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    ⭕ Middle Earth 3rd Age - Official Thread

    Maps & Mods
    thedog
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    • Paolo Carrera
      Paolo Carrera @TheDog last edited by Paolo Carrera

      @thedog
      Game number 6 on this map playing as Dwarves. It's not take an expert player to see that some of the settings, clearly a draft, broken the balance of the original map.
      The tricky balance of ME based maps is broken in this one. And I'm quite confident of what I say about turn based war games, et similia.
      I had some more feedbacks to give on this map, but I don't see you really appreciate.
      I wish you good work.
      CU

      TheDog 1 Reply Last reply Reply Quote 0
      • TheDog
        TheDog @Paolo Carrera last edited by

        @paolo-carrera
        I would appreciate more feedback. My testing is just me and the AIs, so not
        extensive.
        Another players sense of balance and perspective is what this map needs.

        You have already given your first impressions, do they still hold after playing a few games?

        TheDog 1 Reply Last reply Reply Quote 0
        • TheDog
          TheDog @TheDog last edited by

          Latest version 010 ready for download from 1st page 1st post

          Fix (thanks to @Paolo-Carrera for finding this)
          Dwarf - dwarven_halberdier is a mountaineer as it should have been.

          .
          Changes (thanks to Paolo-Carrera for the suggestions)

          • Dwarf - Halls of Gror units now the same as Battle for Arda
          • Rhun - chariot and wain_rider_chieftain, both suffer -1 on attack & defence in hills

          .
          Link to 1st post that has the download link
          https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread

          @Paolo-Carrera

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          • C
            Chowdler last edited by

            @thedog Thank you so much for your work on this map. It's consumed my life for the past week.

            Not certain if it's all faction's Spiders: Dol Guldur's spiders have the mountaineer tag, but are unable to actually enter mountains. That might be fine; Spiders are incredibly overpowered. Having 2 HP, 3 movement, plus the web debuff, for 11PUs is insane. They might be OK with a recruit limit and 2 movement, and giving dwarves a chance by allowing them to hide in the mountains - currently, it seems like stacking Spiders has no downside.

            Tharbad seems to be marked as Player Important, which is causing Isengard to stack it. By round 4 of every game, Isengard is losing hard to Rohan, and yet still producing and pushing out of Tharbad as long as they can. It makes playing Rohan or Lorien trivial, and playing Orcs or Mordor a bit frustrating. I appreciate you're trying to herd cats with trying to deal with AI players, but that might be worth taking a look at.

            TheDog 1 Reply Last reply Reply Quote 1
            • TheDog
              TheDog @Chowdler last edited by

              @chowdler
              Welcome to the forums and your 1st post!
              Thanks for engaging.

              Yes Spiders should cost about 20 🙄 thanks will update soon.

              Tharbad, I will have to test, so yes worth a look, again thanks.

              ps. I like your analogy trying to herd cats with trying to deal with AI

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