Recent Posts

  • @justbleh There is a balance as staying in your capital where you are clearing going to be wiped out isn't useful. There is a balance in the AI understanding the value of their capital. If you have some save games showing where the AI didn't defend their capital as much as they should have please upload them so I can take a look.

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  • J

    The AI is competitive, I agree, although once ousted from their capital it is easy to out produce them, inevitably winning. More importance on the capitals is what I was saying in my previous post.

    The main tweak I would suggest would be to allow production as long as a capital was in their control, not necessarily their starting capital; and limited production as long as a factory is still in their control.

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  • Alright its my 8 week updated "war/gaming" Youtube video pick!

    This one goes out to the "Low Luck Dice" option users!

    Lucky Man by Emerson, Lake, and Palmer;

    https://www.youtube.com/watch?v=hwCWCJLm6M0

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  • @justbleh I've played the AI tons on the WWIIClassic map and the AI primarily plays with the overall strategy of "losing small battles but winning the war" mentality (mentality ... what irony!) and by that, I mean the AI can summarize its complete overall analytical strength and forfeit its capitals because the AI knows it has the literal numbers to defeat other objectives and eventually take back any lost capitals it temporarily lost. Redrum the developer could better explain this to you but the only true weakness of the AI right now are the "can opener" moves that only exist because Axis and Allies is a turn-order based game and so multiple player/country moves can put the AI in a disadvantaged circumstance but overall I consider the current AI as very competitive and I do not yet see what suggestion you are giving to improve the current AI! Redrum should give more details to your concern that I'm interested to read but I don't know what tweak you want to specifically change to the AI and that reminds me I did suggest that we have a thread dedicated to "AI tweaks" that players submit with an AI that they have tweaked that is better than Redrums that we can test out and see who can submit the hardest AI to battle! All still interesting and always a good topic

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