TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? ubernaut (ax) v NTSH (al)

    Scheduled Pinned Locked Moved Play By Forum
    372 Posts 2 Posters 347.0k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere finally got a chance to look at things today might be doing something a bit radical so i need to think on it a bit

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut That sounds ominous.

        ubernautU 2 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere haha stay tunedโ€ฆ

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere so i think i got my plan together battle will not have any real decisions but u will be able to see what i'm doing if we do it live. probably gonna be a few days before i can figure out the non combat if u prefer i do marti rolls. anyway lmk know ๐Ÿ™‚

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut I have a few minutes if you want to do battle now.

              ubernautU 2 Replies Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere going to lobby now

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Thailand round 5

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 5
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 11 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 9 PUs
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                              Japan roll 5,7,3,12,7,8,6,9,7,7,12,12,6,7,10 and gets 3 hits
                          Japan removing all Technology Tokens after successful research.
                          Japan discover ImprovedSpecialWarfare
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseStrategicBomber moved from Northern Manchuria to Kansu
                          2 japaneseTacticalBombers moved from Peking to Kansu
                          1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                          1 japaneseInfantry moved from Inner Mongolia to Kansu
                          2 japaneseFighters moved from French Indochina to Rangoon
                          2 japaneseFighters moved from Thailand to Rangoon
                          1 japaneseInfantry moved from Burma to Rangoon
                          1 japaneseInfantry moved from Kweichow to Eastern Szechwan
                          1 japaneseInfantry moved from Yunnan to Eastern Szechwan
                          5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Eastern Szechwan
                          1 japaneseTank moved from Kwangsi to Eastern Szechwan
                          4 japaneseTanks moved from Hupeh to Eastern Szechwan
                  
                      Combat - Japan
                          Battle in Kansu
                              Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers in Kansu, round 2 : 3/6 hits, 2.08 expected hits
                                  China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Kansu
                                  1 chineseInfantry owned by the China lost in Kansu
                              Japan win with 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers remaining. Battle score for attacker is 0
                              Casualties for Japan: 1 japaneseInfantry
                              Casualties for China: 1 chineseInfantry
                          Battle in Rangoon
                              Japan attack with 4 japaneseFighters and 1 japaneseInfantry
                              Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                  Japan roll dice for 4 japaneseFighters and 1 japaneseInfantry in Rangoon, round 2 : 1/5 hits, 1.25 expected hits
                                  Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                  1 britishInfantry owned by the Britain lost in Rangoon
                              Japan win, taking Rangoon from Britain with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                              Casualties for Britain: 1 britishInfantry
                          Battle in Eastern Szechwan
                              Japan attack with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks
                              China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 2 chineseInfantrys
                                  Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks in Eastern Szechwan, round 2 : 2/15 hits, 3.67 expected hits
                                  China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Eastern Szechwan, round 2 : 2/3 hits, 1.42 expected hits
                                  2 japaneseInfantrys owned by the Japan lost in Eastern Szechwan
                                  2 chineseInfantrys owned by the China lost in Eastern Szechwan
                                  Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 5 japaneseTanks in Eastern Szechwan, round 3 : 3/13 hits, 3.50 expected hits
                                  China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 1/1 hits, 0.58 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                                  1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                              Some non-combat units are destroyed: 
                              Japan win, taking Eastern Szechwan from China with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 5 japaneseTanks remaining. Battle score for attacker is 3
                              Casualties for Japan: 3 japaneseInfantrys
                              Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers moved from Kansu to Hunan
                          4 japaneseFighters moved from Rangoon to French Indochina
                          1 Material and 1 japaneseAirTransport moved from Korea to Hunan
                          1 japaneseAirTransport moved from Shanghai to Peking
                          4 japaneseNavalFighters moved from Japan to French Indochina
                          3 japaneseNavalFighters moved from 148 Sea Zone to Thailand
                          4 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                          2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                          4 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
                          4 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                          2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
                          1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                          2 japaneseArtillerys and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                          1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
                          1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from 100 Sea Zone to Soviet Far East
                          4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 2 japaneseTransports moved from 148 Sea Zone to 92 Sea Zone
                          3 japaneseInfantrys and 6 japaneseMarines moved from Malay to 92 Sea Zone
                          2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 3 japaneseInfantrys, 6 japaneseMarines and 6 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone
                          3 japaneseInfantrys and 6 japaneseMarines moved from 91 Sea Zone to Thailand
                          1 japaneseSubmarine moved from 105 Sea Zone to 107 Sea Zone
                          2 japaneseSubmarines moved from 108 Sea Zone to 107 Sea Zone
                          2 japaneseSubmarines moved from 129 Sea Zone to 91 Sea Zone
                          1 Train and 1 japaneseInfantry moved from Shanghai to Peking
                          1 Train moved from Peking to Manchuria
                          1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi
                          1 Train moved from Thailand to Burma
                          1 Train and 2 japaneseAntiAirGuns moved from Burma to Thailand
                          1 Material and 2 Trucks moved from Inner Mongolia to Peking
                          1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hunan
                          1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan
                          1 japaneseTank moved from Vladivostok to Yakut
                          1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Khabarovskiy Kray
                          2 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Hupeh to Eastern Szechwan
                          1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hunan to Eastern Szechwan
                          1 japaneseInfantry moved from Kamchatka to Soviet Far East
                          2 japaneseInfantrys moved from Far Eastern Republic to Yakut
                          1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                          1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Peking
                          1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Hupeh
                          1 japaneseInfantry moved from Hupeh to Kweichow
                  
                      Purchase Units - Japan
                          Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 0 techTokens; 
                          Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseTank and 2 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Place Units - Japan
                          Units in Hunan being upgraded or consumed: 1 Material
                          1 japaneseAirfield placed in Hunan
                          1 japaneseNavalFighter placed in Japan
                          2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                          4 japaneseInfantrys placed in Tokyo
                          1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
                          1 japaneseTransport placed in 98 Sea Zone
                          1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                  
                      Activate Technology - Japan
                          Japan activating ImprovedSpecialWarfare
                          Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
                          Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
                          Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
                  
                      Turn Complete - Japan
                          Japan collect 75 PUs; end with 75 PUs
                          Units generate 9 techTokens; Japan end with 9 techTokens
                          Units Change Ownership
                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Manchuria
                          Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
                          Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
                  
                      Place Units - Manchuria
                          2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 11 PUs; end with 11 PUs
                          Units Change Ownership
                              Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                              Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Thailand
                          Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 9 PUs; end with 9 PUs
                          Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  Japan regular : -1.50
                  China regular : 1.67
                  Britain regular : -0.42
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere :taiwan: is up

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 2.6.14713, time: 09:56:40
                      Savegame

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by ubernaut

                        @nothingtoseehere not sure what happened here anyway just realized the dock aa gun move glitch screwed up my NC made an edit undoing the aa move

                        autosaveBeforeEndTurn*.tsvg

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere
                          last edited by

                          TripleA Turn Summary: China round 5

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 5
                          
                              Research Technology - China
                                  Trigger chineseaTIP: China gains access to ImprovedProduction
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Japan from Peking: 1 japaneseAntiAirGun
                                  EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAntiAirGun
                                  EDIT: Turning off Edit Mode
                                      China roll 2,1,2 and gets 0 hits
                          
                              Combat Move - China
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                  1 chineseInfantry moved from Northern China to Inner Mongolia
                                        China take Inner Mongolia from Japan
                          
                              Combat - China
                          
                              Non Combat Move - China
                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseProd1: China has 1 Material placed in Chungking
                                  2 Trucks, 1 chineseAntiAirGun and 1 chineseAntiTankGun moved from Northern China to Chungking
                                  1 chineseInfantry moved from Tsinghai to Western Szechwan
                                  1 chineseInfantry moved from Northern China to Kansu
                                  1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                  1 Truck and 1 chineseAntiAirGun moved from Ningsia to Kansu
                                  1 Truck moved from Kansu to Ningsia
                                  1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Ningsia to Kansu
                                  1 chineseAlpineInfantry moved from Tsinghai to Kansu
                                  4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer and 2 chineseInfantrys moved from Northern China to Kansu
                                  1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                                  1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Tsinghai
                                  1 chineseTank moved from Western Szechwan to Kansu
                                  1 chineseTank moved from Chungking to Kansu
                          
                              Purchase Units - China
                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                  China buy 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 1 chineseFortification and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens; 
                          
                              Place Units - China
                                  Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
                                  1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseFortification and 1 chineseInfantry placed in Chungking
                                  1 chineseAlpineInfantry and 1 chineseCombatEngineer placed in Singkiang
                          
                              Turn Complete - China
                                  China collect 18 PUs; end with 18 PUs
                                  Units generate 3 techTokens; China end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Savegame

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nothingtoseehere @Nothingtoseehere
                            last edited by

                            @ubernaut: :china: finished.

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere
                              last edited by

                              TripleA Manual Gamesave Post: Spain round 5

                              TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                              Game History

                              Round: 5
                              
                                  Combat Move - Spain
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut There is an in-place attack of Sub+DD against Sub. I guess you just submerge if Depth Charge doesn't hit?

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere yup

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere
                                    last edited by

                                    TripleA Turn Summary: Spain round 5

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Spain
                                    
                                        Combat - Spain
                                            Spain creates battle in territory 34 Sea Zone
                                            Battle in 34 Sea Zone
                                                Britain loiter and taunt; Spain attack with 1 spanishDestroyer and 1 spanishSubmarine
                                                Germany defend with 1 germanSubmarine
                                                    Spain roll DepthChargeAttack dice in 34 Sea Zone : 0/1 hits, 0,08 expected hits
                                                1 spanishSubmarine owned by the Spain submerged
                                                1 germanSubmarine owned by the Germany submerged
                                    
                                        Non Combat Move - Spain
                                            1 spanishFighter moved from Southern Britain to Gibraltar
                                    
                                        Turn Complete - Spain
                                    

                                    Combat Hit Differential Summary :

                                    Spain DepthChargeAttack : -0,08
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut No time right now to continue with Britain.

                                      ubernautU 2 Replies Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere no worries ๐Ÿ™‚

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere i got two marti rolls for china tech what happened there?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut I started my China move on the map without the edit but didn't get very far. Then I started again with the edited map. Both times no tech so I think it makes no difference.

                                            ubernautU 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better ๐Ÿ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 18
                                            • 19
                                            • 1 / 19
                                            • First post
                                              Last post
                                            Copyright ยฉ 2016-2018 TripleA-Devs | Powered by NodeBB Forums