SBRs: Use Multiple Dice
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@wc_sumpton yea the attack/defense rolls are why they get two is my understanding. The bomb units is so they can kill them in regular combat too. At least I think that's what it does

Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.
Probably not the best approach

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You are right attackRolls/defenseRolls do grant extra dice rolls during air battles and regular combat. maxAAattacks set the rolls for AA. SBR is handled differently. SBR only roll one dice. To get more, "heavyBomber" tech must be used, then the number is set using "Heavy Bomber Dice Rolls".
@beelee said in SBRs: Use Multiple Dice:
Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.
Probably not the best approachWorks for me! Right out of the box!
Cheers...
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@beelee @wc_sumpton
It sounds then like my assumption that SBRs (when Use Bombing Max Dice Sides And Bonus is false) use the number of attackRolls and deal damage equal to the sum of their attack values for however many dice they roll. So if they roll a 1 on two dice under those conditions, they deal 2 damage. I imagine this scales up to however many attackRolls they get, as (if there are no properties or techs that change the rules) they both are considered "combat" in terms of what dice they roll and what values they desire; it's just the results of those rolls that are different, with one being eliminated units and the other damage to PUs or damage to units (if those units have maxDamage and canBeDamaged set to true and Damage From Bombing Done To Units Instead Of Territories is also true. BUT, if I understand how this all interacts, if we turn Bombing Max Dice Sides And Bonus (BMDSAB) to true, then instead of however many attackRolls at their attack value a SB gets when SBRing, they instead only get the number of dice and bonuses declared in BMDSAB. Again, if I understand properly, then it's like an override for SBRs. I imagine the Heavy Bomber Tech set to true changes how BMDSAB acts, in such a way that it overrides BMDSAB SBRs. I wonder how it would work if we tried normal combats and SBRs with BMDSAB=false and HBT=true. -
@hyaw yea idk. You'd have to test it.
Do you want different bmbrs to have different number of rolls on SBR but only 1 roll for Combat ?
Would you give a game example from GW. I'm not entirely sure what you're after
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No, I don't want to simulate what you've described. Instead, I want two different strategic bombers, a normal one and a heavy version, with the following stats:
- SB: in combat, roll 3 dice (d12s) and hit on 2s or lower. When SBRing, roll 2 dice (d6s) and deal their sum in damage.
- HSB: in combat, roll 5 dice (d12s) and hit on 2s or lower. When SBRing, roll 3 dice (d6s) and deal their sum in damage.
So simply using the heavy bomber technology would not work because I need two different bombers to roll different numbers of dice. It's easy enough to tell one of bombers to use d6s in SBRs by using Bombing Max Dice Sides And Bonus, but because that's a property that affects all strategic bombers, regardless of their stat differences (in this case, the different number of dice that they should use), it fails to provide a third die for HSBs. And I think using Heavy Bomber Tech is right out by the unpredictability of how it affects everything else and the fact that it changes how normal combats work, as I can easily get the different types of SBs to work properly in normal combats with attackRolls=[3 or 5, depending] and attack=2 options.
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@hyaw well ... both bombers do use different amount of dice.
I'm obviously misunderstanding.
Might be a triplea limitation. Hope you can get it to work 
No technologhy is used in my xml Bomber bombs at 1 die Hvy bmbr at 2
The negative support attachment can make them only have one combat regular roll.
I think

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You are correct, and I bow to your superiority!

PoS2:
attackRolls values: number of rolls this unit gets on attack (default = 1) defenseRolls values: number of rolls this unit gets on defense (default = 1) chooseBestRoll values: true/false, whether we pick the best dice or use all dice rolls, when there is more than one roll (default false). When in Low Luck, we instead add +1 onto the power for each extra roll.This is not very clear, as these 3 options effect normal battles, air battles and SBR battles, but does not effect AA combat. It is a very tangle mess of code.
Cheers...
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SBRs can only hit one target. So, it's not so much about the dice as it is the range of damage. ie: 2d6 = 2-12 damage so 3d5 -2 = 3-2 - 15-2 or a range of 1-13. The use of 5 dice to get a range of 3-18 (3d6) so use 5d4 -2 = 5-2 - 20-2 for a range of 3-18. The ranges are not exact, but it does give some food for thought.
Cheers...
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@wc_sumpton said in SBRs: Use Multiple Dice:
I bow to your superiority!
heh heh lets not get carried away now

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