TWW 3.0.9? ubernaut (ax) v NTSH (al)
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@nothingtoseehere letโs battle!
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@nothingtoseehere been waiting in lobby
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@ubernaut fine I'm coming
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TripleA Turn Summary: Usa round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Research Technology - Usa Trigger americanaTAGL: Usa gains access to AdvancedGunLaying Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa roll 7,1,12,10,6,6 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 124 Sea Zone to Wake Island 1 americanStrategicBomber moved from Dutch New Guinea to 129 Sea Zone 1 americanInfantry moved from Azores to 39 Sea Zone 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanBattleship moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain Combat - Usa Battle in Wake Island Battle in 129 Sea Zone Usa attack with 1 americanStrategicBomber Japan defend with 2 japaneseSubmarines Usa roll DepthChargeAttack dice in 129 Sea Zone : 0/1 hits, 0,08 expected hits 2 japaneseSubmarines owned by the Japan submerged Battle in Southern Spain Usa attack with 1 americanInfantry Germany defend with 1 Flagpole, 1 germanAlpineInfantry, 6 germanArtillerys, 7 germanInfantrys and 2 germanMarines Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 1/2 hits, 1,00 expected hits Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0,17 expected hits Germany roll dice for 1 germanAlpineInfantry, 6 germanArtillerys, 7 germanInfantrys and 2 germanMarines in Southern Spain, round 2 : 8/16 hits, 5,83 expected hits 1 americanInfantry owned by the Usa lost in Southern Spain 1 germanInfantry owned by the Germany lost in Southern Spain Germany winUsa winUsa win, taking Wake Island from Japan with 1 americanStrategicBomber remaining with 1 americanStrategicBomber remaining with 1 germanAlpineInfantry, 6 germanArtillerys, 6 germanInfantrys and 2 germanMarines remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanInfantry Casualties for Germany: 1 germanInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanDestroyers, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 59 Sea Zone to 41 Sea Zone 1 americanArtillery and 1 americanCombatEngineer moved from Azores to 39 Sea Zone 1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar 1 americanArtillery, 1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 2 americanInfantrys and 2 americanMarines moved from 41 Sea Zone to Gibraltar 1 americanNavalFighter moved from 40 Sea Zone to Southern Britain 1 americanTransport and 2 britishAntiAirGuns moved from 21 Sea Zone to 41 Sea Zone 1 americanMarine moved from Queensland to 152 Sea Zone 1 americanInfantry moved from Queensland to Southern Australia 1 americanMarine and 1 americanTransport moved from 152 Sea Zone to 132 Sea Zone 1 americanMarine moved from 132 Sea Zone to Gilbert Islands 2 americanInfantrys moved from Washington to 30 Sea Zone 1 americanNavalFighter moved from British Columbia to Labrador 3 americanNavalFighters moved from Chicago to 31 Sea Zone 1 americanCarrier moved from 30 Sea Zone to 31 Sea Zone 1 americanCarrier moved from 40 Sea Zone to 31 Sea Zone 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 132 Sea Zone 2 americanInfantrys moved from 132 Sea Zone to Gilbert Islands 1 americanDestroyer moved from 106 Sea Zone to 104 Sea Zone 1 americanStrategicBomber moved from 129 Sea Zone to Sumatra 1 americanDestroyer moved from 146 Sea Zone to 132 Sea Zone 1 americanFighter moved from Dutch New Guinea to Sumatra 1 americanNavalFighter moved from 145 Sea Zone to Queensland 1 americanNavalFighter moved from 145 Sea Zone to Sumatra 1 americanCarrier and 1 americanCruiser moved from 145 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Truck moved from Detroit to Northwestern US 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from New York to Washington 1 americanAntiAirGun moved from New York to 30 Sea Zone 1 americanMech.Infantry moved from Washington to 30 Sea Zone 1 americanAntiAirGun, 2 americanInfantrys, 1 americanMech.Infantry and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanAntiAirGun, 2 americanInfantrys and 1 americanMech.Infantry moved from 39 Sea Zone to Azores 1 Train moved from Los Angeles to San Francisco Purchase Units - Usa Usa buy 2 americanAlpineInfantrys, 1 americanHull, 3 americanNavalFighters and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanNavalFighters placed in Hawaiian Islands 2 americanAlpineInfantrys placed in San Francisco 1 americanHull and 1 americanTransport placed in 156 Sea Zone 1 americanNavalFighter placed in Chicago 1 americanTransport placed in 30 Sea Zone Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Usa end with 6 techTokensCombat Hit Differential Summary :
Usa DepthChargeAttack : -0,08 Germany regular : 2,17 Usa regular : -0,17 -
@ubernaut Here you go. :germany: is up.
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TripleA Move Summary: Germany round 5
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Research Technology - Germany Trigger germanaTIFR: Germany gains access to IncreasedFighterRange Trigger germanaTITB: Germany gains access to ImprovedTacticalBombers Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanAirTransport and 1 germanParatrooper moved from Eastern Finland to Lithuania 2 germanFighters moved from Belorussia to 29 Sea Zone 2 germanFighters moved from Eastern Poland to 29 Sea Zone 2 germanTacticalBombers moved from Poland to 29 Sea Zone 2 germanStrategicBombers moved from Eastern Germany to Lithuania 2 germanNavalFighters moved from Vichy France to Low Countries 2 germanNavalFighters moved from Northern Germany to Low Countries 2 germanTacticalBombers moved from Austria to Low Countries 1 germanFighter moved from Vichy France to Northern France 1 germanTransport moved from 25 Sea Zone to 12 Sea Zone 2 germanInfantrys moved from Norway to 12 Sea Zone 1 germanTransport moved from 25 Sea Zone to 12 Sea Zone 2 germanInfantrys moved from Central Norway to 12 Sea Zone 4 germanInfantrys and 2 germanTransports moved from 12 Sea Zone to 25 Sea Zone 4 germanInfantrys moved from 25 Sea Zone to Low Countries 2 germanInfantrys moved from Western France to Northern France 2 germanSubmarines moved from 34 Sea Zone to 22 Sea Zone 2 germanSubmarines moved from 27 Sea Zone to 29 Sea Zone 1 germanInfantry moved from Poland to Lithuania -
@nothingtoseehere got a few battles if u r around
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@ubernaut I'm here.
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@ubernaut I assume you want to do it live.
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@ubernaut Are you coming
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@nothingtoseehere hey sorry still havent had a chance to look at nc might be a couple more days
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@ubernaut: So I guess I shouldn't expect to hear from you until the weekend?
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@nothingtoseehere could be before then not sure
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@nothingtoseehere may or may not have figured out my turn but no chance to double check anything yet probably buys tomorrow too so yeah over the weekend porbably
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@ubernaut Would you mind sending what you have? I would like to have a vague idea of what I can do in Russia's turn.
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@nothingtoseehere not final yet still in flux tbh
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@nothingtoseehere sorry still working on it def need to change few things not sure abt if i will have more time tomorrow early next week looking busy so idk but will keep u posted
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@ubernaut said in TWW 3.0.9? ubernaut (ax) v NTSH (al):
@nothingtoseehere sorry still working on it def need to change few things not sure abt if i will have more time tomorrow early next week looking busy so idk but will keep u posted
Makes sense. The German Position seems a bit overstretched.
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@nothingtoseehere not rly that i dont think just hadn't much time to look at had alittle more time today but only got abt halfway through my second pass at the turn sorry for the delay got buddy in town and have to deal with soem car bs on top of being busy with work

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@ubernaut I can sympathize with car trouble. Mine got crashed about 2 weeks ago and we currently try to get by with public transport and car sharing.
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With your input, this post could be even better ๐
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