TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    SBRs: Use Multiple Dice

    Scheduled Pinned Locked Moved Map Making
    21 Posts 3 Posters 4.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @wc_sumpton
      last edited by

      @wc_sumpton yea the attack/defense rolls are why they get two is my understanding. The bomb units is so they can kill them in regular combat too. At least I think that's what it does 🙂

      Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.

      Probably not the best approach 🙂

      W 1 Reply Last reply Reply Quote 1
      • W Offline
        wc_sumpton @beelee
        last edited by

        @beelee

        You are right attackRolls/defenseRolls do grant extra dice rolls during air battles and regular combat. maxAAattacks set the rolls for AA. SBR is handled differently. SBR only roll one dice. To get more, "heavyBomber" tech must be used, then the number is set using "Heavy Bomber Dice Rolls".

        @beelee said in SBRs: Use Multiple Dice:

        Idk I just keep throwing spaghetti at the wall until it sticks or does what I want it todo.
        Probably not the best approach

        Works for me! Right out of the box!

        Cheers...

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @wc_sumpton
          last edited by beelee

          @wc_sumpton yea but i get two SBR rolls also

          Screenshot from 2024-02-07 21-49-20.png

          Edit
          and i checked i don't have Hvy Bmbr Tech on

          H 1 Reply Last reply Reply Quote 1
          • H Offline
            Hyaw @beelee
            last edited by

            @beelee @wc_sumpton
            It sounds then like my assumption that SBRs (when Use Bombing Max Dice Sides And Bonus is false) use the number of attackRolls and deal damage equal to the sum of their attack values for however many dice they roll. So if they roll a 1 on two dice under those conditions, they deal 2 damage. I imagine this scales up to however many attackRolls they get, as (if there are no properties or techs that change the rules) they both are considered "combat" in terms of what dice they roll and what values they desire; it's just the results of those rolls that are different, with one being eliminated units and the other damage to PUs or damage to units (if those units have maxDamage and canBeDamaged set to true and Damage From Bombing Done To Units Instead Of Territories is also true. BUT, if I understand how this all interacts, if we turn Bombing Max Dice Sides And Bonus (BMDSAB) to true, then instead of however many attackRolls at their attack value a SB gets when SBRing, they instead only get the number of dice and bonuses declared in BMDSAB. Again, if I understand properly, then it's like an override for SBRs. I imagine the Heavy Bomber Tech set to true changes how BMDSAB acts, in such a way that it overrides BMDSAB SBRs. I wonder how it would work if we tried normal combats and SBRs with BMDSAB=false and HBT=true.

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Hyaw
              last edited by

              @hyaw yea idk. You'd have to test it.

              Do you want different bmbrs to have different number of rolls on SBR but only 1 roll for Combat ?

              Would you give a game example from GW. I'm not entirely sure what you're after

              H 1 Reply Last reply Reply Quote 0
              • H Offline
                Hyaw @beelee
                last edited by Hyaw

                @beelee

                No, I don't want to simulate what you've described. Instead, I want two different strategic bombers, a normal one and a heavy version, with the following stats:

                • SB: in combat, roll 3 dice (d12s) and hit on 2s or lower. When SBRing, roll 2 dice (d6s) and deal their sum in damage.
                • HSB: in combat, roll 5 dice (d12s) and hit on 2s or lower. When SBRing, roll 3 dice (d6s) and deal their sum in damage.

                So simply using the heavy bomber technology would not work because I need two different bombers to roll different numbers of dice. It's easy enough to tell one of bombers to use d6s in SBRs by using Bombing Max Dice Sides And Bonus, but because that's a property that affects all strategic bombers, regardless of their stat differences (in this case, the different number of dice that they should use), it fails to provide a third die for HSBs. And I think using Heavy Bomber Tech is right out by the unpredictability of how it affects everything else and the fact that it changes how normal combats work, as I can easily get the different types of SBs to work properly in normal combats with attackRolls=[3 or 5, depending] and attack=2 options.

                B W 2 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @Hyaw
                  last edited by beelee

                  @hyaw well ... both bombers do use different amount of dice.

                  I'm obviously misunderstanding. 🙂 Might be a triplea limitation. Hope you can get it to work 🙂

                  No technologhy is used in my xml Bomber bombs at 1 die Hvy bmbr at 2

                  The negative support attachment can make them only have one combat regular roll.

                  I think 🙂

                  W 1 Reply Last reply Reply Quote 1
                  • W Offline
                    wc_sumpton @beelee
                    last edited by

                    @beelee

                    You are correct, and I bow to your superiority!👍

                    PoS2:

                    attackRolls			values: number of rolls this unit gets on attack (default = 1)
                    defenseRolls		values: number of rolls this unit gets on defense (default = 1)
                    chooseBestRoll		values: true/false, whether we pick the best dice or use all dice rolls, when there is more than one roll (default false). When in Low Luck, we instead add +1 onto the power for each extra roll.
                    

                    This is not very clear, as these 3 options effect normal battles, air battles and SBR battles, but does not effect AA combat. It is a very tangle mess of code.

                    Cheers...

                    B 1 Reply Last reply Reply Quote 2
                    • W Offline
                      wc_sumpton @Hyaw
                      last edited by wc_sumpton

                      @hyaw

                      SBRs can only hit one target. So, it's not so much about the dice as it is the range of damage. ie: 2d6 = 2-12 damage so 3d5 -2 = 3-2 - 15-2 or a range of 1-13. The use of 5 dice to get a range of 3-18 (3d6) so use 5d4 -2 = 5-2 - 20-2 for a range of 3-18. The ranges are not exact, but it does give some food for thought.

                      Cheers...

                      1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @wc_sumpton
                        last edited by

                        @wc_sumpton said in SBRs: Use Multiple Dice:

                        I bow to your superiority!

                        heh heh lets not get carried away now 🙂

                        1 Reply Last reply Reply Quote 2

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums