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    AI performance with Option: Kamikaze, Pacific

    Scheduled Pinned Locked Moved The War Club
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    • S Offline
      Sculpt
      last edited by Sculpt

      Re: AI Development Discussion and Feedback

      I hope I'm posting this where/how you prefer; let me know otherwise.
      With ver 1.9.0.07062, I played Pacific 1940, AI Hard with Game Options: Kamikaze. AI is not properly planing/defending for it.

      I prefer playing with the Kamikaze option, and it had been so long since I played the AI, I couldn't remember if the AI could use/play the option. Did you program the AI to play with the option? (I'll just describe the issue, & not upload save game) in case the answer is 'no'.)

      During the game, the AI (Allies) as United States would continually leave packed transports undefended against Japan's bombers & fighters (as high as 2 transports with a tank & infantry in each). In Pacific 1940 transports can't fire on aircraft. Obviously the TUV is overwhelming to Kamikaze the bomber/fighter on the full transports. In particular on multiple occasions had a bomber fly from Japan (with +1 movement from airport) to sea zones off cost of W.US and Alaska where AI would placed undefended transports.

      On the flip-side, the AI never Kamifazed any of it's aircraft, but I also never setup a test for it. Thanks!

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Sculpt
        last edited by

        @sculpt Yeah, the AI currently doesn't support Kamikaze from either a defending against it or using it on attack. I've added it to the list of things that I'd like to eventually have the AI support: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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