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Trying to make War of the Roses Revamp

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  • Ted Self
    Ted Self last edited by 8 Aug 2023, 21:58

    Here I go again. I want to make certain units able to be captured. I made it work in AgeWorld, but now I can't find the command in the xml or the tool properties. Somewhere it says "can be captured" but where? Also wondering how much trouble it would be to change the map from saying Roman Invasion of Britain 43 AD?

    Ted Self 1 Reply Last reply 9 Aug 2023, 17:20 Reply Quote 0
    • Ted Self
      Ted Self @Ted Self last edited by 9 Aug 2023, 17:20

      @ted-self Somebody? Anybody please help?

      W 1 Reply Last reply 9 Aug 2023, 20:54 Reply Quote 0
      • W
        wc_sumpton @Ted Self last edited by 9 Aug 2023, 20:54

        @ted-self

        Have a look here

        Cheers...

        Ted Self 1 Reply Last reply 9 Aug 2023, 22:18 Reply Quote 1
        • Ted Self
          Ted Self @wc_sumpton last edited by 9 Aug 2023, 22:18

          @wc_sumpton I'm not getting it. What I am trying to do is like the wooly mammoths in age of tribes, he would fight you if you attacked him when he was with other units, but when he was the only unit left he would stop fighting and join you. He was captured. Also if he was alone in a territory you could just capture him without a fight. That's the way I am trying to make the KingHenry unit work, he needs to be captured. Also 8 other units just like him.

          TheDog 1 Reply Last reply 9 Aug 2023, 23:23 Reply Quote 0
          • TheDog
            TheDog @Ted Self last edited by 9 Aug 2023, 23:23

            Do have this map?
            The Pact of Steel map, as it includes Pact of Steel (PoS2) (in High Quality)
            It includes hundreds of lines of very helpful comments.

            Like
            <!-- isInfrastructure values: means a unit does not participate in combat, and they will be captured if the attacker is successful -->

            From what you describe I think you need this line for King Henry.
            <option name="isInfrastructure" value="true"/>

            Ted Self 1 Reply Last reply 10 Aug 2023, 02:17 Reply Quote 1
            • Ted Self
              Ted Self @TheDog last edited by 10 Aug 2023, 02:17

              @thedog Thanks, I will try that. I'm also wondering how to disband a unit?

              Ted Self 1 Reply Last reply 10 Aug 2023, 03:54 Reply Quote 0
              • Ted Self
                Ted Self @Ted Self last edited by 10 Aug 2023, 03:54

                @ted-self Now I don't know what I have screwed up. The xml editor seems to be telling me that I have a unterminated end tag at </attachmentList> but I am sure it is at the right spot. Here is the xml file. https://drive.google.com/file/d/1cNdGSOpFJhme9iTNDRMh8q3XjG0x05SD/view?usp=sharing

                W 1 Reply Last reply 10 Aug 2023, 11:00 Reply Quote 0
                • W
                  wc_sumpton @Ted Self last edited by 10 Aug 2023, 11:00

                  @ted-self

                  There is no end tag, </attachment> for "unitAttachment" BeaufortR at line 1152, to separate it from "unitAttachment" cathedral at line 1159.

                  Cheers...

                  Ted Self 1 Reply Last reply 10 Aug 2023, 12:10 Reply Quote 2
                  • Ted Self
                    Ted Self @wc_sumpton last edited by 10 Aug 2023, 12:10

                    @wc_sumpton Thanks, it was telling me the error was somewhere else, you really have a good eye. I think I can play test now.

                    Ted Self 1 Reply Last reply 10 Aug 2023, 14:45 Reply Quote 1
                    • Ted Self
                      Ted Self @Ted Self last edited by 10 Aug 2023, 14:45

                      @ted-self I think it is actually ready to play. Thanks to everyone who helped, I do appreciate it. I welcome suggestions as to how to make the game better. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                      TheDog 1 Reply Last reply 10 Aug 2023, 15:36 Reply Quote 0
                      • TheDog
                        TheDog @Ted Self last edited by TheDog 10 Aug 2023, 15:41 10 Aug 2023, 15:36

                        In my maps, nothing should cost 2pu, as they will just get spamed, by the AI.
                        So I would increase the cost of all the cheaper units by +1pu.

                        .
                        I personally really like an upkeep cost of 1pu per unit. As s flat rate it is not very realistic, but it does the job and it auto limits unit stacks. (In my test game 427 Skirmishers in 1 territory is not realistic)

                        Every unit could have this line for upkeep.
                        <option name="createsResourcesList" value="-1:PUs"/>

                        .
                        Bireme should be renamed to Cog

                        .
                        To get rid of the Tech table on the Players tab, you need this;
                        <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                        <technology>
                        </technology>

                        **It goes between **</production> & <attachmentList>

                        </production>
                        <!-- ======================================= TECHNOLOGY ======================================= -->
                        <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                        <technology>
                        </technology>

                        <attachmentList>

                        Ted Self 1 Reply Last reply 10 Aug 2023, 18:42 Reply Quote 2
                        • Ted Self
                          Ted Self @TheDog last edited by 10 Aug 2023, 18:42

                          @thedog Wow, thanks, I am going to try to make version 1.1 with plagues (the original Kingmaker by Avalon Hill had plagues) and I will include your suggestions.

                          Ted Self 1 Reply Last reply 10 Aug 2023, 19:48 Reply Quote 0
                          • Ted Self
                            Ted Self @Ted Self last edited by 10 Aug 2023, 19:48

                            @ted-self I still need that command about unit can be disbanded.

                            TheDog 1 Reply Last reply 10 Aug 2023, 21:22 Reply Quote 0
                            • TheDog
                              TheDog @Ted Self last edited by 10 Aug 2023, 21:22

                              There is no command/easy way to disband/delete/remove a unit. The quickest way is to suicide against an enemy.

                              Ted Self 1 Reply Last reply 10 Aug 2023, 21:37 Reply Quote 1
                              • Ted Self
                                Ted Self @TheDog last edited by 10 Aug 2023, 21:37

                                @thedog But an army that knows it is cornered and about to be wiped out would want to execute the royal so the other faction can't capture him/her. I suppose if there is no other way a human player could go to edit mode and just remove said royal. Also I suppose it is impossible to change the map from saying Roman Invasion? Also I'm not sure if I ever got the victory points thing right. I would like to tell the xml that a noble can win by controlling 6 of the 8 victory cities. Anyhow I made all those changes you suggested and did a couple of other things like removing some of the fodder at the beginning. (16 skirmishers gone.) The only thing I have not tried to tackle is introducing plague. But I am going to upload a new zip in a couple of minutes and I will post the link here.

                                Ted Self 1 Reply Last reply 10 Aug 2023, 21:44 Reply Quote 0
                                • Ted Self
                                  Ted Self @Ted Self last edited by 10 Aug 2023, 21:44

                                  @ted-self Here it is, new and improved. 🙂 https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                                  Ted Self 1 Reply Last reply 10 Aug 2023, 21:47 Reply Quote 0
                                  • Ted Self
                                    Ted Self @Ted Self last edited by 10 Aug 2023, 21:47

                                    @ted-self Also just put in a land bridge between Lindsey and Berwick because it is ridiculous for the only way to get from Scotland to England was through Graham. Also fixed another missing connection.

                                    Ted Self 1 Reply Last reply 11 Aug 2023, 23:39 Reply Quote 0
                                    • Ted Self
                                      Ted Self @Ted Self last edited by 11 Aug 2023, 23:39

                                      @ted-self Hi everyone. I am trying to make victory cities work. Is this the command to use? "Projection of power: control 6 out of 8 victory cities (conquer 5): ? If so where does it go? What else needs to be done? I am still playtesting trying to achieve early balance. Talbot is in the most vulnerable position, he can quickly be surrounded by 3 or 4 other nobles.

                                      RogerCooper 1 Reply Last reply 12 Aug 2023, 23:37 Reply Quote 0
                                      • RogerCooper
                                        RogerCooper @Ted Self last edited by 12 Aug 2023, 23:37

                                        @ted-self Here is a sample of victory code from LHTR.

                                            <property name="Projection of Power" value="false" editable="true">
                                              <boolean/>
                                            </property>
                                            <property name="Axis Projection of Power VCs" value="8" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                            <property name="Allies Projection of Power VCs" value="8" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                            <property name="Honorable Surrender" value="true" editable="true">
                                              <boolean/>
                                            </property>
                                            <property name="Axis Honorable Victory VCs" value="10" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                            <property name="Allies Honorable Victory VCs" value="10" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                            <property name="Total Victory" value="false" editable="true">
                                              <boolean/>
                                            </property>
                                            <property name="Axis Total Victory VCs" value="12" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                            <property name="Allies Total Victory VCs" value="12" editable="false">
                                              <number min="8" max="12"/>
                                            </property>
                                        
                                        
                                        Ted Self 1 Reply Last reply 14 Aug 2023, 20:08 Reply Quote 2
                                        • Ted Self
                                          Ted Self @RogerCooper last edited by 14 Aug 2023, 20:08

                                          @rogercooper Thanks for that. I am still working on this game, it might have a free for all version and a white vs red rose version. Also thinking of removing skirmishers because I am sick of fighting fodder.

                                          RogerCooper 1 Reply Last reply 14 Aug 2023, 21:55 Reply Quote 0
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