42 set Game 2 Woods(Allies) vs Wylie(Axis)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Research Technology - Italians Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Slovakia Hungary to Yugoslavia 2 armour moved from Southern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 3 destroyers and 3 fighters; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 2 bombers moved from Amur to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 29 Sea Zone to Line Islands 1 infantry moved from 29 Sea Zone to Line Islands 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 29 Sea Zone 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 33 Sea Zone 4 fighters moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from West India to Eastern Persia 7 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 2 mech_infantrys moved from Burma to Szechwan 1 armour moved from Burma to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 2 armour moved from French Indo China to Szechwan 1 armour moved from Yenisey to Kansu 2 armour moved from Yenisey to Timguska 2 armour moved from Yakut S.S.R. to Timguska Combat - Japanese Battle in Line Islands Battle in Johnston Island Battle in 8 Sea Zone Japanese attack with 2 bombers, 2 destroyers and 1 transport Americans defend with 2 destroyers Japanese roll dice for 2 bombers, 2 destroyers and 1 transport in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 destroyers in 8 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 8 Sea Zone Japanese win, taking Line Islands from Americans, taking Johnston Island from Americans with 2 bombers, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in Aleutian Islands Battle in Timguska Japanese attack with 4 armour Russians defend with 3 infantry Japanese roll dice for 4 armour in Timguska, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 3 infantry in Timguska, round 2 : 3/3 hits, 1.00 expected hits 3 armour owned by the Japanese lost in Timguska 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Timguska Russians win, taking Aleutian Islands from Americans with 2 infantry remaining. Battle score for attacker is -21 Casualties for Japanese: 4 armour Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 2 bombers moved from 8 Sea Zone to Japan 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Place Units - Japanese 1 airfield placed in West India 3 fighters placed in West India 3 armour placed in India 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -2.00 Russians regular : 2.33 -
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@redanto cool, but not cool.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 39 PUs; Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 tactical_bombers moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to Eastern Poland Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Eastern Poland Germans attack with 6 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 2 armour and 2 mech_infantrys; Russians defend with 6 infantry Germans roll dice for 6 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 2 : 7/12 hits, 6.33 expected hits Russians roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/10 hits, 3.67 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland 6 infantry owned by the Russians and 1 mech_infantry owned by the British lost in Eastern Poland Germans roll dice for 3 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Eastern Poland, round 3 : 6/8 hits, 4.67 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/3 hits, 1.33 expected hits 1 armour owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the British and 2 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 4 armour and 1 mech_infantry Casualties for Russians: 6 infantry Casualties for British: 2 armour and 2 mech_infantrys Non Combat Move - Germans 3 tactical_bombers moved from Eastern Poland to Germany 1 fighter moved from Eastern Poland to Germany 1 bomber moved from Eastern Poland to Germany 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from 96 Sea Zone to Western Germany Place Units - Germans 1 armour placed in Yugoslavia 3 armour placed in Germany 2 armour and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 37 PUs (2 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 2.00 -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14624, time: 11:04:20 AM
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 bomber moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Russia to Eastern Poland 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 4 destroyers moved from 98 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 4 destroyers moved from 92 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Karelia to Baltic States 2 mech_infantrys moved from Karelia to Baltic States 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Russia to Persia 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 2 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Norway to Karelia 1 armour moved from Norway to Karelia 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - British Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits Bombing raid in Yugoslavia rolls: 6 and causes: 4 damage to unit: factory_minor Bombing raid in Yugoslavia causes 4 damage total. Battle in 97 Sea Zone British attack with 1 battleship and 4 destroyers Germans defend with 1 destroyer British roll dice for 1 battleship and 4 destroyers in 97 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship and 4 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone British attack with 6 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship British roll dice for 6 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 95 Sea Zone 1 battleship owned by the Italians lost in 95 Sea Zone British win with 5 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship Battle in Eastern Poland British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Eastern Poland British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Eastern Poland 2 armour owned by the Germans lost in Eastern Poland British win, taking Eastern Poland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Germans: 2 armour Non Combat Move - British 1 tactical_bomber moved from Eastern Poland to Ukraine 1 tactical_bomber moved from 95 Sea Zone to Tobruk 1 fighter moved from 95 Sea Zone to Tobruk 1 bomber moved from Yugoslavia to Ukraine Place Units - British 2 armour and 1 mech_infantry placed in Egypt British undo move 1. 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Norway 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : 0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Poland to Romania 3 armour moved from Yugoslavia to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Italians Battle in Romania Italians attack with 4 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry and 1 mech_infantry Italians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Italians lost in Romania 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,2,5 Italians collect 4 PUs (4 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 5 infantry moved from Urals to Novosibirsk 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Timguska to Olgiy Russians take Olgiy from Japanese 3 infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Volgograd to Sikang 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Samara to Kazakhstan 3 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 2 fighters moved from Bessarabia to Romania 1 tactical_bomber moved from Bessarabia to Romania 3 infantry moved from Baltic States to Poland 3 fighters moved from Ukraine to Poland 3 infantry moved from Novgorod to Baltic States 2 infantry moved from Russia to Samara Combat - Russians Battle in Romania Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 3 armour Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Romania, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Romania 1 armour owned by the Italians lost in Romania Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 armour in Romania, round 3 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians and 1 artillery owned by the Russians lost in Romania 2 armour owned by the Italians lost in Romania Russians win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Russians: 1 artillery, 3 infantry and 1 tactical_bomber Casualties for Italians: 3 armour Battle in Poland Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters and 3 infantry in Poland, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Poland 1 infantry owned by the Germans lost in Poland Russians roll dice for 3 fighters and 2 infantry in Poland, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 3 fighters and 2 infantry in Poland, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 3 fighters moved from Poland to Baltic States 2 fighters moved from Romania to Ukraine 3 infantry moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Russia to Tambov 2 aaGuns moved from Novgorod to Belarus Place Units - Russians 1 armour placed in Ukraine 1 armour placed in Volgograd 2 infantry placed in Ukraine 2 infantry placed in Volgograd 3 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : 2.50 Russians regular : -4.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 8 armour, 1 artillery, 2 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 2 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 33 Sea Zone to 29 Sea Zone 2 battleships, 3 carriers, 4 destroyers and 5 fighters moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from Eastern Persia to Romania 3 fighters moved from West India to Romania 1 armour moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Turkmenistan 3 armour moved from India to Eastern Persia 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi Combat - Japanese Battle in 29 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 29 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 8 Sea Zone Japanese attack with 1 bomber and 4 destroyers Americans defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 1 bomber and 4 destroyers in 8 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 8 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 bomber and 3 destroyers in 8 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber and 3 destroyers remaining. Battle score for attacker is 35 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 carrier, 2 fighters and 1 transport Battle in Turkmenistan Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Turkmenistan 1 infantry owned by the Russians lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 30 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 destroyers and 5 fighters Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers and 5 fighters in 30 Sea Zone, round 2 : 6/11 hits, 5.17 expected hits Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 30 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 30 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers and 5 fighters in 30 Sea Zone, round 3 : 6/11 hits, 5.17 expected hits Americans roll dice for 3 fighters and 1 transport in 30 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Japanese lost in 30 Sea Zone 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 destroyers and 5 fighters remaining. Battle score for attacker is 71 Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 transport Casualties for Japanese: 2 destroyers Non Combat Move - Japanese 1 fighter moved from 29 Sea Zone to 30 Sea Zone 1 bomber moved from 8 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur Place Units - Japanese 3 armour placed in West India 3 armour placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 destroyers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -3.00 Japanese regular : 4.50 Japanese rolls : 0.00 Russians regular : 0.67 -
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 31 PUs; Germans buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from France to Northern Italy 5 artilleries moved from France to Northern Italy 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Western Germany to Northern Italy 1 armour moved from Yugoslavia to Romania 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Northern Italy 1 bomber moved from Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Germany to Northern Italy 2 armour moved from Western Germany to Poland 2 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Romania Combat - Germans Battle in Northern Italy Germans attack with 5 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers Americans defend with 1 airfield, 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys Germans roll dice for 5 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/18 hits, 6.33 expected hits Americans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Germans lost in Northern Italy 3 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Northern Italy Germans roll dice for 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers in Northern Italy, round 3 : 7/15 hits, 5.83 expected hits Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 3 infantry Casualties for Americans: 2 armour, 3 infantry and 2 mech_infantrys Battle in Poland Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Poland, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Poland 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 armour and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Poland to Romania 1 fighter moved from Northern Italy to Romania 1 tactical_bomber moved from Eastern Poland to Germany 1 bomber moved from Northern Italy to Germany 1 tactical_bomber moved from Northern Italy to Germany 1 tactical_bomber moved from Northern Italy to Germany Place Units - Germans 3 armour placed in Yugoslavia 1 armour and 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.17 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sicily 2 infantry moved from 95 Sea Zone to Sicily 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 bomber moved from Ukraine to Yugoslavia 1 mech_infantry moved from Baltic States to Eastern Poland 1 armour moved from Karelia to Baltic States 2 mech_infantrys moved from Karelia to Baltic States 1 mech_infantry moved from Norway to Karelia 2 armour moved from Norway to Karelia 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 armour moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 3 armour moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Tobruk to Iraq 1 fighter moved from Tobruk to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Air Battle in Yugoslavia British attacks with 1 units heading to Yugoslavia Germans launches 1 interceptors out of Yugoslavia Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Yugoslavia Bombing raid in Yugoslavia causes 0 damage total. Battle in Sicily Battle in Eastern Poland British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Eastern Poland British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland British win, taking Sicily from Italians, taking Eastern Poland from Germans with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Eastern Poland to Ukraine Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Egypt 1 mech_infantry placed in Norway Turn Complete - British British collect 36 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Defenders Fire, : -0.17 Germans AA : 0.83 Attackers Fire, : -0.17 Germans regular : -1.50 British regular : 0.67
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