleA is pretty flexible about folder structure as long as the folders have the correct names.

                                  Ted SelfT 1 Reply Last reply Reply Quote 2
                                  • Ted SelfT Offline
                                    Ted Self @RogerCooper
                                    last edited by

                                    @rogercooper Oops, I don't know why but Warships, subs and fleet carriers are all able to move 3. I thought I had fixed that and made them to move 2. I just looked at the xml and the tooltips properties and I can't tell what is wrong. Do you think you might could fix that?

                                    Ted SelfT 1 Reply Last reply Reply Quote 0
                                    • Ted SelfT Offline
                                      Ted Self @Ted Self
                                      last edited by

                                      @ted-self Same crazy junk with Shock-Trooper. he is defending and attacking at 6 and the xml says 9 and 8. Obviously not ready for prime time yet after all.

                                      Ted SelfT 1 Reply Last reply Reply Quote 0
                                      • Ted SelfT Offline
                                        Ted Self @Ted Self
                                        last edited by

                                        @ted-self other units screwed up at the 6 attack 6 defense limit are Infantry should be A7 D8, Rifleman should be a6 d7, Battle-Tank should be a9 d6 , Battle-Mech should be a10 d8, Jet-Fighter should be a8 d8, Bomber should be a9 d3, Fighter should be a7 d7, I am stumped again.

                                        Ted SelfT 1 Reply Last reply Reply Quote 0
                                        • Ted SelfT Offline
                                          Ted Self @Ted Self
                                          last edited by

                                          @ted-self Just to be clear, all these units look right in the xml but during gameplay there is some strange thing that limits all units to attack and defend at no higher than 6.

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Offline
                                            TheDog @Ted Self
                                            last edited by TheDog

                                            @ted-self
                                            You need this line in your xml
                                            <diceSides value="6"/>

                                            So you are using 8 or 10 or 12 sided dice change it to that

                                            The line goes after this one
                                            <loader javaClass="games.strategy.triplea.TripleA"/>

                                            Also if you think people are being helpful, upvote their post by a way of a thanks! 😁

                                            Dont forget thank all those previous helpers.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            Ted SelfT 1 Reply Last reply Reply Quote 2

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