TWW 3.0.9? ubernaut (ax) v NTSH (al)
-
@nothingtoseehere only had a moment to look at this so far prolly will be the weekend before i can spend any real time on it

-
@ubernaut Did you get a chance to consider your move yet?
-
@nothingtoseehere a little bit on friday but no time this weekend actually got slammed with work bs not sure if i will have more time today or not and tomorrow which is normally good will not be as well sorry
-
@nothingtoseehere had a chance to look at it agn today but i still got work to do not sure but may have some moar time tomorrow. trying to try some new stuff this game since i am moar time constrained these days.
-
@nothingtoseehere had soem time to look at it agn today gettign close but havent had tiem to double check anything yet lots to consider in theese first rounds

-
@nothingtoseehere got another chance to lookat it gn today very close but still one or two things to double check might have a battle tomorrow sometime
-
@nothingtoseehere let me know if you're still up ready for battle otherwise i will post my move later today
-
TripleA Move Summary: Japan round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Politics - Japan Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Some non-combat units are destroyed: 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone 4 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 3 japaneseMarines moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseFighter moved from Manchuria to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseTacticalBomber and 1 japaneseTank moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Shensi 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Shensi 1 japaneseFighter moved from Shansi to Anhwei 1 japaneseStrategicBomber moved from Japan to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Anhwei 1 japaneseFighter moved from Japan to Fo Kien 1 japaneseFighter and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from French Indochina to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Fo Kien 1 japaneseNavalFighter moved from Saigon to Kwangtung 1 japaneseAntiTankGun, 1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangtung 1 japaneseMarine moved from Saigon to 91 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines moved from 95 Sea Zone to Kwangtung 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma -
@ubernaut You are already asleep right?
-
@nothingtoseehere up now lmk if u r around
-
@ubernaut I could do your combats now.
-
@nothingtoseehere was on a work call let me know if you are still up
-
@ubernaut I could do it now. Was doing something else until now.
-
@nothingtoseehere going to lobby
-
@nothingtoseehere didnt get to look at it till today but i'm almost done figuring it out not sure how soon i will get another chunk of time but should be relatively soon
-
TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Some Units in Northern Manchuria change ownership: 1 japaneseFortification Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan spend 0 on tech rolls Japan roll 5,4,10,8,12 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Politics - Japan Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 1 japaneseCruiser moved from 95 Sea Zone to 127 Sea Zone 4 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 3 japaneseMarines moved from 120 Sea Zone to Wake Island 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseFighter moved from Manchuria to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry, 1 japaneseTacticalBomber and 1 japaneseTank moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Shensi 1 japaneseArtillery and 2 japaneseInfantrys moved from Shantung to Shensi 1 japaneseFighter moved from Shansi to Anhwei 1 japaneseStrategicBomber moved from Japan to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Anhwei 1 japaneseFighter moved from Japan to Fo Kien 1 japaneseFighter and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from French Indochina to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Fo Kien 1 japaneseNavalFighter moved from Saigon to Kwangtung 1 japaneseAntiTankGun, 1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangtung 1 japaneseMarine moved from Saigon to 91 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 95 Sea Zone 1 japaneseMarine moved from Hainan to 95 Sea Zone 2 japaneseMarines moved from 95 Sea Zone to Kwangtung 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma Combat - Japan Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseFighter, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseFighter, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter in Kwangtung, round 2 : 1/6 hits, 1.25 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 2/2 hits, 0.58 expected hits 1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kwangtung 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseFighter, 2 japaneseMarines and 1 japaneseNavalFighter in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits China roll dice for 1 chineseArtillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 chineseArtillery owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseFighter, 2 japaneseMarines and 1 japaneseNavalFighter remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseAntiTankGun and 1 japaneseInfantry Casualties for China: 1 chineseArtillery and 1 chineseInfantry Battle in Inner Mongolia Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 2 : 0/8 hits, 1.75 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0.75 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 3 : 0/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 3 : 0/2 hits, 0.75 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 4 : 1/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 4 : 0/2 hits, 0.75 expected hits 1 chineseInfantry owned by the China lost in Inner Mongolia Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank in Inner Mongolia, round 5 : 3/7 hits, 1.67 expected hits China roll dice for 1 chineseAlpineInfantry in Inner Mongolia, round 5 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry Battle in 148 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 4/7 hits, 2.58 expected hits Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 0/4 hits, 1.08 expected hits 1 britishCruiser owned by the Britain, 1 britishCarrier owned by the Britain, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 47 Casualties for Britain: 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Battle in 127 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports Usa defend with 1 americanCruiser and 1 americanTransport Japan roll dice for 1 japaneseBattleship, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/5 hits, 2.08 expected hits Usa roll dice for 1 americanCruiser and 1 americanTransport in 127 Sea Zone, round 2 : 1/2 hits, 0.58 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 2 japaneseCruisers, 1 japaneseDestroyer and 2 japaneseTransports remaining. Battle score for attacker is -3 Casualties for Japan: 1 japaneseBattleship Casualties for Usa: 1 americanCruiser and 1 americanTransport Battle in Luzon Japan attack with 4 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks, 1 americanInfantry and 1 americanTacticalBomber Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 2 : 1/2 hits, 0.58 expected hits 1 japaneseMarine owned by the Japan lost in Luzon Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 0/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 3 : 0/2 hits, 0.58 expected hits Japan roll dice for 3 japaneseMarines in Luzon, round 4 : 1/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry and 1 americanTacticalBomber in Luzon, round 4 : 1/2 hits, 0.58 expected hits 1 japaneseMarine owned by the Japan lost in Luzon 1 americanTacticalBomber owned by the Usa lost in Luzon Japan roll dice for 2 japaneseMarines in Luzon, round 5 : 1/2 hits, 0.50 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 5 : 1/1 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan lost in Luzon 1 americanInfantry owned by the Usa lost in Luzon Some non-combat units are destroyed: Japan converts americanBarracks into different units Japan win, taking Luzon from Usa with 1 japaneseMarine remaining. Battle score for attacker is 3 Casualties for Japan: 3 japaneseMarines Casualties for Usa: 1 americanInfantry and 1 americanTacticalBomber Battle in Anhwei Japan attack with 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry Japan roll dice for 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber in Anhwei, round 2 : 1/5 hits, 1.08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 0/2 hits, 0.33 expected hits 1 chineseAntiTankGun owned by the China lost in Anhwei Japan roll dice for 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber in Anhwei, round 3 : 3/5 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseAirTransport, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseParatrooper and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry Battle in Fo Kien Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines in Fo Kien, round 2 : 3/5 hits, 1.17 expected hits China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Fo Kien Some non-combat units are destroyed: Japan win, taking Fo Kien from China with 2 japaneseFighters, 1 japaneseInfantry and 2 japaneseMarines remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in 115 Sea Zone Japan attack with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 americanDestroyer owned by the Usa lost in 115 Sea Zone Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 2 : 4/7 hits, 3.25 expected hits Usa roll dice for 1 americanBattleship and 2 americanCruisers in 115 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 2 americanCruisers owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone Japan win, taking 115 Sea Zone from Neutral with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines remaining. Battle score for attacker is 54 Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Battle in Burma Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys in Burma, round 2 : 1/6 hits, 0.83 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 2 : 1/2 hits, 0.83 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry in Burma, round 3 : 1/5 hits, 0.75 expected hits Britain roll dice for 1 britishInfantry in Burma, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 1 britishInfantry owned by the Britain lost in Burma Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseCombatEngineer remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Battle in Wake Island Japan attack with 3 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 2/3 hits, 0.75 expected hits Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Wake Island 1 americanMarine owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanMarine Battle in Shensi Japan attack with 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 2 : 2/8 hits, 1.75 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits 1 chineseAntiAirGun owned by the China and 1 chineseAntiTankGun owned by the China lost in Shensi Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 3 : 1/8 hits, 1.75 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan roll dice for 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys in Shensi, round 4 : 1/8 hits, 1.75 expected hits China roll dice for 1 chineseArtillery in Shensi, round 4 : 0/1 hits, 0.25 expected hits 1 chineseArtillery owned by the China lost in Shensi Some non-combat units are destroyed: Japan win, taking Shensi from China with 1 japaneseAntiTankGun, 3 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 15 Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone 4 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone 1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Suiyuan 1 japaneseFighter moved from Anhwei to Shansi 1 japaneseAirTransport and 1 japaneseStrategicBomber moved from Anhwei to Shanghai 1 japaneseFighter moved from Fo Kien to Shansi 1 japaneseFighter moved from Fo Kien to Shanghai 1 japaneseFighter moved from Kwangtung to Shansi 1 japaneseNavalFighter moved from Kwangtung to Thailand 1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to Kwangtung 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 96 Sea Zone to Luzon 1 Train moved from Tokyo to Japan 1 Train moved from Saigon to Thailand 1 Truck and 1 japaneseArtillery moved from Korea to Peking 1 Truck and 1 japaneseArtillery moved from Shanghai to Shensi 1 Truck moved from Saigon to French Indochina 1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma 1 japaneseTank moved from Korea to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Shansi 1 japaneseMech.Infantry moved from Shantung to Shansi 1 japaneseTank moved from Shanghai to Shensi 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Anhwei 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseInfantry moved from Korea to Eastern Manchuria 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Northern Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseCombatEngineer moved from Manchuria to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi 1 japaneseInfantry moved from Saigon to French Indochina Purchase Units - Japan Japan buy 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 3 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseTransports placed in 98 Sea Zone 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 52 PUs; end with 52 PUs Units generate 3 techTokens; Japan end with 3 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : 3.67 China regular : -3.08 Usa regular : -0.08 Britain regular : -0.33 -
@nothingtoseehere go for :china:
-
TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Hunan to Hupeh 1 chineseInfantry moved from Hunan to Kweichow 2 chineseInfantrys moved from Kweichow to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Kweichow 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 1 Material and 1 Truck moved from Singkiang to Northern China 1 chineseTank moved from Hupeh to Chungking 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Kwangsi to Yunnan 1 chineseTank moved from Singkiang to Northern China 1 chineseCombatEngineer moved from Singkiang to Ningsia 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Kansu to Northern China 1 chineseInfantry moved from Western Szechwan to Chungking 1 chineseInfantry and 1 chineseMech.Infantry moved from Northern China to Chungking 1 chineseAlpineInfantry moved from Hupeh to Chungking 1 Truck and 1 chineseAntiAirGun moved from Chungking to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseAlpineInfantry, 1 chineseEntrenchment and 2 chineseInfantrys placed in Chungking 2 chineseAlpineInfantrys placed in Northern China Turn Complete - China China collect 25 PUs; end with 25 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
-
@ubernaut Sorry, I was busy this weekend. The UK turn will probably need some more time.
-
@nothingtoseehere no problem take your time

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login